`Dragon Age` will devour your days
Transcription
`Dragon Age` will devour your days
B6 LEISURE March 5, 2015 www.FortHoodSentinel.com ‘Dragon Age’ will devour your days BY CHRIS HAWKES Commentary I have a regular group of friends that I game online with on the PS4. Usually, we get on “Destiny” and play for a few hours when we have time. However, for a few weeks, my friend John vanished. As part of the interrogation process, I was soon educated about the cause of his absence: “Dragon Age: Inquisition.” I’d never played any of the “Dragon Age” games, but his never-ending praises overwhelmed me with such curiosity that, logically, I put the game on my Christmas list. After a few weeks of waiting, it was my turn to disappear. “Dragon Age: Inquisition” can only be defined as a time-eater. It will devour hours and hours of your days simply because there is so much there. After a few weeks between three characters, I had already logged about 100 hours of gameplay. Like many role-playing games these days, “Inquisition” allows the player to decide what he or she wants to do. There’s a chain of THURSDAY Paddington, PG, 7 p.m., (2*) Photos courtesy of www.dragonage.com/en_US/home quests that push the story forward, but the player has no obligation to complete them. If you want to stay in the first area and finish the piles and piles of quests thrown at you, that’s your prerogative. If you don’t feel like getting all the playable characters, the game won’t force you. Do you want to spend all your time collecting herbs or scouring for ore? That’s completely up to you. It’s a very strange experience; I would start a quest with the full intention of finishing it, only to find myself distracted every few feet by glowing materials such as plants and irons primarily used for crafting weapons and armor. Then I’d accidently stumble into a secret dungeon; slay a trio of giant trolls and heavily armored attackers, distracted again by loot dropped, then completely forget about the quest I wanted to complete in the first place. Often times, I’d find myself micromanaging my characters’ armor and weapons, upgrading them obsessively, even the characters I cared nothing about or rarely used in my party. Hours later, I’d wonder where the day went after I invested so much time to fidgeting in the inventory screens. Essentially, “Inquisition” makes me feel like I have attention deficient disorder. There is so much to do that I lose focus, go off on an elaborate tangent, but never return to the original thought. Much of this is to do with the fact that “Inquisition” is so epic in scale. The game throws so much at you that your quest log transforms into just an epic to-do list. After a few hours, I had acquired about 30 quests, which I’m not even sure if I am ever going to complete. By no means do I feel that this is a bad game. I’m still playing it, I might not be anywhere near to beating it and it’s one of the best next-gen games visually. Yet, when I do sit down to play, I issue a full disclaimer: I’m not going anywhere for awhile and it’s going to be very hard to pull me away. FRIDAY Jupiter Ascending 3D, PG-13, 7 p.m., (2*) SATURDAY Project Almanac, PG-13, noon, (1*) Studio Appreciation Advance Screening, free, “Run All Night”, R, (*). Tickets will be available at your Clear creek and Warrior Way Exchanges. Doors will open at 2 p.m., movie starts at 4 p.m. SUNDAY Strange Magic, PG, 2 p.m., $1 Black or White, PG-13, 6 p.m., (2*)
Similar documents
Dragon twins reunited for new fight
power up. By collecting cassette tapes (relics from the ’80s for the young readers), Billy and Jimmy can upgrade eight different fighting stances and eight super moves. Only one stance and super mo...
More information