lesson plans - Northern Ireland Curriculum
Transcription
lesson plans - Northern Ireland Curriculum
CONTENTS ABOUT THIS UNIT OF STUDY ............................................................................................................ 3 LESSON 1: PLANNING A DIGITAL STORYTELLING PROJECT ................................. 4 EXAMPLE OF CLASS SCRIPT AND STORYBOARD ...................................................... 5 LESSON 2: THE THREE C’S AND THE THREE S’S .................................................................. 6 CAMERA ANGLES ..................................................................................................................... 7 RESOURCES NEEDED ............................................................................................................. 7 CAMERA SHOTS QUIZ ANSWERS ..................................................................................... 8 CAMERA ANGLES QUIZ ANSWERS ................................................................................. 9 LESSON 3: EXPLORING STYLE AND CHARACTER .............................................................. 10 CELTIC DRESS AND JEWELLERY SUGGESTED ACTIVITIES ............................... 11 CHARACTER DEVELOPMENT ................................................................................................ 12 RESOURCES NEEDED ............................................................................................................. 13 LESSON 4: EXPLORING SETTINGS IN STORIES AND FILMS 14 15 DISCUSSING THE SETTING RESOURCES NEEDED ............................................................................................................. 15 .................................................................................................. .............................................................................................. LESSON 5: ALLOCATING SCRIPT LINES AND PLANNING DRAWINGS ................................................................................... 16 DRAWING PLANNING WORKSHEETS .............................................................................. 17 RESOURCES NEEDED ............................................................................................................ 17 LESSON 6: PRODUCE FINAL DRAWINGS FOR DIGITAL STORY .................................................................................................... 18 SAMPLE EXPRESSIONS ...................................................................................................... 19 RESOURCES NEEDED ............................................................................................................ 19 LESSON 7: CREATING A COMIC-STYLE STORYBOARD .............................................. 20 SAMPLE STORYBOARD ........................................................................................................ 21 PREPARATION AND GETTING STARTED ..................................................................... 22 RESOURCES NEEDED ............................................................................................................ 24 LESSON 8: ASSEMBLING PROJECT WITH DIGITAL STORYTELLING SOFTWARE ........................................................... 25 GETTING STARTED ............................................................................................................... 26 NARRATION AND SOUNDS, OPENING TITLES ......................................................... 27 ADDING PICTURES, TEXT, AND END CREDITS ........................................................ 28 PICTURE EFFECTS, TRANSITIONS, ADDING MUSIC ........................................... 29 FINAL STAGES ........................................................................................................................ 30 RESOURCES NEEDED ............................................................................................................ 30 2 EXPLORING CREATIVITY AND ICT - TEACHER GUIDE ABOUT THIS UNIT OF STUDY... IN THIS UNIT, THE CÚ CHULAINN ANIMATED SERIES IS USED TO PROMOTE CREATIVITY AND THE USE OF ICT IN THE CLASSROOM. THIS UNIT OF STUDY WILL INTRODUCE THE STUDY OF FILM LANGUAGE AND COVER THE CORE SKILLS INVOLVED IN FILM-MAKING, INCLUDING STORYBOARDING, DRAWING, DIGITAL STORYTELLING, VIDEO EDITING, ANIMATION AND CREATING A MUSICAL SOUNDTRACK - ALL AREAS WHICH CAN BE FORMALLY ASSESSED BY CCEA'S USING ICT ACCREDITATION SCHEME. THE CÚ CHULAINN ANIMATED SERIES WAS PRODUCED BY THE NERVE CENTRE WITH A TARGET AUDIENCE OF KEY STAGE TWO PUPILS. THE SERIES IS AVAILABLE IN BOTH ENGLISH AND IRISH, AND FOLLOWS THE HEROIC DEEDS OF THE HOUND OF ULSTER FROM HIS BOYHOOD ADVENTURES TO HIS TRAGIC DEATH IN THE EPIC ENCOUNTER BETWEEN ULSTER AND CONNAUGHT. THE AIM OF THIS UNIT IS TO PROVIDE TEACHERS WITH THE KNOWLEDGE, TECHNIQUES AND APPROACHES THAT WILL ENABLE PUPILS TO CREATE THEIR OWN COMICS, DIGITAL STORIES AND MUSICAL SOUNDTRACKS EXPLORING THE WORLD OF THE CELTS. HOW DOES THIS UNIT OF STUDY SUPPORT THE NORTHERN IRELAND CURRICULUM? AREAS OF LEARNING LANGUAGE & LITERACY: READING; WRITING; TALKING AND LISTENING THE WORLD AROUND US: HISTORY - LIFE IN EARLY TIMES PERSONAL DEVELOPMENT & MUTUAL UNDERSTANDING: MUTUAL UNDERSTANDING IN THE LOCAL & WIDER COMMUNITY THE ARTS: ART & DESIGN, MUSIC FOCUS: ART & DESIGN; USING ICT SKILLS & CAPABILITIES THINKING SKILLS AND PERSONAL CAPABILITIES: THINKING; PROBLEMSOLVING AND DECISION-MAKING; MANAGING INFORMATION; WORKING WITH OTHERS AND BEING CREATIVE. CROSS-CURRICULAR SKILLS: COMMUNICATION; USING ICT CCEA'S USING ICT ACCREDITATION SCHEME DESIRABLE FEATURES COVERED IN THIS UNIT INCLUDE: WORKING WITH TEXT; WORKING WITH IMAGES; WORKING WITH SOUND; DESK TOP PUBLISHING; MOVING IMAGES AND RESEARCHING. PUPILS CAN SHARE THEIR COMPLETED WORK ONLINE TO COVER THE DESIRABLE FEATURE 'ONLINE COLLABORATION'. EXPLORING CREATIVITY AND ICT - TEACHER GUIDE 3 TEACHER GUIDE I CU CHULAINN LESSON 1: PLANNING EPISODE 1 A DIGITAL STORYTELLING PROJECT VIEW ‘CÚ CHULAINN - THE ANIMATED SERIES’ THE BIRTH OF SETANTA THE STORY OF CÚ CHULAINN BEGINS WITH HIS UNUSUAL BIRTH. EPISODE 2 GROWING UP THE STORY OF SETANTA GROWING UP AND BEGINNING HIS TRAINING. EPISODE 3 THE NAME THE STORY OF HOW SETANTA GOT THE NAME CÚ CHULAINN. EPISODE 4 IN LOVE AND WAR CÚ CHULAINN FALLS IN LOVE WITH EMER BUT WILL HIS DESTINY COME BETWEEN THEM? EPISODE 5 THE GREAT CHALLENGE THE STORY OF THE BROWN BULL OF COOLEY. EPISODE 6 THE HERO'S DEATH CÚ CHULAINN FIGHTS MAEVE'S ARMY TO THE DEATH. CREATE A CLASS SCRIPT BASED ON AN EPISODE OR A SCENE FROM ONE OF THE EPISODES. THE CLASS MAY CONTRIBUTE TO A COLLECTIVE STORY WHERE THE CLASS DEVELOPS THE SCRIPT AND EACH PUPIL CONTRIBUTES A DRAWING OR DRAWINGS TO THE FINAL DIGITAL STORY. ALTERNATIVELY, EACH PUPIL CAN DEVELOP THEIR OWN SHORT VERSION OF A CU CHULAINN LEGEND OR SCENE. PUPILS WILL DEVELOP THEIR DRAWINGS TO BE USED IN A DIGITAL STORY WHICH WILL BE ASSEMBLED USING DIGITAL STORYTELLING SOFTWARE SUCH AS WINDOWS MOVIE MAKER OR PHOTOSTORY, TO COMBINE THEIR DRAWINGS WITH TEXT, VOICEOVER AND MUSIC. 4 EXPLORING CREATIVITY AND ICT - TEACHER GUIDE TEACHER GUIDE STORYBOARDS... STORYBOARDS COMBINE CHILDREN'S LOVE OF DRAWING AND SKETCHING WITH WORDS. IT IS A TOOL THAT CAN ASSIST THEM TO GATHER THEIR IDEAS, PLAN THE FLOW OF EVENTS, AND THEN WRITE THE STORY. STORYBOARDS CAN BE PLANNED USING COMICLIFE SOFTWARE. here is an example of a class script divided into separate script numbers... here is an example of a storyboard... _ HOW CU CHULAINN GOT HIS NAME Scene 1 Narrator: 1. My name is Ciara and I'm going to _ tell you the story of how Cu Chulainn got his name. _ 2. Cu Chulainn was a famous celtic warrior from long, long ago. 3. When he was a boy he was called Setanta and he trained to be a warrior at the court of King Conor. 4. One day King Conor was invited to a feast by Chulainn the blacksmith and the king invited all his warriors including Setanta to join him. King Conor: 5. “Let us go at all speed to the feast and make sure that everyone leaves together”. Narrator: 6. All the warriors jumped into their chariots and followed the king... 7. All except Setanta who was playing with his hound. RESOURCES NEEDED... CÚ CHULAINN ANIMATED SERIES ON DVD OR INTERNET CONNECTION TO VIEW THE ANIMATED SERIES ONLINE SOFTWARE... DVD PLAYING SOFTWARE OR INTERNET BROWSER HARDWARE... WHITEBOARD HANDOUTS AND GUIDES... LESSON 1 WHITEBOARD RESOURCE EXPLORING CREATIVITY AND ICT - TEACHER GUIDE 5 TEACHER GUIDE I CU CHULAINN LESSON 2: THE THREE C’S AND THE THREE S’S BEGINNING WITH THREE OF THE BASIC CAMERA SHOTS AND THREE OF THE BASIC CAMERA ANGLES USED IN THE CÚ CHULAINN EPISODE. THE THREE C'S THE THREE S'S CAMERA CHARACTER COLOUR 1 2 3 4 INTRODUCTION AND OVERVIEW OF THE PROJECT DISTRIBUTE WORKSHEETS ON THE THREE C’S AND THE THREE S’S AND EXPLAIN THAT THESE ARE THE SIX THEMES YOU WILL BE EXPLORING OVER THE PROJECT. WATCH EPISODE(S) OF CÚ CHULAINN TO BE EXPLORED IN PROJECT EXPLAIN BASIC CAMERA SHOTS. DECONSTRUCT EPISODE BY USING THE WHITE BOARD AND PAUSING THE EPISODE TO SHOW EXAMPLES OF THE THREE BASIC CAMERA SHOTS. LONG SHOT 5 STORY SETTING SOUND MID OR MEDIUM SHOT DISTRIBUTE AND DISCUSS THE CAMERA SHOTS WORKSHEET. 6 EXPLORING CREATIVITY AND ICT - TEACHER GUIDE CLOSE UP TEACHER GUIDE 6 USE THE LESSON 2 WHITEBOARD RESOURCE FOR SAMPLE CAMERA SHOTS. DEMONSTRATE CAMERA SHOTS USING EITHER A WEB CAMERA OR A PROP SUCH AS A GLUE STICK OR THICK MARKER AND PRETEND IT IS A CAMERA. USE THE CAMERA OR PROP AND HOLD AT DIFFERENT DISTANCES. HAVE PUPILS GUESS WHAT SHOTS THE CAMERA IS TAKING. 7 QUIZ! DISTRIBUTE THE CAMERA SHOTS QUIZ AND HAVE PUPILS COMPLETE AS INDIVIDUALS OR IN GROUPS. DISCUSS ANSWERS AS A GROUP. 8 EXPLAIN THE THREE BASIC CAMERA ANGLES. DECONSTRUCT THE EPISODE BY USING THE WHITEBOARD AND PAUSING EPISODE TO SHOW EXAMPLES OF THE CAMERA ANGLES. HIGH ANGLE SHOT 9 POINT OF VIEW DISTRIBUTE AND DISCUSS CAMERA ANGLES WORKSHEET. 10 11 LOW ANGLE SHOT DEMONSTRATE CAMERA ANGLES BY USING A WEB CAMERA OR A PROP SUCH AS A GLUE STICK OR THICK MARKER. DISTRIBUTE THE CAMERA ANGLES QUIZ AND HAVE PUPILS COMPLETE AS INDIVIDUALS OR IN GROUPS. USE THE LESSON 2 WHITEBOARD RESOURCE FOR SAMPLE CAMERA ANGLES. QUIZ! DISCUSS ANSWERS AS A GROUP. RESOURCES NEEDED... CU CHULAINN DVD OR VIEW EPISODES ONLINE SOFTWARE... DVD PLAYING SOFTWARE OR INTERNET BROWSER HARDWARE... WHITEBOARD HANDOUTS AND GUIDES... PUPIL WORKSHEETS: THE THREE C’S AND THE THREE S’S • CAMERA SHOTS • CAMERA SHOT QUIZ • CAMERA ANGLES • CAMERA ANGLE QUIZ LESSON 2 WHITEBOARD RESOURCE EXPLORING CREATIVITY AND ICT - TEACHER GUIDE 7 TEACHER GUIDE WHAT CAMERA SHOT? ANSWERS... WRITE THE CAMERA SHOT IN THE BOX. IS IT A CLOSE UP, MID OR LONG SHOT? 1 MID SHOT 2 LONG SHOT 3 CLOSE UP 4 LONG SHOT 5 MID SHOT 6 CLOSE UP 7 LONG SHOT 8 CLOSE UP 8 EXPLORING CREATIVITY AND ICT - TEACHER GUIDE TEACHER GUIDE WHAT CAMERA ANGLE? ANSWERS... WRITE THE CAMERA ANGLE IN THE BOX. IS IT A HIGH ANGLE, LOW ANGLE OR POINT OF VIEW SHOT? 1 POINT OF VIEW: HOUND’S TEETH 2 HIGH ANGLE SHOT 3 POINT OF VIEW 4 HIGH ANGLE 5 LOW ANGLE SHOT 6 LOW ANGLE SHOT 7 LOW ANGLE SHOT 8 POINT OF VIEW EXPLORING CREATIVITY AND ICT - TEACHER GUIDE 9 TEACHER GUIDE I CU CHULAINN LESSON 3: EXPLORING STYLE AND CHARACTER CHARACTER DEVELOPMENT AND THE IMPORTANCE OF CONTINUITY WHEN CREATING A VISUAL STORY AS A TEAM. 1 2 3 DISCUSS WHY A COMMON STYLE, OR CONTINUITY, IS IMPORTANT WHEN CREATING A VISUAL STORY AS A TEAM. DISCUSS STYLE OF CHARACTERS INCLUDING CELTIC CLOTHING, ORNAMENTATION, WEAPONS ETC. ADDITIONAL DISCUSSION IDEAS AND TIMELINE AVAILABLE IN WHITEBOARD RESOURCE CELTIC DRESS AND JEWELLERY. DISTRIBUTE AND DISCUSS WORKSHEETS: CELTIC DRESS CELTIC JEWELLERY CÚ CHULAINN & CELTIC WARRIORS IRISH WOLFHOUND 10 EXPLORING CREATIVITY AND ICT - TEACHER GUIDE TEACHER GUIDE CELTIC DRESS AND JEWELLERY SUGGESTED DISCUSSIONS OR EXTRA ACTIVITIES... 1 DISCUSS THE TIMELINE. 1,000 BC 500 BC B.O.C. 500 AD 350 BC THE ARRIVAL OF THE CELTS 1,000 AD 432 AD THE ARRIVAL OF ST. PATRICK IN IRELAND 370 AD EAMHAIN MHACHA (NAVAN FORT) SEAT OF THE KINGS OF ULSTER, BURNED TO THE GROUND 2 DISCUSS WHAT FABRIC AND MATERIALS WOULD HAVE BEEN AVAILABLE TO PEOPLE AT THE TIME I.E. WOOL, LEATHER, LINEN, GOLD, SILVER, GEMS. DISCUSS AVAILABLE DYES FOR CLOTHES. WOULD IT HAVE LIMITED THEIR COLOUR RANGE? WHAT MIGHT ANCIENT PEOPLE HAVE DECORATED THEIR CLOTHES WITH? SUGGESTED ACTIVITY: DESIGN AN ANCIENT GARMENT. DO YOU THINK SILK AND OTHER SUCH LUXURY GOODS WOULD HAVE BEEN AVAILABLE AT A PRICE IN IRELAND, FOR EXAMPLE IF YOU WERE A KING? 3 EXPLORE ANCIENT IRISH ARTIFACTS FROM THE NATIONAL MUSEUM OF IRELAND IN CONTEXT OF DRESS AND ORNAMENTATION. IRELAND'S GOLD PERMANENT COLLECTION HTTP://WWW.MUSEUM.IE/EN/EXHIBITION/GALLERY/IRELANDS-GOLD-PHOTO-GALLERY.ASPX HTTP://WWW.MUSEUM.IE/EN/EXHIBITION/PREHISTORIC-IRELAND.ASPX HTTP://WWW.MUSEUM.IE/EN/COLLECTION-LIST/THE-COLLECTIONS-ANTIQUITIES.ASPX EXPLORING CREATIVITY AND ICT - TEACHER GUIDE 11 TEACHER GUIDE CHARACTER DEVELOPMENT 1 AGREE ON THE LOOK OF THE CHARACTERS FOR YOUR DIGITAL STORY BY USING A SHOW OF HANDS, THE WHITEBOARD AND CHARACTER DISCUSSION HANDOUTS. HAVE THE PUPILS WRITE THEIR SUGGESTIONS AND NOTES ON THESE PAGES AS YOU MAKE NOTES ON THE WHITEBOARD. CHARACTER DISCUSSION WORKSHEETS 2 HAVE PUPILS COMPLETE CHARACTER DEVELOPMENT WORKSHEETS BY DRAWING THEIR VERSION OF THE CHARACTER USING THE AGREED DESCRIPTION I.E. HAIR COLOUR, BUILD, CLOTHING, ETC. 12 EXPLORING CREATIVITY AND ICT - TEACHER GUIDE TEACHER GUIDE MATERIALS NEEDED... CU CHULAINN DVD OR VIEW EPISODES ONLINE SOFTWARE... NONE HARDWARE... WHITEBOARD HANDOUTS AND GUIDES... PUPIL WORKSHEETS: • THE CELTIC DRESS • CELTIC JEWELLERY • CU CHULAINN AND CELTIC WARRIORS • IRISH WOLFHOUND DISCUSSION WORKSHEETS: SETANTA KING CONOR CHULAINN THE GUARDS THE HOUND CHARACTER DEVELOPMENT WORKSHEETS: SETANTA KING CONOR CHULAINN THE GUARDS THE HOUND OTHER CHARACTERS LESSON 3 WHITEBOARD RESOURCE EXPLORING CREATIVITY AND ICT - TEACHER GUIDE 13 TEACHER GUIDE I CU CHULAINN LESSON 4: EXPLORING SETTINGS IN STORIES AND FILMS INCLUDING THE TIME, LOCATION, BACKDROP, MOOD, AND EVERYTHING IN WHICH A STORY TAKES PLACE. 1 DISTRIBUTE THE HANDOUTS AND DISCUSS THE SETTING AND OTHER SETTINGS, ALSO REFER TO THE THREE C’S AND THE THREE S’S. 2 3 4 FOR SUGGESTED DISCUSSION POINTS SEE LESSON 4 WHITEBOARD RESOURCE: DISCUSSING THE SETTING. DRAW 2 SETTINGS FROM THE CÚ CHULAINN EPISODE. 14 EXPLORING CREATIVITY AND ICT - TEACHER GUIDE TEACHER GUIDE DISCUSSING THE SETTING 1 HAVE THE STUDENTS DISCUSS FILMS AND OTHER SETTINGS IN STORIES THAT THEY KNOW. FOR EXAMPLE, IN TIM BURTON’S 'A NIGHTMARE BEFORE CHRISTMAS', THE SETTING IS THE NIGHTMARISH HALLOWEEN TOWN AND ALL ITS MACABRE CAST. DISCUSS THE CONTRAST WITH CHRISTMAS TOWN WHERE EVERYTHING IS COLOURFUL, BRIGHT AND PRETTY. DISCUSS HOW THE MOOD AND LIGHT IS DIFFERENT IN THE TWO TOWNS. DISCUSS ANY STORIES FROM THE CURRENT CURRICULUM AND WHERE THE STORY IS SET. IS IT A CERTAIN ERA LIKE THE 20'S, THE 40'S, OR THE FUTURE? DOES THE STORY TAKE PLACE IN A PARTICULAR COUNTRY? IS IT GRIM AND DARK OR BRIGHT AND CHEERFUL? IS IT RURAL, OR CITY? CHOOSE A STORY OR FILM WHAT ARE THE VISUAL CLUES THAT TELL US THE TIME, PLACE OR SPACE? DOES THE STORY TAKE PLACE INSIDE, (I.E. ANDY'S BEDROOM IN ‘TOY STORY’) OR OUTSIDE? 2 SUGGESTED POPULAR FILMS TO DISCUSS: PIRATES OF THE CARIBBEAN TAKES PLACE MOSTLY AT SEA ON BOARD SHIPS. IT IS SET IN THE LATE 1600'S, AS THE COSTUMES ARE 17TH AND 18TH CENTURY. WALL-E TAKES PLACE IN THE FUTURE WHEN THE EARTH IS LITTLE MORE THAN A SCRAP HEAP. FINDING NEMO TAKES PLACE IN THE OCEAN AND THE FISH TANK IN THE DENTIST'S SURGERY. TOY STORY ALTHOUGH THEY DO VENTURE OUTSIDE MOST OF THE STORY IS SET IN ANDY'S BEDROOM. SHREK IS SET A LONG TIME AGO IN A LAND FAR AWAY. LORD OF THE RINGS IS SET IN THE FANTASY WORLD OF MIDDLE EARTH. THE BOY IN THE STRIPED PYJAMAS IS SET IN A NAZI CONCENTRATION CAMP. RATATOUILLE IS SET IN A RESTAURANT IN PARIS, FRANCE. STAR WARS HAPPENS IN A GALAXY FAR AWAY. HARRY POTTER FILMS: ON JK ROWLING'S WEBSITE IT SAYS THAT HARRY IS BORN IN 1980. THE STORY MOSTLY TAKES PLACE AROUND HOGWARTS SCHOOL OF WITCHCRAFT AND WIZARDRY. MATERIALS NEEDED... SOFTWARE... NONE NONE HARDWARE... NONE HANDOUTS AND GUIDES... PUPIL WORKSHEETS: THE SETTING •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• COMPLETED DRAWING PLANS LESSON 6 WHITEBOARD RESOURCE EXPLORING CREATIVITY AND ICT - TEACHER GUIDE 19 TEACHER GUIDE I CU CHULAINN LESSON 7: MAKING A COMIC-STYLE STORYBOARD WHY STORYBOARD? STORYBOARDING IS AN INTEGRAL PART OF THE DIGITAL STORYTELLING PROCESS. IT HELPS PUPILS TO PLAN THEIR STORY AND PREPARE FOR USING MOVING IMAGE SOFTWARE SUCH AS WINDOWS MOVIE MAKER OR PHOTOSTORY. WHY COMICS? USING COMICS CAN MAKE TASKS SUCH AS STORY PLANNING FUN FOR PUPILS. IT ALLOWS THEM TO PLAN OUT THE TEXT AND IMAGES THEY ARE GOING TO USE IN AN ATTRACTIVE WAY. PLUS PUPILS WILL HAVE THEIR OWN COLOURFUL COMIC VERSIONS OF THEIR STORY TO PRINT OUT WHEN THEY ARE DONE! COMIC MAKING SOFTWARE COMIC LIFE SOFTWARE IS RECOMMENDED BECAUSE IT IS EASY TO USE, AFFORDABLE, AND MAKES GREAT-LOOKING COMICS. SCHOOLS CAN PURCHASE AND DOWNLOAD THE SOFTWARE AT WWW.PLASQ.COM. IF YOU CAN'T GET YOUR HANDS ON A COPY OF COMIC LIFE, YOU COULD USE MICROSOFT WORD TO MAKE A SIMPLE STORYBOARD - USE TABLES TO LAY OUT YOUR PANELS, TEXT BOXES FOR THE NARRATION AND SPEECH BUBBLES FOR DIALOGUE. 20 EXPLORING CREATIVITY AND ICT - TEACHER GUIDE SAMPLE STORYBOARD TEACHER GUIDE THIS SAMPLE STORYBOARD USES PICTURES FROM THE CÚ CHULAINN ANIMATED SERIES. PUPIL STORYBOARDS SHOULD INCLUDE THEIR OWN DRAWINGS AND TEXT. EXPLORING CREATIVITY AND ICT - TEACHER GUIDE 21 TEACHER GUIDE PREPARATION SCAN IN PUPILS' DRAWINGS AND SAVE THEM AS JPEGS. COPY THEM INTO A SHARED FOLDER ON THE COMPUTER NETWORK THAT PUPILS CAN ACCESS. DISTRIBUTE THE DRAWING PLAN WORKSHEET. TIP: YOU CAN ALSO USE A DIGITAL STILLS CAMERA TO TAKE PICTURES OF THE DRAWINGS. THIS IS A FASTER WAY TO DIGITISE THE DRAWINGS RATHER THAN SCANNING, BUT THE QUALITY WON'T BE AS GOOD. 1 GET STARTED... PUPILS SHOULD EITHER HAVE A COPY OF THEIR INDIVIDUAL STORY THEY WROTE, OR A PRINTED COPY OF A COLLECTIVE SCRIPT/STORY THE CLASS PRODUCED TOGETHER. IF THE STORY IS QUITE LONG, THEN PUPILS COULD BE ALLOCATED A SCENE FROM THE STORY TO STORYBOARD. IT SHOULD BE A SCENE THAT THEY HAVE CONTRIBUTED TO WITH THEIR ILLUSTRATIONS. HAND OUT PUPIL WORKSHEET: STORYBOARDS FOR THEM TO USE AS A GUIDE. 2 3 OPEN THE COMIC-MAKING SOFTWARE USE THE INTERACTIVE WHITEBOARD TO DEMONSTRATE HOW TO USE THE SOFTWARE. DEMONSTRATE EACH STEP BEFORE YOU ASK PUPILS TO DO A STEP ON THEIR OWN COMPUTER. FIRST, POINT OUT TO PUPILS THE DIFFERENT PARTS OF THE SOFTWARE'S WORKSPACE, E.G. COMIC LIFE'S 'LIBRARIES' PANEL, 'BUBBLES' PANEL, ETC..., SO THEY ARE FAMILIAR WITH WHAT EACH SECTION OF WORKSPACE ALLOWS YOU TO DO. CLICK ON 'HELP' IN COMIC LIFE FOR DETAILED INFORMATION ABOUT HOW TO USE THE SOFTWARE 22 EXPLORING CREATIVITY AND ICT - TEACHER GUIDE USE THE LESSON 7 WHITEBOARD RESOURCE FOR ON OVERHEAD GUIDE. WHITEBOARD TEACHER GUIDE 4 CHOOSE A PAGE TEMPLATE HAVE PUPILS SELECT A PAGE TEMPLATE AND DRAG IT ONTO THEIR FIRST PAGE. 5 TITLE PANEL ADD THE NAME OF THE STORY, SCENE NUMBER AND PUPIL NAME TO THE FIRST PANEL (BOX FOR A PICTURE). 6 NUMBER THE PANELS LOOK AT SAMPLE STORYBOARD TO SEE WHERE NUMBERS SHOULD GO. NUMBER THE INDIVIDUAL PANELS ON THE PAGE. USE THE LETTERING TOOL OR TEXT BOX TOOL TO DO THIS. THESE WILL CORRESPOND TO THE SENTENCES IN THE PUPIL'S STORY OR SCENE, E.G. THE FIRST PICTURE & SENTENCE WILL APPEAR IN PANEL '1', ETC... PUPILS CAN PUT IN EXTRA PAGES IF NEEDED TO CONTINUE NUMBERING AS MANY PANELS AS THEY WILL NEED. 7 8 ADD PICTURES SHOW PUPILS WHERE TO FIND THE SHARED FOLDER ON THE COMPUTER NETWORK WHERE THEIR DRAWINGS ARE STORED. PUPILS SHOULD SELECT AND DRAG THE PICTURES THEY WANT TO USE INTO THE NUMBERED PANELS TO ILLUSTRATE THEIR SENTENCES. EXPLORING CREATIVITY AND ICT - TEACHER GUIDE 23 TEACHER GUIDE ADD STORY TEXT 9 DRAG A TEXT BOX INTO PANEL 1 AND TYPE IN THE FIRST SENTENCE. REPEAT ADDING TEXT BOXES TO THE REMAINING PANELS UNTIL THE ENTIRE TEXT FROM THE STORY OR SCENE HAS BEEN ADDED. ONLY ADD ONE SENTENCE PER TEXT BOX. USE TEXT BOXES FOR NARRATION USE SPEECH BUBBLES FOR DIALOGUE 10 HAVE PUPILS FORMAT THEIR TEXT TO CHANGE THE COLOUR, FONT, SIZE, ETC. SAVE 11 SAVE THE WORK INTO AN APPROPRIATE FOLDER ON THE COMPUTER. 12 PRINT PRINT OUT THE STORYBOARDS SO PUPILS CAN USE THEM AS A GUIDE FOR THEIR DIGITAL STORYTELLING SESSION WITH MOVING IMAGE SOFTWARE SUCH AS MOVIE MAKER. HARDWARE NEEDED... COMPUTER SUITE WITH WHITEBOARD SOFTWARE... COMIC LIFE (PREFERRED) OR MICROSOFT WORD HANDOUTS AND GUIDES... PUPIL WORKSHEET: STORYBOARDS PRINTOUTS OF PUPILS' STORIES/SCRIPTS LESSON 7 WHITEBOARD RESOURCE 24 EXPLORING CREATIVITY AND ICT - TEACHER GUIDE TEACHER GUIDE I CU CHULAINN LESSON 8: ASSEMBLE PROJECT WITH DIGITAL STORYTELLING SOFTWARE SUCH AS MOVIE MAKER, PHOTOSTORY, OR IMOVIE PREPARATION: PICTURES PUPILS' DRAWINGS SHOULD BE STORED IN A SHARED FOLDER ON THE COMPUTER NETWORK FOR PUPILS TO ACCESS. SOUNDS PUPILS WILL BE ABLE TO RECORD THEIR OWN NARRATION WITHIN THE DIGITAL STORYTELLING SOFTWARE. IF PUPILS ARE WORKING ON A COLLECTIVE SCRIPT, YOU CAN PRE-RECORD THE SCRIPT USING SOUND RECORDING SOFTWARE SUCH AS AUDACITY. SAVE EACH SENTENCE AS A SEPARATE NUMBERED AUDIO FILE. COPY THE SOUND FILES INTO A SHARED FOLDER ON THE NETWORK FOR PUPILS TO ACCESS. SOUND EFFECTS CAN BE DOWNLOADED FROM THE INTERNET (SEARCH FOR FREE SOUND EFFECTS) OR RECORDED USING MUSIC SOFTWARE SUCH AS AUDACITY. VROOOM! COPY THE SOUND FILES TO BE USED INTO A SHARED FOLDER ON THE NETWORK FOR PUPILS TO ACCESS. MUSIC CAN EITHER BE PRODUCED BY THE CLASS AND RECORDED INTO THE COMPUTER, DOWNLOADED FROM A MUSIC SHARING WEBSITE, OR TAKEN FROM AN AUDIO-CD. USE MUSIC THAT SUITS THE SUBJECT CONTENT, E.G. CELTIC MUSIC WOULD SUIT A STORY ABOUT CÚ CHULAINN. EXPLORING CREATIVITY AND ICT - TEACHER GUIDE 25 TEACHER GUIDE DIGITAL STORYTELLING SOFTWARE WINDOWS MOVIE MAKER SOFTWARE IS RECOMMENDED FOR DIGITAL STORYTELLING PROJECTS USING STILL IMAGES, TITLES & MUSIC ON THE PC. OTHER PC SOFTWARE SUCH AS PHOTOSTORY CAN ALSO BE USED. IF YOU ARE USING MACINTOSH COMPUTERS, USE IMOVIE. THIS LESSON PLAN OUTLINES THE GENERAL STEPS IN MAKING A DIGITAL STORY, BUT EACH SOFTWARE PACKAGE WORKS SLIGHTLY DIFFERENTLY. SEE WEB RESOURCES AT THE END OF THIS LESSON PLAN FOR LINKS TO ONLINE TUTORIALS FOR USING MOVIE MAKER, PHOTOSTORY AND IMOVIE. 1 GET STARTED... PUPILS SHOULD HAVE A PRINTED COPY OF THEIR STORYBOARDS WHEN THEY ARE AT THE COMPUTERS TO USE AS A GUIDE. SEE LESSON 7: MAKING A COMIC-STYLE STORYBOARD HEADSET WITH HEADPHONES 2 GIVE EACH PUPIL A SET OF HEADPHONES. USE A HEADSET WITH A MICROPHONE ATTACHED SO EACH PUPIL CAN RECORD THEIR OWN NARRATION. HAVE PUPILS PLUG THE HEADSETS INTO THE HEADPHONE & MICROPHONE SOCKETS ON THE COMPUTER (HEADSETS WITH MICROPHONES WILL HAVE 2 LEADS THAT CONNECT TO THE COMPUTER). HEADPHONE SPLITTER IF PUPILS ARE DOUBLING UP ON A COMPUTER, USE HEADPHONE SPLITTERS SO THAT 2 PUPILS CAN LISTEN AT THE SAME TIME. USB MICROPHONE IF YOU FIND YOU CAN'T RECORD SOUND USING A HEADSET (SOME SCHOOLS HAVE HARDWARE RESTRICTIONS), YOU COULD TRY USING A USB MICROPHONE (PLUGS INTO COMPUTER'S USB SOCKET). ALTERNATIVELY, PUPILS CAN JUST USE TEXT ALONGSIDE THEIR IMAGES TO TELL THE STORY INSTEAD OF RECORDING NARRATION. 26 EXPLORING CREATIVITY AND ICT - TEACHER GUIDE TEACHER GUIDE 3 OPEN SOFTWARE OPEN THE DIGITAL STORYTELLING SOFTWARE YOU ARE GOING TO USE, E.G. MOVIE MAKER, PHOTO STORY, OR IMOVIE. 4 USING THE WHITEBOARD, POINT OUT THE DIFFERENT PARTS OF THE SOFTWARE'S WORKSPACE, E.G. MOVIE MAKER'S COLLECTIONS WINDOW, TASKS PANEL, PREVIEW WINDOW, TIMELINE, ETC. AND EXPLAIN WHAT EACH AREA IS USED FOR. 5 WHITEBOARD TIP: DEMONSTRATE EVERY STEP OF USING SOFTWARE ON THE WHITEBOARD BEFORE YOU ASK PUPILS TO DO A STEP! NARRATION & SOUNDS PUPILS CAN RECORD NARRATION WITHIN THE PROGRAMME USING HEADPHONES WITH MICROPHONES. RECORD EACH SENTENCE SEPARATELY AND GIVE EACH SENTENCE'S SOUND FILE AN APPROPRIATE NAME, E.G. SENTENCE 1, SENTENCE 2, ETC... SO THAT EACH SOUND FILE IS EASILY RECOGNISEABLE AS TO WHAT IT IS. 6 POW! CRACK!HOWL! BOOM! 7 IF YOU HAVE ANY PRE-RECORDED AUDIO (SOUND EFFECTS OR A PRE-RECORDED SCRIPT) SHOW PUPILS WHERE THE AUDIO FILES ARE STORED. IMPORT AUDIO FILES INTO PROGRAMME. INSERT AUDIO FILES INTO APPROPRIATE LOCATION AND ORDER IN THE TIMELINE. OPENING TITLE ADD AN OPENING TITLE INCLUDING STORY NAME, SCENE NUMBER, AND PUPIL NAME. FORMAT YOUR TITLE BY CHANGING THE FONT, SIZE, COLOUR AND ALIGNMENT. MOVIE MAKER & IMOVIE ALLOW YOU TO CHANGE THE TITLE'S ANIMATION STYLE (HOW THE TITLE APPEARS AND DISAPPEARS ON THE SCREEN). HOW CÚ CH UL AI NN GOT HI S NA M E Scene 1 by John Doolile EXPLORING CREATIVITY AND ICT - TEACHER GUIDE 27 TEACHER GUIDE 8 SAVE WORK HAVE PUPILS SAVE THEIR WORK EARLY ON AND OFTEN BECAUSE COMPUTERS DO 'CRASH', ESPECIALLY WHEN WORKING WITH FILES CONTAINING LOTS OF PICTURES AND BIG AUDIO FILES! 9 ADD PICTURES SHOW PUPILS WHAT FOLDER THEIR SCANNED PICTURES ARE STORED IN ON THE COMPUTER NETWORK. HAVE PUPILS IMPORT THE PICTURES THAT THEY WILL USE IN THEIR STORY OR SCENE INTO THE PROGRAMME. 10 DRAG PICTURES INTO THE TIMELINE. PLACE THEM IN THE CORRECT ORDER THAT THEY SHOULD APPEAR IN THE STORY. ADJUST THE DURATION OF THE PICTURE IN RELATION TO THE LENGTH OF ITS ASSOCIATED AUDIO CLIP. THE PICTURE USED TO ILLUSTRATE A SENTENCE SHOULD APPEAR ON THE SCREEN FOR THE DURATION OF THE VOICED SENTENCE. 11 ADDING TEXT IF PUPILS ARE NOT RECORDING NARRATION, THEN THEY WILL NEED TO ADD TYPED TEXT TO THEIR STORY. PUPILS SHOULD ADD EACH SENTENCE OF THE STORY TO THE PICTURE THAT ILLUSTRATES THE SENTENCE. IF SENTENCES ARE BEING VOICED OVER, YOU MAY NOT NEED TEXT ON THE PICTURES, UNLESS YOU WANT TO ADD SOME CAPTIONS, E.G. CHARACTER OR PLACE NAMES. FORMAT THE TEXT BY CHANGING THE FONT, SIZE, STYLE, COLOUR AND ALIGNMENT. 12 END CREDITS ADD END CREDITS. PUPILS CAN LIST THE VARIOUS ROLES THEY AND OTHERS PLAYED IN THE MAKING OF THE DIGITAL STORY. FORMAT THE TEXT BY CHANGING THE FONT, SIZE, STYLE, COLOUR AND ALIGNMENT. IN MOVIE MAKER & IMOVIE YOU CAN CHANGE THE ANIMATION STYLE OF THE TEXT. 28 EXPLORING CREATIVITY AND ICT - TEACHER GUIDE TH E EN D DIR EC TE D BY... DR AW ING S BY... NA RR AT ED BY... ED ITE D BY... TEACHER GUIDE 13 PICTURE EFFECTS OPTIONAL: PUPILS CAN APPLY SPECIAL EFFECTS TO THEIR PICTURES TO CHANGE THEIR APPEARANCE. EXPLAIN THAT EFFECTS SHOULD BE USED SPARINGLY, AND ONLY TO ENHANCE THE EFFECT OF A PICTURE E.G. EFFECTS COULD BE APPLIED TO PICTURES TO MAKE THEM LOOK 'OLD' THIS MIGHT BE SUITABLE FOR SOME HISTORICAL STORIES. 14 TRANSITIONS OPTIONAL: PUPILS CAN APPLY TRANSITIONS IN MOVIE MAKER AND IMOVIE. A TRANSITION IS AN EFFECT GIVEN TO HOW ONE PICTURE BLENDS INTO THE NEXT PICTURE. EXAMPLES OF TRANSITIONS MIGHT INCLUDE, DISSOLVE, WIPE, EASE IN & EASE OUT. TRANSITIONS CAN ADD MOVEMENT TO A DIGITAL STORY THAT USES STILL PICTURES TRANSITIONS WORK BY TAKING A PORTION OF THE LAST PART OF A CLIP AND THE BEGINNING OF THE NEXT CLIP, AND BY BLENDING THE TWO USING DIFFERENT STYLES OF TRANSITIONS. NOTE: TRANSITIONS WILL AFFECT TIMINGS, SO PUPILS WILL HAVE TO ADJUST THEIR AUDIO & PICTURE TIMINGS AFTER PUTTING IN TRANSITIONS. 15 ADD SOME MUSIC SHOW PUPILS WHERE THE MUSIC FILES TO BE USED ARE STORED ON THE COMPUTER NETWORK. DEMONSTRATE HOW TO ADD MUSIC TO THEIR STORY. PHOTOSTORY HAS SOME MUSIC THAT IS PROVIDED WITHIN THE PROGRAMME. PHOTOSTORY & IMOVIE ALLOW YOU TO ADD MUSIC WHICH WILL PLAY THROUGHOUT THE STORY, UNDERNEATH THE NARRATION. MOVIE MAKER WILL ONLY ALLOW FOR ONE AUDIO TRACK TO PLAY AT A TIME, SO YOU WILL ONLY BE ABLE TO ADD MUSIC WHERE THERE IS NO NARRATION. IT IS RECOMMENDED TO USE SHORT PIECES OF MUSIC TO GO WITH THE OPENING TITLES AND END CREDITS. 16 FINE TUNE ANY MUSIC OR AUDIO USED IN THE STORY. PUPILS CAN ADJUST THE VOLUME LEVELS OF AUDIO FILES. NARRATION SHOULD BE CLEAR, WITH ANY ACCOMPANYING MUSIC NOT OVERPOWERING THE NARRATION. MOVIE MAKER AND IMOVIE ALLOW YOU TO FADE MUSIC IN AND OUT. IT WOULD BE A GOOD IDEA TO FADE OUT ANY MUSIC AT THE END OF THE STORY SO THAT IT DOES NOT STOP TOO ABRUPTLY. EXPLORING CREATIVITY AND ICT - TEACHER GUIDE 29 TEACHER GUIDE FINAL STAGES 17 PREVIEW & PROOF THE MOVIE. IF THERE ARE ANY CHANGES TO BE MADE, MAKE THEM NOW BEFORE MOVIES ARE SAVED AND EXPORTED. IF THERE IS TEXT IN THE STORY, CHECK FOR SPELLING OR GRAMMAR MISTAKES. TYPOS CAN EASILY DETRACT FROM THE QUALITY OF SOMEONE'S WORK. 18 SAVE THE WORK A FINAL TIME BEFORE EXPORTING AS A MOVIE. 19 EXPORT THE WORK AS A SELF-CONTAINED MOVIE FILE THAT CAN BE PLAYED ON ANY COMPUTER. 20 THAT'S IT! WATCH THE FINISHED MOVIES USING THE OVERHEAD PROJECTOR FOR THE WHOLE CLASS TO ENJOY! PUPILS CAN EXHIBIT THEIR WORK BY UPLOADING THEIR MOVIES TO A CLASS E-PORTFOLIO OR THE SCHOOL'S SOCIAL NETWORK. HARDWARE NEEDED... COMPUTER SUITE WITH WHITEBOARD. HEADSETS WITH MICROPHONES FOR EACH PUPIL. IF PUPILS ARE DOUBLING UP ON COMPUTERS, HEADPHONE SPLITTERS ARE NEEDED SO TWO HEADSETS WILL WORK ON ONE COMPUTER. SOFTWARE... WINDOWS MOVIE MAKER (PC), PHOTOSTORY(PC), OR IMOVIE (MAC), AUDACITY TO RECORD A COLLECTIVE SCRIPT. HANDOUTS AND GUIDES... PUPIL WORKSHEET: PUPILS' COMPLETED STORYBOARDS FROM PREVIOUS LESSON LESSON 8 WHITEBOARD RESOURCE WEB RESOURCES... MOVIE MAKER TUTORIALS: GO TO WWW.MICROSOFT.COM AND SEARCH FOR 'MOVIE MAKER TUTORIAL' FOR THE LATEST TUTORIALS PHOTOSTORY TUTORIALS: GO TO WWW.MICROSOFT.COM AND SEARCH FOR 'PHOTOSTORY TUTORIAL' FOR THE LATEST TUTORIALS IMOVIE TUTORIALS: GO TO WWW.APPLE.COM/ILIFE/IMOVIE/ AUDACITY TUTORIALS: GO TO HTTP://AUDACITY.SOURCEFORGE.NET/HELP/ 30 EXPLORING CREATIVITY AND ICT - TEACHER GUIDE STORYBOARD YOUR NAME: A STORYBOARD CAN LOOK A BIT LIKE A COMIC BOOK. IT IS A WAY OF PLANNING YOUR ANIMATION. USE BIG BOXES TO DRAW PICTURES OF THE SHOTS IN YOUR ANIMATION. USE THE SPEECH BOXES TO WRITE YOUR IDEAS AND ANY NARRATION OR SOUNDS YOU WANT TO ADD. IDEAS FOR NAME OF YOUR FILM: SHOT SHOT SHOT SHOT PAGE OF