2 Session 1: Emerging Issues Meme Drumwright
Transcription
2 Session 1: Emerging Issues Meme Drumwright
INTEGRATED MARKETING COMMUNICATIONS (IMC) 1 Meme Drumwright The University of Texas at Austin MARKETING PARADIGM SHIFTS ¢ 1950s-60s: Selling products 1970’s-80’s: Focusing on consumers ¢ 1981: Congress removes the FTC’s ability to regulate advertising based on fairness ¢ 1990’s-2000’s: Building relationships ¢ Emergence of IMC 2 INTEGRATED MARKETING COMMUNICATION ¢ A concept of marketing communications planning that recognizes the added value of a comprehensive plan that evaluates the strategic roles of a variety of communication disciplines—general advertising, direct response, sales promotion, and public relations—and combines these disciplines to provide clarity, consistency, and maximum communication impact. American Association of Advertising Agencies 3 IMC’S DISTINGUISHING FEATURES ¢ Focus the customer ¢ Use any relevant contact or touch point to reach the customer ¢ Speak with a single voice ¢ Build relationships ¢ Affect behavior 4 IMC IS BASED ON THE FUNDAMENTALS OF MARKETING STRATEGY ¢ Segmentation ¢ Targeting ¢ Positioning 5 SEGMENTATION & TARGETING ¢ The process of subdividing a market into distinct subsets of customers that behave in the same way or have similar needs. Each subset may conceivably be chosen as a market target to be reached with a distinct marketing strategy. 6 POSITIONING ¢ The way a consumer thinks of an offering relative to its competition – how you differentiate the product in the mind of the prospect 7 8 FLAMING HOT CHEETOS SEGMENTATION AND TARGETING ¢ ¢ Age segmentation: 12-year-olds and teens, especially boys Psychographic segmentation: the 12-year-old in all of us, whether we’re a tween, a teen, or a grown up 9 FLAMIN HOT CHEETOS DESIRED BRAND POSITIONING ¢ ¢ Cheetos lets you go a little wild and bend the rules to express your playful, mischievous self It provides a “recess” (everyone’s favorite class) Playful Chester Cheetah Silly A Release High Energy 10 CHEETOS FIREMAN 11 12 13 DIGITAL REVOLUTION From Mass Media to a Mass of Media 14 Over 105 social media websites in the U.S. 15 FACEBOOK = INTERNATIONAL SOCIAL MEDIA About 70% of Facebook users are outside the United States 16 DIGITAL MARKETING ¢ Promoting media — — — — a brand using digital Cost effective Youth oriented Action oriented Two-way communication Engagement 17 18 THE LEGEND OF CHEETOCORN 19 ADVERGAMING ¢ ¢ ¢ ¢ Video games with branded products or images Typically the product is an integral part of the game play Typically players are asked to pass the game on to friends Length of play can be 10 to 15 minutes or longer 20 VIRAL MARKETING The “buzz” created when people talk about a product to one another, either in real or virtual conversations Co-creation User-generated content 21 FLAMIN HOT CHEETOS CHALLENGE 93,386 VIEWS 22 FLAMIN HOT CHEETOS CHALLENGE COMPETITION 23 CHEETOS “JUST DANCE” TWITTER GIVEAWAY 24 7,000 tweets, 37,555 followers 25 MINNEAPOLIS YMCA AFTER SCHOOL PROGRAM AUGUST 2012 3,706,434 VIEWS IN TWO MONTHS 26 STEALTH MARKETING ¢ Consumers are immersed in branded environments, frequently without knowing that they are being exposed to sophisticated marketing campaigns (e.g., advergames, viral marketing) 27 Packaging (front &back) as part of IMC Cheetos promotional tie-in with Just Dance 4 Video Game 28 • 50,000 Facebook fans •Cross-brand promotion for Frito-Lay •Direct inducement to purchase 29 HOUSTON ISD MIDDLE SCHOOL LUNCH FLAMIN HOT CHEETOS & NACHO SAUCE OCTOBER, 2011 http://blog.chron.com/thesporkreport/2011/10/when-flaming-hotcheetos-nacho-sauce-hisd-school-lunch 30 SCHOOL BANNING CONVERSATION ON FACEBOOK 31 SCHOOL VENDING MACHINES 32 COULD IMC WORK FOR HEALTHY FOOD? 33 BOLTHOUSE FARMS AND UNIVERSAL PICTURES “HOP” FILM PARTNERSHIP 34 35 http://thisisnotadvertising.wordpress.com/2012/01/09/crispinporter-bogusky-for-bolthouse-farms-eat-em-like-junk-food/ 36 http://thesocialgreen.com/2011/05/11/baby-carrots-eat-em-like-junk-food/ Bolthouse Farms’ “Eat Em Like Junk Food” Campaign 37 PERVASIVE THEMES OF IMC TARGETING CHILDREN AND YOUTH ¢ Engagement ¢ “Gamification” ¢ Co-creation 38 IMPACT OF INDIVIDUAL COMMUNICATION APPROACHES ¢ ¢ ¢ ¢ ¢ TV advertising influences preferences, purchase requests, and short-term consumption Advergames influence brand awareness and brand choice Children have difficulty disentangling entertainment from persuasion on websites, advergames, and viral marketing Adolescents tend to equate information quality with information quantity on websites Emotions (engagement, entertainment) elicited by advergames positively impact perceptions and beliefs about the nutritional value of the products, (e.g. negative effects of persuasion knowledge become nonsignificant and positively related to beliefs that the brand is healthy). 39 WHAT’S THE EFFECT OF IMC? ¢ Research challenges: — Advertising research is based on social psychology: measuring short-term, micro-level responses to an advertising stimulus — What we want to assess is the longer-term results of repeated treatments (aggregate effects), AND we are in an environment in which everyone is “treated” — IRBs would never approve random assignment of children to healthy and unhealthy IMC food marketing environments 40 ARE PARENTS AWARE? ¢ Much IMC is under the radar of parents ¢ Even when they are aware its not clear that they have much influence through status quo approaches 41 PUBLIC POLICY ISSUES Protection for tweens and teens as well as children (online and in school) ¢ Limitations on total ad exposures created by IMC ¢ Limitations on stealth marketing techniques that capitalize on emotions (e.g., entertainment) and tacit persuasion ¢ Limitations on direct inducements to purchase through promotions ¢ Creation of “ad breaks” in online environments ¢ 42 CHEETOS PRESIDENTS 43