50 Quick-Play Language Games
Transcription
50 Quick-Play Language Games
Paul F. Johnson Skills: Ages: Grades: Language 6-11 1-6 LinguiSystems, Inc. 3100 4th Avenue East Moline, IL 61244-9700 FAX: E-mail: Web: 1-800-577-4555 [email protected] www.linguisystems.com 1-800-PRO IDEA TDD: 1-800-933-8331 (for those with hearing impairments) 1-800-776-4332 Copyright © 2002 LinguiSystems, Inc. All of our products are copyrighted to protect the fine work of our authors. Copying this entire book for any reason is prohibited. You may, however, copy the game boards, game cards, and game items as needed for your own use with students. Any other reproduction or distribution of these materials is not allowed, including copying this book to use as another primary source or “master” copy. Printed in the U.S.A. ISBN 0-7606-0447-9 About the Author Paul Johnson, B.A., is an editor and writer for LinguiSystems. He lives on a small farm in the middle of the Illinois cornfields with his wife, Kenya; daughters, Maureen and Lauren; and son, Paul (who was born two days before this book went to print!). Paul is particularly interested in developing critical thinking, writing, and reading skills in students of all ages. He is currently pursuing his M.A. in elementary education. In his spare time, he enjoys spending time with his family, playing guitar and piano, and reading. Paul is the author of a number of LinguiSystems publications, including 125 Ways to Be a Better Writer, 125 Writing Projects, Word Scramble, Word Scramble 2, Math Scramble, Category Scramble, and is the co-author of 125 Vocabulary Builders, The Reading Comprehension Game: Elementary, The Curriculum Vocabulary Game, and LinguiSystems Benchmarks for Success: Reading and Language Arts. Table of Contents Introduction..........................................................................................................5 General Tips & Notes ...........................................................................................6 Attribute Cards ....................................................................................................7 Game # 1 Skill Area Describing Level 1 Game Title .....................................................Page # Size It Up! .............................................................13 2 Describing 2 Super Size Race.....................................................15 3 Describing 1 Sail Away ..............................................................17 4 Describing 2 Skate Park.............................................................20 5 Comparing & Contrasting 1 Around the Town ...................................................24 6 Comparing & Contrasting 1 You Are What You Eat!...........................................26 7 Comparing & Contrasting 1 Wild Things...........................................................28 8 Comparing & Contrasting 2 Game On!............................................................30 9 Comparing & Contrasting 2 Same and Different ...............................................32 10 Comparing & Contrasting 1 or 2 Make Your Own ....................................................34 11 Multiple Meanings 1 Bug Boxes .............................................................36 12 Multiple Meanings 2 Play Ball!...............................................................38 13 Multiple Meanings 1 or 2 Make Your Own ....................................................40 14 Sequencing 1 Make a Face .........................................................42 15 Sequencing 1 Pinball Power ........................................................48 16 Sequencing 2 Pinball Power ........................................................51 17 Sequencing 2 Step Right Up! .......................................................53 18 Fact & Opinion 1 Pick and Choose ...................................................57 19 Fact & Opinion 1 Pick and Choose ...................................................60 20 Fact & Opinion 2 Pick and Say .........................................................63 21 Fact & Opinion 2 Pick and Say .........................................................66 22 Riddles 1 Thinking Cap ........................................................69 23 Riddles 2 Riddle Lines...........................................................73 24 Reasoning 1 You Be the Judge! .................................................76 25 Reasoning 2 Back it Up .............................................................79 26 Predicting/ Parts of Speech 1 Match & Move!......................................................82 27 Predicting/ Parts of Speech 2 Mind Reader .........................................................85 50 Quick-Play Language Games 3 Copyright © 2002 LinguiSystems, Inc. Table of Contents, continued Game # Skill Area 28 Time Concepts Level 1 Game Title .....................................................Page # Beat the Clock!......................................................88 29 Time Concepts 2 Great Face Race....................................................94 30 Time Concepts 1 Day by Day...........................................................98 31 Time Concepts 2 Week to Week .....................................................102 32 Making Inferences 1 In the Air! ...........................................................107 33 Making Inferences 2 Get a Clue..........................................................111 34 Problem Solving 1 Shell Game.........................................................115 35 Problem Solving 2 Treasure Hunt......................................................119 36 Problem Solving 2 Problem Solver ....................................................123 37 Following Directions 1 Take Off! ............................................................127 38 Following Directions 2 Road Race ..........................................................131 39 Wh- Questions 1 Question World...................................................135 40 Wh- Questions 2 Climb the Tower ..................................................139 41 Categorizing 1 Run for the Roses ................................................143 42 Categorizing 2 Hole In One!.......................................................146 43 Cause & Effect 1 Why Did That Happen? .......................................150 44 Cause & Effect 2 Why Did That Happen? .......................................152 45 Word Play 1 Silly Dictionary ....................................................154 46 Word Play 2 Silly Dictionary ....................................................157 47 Synonyms 1 Touchdown! ........................................................161 48 Synonyms 2 End Zone! ...........................................................164 49 Antonyms 1 Goal!..................................................................167 50 Antonyms 2 Free Kick.............................................................170 References ...................................................................................................................173 50 Quick-Play Language Games 4 Copyright © 2002 LinguiSystems, Inc. Introduction Winters in the Midwest are l-o-n-g. There are years when we are stuck indoors for the better part of seven months, and that’s an awful lot of time to spend together as a family. In addition to watching TV and reading, I have always spent a good portion of that time playing games. My three siblings and I spent many winter hours playing (and arguing) over Monopoly, Payday, Yahtzee, The Game of Life, and even The Mad Magazine Game. Now, as my own children grow (along with our game collection), we also pull out the board games when the weather turns nasty. It’s been fun to watch my oldest daughter move from Hi-Ho Cherry-O and Guess Who? to Mancala, Hangman, and Monopoly. She’s becoming something of a game nut herself. My love of games and passion for learning naturally led me to create educational games for LinguiSystems. This book is yet another outgrowth of those interests. Educational board games are often expensive and sometimes limited in scope. School materials budgets aren’t getting any more generous and value is an important consideration when making a purchase for the classroom. My goal in writing this book is to provide educators with a wide variety of game types in many different skill areas for a reasonable price. These games can be used exactly as they are printed (some photocopying may be required), or you can photocopy the boards, color them, laminate them, and store them in file folders. These games make a great addition to learning centers or as take-home activities. As with any tool, every educator who picks up this book will use it differently. I always try to create materials that encourage flexible use and hope I have succeeded with this title. 50 Quick-Play Language Games is designed to instruct and reinforce a variety of basic language skills. At least two games are included for each skill in the book, and two different skill levels are addressed within each skill. For example, the first game in the Describing section addresses very basic describing skills appropriate for early elementary students. The next Describing game requires students to use slightly more advanced skills and would be appropriate for use with middle elementary students. I hope you and your students enjoy playing the games in this book, and that your time together not only results in increased language skills for your students but also in positive social interactions for everyone involved. Maybe I should put that thought another, simpler way . . . “Have fun!” Paul 50 Quick-Play Language Games 5 Copyright © 2002 LinguiSystems, Inc. General Tips & Notes • Waste no time: These games have been designed for quick set-up and play. Most games take about 10 minutes to play. The game directions are also intentionally brief. It is generally assumed that you will use your own method of determining who will take the first turn and that play continues clockwise in turn-taking games. Game basics such as those are not included in the written directions for each game so that you can more easily scan the directions and be ready to play in a matter of minutes. • Game equipment: You will need different-colored game tokens, dice, and game chips to play the games in this book. ups: Some games in the book include pages of game cards that can be • Optional set-u prepared ahead of time. If, however, you simply want to get into the game quickly, you can choose the items at random from a sheet and present them to the players instead of taking the time to cut out the cards. Other games include simple lists of items to be used. These items could be transferred to cards and stored with the game board in a file folder for independent student play. • Mix and match: Many of the game boards are “generic” types that can be used with any stim items. You might find yourself putting together custom games by combining items from several different language areas in the book and using one of the standard game boards. Think of the book as a tool kit of game components that you can mix and match according to your tastes and needs. • Questions and answers: Most of the games in the book contain enough items to play a couple of games with two or three players. You can extend the value of the games by creating additional items for the games, or better yet, you can challenge your students to create game items and add them. Sample answers are given for game items where it seemed most necessary. Many of the games contain answers that are self evident, or that will vary based on students’ personal responses. • Group project: You might choose several games in the book and have your students help you “manufacture” them for take-home use. Students can help color the game boards, assemble game cards, and pack the games in plastic bags for home practice. Students can then sign out and return games of their choice. Here are some ways to make the games more attractive: ✔ Enlarge a game board on a photocopy machine to fill an 11” x 17” sheet. Have students color the board with markers or crayons. Laminate the board (most large office supply stores will laminate 11” x 17” sheets). The bigger size may be easier for larger groups of students to see and use. ✔ Photocopy game cards or items directly onto colored paper or card stock. If your copier can’t handle heavy paper, attach a photocopy of the game cards to heavy paper with spray adhesive, laminate, and cut with a rotary cutter. The cards should last for many playings. 50 Quick-Play Language Games 6 Copyright © 2002 LinguiSystems, Inc. Attribute Cards The cards on pages 8-11 are used to play the following games: ✔ Game 1: Size It Up! ...............................13 ✔ Game 2: Super Size Race.......................15 ✔ Game 4: Skate Park ...............................20 ✔ Game 9: Same and Different .................32 Cut out the cards and follow the directions for play included with each game. If you have a set of attribute or photo cards you use with your students often, you may use those cards instead to play the games listed above. Any cards that contain a pictured single item will work for the games. Page 12 contains blank cards so you can add your own items to the games. 50 Quick-Play Language Games 7 Copyright © 2002 LinguiSystems, Inc. Attribute Cards Vehicles Fruits Farm Animals Vegetables bus apple cow carrot car cherry pig pumpkin train banana horse broccoli airplane lemon chicken corn 50 Quick-Play Language Games 8 Copyright © 2002 LinguiSystems, Inc. Attribute Cards Clothing Buildings Junk Food School Items sock house potato chips pencil T-shirt school candy bar backpack skirt grocery store soda chalkboard shoes apartment building cupcake desk 50 Quick-Play Language Games 9 Copyright © 2002 LinguiSystems, Inc. Attribute Cards Furniture Kitchen Items Tools Pets couch knife hammer hamster bed oven wrench dog chair toaster screwdriver cat table sink saw snake 50 Quick-Play Language Games 10 Copyright © 2002 LinguiSystems, Inc. Attribute Cards Wild Animals Musical Instruments Sports Equipment Appliances lion drum soccer ball phone alligator horn tennis racket CD player elephant piano football helmet computer monkey guitar baseball TV 50 Quick-Play Language Games 11 Copyright © 2002 LinguiSystems, Inc. Attribute Cards 50 Quick-Play Language Games 12 Copyright © 2002 LinguiSystems, Inc. 1: Size It Up! Level 1 Describing Goal: to practice size attributes Players: 1 or more Overview: Players draw cards and place them in size order on the game board. The first player to reach the top wins. Materials: • a copy of the Size It Up! game board (page 14) for each player • die • Attribute Cards (pages 8-12) Game Play: • Shuffle the Attribute cards and place them facedown. Each player, in turn, follows these directions: 5, he takes 1 Attribute Card from the pile ✔ The player rolls the die. If he rolls a 2-5 and places it on his game board in size order (smallest item on the bottom, working up to biggest item at the top). The first card of the game is placed in the bottom box. ✔ If a player rolls a 6, he takes 2 cards and places them, in size order, on his game board. ✔ If the player rolls a 1, he takes off 1 card from his game board and returns it to the bottom of the card deck. (If the player rolls a 1 before he has placed any cards on the board, his turn is simbus ply over.) ✔ As the game progresses, players will probably have to change the order of cards on their boards to maintain the pig progression of smaller to larger items. • The first player to cover the top space on his board wins. A completed game is shown on the right. backpack phone hamster 50 Quick-Play Language Games 13 Copyright © 2002 LinguiSystems, Inc. 50 Quick-Play Language Games 14 Copyright © 2002 LinguiSystems, Inc. 2: Super Size Race Level 2 Describing Goal: to practice size attributes Players: 2 or more Overview: Players race to the finish line by rolling a die, drawing cards, and answering questions or providing information about size attributes. Materials: • • • • Super Size Race game board (page 16) Attribute Cards (pages 8-12) die game token for each player Game Play: • Shuffle the Attribute Cards and place them facedown. Each player places a token at Start. • Each player, in turn, follows these directions: ✔ The player rolls the die and moves the number of spaces indicated. ✔ The player follows the directions on the space she landed on. If she provides a correct answer, her turn is over. If she provides an incorrect answer, she moves her token back two spaces. ✔ The first player to reach Finish (does not have to be an exact roll) wins. Flat Tire!, Out of • Special Spaces: If a player lands on one of the “hazard” spaces (F Gas!, Engine Trouble), she moves backward the indicated number of spaces and follows the direction on that space just as she would on a regular turn. If a player lands on a hazard as the result of an incorrect answer (backing up two spaces), she does not take the penalty from the hazard. She simply begins the next turn from that space. • Optional Play: ✔ Do not penalize players for an incorrect answer. ✔ If as the result of a die roll, a player lands on a space occupied by another player, she “speeds ahead” to the next unoccupied space. If the space is a hazard, the player follows the directions of the hazard. 50 Quick-Play Language Games 15 Copyright © 2002 LinguiSystems, Inc. 50 Quick-Play Language Games 16 Copyright © 2002 LinguiSystems, Inc. 3: Sail Away Level 1 Describing Goal: to name items that match attributes Players: 2 Overview: Each player tries to create a continuous line of boats from his Start to his own Finish space by providing items that match given attributes. Materials: • Sail Away Game Items sheet (page 18) • Sail Away game board (page 19) • a different-colored crayon for each player or a dozen chips of the same color for each player Game Play: • Each player chooses a Start boat and colors it his color or places his color chip on it. He then colors the Finish boat that is diagonal from his Start boat the same color. (Note: The game is played the same way if chips are used, but a chip is placed on each boat instead of coloring it.) • Each player, in turn, follows these directions: ✔ The instructor reads an item (randomly) from the Game Item sheet. ✔ If the player provides correct information, he colors a boat adjacent to the one he previously colored and his turn ends. The goal is to make a continuous, unbroken line of color from a player’s Start boat to his Finish boat. ✔ If the player provides incorrect information, his turn is over. • One player cannot cross another player’s line. If a player is not able to make another move without crossing the other player’s line, that player forfeits the game. • The first player to create an unbroken string of boats from his Start to his Finish wins. (See the example on the right; you might have players draw lines between the boats as they play to make the game play more straightforward.) • Optional Play: ✔ Allow a player to cross another player’s line. ✔ Require players to provide multiple objects for each game item (“Tell me three things that are rectangular”). 50 Quick-Play Language Games 17 Copyright © 2002 LinguiSystems, Inc. 50 Quick-Play Language Games ❏ you use when you eat ❏ soft 18 ❏ clear ❏ is smaller than a mouse ❏ has a handle ❏ changes its shape ❏ has a point at the end ❏ sparkly ❏ is triangular ❏ slippery ❏ grainy ❏ sharp ❏ moist ❏ bright ❏ purple ❏ solid ❏ dry ❏ you would need help to carry ❏ you can carry in a suitcase ❏ yellow ❏ rough ❏ smooth ❏ is bigger than an airplane ❏ makes you cool on a hot day ❏ blue ❏ people use when they cook ❏ helps you learn new things ❏ helps you measure things ❏ you use to talk with others. ❏ you use to carry things ❏ helps you get from place to place ❏ you use if you get a scratch or cut ❏ you can read ❏ scratchy ❏ multi-colored ❏ you use when you write ❏ black ❏ hard ❏ your teacher uses during class ❏ keeps you warm ❏ green ❏ white ❏ entertains you ❏ helps you see things better Tell me something that: function ❏ fuzzy ❏ is larger than you ❏ does not really have a shape ❏ is light ❏ is oval ❏ is rectangular ❏ is heavy ❏ is medium-sized ❏ is square ❏ is very tiny ❏ is round ❏ red Tell me something that is: Tell me something that: ❏ is very large color/texture size/shape ❏ on your teacher’s desk ❏ in the cafeteria ❏ in an office ❏ in a living room ❏ at the park ❏ at an animal shelter ❏ in a dentist’s office ❏ at a football game ❏ on a bus ❏ on a city street ❏ in a hospital ❏ at an amusement park ❏ in the gym ❏ inside a gas station ❏ in a fire station ❏ in the library ❏ in the freezer section of the grocery store ❏ in the kitchen cupboard ❏ under your bed ❏ in your desk at school Tell me something you would find: location Sail Away Game Items Copyright © 2002 LinguiSystems, Inc. 50 Quick-Play Language Games 19 Copyright © 2002 LinguiSystems, Inc. 4: Skate Park Level 2 Describing Goal: to identify attributes and form definitions Players: 2 or more Overview: Players move around the game board and name attributes for objects in order to create definitions. Materials: • • • • • A copy of the Description Builder sheet (page 21) for each player Skate Park game board (pages 22-23) die game token for each player Attribute Cards (pages 8-12) Game Play: • Shuffle the Attribute cards and place them facedown. Each player draws 2 attribute cards and writes the names of the items on the “Object” spaces on her Description Builder sheet. • Each player places a token on 1 of the Wild spaces and, in turn, follows these directions: ✔ A player begins each turn by rolling the die, moving in any direction, landing on an attribute space, and providing that attribute for one of the objects on her Description Builder sheet. For example, if a player lands on the Color space, she fills in that line for 1 of the objects and her turn ends. ✔ When a player has completed all 5 attributes for an object, she writes a definition of the object. (Note: a player does not have to complete all the attributes for one object before beginning attributes for the other. They can be worked on simultaneously.) The player who completes two acceptable definitions first is the winner. ✔ If a player lands on an attribute space that has been completed for both objects, her turn ends. • Special Spaces: ✔ The Not attribute requires a player to write an exclusionary category statement. For example, if the object were an elephant, the player might write, “It is an animal, but it is not a fish.” ✔ The Wild space allows the player to choose which attribute she will attempt. ✔ The “ramp” (striped) spaces count as regular spaces when the player is counting. If a player ends her count on a ramp space, she “jumps” up and over to the first attribute space on the other side of the board. 50 Quick-Play Language Games 20 Copyright © 2002 LinguiSystems, Inc. Skate Park Description Builder Player Name __________________________________________________________ Object 1: Size/Shape: Color: Location: Function: Not! Definition: Object 2: Size/Shape: Color: Location: Function: Not! Definition: 50 Quick-Play Language Games 21 Copyright © 2002 LinguiSystems, Inc. 50 Quick-Play Language Games 22 Copyright © 2002 LinguiSystems, Inc. 50 Quick-Play Language Games 23 Copyright © 2002 LinguiSystems, Inc. 5: Around the Town Level 1 Comparing & Contrasting Goal: to compare and contrast items with a community theme Players: 2 or more Overview: Players move around the game board and identify similarities or differences between two items. Materials: • Around the Town game board (page 25) • 1 die • game token for each player Game Play: • Each player places a token on Start and, in turn, follows these directions: ✔ The player rolls the die and moves the number of spaces indicated. If the roll is an even number, the player says one way the items on the space are similar. If the roll is an odd number, the player says one way the items on the space are different. ✔ If a player provides correct information, his turn ends. If he provides incorrect information, he moves his token back 2 spaces and his turn ends. • If a player lands on the same space as a previous player, he must give a different similarity or difference than the previous player provided. • The first player to reach End is the winner. • Special Space: If a player lands on Roll Again, he rolls the die again and moves forward the indicated number of spaces. His turn progresses from there. If a player lands on Roll Again as the result of a penalty (moving back 2 spaces for providing incorrect information), his turn simply ends there without rolling again. • Optional Play: ✔ Don’t require players to provide different information than a previous player has provided on the same space. The recall of the previous player’s response might reinforce the concept. ✔ Require players to provide only differences or only similarities during a game to isolate the skill of comparison or contrast. 50 Quick-Play Language Games 24 Copyright © 2002 LinguiSystems, Inc. 50 Quick-Play Language Games 25 Copyright © 2002 LinguiSystems, Inc. 6: You Are What You Eat! Level 1 Comparing & Contrasting Goal: to compare and contrast items with a food theme Players: 2 or more Overview: Players move around the game board and identify similarities or differences between 2 items. Materials: • You Are What You Eat! game board (page 27) • die • game token for each player Game Play: • Each player places a token on Start and, in turn, follows these directions: ✔ The player rolls the die and moves the number of spaces indicated. If the roll is an even number, the player says one way the items on the space are similar. If the roll is an odd number, the player says one way the items on the space are different. ✔ If a player provides correct information, her turn ends. If she provides incorrect information, she moves her token back two spaces and her turn ends. • If a player lands on the same space as a previous player, she must give a different similarity or difference than the previous player provided. • The first player to reach End is the winner. • Special Space: If a player lands on Roll Again, she rolls the die again and moves forward the indicated number of spaces. Her turn progresses from there. If a player lands on Roll Again as the result of a penalty (moving back 2 spaces for providing incorrect information), her turn simply ends there without rolling again. • Optional Play: ✔ Don’t require players to provide different information than a previous player has provided on the same space. The recall of the previous player’s response might reinforce the concept. ✔ Require players to provide only differences or only similarities during a game to isolate the skill of comparison or contrast. 50 Quick-Play Language Games 26 Copyright © 2002 LinguiSystems, Inc. 50 Quick-Play Language Games 27 Copyright © 2002 LinguiSystems, Inc. 7: Wild Things Level 1 Comparing & Contrasting Goal: to compare and contrast items with an animal theme Players: 2 or more Overview: Players move around the game board and identify similarities or differences between 2 items. Materials: • Wild Things game board (page 29) • die • game token for each player Game Play: • Each player places a token on Start and, in turn, follows these directions: ✔ The player rolls the die and moves the number of spaces indicated. If the roll is an even number, the player says one way the items on the space are similar. If the roll is an odd number, the player says one way the items on the space are different. ✔ If a player provides correct information, his turn ends. If he provides incorrect information, he moves his token back 2 spaces and his turn ends. • If a player lands on the same space as a previous player, he must give a different similarity or difference than the previous player provided. • The first player to reach End is the winner. • Special Space: If a player lands on Roll Again, he rolls the die again and moves forward the indicated number of spaces. His turn progresses from there. If a player lands on Roll Again as the result of a penalty (moving back 2 spaces for providing incorrect information), his turn simply ends there without rolling again. • Optional Play: ✔ Don’t require players to provide different information than a previous player has provided on the same space. The recall of the previous player’s response might reinforce the concept. ✔ Require players to provide only differences or only similarities during a game to isolate the skill of comparison or contrast. 50 Quick-Play Language Games 28 Copyright © 2002 LinguiSystems, Inc. 50 Quick-Play Language Games 29 Copyright © 2002 LinguiSystems, Inc. 8: Game On! Level 2 Comparing & Contrasting Goal: to compare and contrast items with a sports theme Players: 2 or more Overview: Players move around the game board and identify similarities or differences between 2 items. Materials: • Game On! game board (page 31) • die • game token for each player Game Play: • Each player places a token on Start and, in turn, follows these directions: ✔ The player rolls the die and moves the number of spaces indicated. If the roll is an even number, the player says one way the items on the space are similar. If the roll is an odd number, the player says one way the items on the space are different. ✔ If a player provides correct information, her turn ends. If she provides incorrect information, she moves her token back two spaces and her turn ends. • If a player lands on the same space as a previous player, she must give a different similarity or difference than the previous player provided. • The first player to reach End is the winner. • Special Space: If a player lands on Roll Again, she rolls the die again and moves forward the indicated number of spaces. Her turn progresses from there. If a player lands on Roll Again as the result of a penalty (moving back 2 spaces for providing incorrect information), her turn simply ends there without rolling again. • Optional Play: ✔ Don’t require players to provide different information than a previous player has provided on the same space. The recall of the previous player’s response might reinforce the concept. ✔ Require players to provide only differences or only similarities during a game to isolate the skill of comparison or contrast. 50 Quick-Play Language Games 30 Copyright © 2002 LinguiSystems, Inc. Start hockey soccer golf minature golf basketball soccer ball basketball court hockey arena playing cards dice checkers chess catcher's mask football helmet coach player coach referee football field baseball diamond swimming diving bicycling running A Ro ga ll in golf ball tennis ball A Ro ga ll in baseball bat hockey stick hide and seek tag End 50 Quick-Play Language Games wrestling boxing skateboard roller skate 31 kickball baseball bowling horseshoes Copyright © 2002 LinguiSystems, Inc. 9: Same and Different Level 2 Comparing & Contrasting Goal: to compare and contrast items Players: 2 or more Overview: Players move around the game board and provide multiple ways items are alike and different. Materials: • • • • Same and Different game board (page 33) Attribute Cards (pages 8-12) die game token for each player Game Play: • Shuffle the Attribute Cards (or use object cards of your own choosing) and place them facedown. Each player places a token on Start and, in turn, follows these directions: ✔ The player rolls the die and moves the number of spaces indicated. The player lands on a space and follows the directions. ✔ If a player provides correct information, his turn ends. If he provides incorrect information, he moves his token back 2 spaces and his turn ends. • The first player to reach End is the winner. • Special Space: If a player lands on Roll Again, he rolls the die again and moves forward the indicated number of spaces. His turn progresses from there. If a player lands on Roll Again as the result of a penalty (moving back two spaces for providing incorrect information), his turn simply ends there without rolling again. 50 Quick-Play Language Games 32 Copyright © 2002 LinguiSystems, Inc. 50 Quick-Play Language Games 33 Copyright © 2002 LinguiSystems, Inc. 10: Make Your Own Level 1 or 2 Comparing & Contrasting Goal: to compare and contrast items of your own choice Players: 2 or more Overview: Players move around the game board and name attributes for objects in order to create definitions. Materials: • Make Your Own game board (page 35) • die • game token for each player Game Play: • Begin by writing a pair of words of your own choice in each blank space on the game board. • Each player places a token on Start and, in turn, follows these directions: ✔ The player rolls the die and moves the number of spaces indicated. If the roll is an even number, the player says one way the items on the space are similar. If the roll is an odd number, the player says one way the items on the space are different. ✔ If a player provides correct information, her turn ends. If she provides incorrect information, she moves her token back 2 spaces and her turn ends. • If a player lands on the same space as a previous player, she must give a different similarity or difference than the previous player provided. • The first player to reach End is the winner. • Special Space: If a player lands on Roll Again, she rolls the die again and moves forward the indicated number of spaces. Her turn progresses from there. If a player lands on Roll Again as the result of a penalty (moving back 2 spaces for providing incorrect information), her turn simply ends there without rolling again. • Optional Play: ✔ Don’t require players to provide different information than a previous player has provided on the same space. The recall of the previous player’s response might reinforce the concept. ✔ Require players to provide only differences or only similarities during a game to isolate the skill of comparison or contrast. 50 Quick-Play Language Games 34 Copyright © 2002 LinguiSystems, Inc. 50 Quick-Play Language Games 35 Copyright © 2002 LinguiSystems, Inc. 11: Bug Boxes Level 1 Multiple Meanings Goal: to provide multiple meanings for words Players: 2 Overview: Players draw lines to try to “capture” words and identify their multiple meanings. Materials: • Bug Boxes game board (page 37) • pencil or crayon for each player Game Play: • This game is played exactly like the traditional game of “Dots.” A player’s turn consists of connecting 2 adjacent bugs with a straight line. Players continue alternating turns until a box is created around a word. If a player encloses the box on his turn, he does the following: ✔ The player provides 2 meanings for the word. ✔ If the 2 meanings are acceptable, the player writes his initials inside the box. His turn ends. ✔ If the 2 meanings are unacceptable, the other player has a chance to “steal” the box by providing 2 correct meanings. If neither player can successfully provide 2 meanings, the box belongs to no one and play continues. • When the last box has been claimed, players count the number of boxes that contain their initials. The player with the greatest number wins. • In the example to the right, KG and JB have taken several turns, and each player has captured a box. • Optional Play: ✔ Require players to also use the word in 2 sentences that reflect 2 different meanings of the word. The sentences can be created during the game or after it has been completed (in order to keep game playing moving quickly). ✔ Have players maintain a written record of the game by writing the words they collect, their meanings, and the sentences they create. 50 Quick-Play Language Games 36 Copyright © 2002 LinguiSystems, Inc. Bug Boxes can bat tie bark calf spring duck fall watch print ring glass block club fly play foot cool roll stick mouse store wave saw 50 Quick-Play Language Games 37 Copyright © 2002 LinguiSystems, Inc. 12: Play Ball Level 2 Multiple Meanings Goal: to provide multiple meanings for words Players: 2 Overview: Players draw lines to try to “capture” words and identify their multiple meanings. Materials: • Play Ball! game board (page 39) • pencil or crayon for each player Game Play: • This game is played exactly like the traditional game of “Dots.” A player’s turn consists of connecting 2 adjacent balls with a straight line. Players continue alternating turns until a box is created around a word. If a player encloses the box on her turn, she does the following: ✔ The player provides 2 meanings for the word. ✔ If the 2 meanings are acceptable, the player writes her initials inside the box. Her turn ends. ✔ If the 2 meanings are unacceptable, the other player has a chance to “steal” the box by providing 2 correct meanings. If neither player can successfully provide 2 meanings, the box belongs to no one and play continues. • When the last box has been claimed, players count the number of boxes that contain their initials. The player with the greatest number wins. (See the partially completed game on page 36 for an example of a similar game in progress.) • Optional Play: ✔ Require players to also use the word in 2 sentences that reflect 2 different meanings of the word. The sentences can be created during the game or after it has been completed (in order to keep game playing moving quickly). ✔ Have players maintain a written record of the game by writing the words they collect, their meanings, and the sentences they create. 50 Quick-Play Language Games 38 Copyright © 2002 LinguiSystems, Inc. Plaiiy Baiill! step dress point hand arm time organ pen pound plant check orange bowl loaf quarter patient scale fan fair ride fire brush tape speaker 50 Quick-Play Language Games 39 Copyright © 2002 LinguiSystems, Inc. 13: Make Your Own Level 1 or 2 Multiple Meanings Goal: to provide multiple meanings for words Players: 2 Overview: Players draw lines to try to “capture” words and identify their multiple meanings. Materials: • Make Your Own game board (page 41) • pencil or crayon for each player Game Play: • Begin by writing a multiple meaning word of your own choosing on each line. (Of course, this game board can be used to practice other single-word skills such as antonyms and synonyms.) • This game is played exactly like the traditional game of “Dots.” A player’s turn consists of connecting 2 adjacent space items with a straight line. Players continue alternating turns until a box is created around a word. If a player encloses the box on his turn, he does the following: ✔ The player provides 2 meanings for the word. ✔ If the 2 meanings are acceptable, the player writes his initials inside the box. His turn ends. ✔ If the 2 meanings are unacceptable, the other player has a chance to “steal” the box by providing 2 correct meanings. If neither player can successfully provide two meanings, the box belongs to no one and play continues. • When the last box has been claimed, players count the number of boxes that contain their initials. The player with the greatest number wins. (See the partially completed game on page 36 for an example of a similar game in progress.) • Optional Play: ✔ Require players to also use the word in 2 sentences that reflect 2 different meanings of the word. The sentences can be created during the game or after it has been completed (in order to keep game playing moving quickly). ✔ Have players maintain a written record of the game by writing the words they collect, their meanings, and the sentences they create. 50 Quick-Play Language Games 40 Copyright © 2002 LinguiSystems, Inc. ________ ________ ________ ________ ________ ________ ________ ________ ________ ________ ________ ________ ________ ________ ________ ________ ________ ________ ________ ________ ________ ________ ________ ________ 50 Quick-Play Language Games 41 Copyright © 2002 LinguiSystems, Inc. 14: Make a Face Level 1 Sequencing Goal: to provide before and after information and steps for simple sequences Players: 1 or more Overview: Players earn facial features by providing information about sequencing everyday tasks in order to build 2 cartoon faces. Materials: • Make a Face Game Items sheet (page 43) • facial features (page 44) that have been cut apart and separated into a nose pile, an eye pile, and a mouth pile • copy of a Make a Face game board (pages 45-47) for each player • glue or tape Game Play: • Cut apart the facial features. Place them on the table (either face-up or facedown) and separate them by type. • Each player, in turn, follows these directions: ✔ The instructor reads an item (randomly) from the Game Items sheet. ✔ If the player provides satisfactory information, she selects a facial feature and puts it on one of the faces on her game board. Her turn is over. ✔ If a player does not provide satisfactory information, her turn is over and play moves to the next player. • The first player to place 3 features on each face (eyes, nose, mouth) is the winner. • Optional Play: ✔ Have players draw facial features on the faces instead of using the ones provided. 50 Quick-Play Language Games 42 Copyright © 2002 LinguiSystems, Inc. Make a Face Game Items Tell me two steps, in order, you need to do to: Tell me something you do before you: Tell me something you do after you: ❏ make a ham sandwich ❏ go outside to play ❏ use the rest room ❏ do your math homework ❏ eat a meal ❏ get on the bus ❏ borrow something ❏ finish an art project ❏ sit in your seat at school ❏ get home from school ❏ walk in the school building ❏ get ready for bed ❏ get ready for school in the morning ❏ do the dishes ❏ feed a pet ❏ take a shower ❏ get dressed ❏ brush your teeth ❏ play a board game ❏ paint a picture ❏ call someone on the telephone ❏ ride a bicycle ❏ ❏ go to lunch ❏ leave for school in the morning ❏ hear the end of recess bell ❏ get dressed in the morning ❏ get out of the shower or bath ❏ take a bath or shower ❏ finish reading a book ❏ sit down at the table to eat ❏ play a board game ❏ do your homework ❏ get out of bed in the morning ❏ wash your hands ❏ finish eating lunch in the cafeteria ❏ leave the grocery store ❏ leave school at the end of the day ❏ paint a picture cross the street ❏ take a pet for a walk ❏ make toast ❏ get in bed at night ❏ hit the baseball ❏ make the bed ❏ take a test ❏ ❏ wash a car ❏ ❏ get hot lunch at school write a word you don’t know how to spell wash and rinse the dishes ❏ get off the bus at school. ❏ make lemonade ❏ finish watching TV ❏ do your homework 50 Quick-Play Language Games ❏ ride your bicycle ❏ have a snack 43 Copyright © 2002 LinguiSystems, Inc. 50 Quick-Play Language Games 44 Copyright © 2002 LinguiSystems, Inc. 50 Quick-Play Language Games 45 Copyright © 2002 LinguiSystems, Inc. 50 Quick-Play Language Games 46 Copyright © 2002 LinguiSystems, Inc. 50 Quick-Play Language Games 47 Copyright © 2002 LinguiSystems, Inc. 15: Pinball Power Level 1 Sequencing Goal: to answer questions about everyday sequencing tasks Players: 2 or more Overview: Players try to reach the End by answering questions about everyday sequencing tasks. Materials: • Pinball Power Game Items (page 49) • Pinball Power game board (page 50) • game token for each player Game Play: • Each player puts his token on the 3 space directly below Start. • Each player, in turn, follows these directions: ✔ The instructor reads an item (randomly) from the Game Items sheet. If the player provides a satisfactory response, he moves his token the number of spaces indicated by the square he occupied at the beginning of the turn. For example, at the beginning of the game, each player who provides satisfactory information moves 3 spaces, since they each began on the 3 square. ✔ If a player answers incorrectly, his turn is over and he begins from the same point on his next turn. ✔ The first player to reach End (does not have to be on an exact number) is the winner. • Movement rules: ✔ A player may not move onto a square occupied by another player. ✔ Players may move left, right, up, or down (or any combination), but not diagonally. For example, the first move a player might make from the Start 3 space is 2 squares to the right and 1 square down for a total of 3 squares. ✔ Players may not move through any of the darkened lines on the board. They must move around them. • Optional Play: ✔ A player may move onto a square occupied by another player and “send” him to any adjacent square. 50 Quick-Play Language Games 48 Copyright © 2002 LinguiSystems, Inc. Pinball Power Game Items ❏ Were dinosaurs extinct before or after we ❏ In a football game, what happens before the were born? before referee signals for a touchdown? someone crosses the goal line, someone kicks a field goal, someone makes an extra point ❏ Do people attend high school before or after they get their diplomas? before ❏ What's something a teacher might do after ❏ Do people give piano lessons before or after you raise your hand in class? call on you, not call on you, ask you to put your hand down they know how to play? after ❏ Is it best to study for a test before or after you take it? before ❏ What's something you do before you take a library book home with you? check it out from the librarian, find the book you want, etc. ❏ Do plants flower before or after they are planted? after ❏ If you were going to make a peanut butter ❏ What do people do after they have filled sandwich, what would you do before you spread the peanut butter? get out the bread, get out the peanut butter, open the peanut butter, get peanut butter on the knife, etc. their carts at the grocery store? go to the checkout, pay the cashier, put the groceries in the car, etc. ❏ What's something you do before you bring a ❏ What's something you would do after you pet into your home? get your parents' permission, decide which pet you want to get, have a place ready for the pet to sleep finish a test? hand it in, sit quietly at your desk, work on something else, etc. ❏ If you were going on a bicycle ride, what ❏ How do you know that a basketball game would you do after you put on your helmet? ride your bike, walk your bike out of the garage, etc. has ended? the buzzer sounds, time runs out ❏ What happens right before a major league baseball game begins? someone sings the national anthem, someone says "Play ball," the teams take the field ❏ If you are playing a board game, what's something you should do before you start? decide who will go first, set up the game, etc. ❏ When do you know you can leave the room ❏ If you are helping to clean up after a meal, for recess? after you line up at the door, when the bell rings, when your teacher gives you permission what's something you do before you wash the dishes? clear off the table, clean off the plates, stack the plates by the sink, etc. ❏ How do you know when a movie has ❏ If there is a fire in your home, what is the ended? It says "The End" on the screen, people start leaving the theater, the credits start rolling first thing you should do after you call 911? get out, tell an adult, etc. 50 Quick-Play Language Games 49 Copyright © 2002 LinguiSystems, Inc. START 3 1 1 2 1 1 3 1 1 1 2 1 1 1 2 1 2 1 2 1 2 3 1 1 3 1 1 3 1 1 2 1 2 1 1 1 2 1 1 1 2 1 1 2 1 2 1 2 1 3 1 1 END 1 1 3 50 Quick-Play Language Games 50 Copyright © 2002 LinguiSystems, Inc. 16: Pinball Power Level 2 Sequencing Goal: to identify true and false sequencing statements Players: 2 or more Overview: Players try to reach the End by identifying whether sequencing statements are true or false. Materials: • Pinball Power Game Items (page 52) • Pinball Power game board (page 50) • game token for each player Game Play: • Each player puts her token on the 3 space directly below Start. • Each player, in turn, follows these directions: ✔ The instructor reads an item (randomly) from the Game Items sheet. If the player correctly identifies the statement as true or false, she moves her token the number of spaces indicated by the square she occupied at the beginning of the turn. For example, at the beginning of the game, each player who provides satisfactory information moves 3 spaces, since they each began on the 3 square. ✔ If a player answers incorrectly, her turn is over and she begins from the same point on her next turn. ✔ The first player to reach End (does not have to be on an exact number) is the winner. • Movement rules: ✔ A player may not move onto a square occupied by another player. ✔ Players may move left, right, up, or down (or any combination), but not diagonally. For example, the first move a player might make from the Start 3 space is 2 squares to the right and 1 square down for a total of 3 squares. ✔ Players may not move through any of the darkened lines on the board. They must move around them. • Optional Play: ✔ A player may move onto a square occupied by another player and “send” him to any adjacent square. 50 Quick-Play Language Games 51 Copyright © 2002 LinguiSystems, Inc. Pinball Power Game Items ❏ Make a sandwich after you eat it. False; You ❏ Knock on a door before you open it. True make a sandwich before you eat it. ❏ Clothes are dirty after they have been ❏ Brush your teeth after you eat breakfast. True washed. False; Clothes are dirty before they have been washed. ❏ Use an eraser before you make a mistake. ❏ Take your change before you pay for some- False; You use an eraser after you make a mistake. thing. False; Take your change after you pay for something. ❏ Look both ways before you cross the street. ❏ Clean up your place at the table after you True have eaten a meal. True ❏ You need a bandage after you cut your fin- ❏ Put on warm clothes before you go outside ger. True on a cold day. True ❏ Eat lunch before you wash your hands. ❏ Catch the baseball before someone throws it False; You eat lunch after you wash your hands. to you. False; Catch the baseball after someone throws it to you. ❏ Recess is over before the bell rings. False; ❏ Make your bed before you're done sleeping Recess is over after (or when) the bell rings. in it. False; Make your bed after you're done sleeping in it. ❏ The first thing you should do when you brush your teeth is put your toothbrush away. False; The first thing you do is get your toothbrush out. ❏ Say "You're welcome" before someone says "Thank you." False; Say "You're welcome" after someone says "Thank you." ❏ Put your toys away after you play with them. ❏ Put on your shoes after you put on your True socks. True ❏ Dry yourself off after you take a shower. True ❏ Put on sunscreen before you go out in the ❏ Eat dessert before you eat dinner. False; You sun. True eat dessert after you eat dinner. ❏ Put the game away before you are done ❏ Write your name on your paper after you playing it. False; Put the game away after you are done playing it. hand it in. False; You write your name on your paper before you hand it in. ❏ Thank someone after they give you a gift. ❏ Students ride the bus home at the end of the True day. True ❏ Pay for your groceries before you leave the ❏ Clean up your brushes after you paint. True store. True ❏ You are tired after you go to sleep. False; ❏ The sun comes out at the end of the day. You are tired before (or when) you go to sleep. 50 Quick-Play Language Games False; The sun comes out at the beginning of the day. 52 Copyright © 2002 LinguiSystems, Inc. 17: Step Right Up! Level 2 Sequencing Goal: to determine if 2-, 3-, and 4-step sequences are correct Players: 2 or more Overview: Players move around the game board and name attributes for objects in order to create definitions. Materials: • Step Right Up! Game Items (pages 54-55) • Step Right Up! game board (page 56) • game token for each player Game Play: • Cut apart the game cards and place them facedown on the table. • Each player places a game token on Start and, in turn, follows these directions: ✔ The instructor, or another player, takes the top card from the pile and reads the title of the task and the sequencing steps (without showing the card to the player). The player then decides if the steps are in the right order and says “correct” or “incorrect.” If the player is correct, he moves forward the number of spaces shown on the card (the same as the number of steps in the sequence). His turn ends. (Note: have players count every surface of the steps on the board, not just the top of each step.) ✔ The first player to reach Finish wins. • Special Spaces: ✔ If a player’s movement ends on a special space, the player follows the directions and his turn ends. ✔ The Take a Rest space is simply the halfway point. There are no special instructions to follow on this space. • Optional Play: ✔ If a player identifies a sequence as “incorrect,” he tells why it is incorrect and fixes the sequence so that it makes sense. 50 Quick-Play Language Games 53 Copyright © 2002 LinguiSystems, Inc. Step Right Up! 2 Correct 2 Incorrect 2 Make a Sandwich Clean the Goldfish Bowl • Spread peanut butter on • Pour clean water back two pieces of bread. into the bowl. • Put two pieces of bread • Use a cup to take the together. dirty water out of the bowl. 2 Correct 2 Put Together a Puzzle • Turn all the pieces faceup. • Put together the pieces that make the border. 3 Use a Computer • Turn on the computer. • Work on the computer. • Turn off the computer. 3 Cross the Street Correct 3 Clean Up After a Meal • Clear the dishes from the table. • Stack the dishes beside the sink. • Wash the dishes. 50 Quick-Play Language Games Get Ready for School • Check to make sure you have everything. • Wake up and get dressed. Correct 2 Correct 3 Line Up for Recess • Put your books away. • Walk toward the door. • Wait in line. Incorrect 3 Use the Telephone • Say “hello.” • Pick up the phone. • Dial the number. Incorrect Incorrect Mail a Letter Walk the Dog • Put the correct postage • Walk the dog on the on a letter. sidewalk. • Put the letter in the mail- • Find the dog’s leash. box. Incorrect 3 • Look again. • Walk across the street. • Look both ways. Correct 2 Take a Shower • Use soap and a washrag to clean yourself. • Dry yourself off with a towel. Incorrect 2 Have a Snack • Get your snack out of the cupboard. • Ask for permission to have a snack. Correct 3 Game Items • Ask for permission to go. • Find your skateboard and helmet. • Put on your helmet. 54 Pack a Lunch • Put your lunch in the bag. • Close the lunch bag. • Find a lunch bag. Correct 3 Go Skateboarding Incorrect Incorrect Find Something on the Internet • Read the results of the search. • Go to a search site. • Type in what you want to find. Copyright © 2002 LinguiSystems, Inc. Step Right Up! 3 Correct 3 Make Hot Chocolate • Put hot chocolate powder in a mug. • Heat some water. • Pour hot water in the mug. 3 4 • • • • 4 • • • • • • • • 50 Quick-Play Language Games Correct 3 Correct 3 Clean Up a Spill • Get a mop and bucket. • Mop up the spill. • Dump out the bucket. Incorrect 4 Eat Breakfast Cereal • Get out milk and cereal. • Pour milk over cereal. • Pour cereal in bowl. • Eat cereal. Correct 4 Give a Dog a Bath Find the dog shampoo. Fill the tub with warm water. Put the dog in the tub. Get the dog wet. Incorrect 3 Listen to a CD • Put the CD in the player. • Put the CD back in the case. • Decide which CD you are going to listen to. Correct 4 Make a Cake Gather the ingredients. Mix the ingredients. Put the batter in a pan. Put the pan in the oven. Incorrect 3 Incorrect Plant a Seed Catch a Fish Pack for a Trip • Cover the seed with soil. • Put bait on the hook. • Put all your clothes in the suitcase. • Dig a hole for the seed. • Put the fishing line in the water. • Find a suitcase. • Put the seed in the hole. • Hold the fishing pole • Close the suitcase. and wait. Correct 3 Ride a Roller Coaster • Wait in line. • Get on the ride. • Buckle the safety belt. Game Items • • • • Incorrect 4 Set the Table Go into the kitchen. Get plates from the cupboard. Put a napkin on top of each plate. Put a plate at each place. Sharpen a Pencil • Put the pencil in the sharpener. • Turn the sharpener handle. • Ask for permission to sharpen your pencil. Correct 4 Incorrect Paint a Room Play Hide-a and-S Seek Choose your color. • The person who is “it” starts counting to 10. Buy the paint. • Everyone else hides. Cover the furniture. Put paint on your brush. • Decide who will be “it.” • The person who is “it” tries to find everyone. Correct 4 Change a Baby’s Diaper • Lay the baby on his back. • Take off the dirty diaper. • Wipe the baby clean. • Put on a clean diaper. 55 Incorrect • • • • Incorrect Run a Race Take off when someone says “go.” Run hard. Line up at the starting line. Cross the finish line. Copyright © 2002 LinguiSystems, Inc. 50 Quick-Play Language Games 56 Copyright © 2002 LinguiSystems, Inc. 18: Pick and Choose Level 1 Fact & Opinion Goal: to identify fact and opinion statements Players: 2 or more players or teams Overview: Players earn points by correctly identifying statements as facts or opinions. Materials: • Pick and Choose game board front (page 58) • Pick and Choose game board back (page 59) • a pencil and paper for keeping score Game Play: • Tape the front and back of the game board together. The front will face the players and the back will face the instructor. Or you can place the front on the table for all to see and the instructor can hold the back of the game board out of sight. • This game is played much like “Jeopardy.” Each player (or team), in turn, follows these directions: ✔ The player chooses a category and an item/point value (“I’ll take cats under Fur and Fins for 2 points”). Players can choose items in any order they wish. ✔ The instructor reads the corresponding statement from the back of the game board. The player identifies the statement as “fact” or “opinion.” If the player is correct, she earns the number of points that item is worth. The player draws an X over that item on the board. It is out of play for the rest of the game and her turn is over. ✔ If a player incorrectly identifies a statement as fact or opinion, the other team receives the points for the item. • The game is over when all the items on the board have been attempted. The team with the most points wins. 50 Quick-Play Language Games 57 Copyright © 2002 LinguiSystems, Inc. 50 Quick-Play Language Games 58 Copyright © 2002 LinguiSystems, Inc. 2 bus 2 cats 4 goldfish 4 airplane 3 boat 1 car 1 bats 3 dogs On the Go Fur and Fins 2 gym 2 kitchen 4 garage 4 playground 3 office 1 classroom 1 bathroom 3 bedroom School Days Safe At Home 50 Quick-Play Language Games 59 Copyright © 2002 LinguiSystems, Inc. I think learning to fly a plane is really easy. Opinion You should only feed goldfish once a day. Fact Dogs probably make the best pets. Opinion 4 I don’t think motor boats are very safe. Opinion 3 4 3 Cats clean their fur every day. Fact 2 Most American families own a car. Fact 1 On the Go Riding a bus is better than riding the subway. Opinion 2 I think bats are gross. Opinion 1 Fur and Fins 4 The playground is my favorite part of our school. Opinion A garage has a door large enough for a car to get through. Fact An adult calls the school office when I’m sick. Fact 3 4 I like to have my bed made every day. Opinion 3 There are 4 basketball rims in the gym. Fact You can get burned while using the oven. Fact I liked last year’s class room better than this year’s. Opinion Many home accidents happen in the bathroom. Fact 2 1 1 2 School Days Safe At Home 19: Pick and Choose Level 1 Fact & Opinion Goal: to identify fact and opinion statements Players: 2 or more players or teams Overview: Players earn points by correctly identifying statements as facts or opinions. Materials: • Pick and Choose game board front (page 61) • Pick and Choose game board back (page 62) • a pencil and paper for keeping score Game Play: • Tape the front and back of the game board together. The front will face the players and the back will face the instructor. Or you can place the front on the table for all to see and the instructor can hold the back of the game board out of sight. • This game is played much like “Jeopardy.” Each player (or team), in turn, follows these directions: ✔ The player chooses a category and an item/point value (“I’ll take French fries under Tasty Treats for 2 points”). Players can choose items in any order they wish. ✔ The instructor reads the corresponding statement from the back of the game board. The player identifies the statement as “fact” or “opinion.” If the player is correct, he earns the number of points that item is worth. The player draws an X over that item on the board. It is out of play for the rest of the game and his turn is over. ✔ If a player incorrectly identifies a statement as fact or opinion, the other player receives the points for the item. • The game is over when all the items on the board have been attempted. The team with the most points wins. 50 Quick-Play Language Games 60 Copyright © 2002 LinguiSystems, Inc. 50 Quick-Play Language Games 61 Copyright © 2002 LinguiSystems, Inc. 2 coat 2 French fries 4 candy bar 4 cap 3 umbrella 1 watch 1 soda 3 ice cream It’s On You Tasty Treats 2 movies 2 board games 4 tennis 4 concert 3 cartoons 1 TV 1 football 3 hide-a andseek That’s Entertainment Fun and Games 50 Quick-Play Language Games 62 Copyright © 2002 LinguiSystems, Inc. Coats with hoods really look weird. Opinion 3 An umbrella is hard to hold on a windy day. Fact French fries are made from potatoes. Fact 3 Chocolate ice cream is the best. Opinion A baseball player wears a cap as part of the uniform. Fact 2 2 A Snickers is the best candy bar to have for a snack. Opinion I don’t think you really need to wear a watch. Opinion Soda contains acid and sugar that can harm your teeth. Fact 4 1 1 4 It’s On You Tasty Treats Most movies today cost millions of dollars to make. Fact 3 Most cartoons are created for kids to watch. I don’t like playing games with more than two people. Opinion 3 Hide-a and-sseek is the best game to play with a large group. Opinion Two or four people can play tennis. Fact 4 2 2 I think that concert cost too much and was just terrible. Opinion 4 Fact There is nothing better to do on a rainy day than to watch TV. Opinion 1 That’s Entertainment A football team can have 11 players on the field at a time. Fact 1 Fun and Games 20: Pick and Say Level 2 Fact & Opinion Goal: to provide fact and opinion statements Players: 2 or more players or teams Overview: Players earn points by correctly providing fact and opinion statements for items. Materials: • Pick and Say game board front (page 64) • Pick and Say game board back (page 65) • a pencil and paper for keeping score Game Play: • Tape the front and back of the game board together. The front will face the players and the back will face the instructor. Or you can place the front on the table for all to see and the instructor can hold the back of the game board out of sight. • This game is played much like “Jeopardy.” Each player (or team), in turn, follows these directions: ✔ The player chooses a category and a point value (“I’ll take Play Time for 3 points”). Players can choose items in any order they wish. ✔ The instructor reads the corresponding item from the back of the game board. The player provides both a “fact” and an “opinion” statement about the topic. If the player provides satisfactory statements, she earns the number of points that item is worth. The player draws an X over that item on the board. It is out of play for the rest of the game and her turn is over. ✔ If a player provides unsatisfactory statements for the item, the other player may attempt to create satisfactory statements for the item. If the player succeeds, he receives the points for the item. • The game is over when all the items on the board have been attempted. The team with the most points wins. • Optional Play: ✔ Have players provide either a fact or an opinion statement for each item. Have 3, she provides a fact statement. If she rolls the player roll a die. If she rolls a 1-3 6, she creates an opinion statement. a 4-6 50 Quick-Play Language Games 63 Copyright © 2002 LinguiSystems, Inc. 64 4 4 4 4 3 3 3 3 2 2 2 2 1 1 1 1 It’s a Zoo Toy with It Play Time On the Menu 50 Quick-Play Language Games Copyright © 2002 LinguiSystems, Inc. 50 Quick-Play Language Games 65 Copyright © 2002 LinguiSystems, Inc. 2 bicycle 2 broccoli 4 ham 4 recess 3 basketball 1 skateboard 1 pizza 3 scrambled eggs Play Time On the Menu 2 cow 2 X-b box or PlayStation 4 balloon 4 rat 3 pigeon 1 snake 1 Barbie 3 board game It’s a Zoo Toy with It 21: Pick and Say Level 2 Fact & Opinion Goal: to provide fact and opinion statements Players: 2 or more players or teams Overview: Players earn points by correctly providing fact and opinion statements for items. Materials: • Pick and Say game board front (page 67) • Pick and Say game board back (page 68) • a pencil and paper for keeping score Game Play: • Tape the front and back of the game board together. The front will face the players and the back faces the instructor. Or you can place the front on the table for all to see and the instructor can hold the back of the game board out of sight. • This game is played much like “Jeopardy.” Each player (or team), in turn, follows these directions: ✔ The player chooses a category and a point value (“I’ll take Tube Time for 3 points”). Players can choose items in any order they wish. ✔ The instructor reads the corresponding item from the back of the game board. The player provides both a “fact” and an “opinion” statement about the topic. If the player provides satisfactory statements, he earns the number of points that item is worth. The player draws an X over that item on the board. It is out of play for the rest of the game and his turn is over. ✔ If a player provides unsatisfactory statements for the item, the other player may attempt to create satisfactory statements for the item. If the player succeeds, she receives the points for the item. • The game is over when all the items on the board have been attempted. The team with the most points wins. • Optional Play: ✔ Have players provide either a fact or an opinion statement for each item. Have 3, he provides a fact statement. If he rolls a the player roll a die. If he rolls a 1-3 4-6 6, he creates an opinion statement. 50 Quick-Play Language Games 66 Copyright © 2002 LinguiSystems, Inc. 50 Quick-Play Language Games 67 Copyright © 2002 LinguiSystems, Inc. 2 2 4 4 3 1 1 3 Tube Time Cover Yourself 2 2 4 4 3 1 1 3 Places to Go Time of the Season 50 Quick-Play Language Games 68 Copyright © 2002 LinguiSystems, Inc. 2 the news 2 jeans 4 boots 4 comedy 3 sports 1 cartoons 1 socks 3 jacket Tube Time Cover Yourself 2 the beach 2 summer 4 fall 4 the mall 3 the park 1 the zoo 1 winter 3 spring Places to Go Time of the Season 22: Thinking Cap Goal: to solve 3-item riddles Players: 2 players or teams Overview: Players try to reach Finish by solving 3-item riddles. Materials: • • • • Level 1 Riddles Thinking Cap Game Items sheet (pages 70-71) Thinking Cap game board (page 72) game token for each player die Game Play: • Each player, in turn, follows these directions: ✔ The instructor selects a riddle at random from the Game Items sheet and reads the category name. ✔ The instructor then reads the first clue of the riddle (the number beside the clue denotes the bonus a player will receive for guessing the answer to the riddle on that clue). ✔ If the player thinks she knows the answer to the riddle, she provides it. If she is correct, she rolls the die and moves ahead the number rolled plus 3 bonus spaces. If she is incorrect, however, her turn is over and the next player attempts the same riddle. (If the next player provides a correct answer after the first clue, he rolls the die and moves that number of spaces in addition to 3 bonus spaces.) • If a player identifies the item after 2 clues, she moves 2 bonus spaces, and if she requires all 3 clues, she moves 1 bonus space (in addition to the number rolled). • The first player to reach Finish first (does not have to be on an exact roll) is the winner. • Special Spaces: Go Back 2, Go Ahead 2), the ✔ If a player’s movement ends on a special space (G player follows the directions and her turn ends. 50 Quick-Play Language Games 69 Copyright © 2002 LinguiSystems, Inc. Thinking Cap Food doughnut 3 It is sweet. 2 You eat it for breakfast. 1 It is round with a hole in the middle. bread 3 It is soft. 2 It is sliced. 1 You use it to make a sandwich. taco 3 It might be spicy. 2 It has a shell. 1 It is a Mexican meat-filled food. potato chips 3 It is a crunchy snack. 2 It can be barbeque or plain. 1 It goes great with dip. peanut butter 3 It’s kind of sticky. 2 You can spread it with a knife. 1 It goes great with jelly. popcorn 3 You can eat a lot of it at one time. 2 You can make it in the microwave. 1 It goes best with a good movie. pie 3 It is round and sweet. 2 It is often filled with fruit. Game Items Animal lion 3 It is a type of cat. 2 It has a loud roar. soccer 3 This is played on a long field. 2 The ball is round. 1 It has a mane. 1 Most players can’t touch the ball with their hands. mouse 3 It is very small. 2 It might live in your house. 1 It is furry. zebra 3 It looks a lot like a horse. 2 It lives in Africa. 1 It has black and white stripes. dolphin 3 Some say it is very smart. 2 It is a great jumper. 1 It is an underwater mammal. ostrich 3 It is the largest bird. 2 It runs very fast. 1 It does not fly. snake 3 It is a reptile. 2 Many people are afraid of it. 1 It has no legs. dog 3 It makes a great pet. 2 It needs a lot of exercise. 1 You might get it when it’s a puppy. Monopoly 3 It is a board game. 2 You buy properties on the board. 1 You collect $200 whenever you pass “Go.” golf 3 You need a lot of space to play. 2 You hit a white ball. 1 You try to get the ball in the hole. Checkers 3 This is played on a square board. 2 The board is red and black. 1 You try to jump your opponent’s pieces. football 3 It takes a lot of people to play. 2 The field is 100 yards long. 1 You try to score a touchdown. running 3 You can do this alone. 2 You need good shoes. 1 You might win a race. bowling 3 This is an indoor sport. 2 You use a heavy ball. 1 You can get a strike or a spare. 1 It is cut into slices. 50 Quick-Play Language Games Sport/Game 70 Copyright © 2002 LinguiSystems, Inc. Thinking Cap Fruit/Vegetable Game Items Place Entertainment orange 3 It is a citrus fruit. 2 Sometimes it has a navel. library 3 You can learn a lot here. 2 You should try to be quiet. cartoon 3 It is a type of show on TV. 2 It is usually funny. 1 Its name is a color. 1 Check out something you like. 1 The characters are drawings. amusement/theme park 3 You have to pay a lot to get in. 2 There are lots of rides and shows. movie 3 It is something you watch. 2 It is about two hours long. 1 You can ride a roller coaster. 1 You can see it in a theater or at home. carrot 3 It is pointed. 2 Rabbits love to eat it. 1 It is orange. broccoli 3 It is bright green. 2 It looks like a bunch of tiny trees. 1 It looks a little like cauliflower. Antarctica 3 This is a continent. 2 It is very cold here. 1 It includes the South Pole. book 3 It can be real or make-believe. 2 It might take days to finish. 1 Each page brings something new. banana 3 It is easy to eat. 2 It grows in bunches. 1 It has a yellow peel. onion 3 It can be red, yellow, or white. 2 Sometimes it makes people cry. 1 You can slice it into rings. potato 3 It grows underground. 2 It has a brown skin. 1 It is used to make French fries. lemon 3 It grows on trees. 2 It is yellow inside and out. 1 It is very sour. park 3 There are lots of these in cities. 2 It’s a good place to relax on a bench. 1 People exercise here and walk their dogs. Africa 3 This is a continent. 2 It contains many countries. 1 You will find elephants and lions here. New York City 3 Millions of people live here. 2 It is a city in the U.S. 1 It hooks up to your TV. magazine 3 It contains several pages. 2 It is usually colorful. 1 It might come in the mail once a month. game show 3 It is a type of show on TV. 2 Regular people are on the show. 1 People try to win things. 1 It is called “The Big Apple.” Hawaii 3 It is a U.S. state. 2 It is the 50th state. 1 It is in the Pacific Ocean. 50 Quick-Play Language Games video game 3 This is something fun to play. 2 You need a controller. 71 concert 3 You need a ticket for this. 2 You will see people perform. 1 It is a show given by a band or singer. Copyright © 2002 LinguiSystems, Inc. 50 Quick-Play Language Games 72 Copyright © 2002 LinguiSystems, Inc. 23: Riddle Lines Level 2 Riddles Goal: to solve multiple-item riddles that include exclusion Players: 2 Overview: Players earn a token for guessing the answer to each riddle and place those tokens on the game board in an attempt to make an uninterrupted line of four tokens. Materials: • Riddle Lines Game Items sheet (page 74) • Riddle Lines game board (page 75) • several chips of the same color for each player Game Play: • This game is similar to “Pente” or “Go-Bang.” The object is to place four chips of the same color in an uninterrupted line of four (up, down, or diagonally). • Each player, in turn, follows these directions: ✔ The instructor chooses a riddle at random from the Game Items sheet and reads it to the player. If the player answers correctly, he places a chip of his color in any square on the board. ✔ If the player answers the riddle incorrectly, his turn ends. The next player attempts to answer the question on her turn. If she succeeds, she places a chip of her color on any square on the board. If neither player can solve the riddle, the next player attempts a new riddle. ✔ The first player to place four chips in an unbroken line wins the game. • Optional Play: ✔ If you find that a game of four in a row takes too long, only require players to place three chips in a row. ✔ Instead of using colored chips, photocopy the game board and have one player be “X” and the other player be “O.” Each player makes his mark on each square he occupies during the game. 50 Quick-Play Language Games 73 Copyright © 2002 LinguiSystems, Inc. Riddle Lines Game Items ❏ It is something indoors you walk on, but it is ❏ It’s something electrical that you can hear not carpet. What could it be? tile, linoleum, floor, cement music from, but it is not a radio. What is it? CD player, cassette player, stereo ❏ It is a red food you eat with your hands, but ❏ It is a game played on a square board, but it it is not a vegetable. What is it? apple, cherry, candy can’t be played by more than two people. What is it? chess, checkers ❏ It is a machine that flies high in the sky, but it ❏ It is an appliance that warms food, but it is does not have wings. What is it? helicopter, hot air balloon, rocket not an oven. What is it? microwave, toaster ❏ It is a sharp tool, but it is not a drill. What is ❏ It is something round in the gym, it? saw, knife but it doesn’t bounce. What could it be? painted circle on floor, hockey puck, basketball rim, clock ❏ It is a country next to the U.S., but it is not Canada. What is it? Mexico ❏ It is a brown African animal, but it does ❏ It is a machine that helps you do school not hunt other animals. What is it? giraffe, antelope work, but you don’t carry it around. What could it be? computer ❏ It is a pet you keep in an aquarium, but it is ❏ It is something shiny you wear, but it is not not a fish. What is it? snake, turtle clothing. What could it be? watch, ring ❏ It is a subject in school, but it doesn’t require ❏ It is a place people go on vacation or on a a lot of reading. What is it? math, music, P.E. cruise, but it isn’t very warm there. What is it? Alaska ❏ It is something people drive, but it has less than four wheels. What is it? motorcycle, bicycle ❏ It is a small state in the eastern U.S., but it doesn’t start with the word “New.” What is it? Vermont, Rhode Island, Massachusetts ❏ It is something you can do at recess, but you can’t do it with a group of people. What is it? jump rope, swing ❏ It is a ball used in a sport, but it is not round. What is it? football ❏ It is a job that requires a uniform, but it isn’t ❏ It is a school supply you write with, but you a firefighter or police officer. What is it? soldier, fast-food worker, etc. can’t erase the marks it makes. What is it? marker, crayon, pen ❏ It is an underwater mammal, but it isn’t a ❏ It is something you read in the library, but whale. What is it? dolphin it is not a book. What is it? magazine, newspaper ❏ It is a reason to leave school early, but it is not being sick. What is it? going to doctor/dentist, teacher’s institute, holiday ❏ It is a pet you can keep indoors, but you can’t take it for a walk. What is it? hamster, fish, turtle, snake, bird 50 Quick-Play Language Games 74 Copyright © 2002 LinguiSystems, Inc. ? 50 Quick-Play Language Games 75 Copyright © 2002 LinguiSystems, Inc. 24: You Be the Judge! Level 1 Reasoning Goal: to determine whether statements are supported by acceptable reasons Players: 2 players or teams Overview: Players earn points by correctly identifying statements as facts or opinions. Materials: • You Be the Judge! Game Items sheet (page 77) • a copy of the You Be the Judge! game board (page 78) for each player or team • game chips Game Play: • Each player, in turn, follows these directions: ✔ The instructor chooses an item at random from the Game Items sheet and reads it to the player. The player then decides whether the statement is supported by an acceptable or unacceptable reason. If the player is correct, she earns a game chip and places it on one of the circles on the game board. ✔ The player can earn a bonus chip to place on the game board by successfully doing one of the following: — If the statement is supported by an acceptable reason, the player must explain why that reason is acceptable. — If the statement is supported by an unacceptable reason, the player must explain why that reason is unacceptable and propose a reason that might be acceptable. • The first player to cover a predetermined number of circles on the game board (5 or 10 makes a good game) is the winner. • Optional Play: ✔ Instead of using chips, you can simply have players mark an X on or color each circle on the game board as it is earned. 50 Quick-Play Language Games 76 Copyright © 2002 LinguiSystems, Inc. You Be the Judge! Unacceptable Reasons Game Items Acceptable Reasons ❏ You don’t like a certain TV show because it is bad. ❏ You don’t like a certain TV show because it just doesn’t make you laugh. ❏ You like to ride your bike because it is cool. ❏ You like to ride your bike because it is a fun thing to do with your friends. ❏ You don’t want to visit your grandparents because you don’t want to. ❏ You don’t want to visit your grandparents because you have a birthday party you want to go to. ❏ You don’t like math because it is boring. ❏ You don’t like math because you don’t always understand the assignment. ❏ You want to wear a certain shirt because that’s the shirt you want to wear. ❏ You want to wear a certain shirt because you want to look good for class pictures. ❏ You can’t do the dishes right now just because. ❏ You can’t do the dishes right now because you need to finish your homework first. ❏ You want to study about dinosaurs because they are awesome. ❏ You want to study about dinosaurs because you want to learn more about why they are extinct. ❏ You won’t get a book from the library today because you don’t feel like it. ❏ You won’t get a book from the library today because you are getting a magazine instead. ❏ You don’t want to watch your little brother because he is mean. ❏ You don’t want to watch your little brother because he won’t ever do what you ask him to do. ❏ You don’t want to eat what’s for dinner because it is gross. ❏ You don’t want to eat what’s for dinner because you really don’t like the taste of that kind of food. ❏ You’re mad at your best friend because he or she is a pain. ❏ You are mad at your best friend because he or she has been telling lies about you. ❏ You want a new bicycle because it is shiny. ❏ You want a new bicycle because you are too big to ride your old one. ❏ You want to get rid of your dog because you are tired of it. ❏ You want to get rid of your dog because it has to stay at home alone most of the time. ❏ You want to get the white and blue shoes because those are the ones you want. ❏ You want to get the white and blue shoes because they look really good and you can afford them. 50 Quick-Play Language Games 77 Copyright © 2002 LinguiSystems, Inc. 50 Quick-Play Language Games 78 Copyright © 2002 LinguiSystems, Inc. 25: Back it Up Level 2 Reasoning Goal: to make a choice and provide reasons that back up your choice Players: 2 or more players or teams Overview: Players express an opinion and earn 1 point for each reason they give to back it up within a 30-second time limit. Materials: • • • • Back it Up Game Items sheet (page 80) Back it Up game board (page 81) 30-second timer, stopwatch, or a watch with a second hand die Game Play: • The game is played in four rounds. A round consists of a turn for each player. Each player, in turn, follows these directions: ✔ The player rolls the die and the instructor finds the group of questions on the Game Items sheet that correspond to the roll of the die. ✔ The instructor reads the question and starts the timer. ✔ The player states an opinion in response to the question and provides as many good reasons as he can in 30 seconds. ✔ The player earns one point for each good reason given plus any bonuses indicated by the group of questions that correspond to his original roll of the die. The player checks off a box in the appropriate round for each point earned and his turn ends. (Note: The maximum points a player can earn in one round is 7.) • The player with the most points at the end of 4 rounds is the winner. • Each question can only be used once. If there are no questions left for the number a player rolls, he loses his turn and the next player gets to roll. • Game Option: ✔ Preview the game questions with your players before playing the game so they can begin to think about them and are familiar with the question format. 50 Quick-Play Language Games 79 Copyright © 2002 LinguiSystems, Inc. Back It Up Game Items Regular Points Regular Points ❏ What do you think is a better meal: pizza or a hot dog and fries? ❏ What is a better sport to watch on TV: basketball or football? ❏ What is worse to watch on TV: golf or baseball? ❏ Would it be worse to have two hours of homework every night or a test every day? ❏ Would you rather read a book or do 100 math problems? ❏ Would you rather stay inside for recess or have to stay after school? ❏ Would you rather eat your least favorite food or go to bed at 6:00? ❏ Would you rather lose your favorite toy or your math homework? 1 Bonus Point for 3 or More Reasons 1 Bonus Point for 3 or More Reasons ❏ Who do you think is smarter: your teacher or the President of the U.S.? ❏ Would you rather live where it’s warm all the time or where it’s cold all the time? ❏ Which animal is more dangerous: a bear or a lion? ❏ What makes a better pet: a snake or a goldfish? ❏ Is it more difficult to learn to tie your shoelaces or to learn to ride a bicycle? ❏ Is it easier to make a sandwich or make Kool-Aid? ❏ Is it more difficult to become an NBA player or a famous singer? ❏ Which is easier: writing neatly in cursive or doing a math problem in your head? Double Points Double Points ❏ Would you rather walk through a desert in your bare feet or swim with one arm tied behind you? ❏ Would you rather be a tree or a flower? ❏ Would you rather ride on a motorcycle or in a helicopter? ❏ Is it harder to draw a perfect square or a perfect circle? 50 Quick-Play Language Games ❏ Would you rather watch TV or play a game with your family? ❏ Would you rather own a few books or own none and have a free library card? ❏ Is it more difficult to speak in front of a crowd or write a story? ❏ Is it harder to learn to play the piano or the guitar? 80 Copyright © 2002 LinguiSystems, Inc. Player 1: ____________ Player 2: ____________ Player 3: ____________ Player 4: ____________ 50 Quick-Play Language Games Round 1: ❏ ❏ ❏ ❏ ❏ ❏ ❏ Round 2 ❏ ❏ ❏ ❏ ❏ ❏ ❏ Round 3 ❏ ❏ ❏ ❏ ❏ ❏ ❏ Round 4: ❏ ❏ ❏ ❏ ❏ ❏ ❏ Total _______ Round 1: ❏ ❏ ❏ ❏ ❏ ❏ ❏ Round 2 ❏ ❏ ❏ ❏ ❏ ❏ ❏ Round 3 ❏ ❏ ❏ ❏ ❏ ❏ ❏ Round 4: ❏ ❏ ❏ ❏ ❏ ❏ ❏ Total _______ Round 1: ❏ ❏ ❏ ❏ ❏ ❏ ❏ Round 2 ❏ ❏ ❏ ❏ ❏ ❏ ❏ Round 3 ❏ ❏ ❏ ❏ ❏ ❏ ❏ Round 4: ❏ ❏ ❏ ❏ ❏ ❏ ❏ Total _______ Round 1: ❏ ❏ ❏ ❏ ❏ ❏ ❏ Round 2 ❏ ❏ ❏ ❏ ❏ ❏ ❏ Round 3 ❏ ❏ ❏ ❏ ❏ ❏ ❏ Round 4: ❏ ❏ ❏ ❏ ❏ ❏ ❏ Total _______ 81 Copyright © 2002 LinguiSystems, Inc. 26: Match & Move! Level 1 Predicting/Parts of Speech Goal: to complete sentences with describing words and attempt to match other players’ choices Players: 2 or more (this game works well with a large group) Overview: Players earn points for completing sentences with the proper part of speech and matching other players’ responses. Materials: • Match & Move! Game Items sheet (page 83) • a copy of the Match & Move! game board (page 84) for each player • small slips of paper and a pencil for each player • a crayon for each player Game Play: • This game is played much like the TV game show “Match Game.” All players play on every turn and receive points based on their responses. Game play proceeds like this: ✔ The instructor randomly selects a sentence from the Game Items sheet, announces the part of speech at the top of the column, and reads the sentence aloud, saying “blank” to represent the blank line. ✔ Each player writes a word that fills in the blank on a small slip of paper so that no other player can see it and places it facedown in front of her. ✔ After allowing 30 seconds or so for all players to write a word, the instructor asks each player to show what she wrote. Each player who used the correct part of speech to complete the sentence receives one point and colors in a car on the game board. Each player also colors an additional car for each other player’s response that is the same as hers. For example, if the item was “A dog was ______” under the Verb column and Denise wrote “barking,” she would receive a point for using a verb. She would also get a point for each other player who wrote “barking.” ✔ The player who earns enough points to color all the cars on the game board is the winner. • Optional Play: ✔ If you are playing with a large group, you might give each player two game boards to complete or the game could be over in just a couple of turns. 50 Quick-Play Language Games 82 Copyright © 2002 LinguiSystems, Inc. Match & Move! Verbs ❏ A dog was _______. ❏ The boy _______ to school. ❏ I like to _______ football. ❏ I _____ the fish yesterday. ❏ Our teacher _____ our homework. ❏ We ______ the bus yesterday. ❏ My mom ______ to work every day. ❏ The baby seems to be ______ all the time. ❏ The fast car was ______ down the street. ❏ We had to _____ a story in class yesterday. ❏ My brother can ______ the baseball a long way. ❏ He was playing the guitar and ______. 50 Quick-Play Language Games Nouns ❏ Many people live in a _______. ❏ I like to watch _______ on TV. ❏ You can use a ______ in the snow. ❏ I like to eat ______ for dessert. ❏ My favorite crunchy snack is ______. ❏ I take a ______ when I’m really dirty. ❏ The ______ is always eating or crying. ❏ I need to take the ______ for a walk. ❏ We played a game on the ______. ❏ I like a nice, cold ______ on a hot day. ❏ I like ______ on my pizza. ❏ My favorite subject in school is ______. ❏ She paid for the groceries with ______. 83 Game Items Adjectives ❏ That ball is _______. ❏ The refrigerator is _______. ❏ School is really _______. ❏ That was a _______ football game. ❏ My dog’s fur feels ______. ❏ That video game is ______. ❏ We watched a ______ movie. ❏ That cartoon was really ______. ❏ That is a ______ new car. ❏ That monster movie was very ______. ❏ I like to eat ______ potato chips. ❏ That old house is starting to look ______. ❏ The baby always smells _____ after a bath. Copyright © 2002 LinguiSystems, Inc. 50 Quick-Play Language Games 84 Copyright © 2002 LinguiSystems, Inc. 27: Mind Reader Level 2 Predicting/Parts of Speech Goal: to complete sentences with describing words and attempt to match other players’ choices Players: 2-4 Overview: Players earn points for completing sentences with the proper part of speech and matching other players’ responses. Materials: • • • • Mind Reader Game Items sheet (page 86) a copy of the Mind Reader game board (page 87) for each player small slips of paper and a pencil for each player game chips Game Play: • This game is played much like the TV game show “Match Game.” All players play on every turn and receive points based on their responses. Game play proceeds like this: ✔ The instructor randomly selects a sentence from the Game Items sheet, announces the part of speech at the top of the column, and reads the sentence aloud, saying “blank” to represent the blank line. ✔ Each player writes a word that fills in the blank on a small slip of paper so that no other player can see it and places it facedown in front of him. ✔ After allowing 30 seconds or so for all players to write a word, the instructor asks each player to show what he wrote. Each player who used the correct part of speech to complete the sentence receives one point and places a chip in his scoring area on the game board. Each player also receives an additional chip for each other player’s response that is the same as his. For example, if the item was “I feel _____ after all that dancing” under the Adjective column and Troy wrote “tired,” he would receive a point for using an adjective. He would also get a point for each other player who wrote “tired.” ✔ The first player to earn ten chips and cover all the spaces in his scoring area is the winner. • Optional Play: ✔ Instead of using game chips, you can simply have players put an X on each circle as they earn a point. 50 Quick-Play Language Games 85 Copyright © 2002 LinguiSystems, Inc. Mind Reader Verb/Activity Game Items Nouns ❏ There are a lot of monkeys in that cage. Look at the way they are ______. ❏ There is nothing better on a hot day than a nice, big ______. ❏ I am so tired. I have been ______ since I got up this morning. ❏ Since it was a cold, rainy day, she wore her ______ outside. Adjectives ❏ I feel ______ after all that dancing. ❏ The parking lot was so ______ we couldn’t find our car. ❏ She wore her ______ dress to the party. ❏ This is so much fun. I love to watch people ______. ❏ We are going to ______ on vacation next year. ❏ Can you believe it? Our teacher is ______ again. ❏ We are all out of milk. We need to go to the ______. ❏ Look at the traffic today. All of those cars are ______ on the freeway. ❏ We saw them feeding raw meat to the ______ at the zoo. ❏ Isn’t this a beautiful day? I think I will ______ after breakfast. ❏ I’m not sure what the weather will be like today. I better take my ______. ❏ I studied really hard for the test and I thought it was ______. ❏ Depending on the pet you have, you might need to ______ it every day. ❏ Since he has been practicing so hard, his parents bought him a new ______. ❏ They had a ______ band playing at the party. ❏ After ______ at the park all day, he said, “Can we take a rest?” ❏ My favorite time of the year is summer because you can ______ whenever you want to. ❏ We watched a movie about ______ in science class today. ❏ Our P.E. teacher split us into two teams to play ______ in the gym. ❏ Our gym teacher asked us to ______ to the end of the gym, but I couldn’t do it. ❏ My mom said I had to finish my ______ before I could make any phone calls. ❏ Most kids like to ______ in the snow. ❏ You can see ______ through a telescope. 50 Quick-Play Language Games 86 ❏ I knew I didn’t want to go outside today. I could see that it was ______ just by looking out the window. ❏ These ______ days really put me in a bad mood. ❏ I can’t believe how big her ______ ring is. ❏ She looked at the painting for a long time and said, “I think it is ______.” ❏ I forgot a couple of my lines, and my dad said I did a ______ job in the play. ❏ I’m tired of watching TV at night. The shows are always so ______. ❏ I don’t know if I want to read that book. It looks really ______. Copyright © 2002 LinguiSystems, Inc. Player 1 Player 2 Player 3 Player 4 50 Quick-Play Language Games 87 Copyright © 2002 LinguiSystems, Inc. 28: Beat the Clock! Level 1 Time Concepts Goal: to identify the time of day daily activities take place Players: 2 or more Overview: Players help the mouse find his mousehole by answering questions about time. Materials: • • • • Beat the Clock! Cards (pages 89-92) Beat the Clock! game board (page 93) game token for each player die Game Play: • Cut apart all the game cards, shuffle them, and place them facedown on the table. Each player places a game token at Start. • Each player, in turn, follows these directions: ✔ The player rolls the die, moves the number of spaces indicated, and draws a card from the top of the pile. The player announces the time printed on the card and answers the question on the game space she occupies. ✔ If the player answers the question correctly, her turn ends. If she answers incorrectly, she moves her token back two spaces and her turn ends. • The first player to reach the mouse’s hole (does not have to be an exact roll) is the winner. 50 Quick-Play Language Games 88 Copyright © 2002 LinguiSystems, Inc. Beat the Clock! Cards 50 Quick Play Language Games A.M. A.M. A.M. A.M. A.M. A.M. A.M. A.M. A.M. A.M. A.M. A.M. 89 Copyright © 2002 LinguiSystems, Inc. Beat the Clock! Cards 50 Quick Play Language Games A.M. A.M. A.M. A.M. A.M. A.M. A.M. A.M. A.M. A.M. A.M. A.M. 90 Copyright © 2002 LinguiSystems, Inc. Beat the Clock! Cards 50 Quick Play Language Games P.M. P.M. P.M. P.M. P.M. P.M. P.M. P.M. P.M. P.M. P.M. P.M. 91 Copyright © 2002 LinguiSystems, Inc. Beat the Clock! Cards 50 Quick Play Language Games P.M. P.M. P.M. P.M. P.M. P.M. P.M. P.M. P.M. P.M. P.M. P.M. 92 Copyright © 2002 LinguiSystems, Inc. 50 Quick Play Language Games 93 Copyright © 2002 LinguiSystems, Inc. 29: Great Face Race Level 2 Time Concepts Goal: to display the correct time on a clock and answer questions about time concepts Players: 1 or more Overview: Players try to draw the correct time on clock faces and answer questions about time concepts. Materials: • Great Face Race Game Items sheets (pages 95-96) • copy of Great Face Race game board for each player (page 97) • 2 dice • pencil for each player Game Play: • The goal of this game is for each player to fill the clock faces on the game board with the correct times determined by a roll of the dice. This is best played as a non-competitive activity. Each player, in turn, follows these directions: ✔ The player rolls the dice. The instructor finds the group of questions that match the dice roll on the Game Items sheets and reads the first available item. (Items may be used more than once in the game if necessary for practice, or you may require players to roll again if all the items in a group have been previously used.) ✔ The player follows the direction by drawing the correct time on the clock. Then the player answers the question. If he draws the incorrect time, he erases his attempt and tries again until he is successful. ✔ When all the clocks on the game board are filled, the game is over. • Optional Play: ✔ Since this is a noncompetitive game, you may have all players attempt the same item simultaneously and help one another to draw the correct time if necessary. 50 Quick Play Language Games 94 Copyright © 2002 LinguiSystems, Inc. Great Face Race Game Items Roll Directions 2 ❏ Draw 15 minutes after 2:00. What’s something that takes less than 15 minutes to do? ❏ Draw 2:00. What are you usually doing at 2:00 in the afternoon? ❏ Draw 1 hour before 2:00. What’s something that takes longer than an hour to do? 3 ❏ Draw 30 minutes past 3:00. What’s another way of saying that? 3:30, half past 3, 30 minutes before 4 ❏ Draw quarter after 3. How many minutes is it before 4:00? 45 minutes ❏ Draw 3:00. What are you doing at 3:00 in the afternoon? 4 ❏ Draw 1 hour before 4:00. What’s something that takes about an hour to do? ❏ Draw 4:00. What are you usually doing at 4:00 in the morning? ❏ Draw two hours after 4:00. What are you usually doing at this time in the evening? 5 ❏ Draw 15 minutes after 5:00. Is this closer to 5:00 or 6:00? 5:00 ❏ Draw 5:00. Have you ever been awake at this time of the morning? Why? ❏ Draw 30 minutes before 5:00. What’s another way of saying that? 4:30, half past 4 6 ❏ Draw 15 minutes before 6:00. What’s another way of saying that? quarter to six, 5:45, 15 minutes to 6 ❏ Draw 6:00. What are many people doing at this time of the evening? ❏ Draw the time your favorite evening TV show comes on. How many minutes away from 6:00 is that? 7 ❏ Draw 7:00. What are you usually doing at this time of the morning? ❏ Draw 30 minutes after 7:00. What are you usually doing at this time of the evening? ❏ Draw 15 minutes after 7:00. Is this time closer to 8:00 or 7:00? 7:00 50 Quick Play Language Games 95 Copyright © 2002 LinguiSystems, Inc. Great Face Race Game Items Roll Directions 8 ❏ Draw 30 minutes before 8:00. What’s another way of saying that? 7:30, half past 7 ❏ Draw 8:00. How many minutes away from your bedtime is this in the evening? ❏ Draw 15 minutes after 8:00. What’s something that takes a lot longer than 15 minutes to do? 9 ❏ Draw 9:00. What are you usually doing at this time in the evening? What are you doing at this time in the morning? ❏ Draw 15 minutes after 9:00. Is this time the same as “quarter after 9” or “9:45”? quarter after 9 ❏ Draw half past 9:00. How many minutes before 10:00 is this? 30 minutes 10 ❏ Draw 30 minutes after 10:00. What are you usually doing in school at this time? ❏ Draw one hour after 10:00. What are you usually doing at this time of the evening? ❏ Draw 15 minutes before 10:00. What’s another way of saying this? quarter to 10, 9:45 11 ❏ Draw 11:00 in the morning. How many hours away from noon is this? 1 ❏ Draw 30 minutes before 11:00. Is this time closer to noon or 11:00? 11:00 ❏ Draw 11:00. Have you ever stayed up this late at night? What were you doing? 12 ❏ Draw 12:00. This time can be called midnight. What else can it be called? noon ❏ Draw 12:30. What are you usually doing at this time during the school day? ❏ Draw 15 minutes before 12. What’s another way of saying that? 11:45, quarter to 12 50 Quick Play Language Games 96 Copyright © 2002 LinguiSystems, Inc. 50 Quick Play Language Games 97 Copyright © 2002 LinguiSystems, Inc. 30: Day by Day Level 1 Time Concepts Goal: to understand the days of the week Players: 2 or more Overview: Players get rid of chips by answering questions about the days of the week. Materials: • Day by Day Game Items sheets (pages 99-100) • Day by Day game board (page 101) • several game chips for each player Game Play: • Cut apart the cards on the Game Items sheets and place them facedown on the table. Give each player the same number of chips (5-8 chips is a good length game for 2-3 players). Each player, in turn, follows these directions: ✔ The player draws a card and reads the question aloud. She then places a game chip on the day of the week on the game board that she thinks is the correct answer. If she is correct, her turn ends. ✔ If the player answers incorrectly, she removes her chip from the board. The next player then gets an opportunity to place a game chip on the day that correctly answers the question. If he is correct, he “steals” the question and then begins his regular turn. If he is incorrect and can’t steal the question, he begins his regular turn anyway. ✔ The first player to get rid of all her chips is the winner. • Optional Play: ✔ Encourage players to create their own questions for this game, write them on cards, and add them the next time you play. 50 Quick-Play Language Games 98 Copyright © 2002 LinguiSystems, Inc. Day by Day Game Items What is the first day of the school week? What is the last day of the school week? What is the first day of the week on the calendar? What is the last day of the week on the calendar? What is today? What is tomorrow? What is the day after tomorrow? What day was it yesterday? What was the day before yesterday? What two days make up the weekend? What two days start with a T? What day comes before Sunday? (Put down a chip for each day.) (Put down a chip for each day.) What day comes before Monday? What day comes before Tuesday? What day comes before Wednesday? What day comes before Thursday? 50 Quick-Play Language Games 99 Copyright © 2002 LinguiSystems, Inc. Day by Day Game Items What day comes before Friday? What day comes before Saturday? What day comes after Sunday? What day comes after Monday? What day comes after Tuesday? What day comes after Wednesday? What day comes after Thursday? What day comes after Friday? What day comes after Saturday? What day is in the middle of the school week? What is the next to last day of the school week? What is your favorite day of the week? Why? What is your least favorite day of the week? Why? What day(s) do you have P.E.? What day(s) do you have music? What day(s) do you have art? (Put down a chip for each day.) (Put down a chip for each day.) 50 Quick-Play Language Games (Put down a chip for each day.) 100 Copyright © 2002 LinguiSystems, Inc. 50 Quick-Play Language Games 101 Copyright © 2002 LinguiSystems, Inc. 31: Week to Week Level 2 Time Concepts Goal: to use a calendar Players: 2 or more Overview: Players follow directions on cards to move around a calendar and collect chips. Materials: • • • • Week to Week Game Items sheets (pages 103-104) Week to Week game board (page 105) game token for each player several game chips Game Play: • This game is similar to the game “Pay Day.” Players move around the calendar in an attempt to earn a certain number of chips. Decide at the beginning of the game how many chips a player needs to win (10 chips is a good goal for a quick game between 2 people). • Cut apart the cards from the Game Items sheets and place them facedown on the table. Give each player 2 chips to start the game. The players place their tokens on the first day of the month, and in turn, follow these directions: ✔ The player draws a card and follows its directions. If he follows the movement directions correctly, he earns a chip. He also follows the directions on any space that he lands on. The first player to earn the predetermined number of chips is the winner. • Movement Rules: ✔ When a player reaches the end of the month, his move may overlap to the beginning of the month. For example, if a player were on Sunday the 28th and he drew a card that told him to go ahead a week, he would go to Sunday the 7th. This is why the game board has only 28 days. • Optional Play: ✔ Encourage players to create their own questions for this game, write them on cards, and add them the next time you play. ✔ Use copies of the blank game board on page 106 to extend this game and reflect the current time of year. You might create a new game board by putting three months together (including the current month on your calendar). Use the same game cards (and add some of your own), and have players move from the beginning of the calendar to the end of the three month period. The player who collects the most chips at the end of the journey is the winner. Make sure you get student input when you create the bonus and penalty spaces on the board. 50 Quick-Play Language Games 102 Copyright © 2002 LinguiSystems, Inc. Week to Week Game Items You are leaving on vacation in two days and two weeks. Move ahead to that space. Go back one week. Happy weekend! Go ahead to the nearest Friday. Back to school! Go to the next Monday. Start the school week over again! Go back to last Monday. Enjoy last weekend again! Go back to last Saturday. Your friend’s birthday is next Tuesday. Go to that day. Go to the last day of the month. Go back to the first day of the month. Go back two weeks. Skip ahead two weeks. If you pass the end of the month, take a two chip bonus. Go to the next Pay Day and collect your chips. Then move ahead one week and three days. Go to the second Thursday ahead. You get next Tuesday off from school. Go to that day. Last Friday was a holiday. Go back to that day. You are getting a new bike in three days. Go to that day. 50 Quick-Play Language Games 103 Copyright © 2002 LinguiSystems, Inc. Week to Week Game Items Move to the space of your choice next week. Move to the space of your choice last week. You are visiting your relatives next Sunday. Go to that day. You got your report card last Wednesday. Go back to that day. Move ahead two weeks and three days. Move back three weeks. Your cousins are visiting in one week and two days. Move to that day. You got a new puppy one week and one day ago. Move to that space. Take a two-w week trip starting today. Move to the day you will come back. You just got back from a five-d day trip. Move to the day you left for your trip. You are going to a movie with a friend this Sunday. Move to that day. Move ahead three weeks and one day. Move back one week and four days. Move to the nearest Bonus and collect your chip(s). Them move ahead one week and three days. Go to the first day of the last full week of the month. Go to the first Monday of the month. 50 Quick-Play Language Games 104 Copyright © 2002 LinguiSystems, Inc. 50 Quick-Play Language Games 105 Copyright © 2002 LinguiSystems, Inc. 50 Quick-Play Language Games 106 Copyright © 2002 LinguiSystems, Inc. 32: In the Air! Level 1 Making Inferences Goal: to make inferences Players: 2 Overview: Each player tries to create a continuous line of butterflies from her Start to her own Finish space by making inferences. Materials: • In the Air! Game Items sheets (page 108-109) • In the Air! game board (110) • a different-colored crayon for each player or a dozen chips of the same color for each player Game Play: • Each player chooses a Start butterfly and colors it her color or places her color chip on it. She then colors the Finish butterfly that is diagonal from her Start butterfly the same color. (Note: The game is played the same way if chips are used, but a chip is placed on each butterfly instead of coloring it.) • Each player, in turn, follows these directions: ✔ The instructor reads an item (randomly) from one of the Game Items sheets. ✔ If the player provides correct information, she colors a butterfly adjacent to the one she previously colored. The goal is to make a continuous, unbroken line of samecolored butterflies from a player’s Start to her Finish. ✔ If the player provides incorrect information, her turn is over. • One player cannot cross another player’s line. If a player is not able to make another move without crossing the other player’s line, that player forfeits. • The first player to create an unbroken string of butterflies from her Start to her Finish wins. (See the example on the right; You might have players draw lines between the butterflies as they play to make the game play more straightforward visually.) • Obstacles: There are two nets on the game board. Players may not include these nets in their “lines.” The line must go around them. 50 Quick-Play Language Games 107 Copyright © 2002 LinguiSystems, Inc. In the Air! Game Items Easy ❏ You wake up one winter morning and don’t ❏ Someone is walking a bicycle instead of hear any traffic on your street. What might have happened? snowstorm riding it. Why? He has a flat tire; he could be crossing a busy street. ❏ Your teacher is smiling as she hands back ❏ The family does not put aluminum cans in your science test. Why is she smiling? You did well on the test. with the rest of the garbage. Why do they do that? They have to separate their trash; they recycle aluminum. ❏ The sky is getting very cloudy and dark. ❏ A kid in class is holding his stomach and is What might happen? rain, snow, storm slumping in his seat. What is going on? He is sick. ❏ You hear a dog barking outside and then someone yelling. What might have happened? The dog chased/bit someone; the dog got hurt. ❏ You are at the dentist and he is frowning as he looks in your mouth. What does he see? You have a cavity; you haven’t been taking care of your teeth. ❏ You hear someone in your neighbor’s house having a hard time playing the piano. What is going on? Someone is starting to learn to play. ❏ The grass never gets cut around a house you pass every day on your way to school. Why is that? No one lives there; the lawnmower is broken. ❏ The back door opens and the dog starts barking and wagging its tail. What is happening? Its owner is home. ❏ A dog is running loose in your neighborhood. It looks very hungry and thirsty. What is happening? It is lost; it ran away from its owners. ❏ During recess a girl is crying and holding her elbow. What happened? She hurt her elbow; her elbow is bleeding. ❏ You get home from school and all the digital ❏ Some kids have just finished playing a board clocks are blinking the wrong time. What happened? The power went out and then came back on. game. One person has his arms crossed and is frowning. Why is he acting this way? He is mad because he lost the game. ❏ Your teacher is frowning and flicking the ❏ The buzzer sounds to end the basketball lights in the class on and off. What is going on? The class is too noisy; the teacher is trying to get everyone’s attention. game. Neither team is celebrating, and they look like they are going to keep playing. What is happening? The game is tied; the game is going into overtime. ❏ Your little brother comes back from his doctor’s appointment and his arm hurts. What might have happened? He got a shot; he hurt his arm. 50 Quick-Play Language Games 108 Copyright © 2002 LinguiSystems, Inc. In the Air! Game Items More Difficult ❏ You hear sirens getting closer and closer to ❏ Your family goes to your favorite restaurant where you live. What might be happening? There might be a fire in the neighborhood; the police might be coming to deal with something; it might be an ambulance for someone in your neighborhood. at 6:00 in the evening. When you get there the building is dark and there is no one in the parking lot. What might have happened? It might be out of business; it could be closed for remodeling. ❏ Two best friends have not looked at one ❏ A big name rock band is coming to another or talked to one another for two days. What is going on? They are mad at one another. your town but they aren’t selling many tickets. Why might that be? Their prices are too high; not many people like them any more. ❏ The room where you keep your cat’s litter ❏ All the students and staff are outside during box smells really awful. What is the problem? Someone hasn’t cleaned out the litter box for a while. class time. What might be going on? There is a fire drill; school is getting out early; there is a special event. ❏ All the students in the class look sad and are ❏ You get home from school and find a note giving the teacher big hugs. What might be happening? The teacher is leaving the class; it is the end of the school year. saying that your mom has taken the dog to the veterinarian and it is an emergency. What might have happened to the dog? It was hit by a car; it was injured; it suddenly got sick. ❏ There is an adult in your class you’ve never seen before. Your teacher asks you to put your books away. What might be happening? You are having a guest speaker today. ❏ Your family usually gets together and plays games on Thursday night. Tonight your dad is not home by game time. What might have happened? He could be working late; something else might have come up. ❏ The school bus stops at your neighbor’s house and honks, but no one gets on. What is happening? The person who lives there is sick or got to school some other way. ❏ Your mom picks up the ringing phone, says a few words, and hangs it back up. What might have happened? It was a wrong number; it was a telemarketer. ❏ You are at the zoo and one of the exhibits is closed. Why might that be? The animal is sick or giving birth; the exhibit is being remodeled. 50 Quick-Play Language Games 109 Copyright © 2002 LinguiSystems, Inc. 50 Quick-Play Language Games 110 Copyright © 2002 LinguiSystems, Inc. 33: Get a Clue Level 2 Making Inferences Goal: to name clues that support an inference Players: 2 or more Overview: Players move around the game board by providing clues that support inferences. Materials: • • • • Get a Clue Game Items sheets (pages 112-113) Get a Clue game board (page 114) game token for each player die Game Play: • Each player places a token at Start and, in turn, follows these directions: ✔ The player rolls the die and moves the number of spaces shown. The instructor selects an item at random from the Game Items sheets and reads it to the player. ✔ The player provides an answer that would support the inference. The number on the space the player occupies denotes the number of answers the player needs to provide. ✔ If the player provides satisfactory information, he moves forward 2 spaces. If he provides unsatisfactory information, he moves backward 2 spaces. In either case, his turn is over. • The first player to reach End first (does not have to be on an exact roll) is the winner. • Special Spaces: Go Ahead 2, Go Back 2), the ✔ If a player’s die roll ends on a special space (G player follows the directions, moves his token, and resumes his turn. If a player lands on a special space as the result of a bonus or penalty, he follows the directions on the space and his turn ends. 50 Quick-Play Language Games 111 Copyright © 2002 LinguiSystems, Inc. Get a Clue Game Items ❏ Why might someone think it is going to rain ❏ Without seeing or hearing it, how do you today? cloudy skies, forecast calls for rain, change in weather know there is a baby in the house? bottles, diaper bag, diapers, baby toys ❏ How can you tell when your teacher is in a ❏ If you were to watch a classroom, what good mood? smiling, giving students free time, joking around things would tell you it is the beginning of the school day? students putting away backpacks, books, jackets; teacher collecting lunch money; students handing in homework ❏ How can you tell when your teacher is in a bad mood? not smiling, asking for quiet, being serious ❏ How can you tell by walking into a kitchen that someone has been cooking? can smell food, see pans on the stove, sink is full of pots and pans ❏ How do you know when a store is closed? no lights on, no people inside, “Closed” sign ❏ How would you know if there is a fire in your ❏ How could you tell just by looking outside neighborhood? hear sirens, smell smoke that it is a very hot day? people are in shorts, the sun is shining, people are sweating ❏ How do you know when you are sick? headache, fever, stomach hurts, vomiting ❏ How do you know if a dog is not friendly? “Beware of Dog” sign; dog snarls, barks, or growls at you ❏ How do you know a team has lost a game? team is not celebrating, scoreboard shows they lost, everyone is in a bad mood ❏ How do you know your neighbors are doing some remodeling? can hear hammers and power tools, see workers go in and out, see ladders and other equipment ❏ How would you know if a family is eating breakfast? cereal, juice, toast, bacon, people in pajamas/bathrobes ❏ How could you tell if someone was getting ❏ How do you know a car accident has just ready to go on a long trip? packing a suitcase, packing the car, making sure the pets were taken care of happened? dented cars, traffic slowed, police cars ❏ Without seeing or hearing it, how would you ❏ How can you tell that someone won a know what kind of pet your friend has? might smell it; see food/water dish, cage, aquarium, pet bed, or litter box; could hear the animal contest? people offering congratulations, person is smiling, person is accepting an award ❏ How can you tell if a family recycles its trash? bottles, cans, glass, and paper are separated; not all the trash is thrown into one container ❏ How do you know a wedding ceremony is taking place? bride in long white dress, people in tuxedos, two people standing together and holding hands 50 Quick-Play Language Games 112 Copyright © 2002 LinguiSystems, Inc. Get a Clue Game Items ❏ How can you tell if someone didn’t get enough sleep? bags under eyes, acts tired, not in a good mood ❏ How can you tell if someone is allergic to something? eyes are watery, nose is running, sneezing ❏ How do you know a bad storm is about to happen? warnings on TV, clouds, wind ❏ How do you know a group of people in a museum are on a field trip? all the same age, staying together in a group, chaperones and teacher with them ❏ How can you tell a room has just been painted? can smell the paint, ladder and painting equipment still in the room, walls look clean and new ❏ How can you tell that someone is having car trouble? hood is up, steam/smoke coming from hood, car is parked on the side of the road ❏ How can you tell that a parent has had a hard day at work? bad mood, looks tired, sweaty ❏ How can you tell if a house has been empty for a while? grass is growing long, no curtains on windows, no people around ❏ How can you tell if people don’t like a band they are listening to? people are leaving, no one is clapping, people are booing ❏ How do you know that a shirt is old? material is thin, has stains, has holes ❏ How do you know a restaurant is really successful and popular? parking lot is full, lots of people inside, people tell you how good it is 50 Quick-Play Language Games 113 Copyright © 2002 LinguiSystems, Inc. 50 Quick-Play Language Games 114 Copyright © 2002 LinguiSystems, Inc. 34: Shell Game Level 1 Problem Solving Goal: to determine materials needed to solve a problem Players: 2 or more Overview: Players travel around the game board by successfully answering questions about materials needed to solve everyday problems. Materials: • • • • Shell Game Game Items sheets (pages 116-117) Shell Game game board (page 118) game token for each player die Game Play: • Each player places a token at Start and, in turn, follows these directions: ✔ The instructor selects an item at random from the Game Items sheets and reads it to the player. (There are 2 separate types of items; choose the 1 that is most appropriate to the skill level of your players or mix them all up.) ✔ If the player provides a satisfactory response to the question, she rolls the die and moves forward the indicated number of spaces and her turn ends. If she provides unsatisfactory information her turn is over. • The first player to reach End (does not have to be on an exact roll) is the winner. 50 Quick-Play Language Games 115 Copyright © 2002 LinguiSystems, Inc. Shell Game Game Items Choosing appropriate materials: Explain your answer to each question. ❏ You spilled some soda on the floor. Would you clean it up with a mop or a broom? mop; You use a mop to clean up liquids. ❏ You are doing your math homework. Your teacher likes your page to be neat. Should you use a pen or a pencil? pencil; You can’t erase pen and your paper would be sloppy. ❏ You are having trouble seeing the chalkboard. Would it be better for you to get eyeglasses or binoculars? eyeglasses; There is probably something wrong with your eyes. ❏ You need to get something out of a cupboard you can’t reach. Should you use a chair or a step stool? step stool; A chair is for sitting, not standing. enough. Should you add salt or sugar? sugar; Sugar is a sweetener. ❏ You need to learn about what humpback whales eat. Should you look in a dictionary or an encyclopedia? encyclopedia; It contains lots of information on topics. ❏ You need to ask a friend lawn. Should he wear shoes or sandals? shoes; It would be safer to wear shoes around the lawnmower. telephone; You don’t know if the friend will see the e-mail in time. ❏ You don’t know the meaning ❏ Someone is supposed to of a word. Should you look it up in an encyclopedia or a dictionary? bring a hot dish to a picnic. Should the person bring fruit salad or baked beans? dictionary; A dictionary contains words and their definitions. baked beans; Fruit salad is cold. 50 Quick-Play Language Games look at something living and write a poem about it. Would you write about a rock or a tree? tree; A rock is not a living thing. ❏ Your cereal is not sweet about a homework assignment that is due tomorrow and you are going to bed in an hour. Should you use the mail computer to send an e-m or call on the telephone? ❏ A man is going to mow the ❏ Your teacher asks you to ❏ You are not allowed to have throwing toys in the gym at recess today. Can you bring a basketball or your skates? skates; You throw a basketball. ❏ Your mom says you need to have a healthy snack. Can you have potato chips or carrot sticks? carrot sticks; Potato chips are not a healthy snack. ❏ A soda from the vending machine costs fifty cents. A sign on it says “Exact change only.” Can you pay with a dollar bill or two quarters? two quarters; You have to put in the exact amount. ❏ You cut your finger but can’t find a bandage. Should you hold a clean rag around the cut or wrap it in masking tape? clean rag; Masking tape will stick to the cut. 116 Copyright © 2002 LinguiSystems, Inc. Shell Game Game Items Listing Materials: Provide at least two items for each question. ❏ You and some friends want to play kickball in the park. What things do you need? bases, kickball, teams ❏ You are going to swimming lessons. What things do you need? swimming suit, towel, money/membership card, gym bag ❏ It is a very hot day and you ❏ You need to set the table. What things do you need? plates, napkins, forks, knives, spoons, glasses ❏ Someone is going to show you how to sew a button on a shirt. What things do you need? shirt, button, needle, thread ❏ Your gym teacher says you are going to the beach. What things do you need? need to dress for gym class every day. What things do you need to wear? sunscreen, towel, water, swimming suit, snacks shorts, T-shirt, socks, gym shoes ❏ You drop a glass bottle of ❏ You are going skateboard- juice on the floor and it shatters. What things do you need? mop, bucket, broom, garbage can ❏ You are going to help someone paint a room. What things will you need? paint, brushes, old clothes, ladder, drop cloth ❏ The dentist says you need to take better care of your teeth every day. What things do you need? ing at the skate park. What things do you need? skateboard, helmet, pads, money to get in ❏ A parent asks you to change your baby sister’s diaper. What things do you need? clean diaper, lotion/powder, baby wipes ❏ A parent asks you to help wash the car. What things do you need? sponge, hose, bucket, soap, towels toothbrush, toothpaste, floss, mouthwash 50 Quick-Play Language Games ❏ You need to find out some information on pollution. What materials could you use? encyclopedia, Internet, books in library, magazines ❏ Your bicycle has a flat tire. What things would you need to fix it? new inner tube or patches, air pump, tire lever ❏ You want to learn how to play the guitar. What things do you need? guitar, music, lesson book, teacher, money for lessons ❏ You are going mountain biking. What things do you need? mountain bike, maps, helmet, water, snacks, guide ❏ Your family is going on a vacation by car. What things will you need? car, money, maps, clothes, suitcase, snacks ❏ Your teacher wants you to label and color a map of the United States. What things do you need? map, pencil/pen, crayons or colored pencils, encyclopedia or textbook 117 Copyright © 2002 LinguiSystems, Inc. t r a t S She l l Gm e End 50 Quick-Play Language Games 118 Copyright © 2002 LinguiSystems, Inc. 35: Treasure Hunt Level 2 Problem Solving Goal: to determine multiple solutions for problems Players: 2 or more Overview: Players try to reach the treasure by providing multiple solutions for everyday problems. Materials: • • • • Treasure Hunt Game Items sheets (pages 120-121) Treasure Hunt game board (page 122) game token for each player die Game Play: • Each player places a token at Start and, in turn, follows these directions: ✔ The instructor selects an item at random from the Game Items sheets and reads it to the player. ✔ The player provides an answer to the question. The number on the space the player occupies denotes the number of answers (possible solutions to the problem) the player needs to provide. On each player’s first turn, require him to him to provide 2 possible solutions to the problem. (Note: the solutions the player provides don’t have to be completely workable, but they should show some depth of thought.) ✔ If the player provides satisfactory information, he rolls the die and moves the indicated number of spaces. His turn ends. If he provides unsatisfactory information his turn is over. • Movement Rules: A player may take a shortcut (indicated by a gray arrow only if his last turn ended on the space where the gray arrow begins. Otherwise, he must continue on the other path. • The first player to reach the treasure (does not have to be on an exact roll) is the winner. • Special Spaces: If a player’s die roll ends on a special space, the player follows the directions, moves his token, and his turn ends. 50 Quick-Play Language Games 119 Copyright © 2002 LinguiSystems, Inc. Treasure Hunt ❏ Your friend has moved away and you want to stay in touch. Talk on the telephone; visit; e-mail; write letters. ❏ You got a big spaghetti stain on your shirt during lunch and today is class picture day. Call home for another shirt; take picture on a make-up day; borrow someone else’s shirt; wear your shirt backwards. ❏ You know you have a homework assignment tonight, but you don’t know what it is. Look on the school/class web site; e-mail a friend; call a friend. ❏ Something on the stove caught fire while your mom was out of the room. Call for help; use the fire extinguisher; leave the room; call 9-1-1. ❏ You get to school and realize you didn’t do part of the homework assignment. Explain to the teacher what happened and ask to finish the assignment during recess; ask to do extra credit; just turn in the paper as it is. 50 Quick-Play Language Games Game Items ❏ It’s lunchtime and you ❏ Your only pencil breaks realize you forgot your lunch bag at home. You don’t have any money. during a math test. Your teacher won’t allow anyone to get up during the test. Borrow money from a friend for hot lunch; tell your teacher what happened; don’t eat lunch; charge hot lunch. Raise your hand and explain what happened; borrow a pencil from a neighbor; use a pencil sharpener at your desk. ❏ You ride your bicycle to school every day because it is too far to walk. You walk out to your bike and the tire is flat. You don’t have time to fix it. Take the bus; get a ride with someone else; have a parent drive you; walk anyway. ❏ Every day you walk to school and every day a nasty dog comes out of the same yard and chases you down the sidewalk. Walk a different way; have a parent call the owners of the dog; try to make friends with the dog; ride your bicycle to school. ❏ A teacher accuses you of cheating on a test but you know you didn’t do it. ❏ You want a cheese sandwich for lunch but you are out of cheese. Eat something else; go buy some cheese; borrow some cheese from a neighbor. ❏ You promise to visit your grandma on Saturday, but your best friend asks you to go to the movies on Saturday. Go to Grandma’s house; go to the movies and apologize to Grandma; visit Grandma on Sunday instead. ❏ You fall off your bike miles away from home and hurt your leg badly. You are alone. Wait for help; try to walk to a phone and call home; yell for help. Ask for proof; have your parents talk to the teacher; have a friend back up your story. 120 Copyright © 2002 LinguiSystems, Inc. Treasure Hunt Game Items ❏ You see a bully in your class ❏ The book you want to use for beating up a younger kid after school. a research assignment is checked out of the library. Step in to break up the fight; go in the building and get an adult; go home and tell a parent about it. Find out who has it and see if you can borrow it; find another book to use; choose a different topic to research. ❏ A friend borrowed your CD ❏ You are getting ready to a week ago and won’t give it back. play a board game with friends, but some of the pieces are missing. Take something of your friend’s; ask a parent for help; stop talking to the friend until he/she returns the CD. ❏ You are watching the class goldfish for the weekend and it dies. Bring back the empty bowl and tell your teacher what happened; buy a replacement fish; bring back the bowl with the dead fish in it and hope no one notices. ❏ You are home alone and there is a tornado warning. Go to the basement; go to a friend’s place; call someone for help. ❏ You forgot to tell your parents they were supposed to bring cookies for the room party today. Buy some cookies on the way to school; bring a note telling the teacher what happened; call someone else to bring cookies. 50 Quick-Play Language Games Use pieces from another game; play a different game instead; make up new rules for the game. ❏ You are staying overnight at ❏ The person who cuts your hair cut it way too short. Don’t go back to that person again; don’t say anything because there’s nothing you can do; refuse to pay. ❏ A kid in your class has a copy of tomorrow’s math test. Take the test from him and give it back to the teacher; tell the teacher about it; try to talk the kid into giving back the test or not to use it. ❏ Your class is going on a a friend’s house and you forgot your toothbrush. field trip today and you forgot to bring your signed permission slip. Call a parent to bring you one; use your finger; ask your friend if he has an extra new toothbrush. Call a parent; have a teacher call a parent; don’t go on the field trip and work on homework instead. ❏ You are playing baseball at recess and both teams are arguing about whether someone was safe or out. Do the play over again; ask someone else who might have seen the play; flip a coin. ❏ A neighbor’s dog is barking all the time. Talk to the neighbor; call the police; keep your windows closed. 121 ❏ Your favorite CD got damaged and won’t play anymore. Buy a new one; borrow one from a friend and record it; ask someone else to buy you a new one for a gift. ❏ You really want a dog, but your parents keep saying no. Ask for a different pet instead; show them you’re responsible enough for a pet; wait until you’re older and can get your own pet. Copyright © 2002 LinguiSystems, Inc. 50 Quick-Play Language Games 122 Copyright © 2002 LinguiSystems, Inc. 36: Problem Solver Level 2 Problem Solving Goal: to anticipate problems that might arise in a given situation Players: 2 or more Overview: Players try to reach the coin slot of the problem-solving machine by anticipating problems that might arise in a given situation. Materials: • • • • Problem Solver Game Items sheets (pages 124-125) Problem Solver game board (page 126) game token for each player die Game Play: • Each player places a token at Start and, in turn, follows these directions: ✔ The instructor selects an item at random from the Game Items sheets and reads it to the player. ✔ The player provides an answer to the question. The number on the space the player occupies denotes the number of answers (possible problems that might arise in the situation) the player needs to provide. On each player’s first turn, require her to provide 2 possible problems that might arise in the situation. ✔ If the player provides satisfactory information, she rolls the die and moves forward the indicated number of spaces. Her turn ends. If she provides unsatisfactory information, her turn simply ends. • The first player to reach the coin slot of the problem-solving machine (does not have to be on an exact roll) is the winner. • Special Spaces: If a player’s die roll ends on a special space, the player follows the directions, moves her token, and her turn ends. 50 Quick-Play Language Games 123 Copyright © 2002 LinguiSystems, Inc. Problem Solver ❏ A family is taking a long trip ❏ Your alarm doesn’t go off in by car. time in the morning. The car might break down; they might get lost. You might make it to school late; you might forget something important in the rush. ❏ The dog is left home alone all day. It might make a mess on the floor; it could tear up furniture or damage things. ❏ A friend loans you his CD player. You might break it; it could get stolen. ❏ You are playing tackle football with some friends. Someone could get hurt; an argument might start. ❏ Someone goes grocery shopping without a list. He might not get the right things; he might spend more money than planned. ❏ You are home alone for an hour every day after school. You might break something; there might be a fire or other emergency. ❏ You are watching the baby while your mom goes next door. The baby could start crying; baby might get sick. ❏ Your friend spends most of his spare time watching TV and eating junk food. Your friend might get overweight; he will not be healthy. ❏ You and a friend are trying out for the same part in a play. Neither of you will get it; one of you will get it and the other will feel bad. ❏ One of your friends did something the other doesn’t like. They might argue; you might be asked to take a side. ❏ Your friend’s family asks you to play a board game together. to go out for dinner but doesn’t say where you’re going. Some people might not want to play; there might be an argument. You might wear the wrong clothes; you might not like the food. ❏ Your parents want everyone 50 Quick-Play Language Games 124 Game Items ❏ Your class is having a swimming party but your best friend can’t swim. Your friend might be embarrassed; you’ll feel bad swimming if your friend can’t. ❏ Report cards are coming out tomorrow and you haven’t been doing well in math. You might get a bad grade; your parents might be angry if you get a bad grade. ❏ Class pictures are being taken today. You might spill something on your clothes; the picture might not turn out well. ❏ Someone is driving fifteen miles over the speed limit. The person might get in an accident; she might get a ticket. ❏ You’re taking the bus for the first time to see your friend who moved to the other side of town. You might get lost; the bus ride could be very long and boring. ❏ A dog is loose in your neighborhood. It could bite someone; it might get hit by a car. Copyright © 2002 LinguiSystems, Inc. Problem Solver Game Items ❏ You need to write a book ❏ Your mom takes you to her report on a certain book by next week. friend’s house to play with someone you’ve never met. You might lose the book; you might forget to read the book; you might forget to do the book report. You might not have anything in common; you might not like one another; you might get in trouble for not being nice. ❏ You are supposed to give a speech in front of the whole school at an assembly. ❏ You wear a brand new outfit You might forget what you are going to say; you might get very nervous. Your friends might not like it; you might ruin it. ❏ You are going on vacation to school. ❏ You are supposed to eat hot lunch today. and ask your neighbors to water the plants. They might forget; they might give the plants too much or too little water. You might forget your lunch money; you might not like what they are serving. ❏ You can’t find a pencil at home so you use a pen to do your homework. ❏ Your best friend starts hanging out with some kids who get in trouble a lot. You might make a lot of mistakes and can’t erase; you might have a sloppy paper; the teacher might not accept it. Your friend might start getting in trouble; you might not be friends anymore. ❏ You forgot about a math ❏ One of your parents asks assignment and have to do it in a hurry before school. you to go to the store for a gallon of milk. You might not do a good job on it; you might get a bad grade. You might drop the milk; you might lose the money. ❏ A traffic light is not working correctly at an intersection. Drivers might be confused; an accident might happen. 50 Quick-Play Language Games 125 Copyright © 2002 LinguiSystems, Inc. 50 Quick-Play Language Games 126 Copyright © 2002 LinguiSystems, Inc. 37: Take Off! Level 1 Following Directions Goal: to follow simple directions Players: 2 or more Overview: Players try to reach Finish by following simple, multi-step directions. Materials: • • • • Take Off! Game Items sheets (pages 128-129) Take Off! game board game token for each player die Game Play: • Cut apart the cards from the Game Items sheets and place them facedown on the table. Each player places a token at Start and, in turn, follows these directions: ✔ The player rolls the die and moves the number of spaces shown. The instructor draws the number of cards indicated on the space the player occupies. The instructor reads the directions on the cards. The player can ask to have the directions repeated once. Then the player does the actions that the directions specify. ✔ If the player performs the directions correctly and in order, he moves ahead 2 spaces. If he does not perform the directions correctly, he moves backward 2 spaces. In either case, his turn is over. (Note: If you use all the cards in the course of a game, shuffle them, place them facedown, and use them over.) • The first player to reach Finish (does not have to be on an exact roll) is the winner. • Special Space: If a player’s turn ends on the Go back 2 space, he moves his token back two spaces and his turn is over. • Optional Play: ✔ Have players create their own actions to add to the game. 50 Quick-Play Language Games 127 Copyright © 2002 LinguiSystems, Inc. Take Off! Game Items Touch your nose with one finger. Pat your head one time. Tap your knee with one finger. Pull on your earlobe. Hold up two fingers. Blink your eyes twice. Nod your head once. Clap your hands once. Puff out your cheeks. Make a kissing sound. Hold up one finger. Touch your forehead. Lift your foot off the ground. Wave two times. 50 Quick-Play Language Games 128 Copyright © 2002 LinguiSystems, Inc. Take Off! Game Items Snap your fingers. Say your name twice. Touch your elbow. Wink two times. Cross your fingers on one hand. Put both hands over your head. Point at the window. Open your mouth wide. Place both hands flat on the table. Put both hands in your lap. Say my name three times. Touch your neck with one finger. Put your arms straight out from your body. Wiggle your fingers. 50 Quick-Play Language Games 129 Copyright © 2002 LinguiSystems, Inc. 50 Quick-Play Language Games 130 Copyright © 2002 LinguiSystems, Inc. 38: Road Race Level 2 Following Directions Goal: to provide directions and information for completing simple tasks Players: 2 or more Overview: Players race to Finish by answering questions about following directions and providing steps for completing everyday tasks. Materials: • • • • Road Race Game Items sheets (pages 132-133) Road Race game board (page 134) game token for each player die Game Play: • Cut apart the cards from the Game Items sheets and place them facedown on the table. Each player places a token at Start and, in turn, follows these directions: ✔ The player rolls the die and moves the number of spaces shown. The player draws a card and uses it to answer the question on the space she occupies on the game board. For example, she might have to tell the first two steps to make her favorite meal or list the materials she needs to write a letter. ✔ If the player answers the question correctly, she moves ahead 2 spaces. If she answers incorrectly, she moves backward 2 spaces. In either case, her turn is over. • The first player to reach Finish (does not have to be on an exact roll) is the winner. • Special Spaces: ✔ If a player’s die roll ends on a special space, the player follows the directions, moves her token, and resumes her turn. If a player lands on a special space as the result of a bonus or penalty, she follows the directions on the space and her turn ends. 50 Quick-Play Language Games 131 Copyright © 2002 LinguiSystems, Inc. Road Race Game Items washing the dishes doing your homework cleaning your bedroom packing for an overnight visit getting dressed getting ready for bed getting ready for school setting the table throwing a baseball catching a baseball watching a video listening to a CD shooting a free throw making a telephone call writing an e-m mail writing a story writing a letter writing a research report apologizing to a friend playing a board game picking teams for kickball leaving school at the end of the day making your favorite meal making a sandwich making microwave popcorn sharpening a pencil taking a math test brushing your teeth 50 Quick-Play Language Games 132 Copyright © 2002 LinguiSystems, Inc. Road Race riding a bicycle Game Items riding the bus to school planting a seed painting a picture taking a picture with a camera walking a dog feeding a pet finding information on the Internet learning to play the piano getting from where you live to school listening to the radio making lemonade taking out the garbage swimming riding a skateboard making your bed playing your favorite game building a snowman washing the car looking up a word in the dictionary washing your hands giving a dog a bath packing your lunch playing golf sledding surfing flying a kite making an icecream sundae 50 Quick-Play Language Games 133 Copyright © 2002 LinguiSystems, Inc. 50 Quick-Play Language Games 134 Copyright © 2002 LinguiSystems, Inc. 39: Question World Level 1 Wh- Questions Goal: to answer Wh- questions Players: 2 or more Overview: Players earn points by answering Wh- questions about given categories. Materials: • • • • • Question World Game Items sheets (pages 136-137) Question World game board (page 138) game token for each player die game chips Game Play: • Each player places a token at one of the Choice spaces and, in turn, follows these directions. ✔ The player rolls the die and moves the number of spaces indicated. The player may move in any continuous direction. The instructor locates the category printed on the space the player occupies and reads the question type that corresponds to the player’s die roll. For example, if the player landed on airplanes with a roll of 4, the instructor would ask, “W When is it a good idea to fly rather than drive?” since a roll of 4 indicates a When question (as printed on the game board). ✔ If the player answers the question correctly, he receives a game chip. If he answers incorrectly, the next player has a chance to “steal” the point by answering correctly. If the next player answers the question correctly, she receives a chip and then begins her regular turn. If she answers incorrectly, she simply begins her regular turn. • The first player to collect a predetermined number of chips wins. (If you have 2 or 3 players, 5 chips is a good goal for a fun, brief game.) • Special Spaces: If a player’s movement ends on a Choice space, the player chooses the topic (from those listed on the board) for his question. 50 Quick-Play Language Games 135 Copyright © 2002 LinguiSystems, Inc. Question World Who What Where When Why How Who What Where When Why How Who What Where When Why How school is the person is in charge of the school? do you do in the gym? do you go to eat lunch? does school start? do you go to school? do you know when it is time for recess to end? food makes most of the meals where you live? is your favorite food? do people go to buy food? do we eat lunch? should we eat lots of vegetables? do you make a peanut butter sandwich? being sick takes care of you when you are sick? do you do when you don’t feel well? do you go if you are very sick? do you need to see a doctor? do people get sick? do you know you are sick? Who What Where When Why How Who What Where When Why How Who What Where When Why How airplanes flies an airplane? are the things that stick out from the side of an airplane? do you go to get on an airplane? is it a good idea to fly rather than drive? are some people afraid of flying? do people learn to fly planes? music is your favorite singer? is an instrument with strings that you strum? could you go to see a band play? do people clap at a concert? do people listen to music? do people learn to play instruments? fire safety helps put out fires? should you never do with matches? do you go if there is a fire in your school? does the fire alarm ring? do we need to practice fire drills? do you know something is on fire? Game Items Who What Where When Why How Who What Where When Why How Who What Where When Why How 50 Quick-Play Language Games 136 sports is your favorite athlete? is your favorite sport to watch on TV? can you go to watch a football game? do people play hockey outdoors? do you wear a helmet for some sports? do you know someone has scored a touchdown in football? games do you like to play games with? is your favorite game? do you play games? is a good time to play an indoor game? do people like to play games together? do you know if a game is fun? computers do you ask for help when you are using the computer? are the parts of a computer? are the computers in your school? do you get to use the computer? do people use computers? do you turn on the computer? Copyright © 2002 LinguiSystems, Inc. Question World Who What Where When Why How Who What Where When Why How Who What Where When Why How weather tells us the weather forecast? would you do if you were in the rain without an umbrella? can you find the weather forecast? does it snow? is the weather forecast sometimes wrong? do we know if it might rain? dinosaurs digs up dinosaur bones? would you do if you saw a live dinosaur? can we see dinosaur bones today? did dinosaurs live? did the dinosaurs die? can we learn about dinosaurs? ocean goes underwater with a tank on his back? animal lives in the ocean and breathes air? is the most shallow part of the ocean? do you need to wear a life jacket? should we keep the ocean clean? can we help keep the ocean clean? 50 Quick-Play Language Games Who What Where When Why How Who What Where When Why How Who What Where When Why How city is the person in charge of the city? do you put into a parking meter? do you go if you want to catch a city bus? is there a lot of traffic? do people live in a big city? can you tell if there is a parade in a city? zoo takes care of animals at the zoo? would you do if you were trapped overnight in a zoo? are the animals kept? can you watch the animals eat? are animals kept in zoos? can you learn about the animals you see at the zoo? safety helps you if you get hurt? is one important safety rule? do you go if you hurt yourself? should you wear a helmet? do you wear elbow pads when you skateboard? can people get hurt when they are playing? 137 Game Items Who What Where When Why How Who What Where When Why How Who What Where When Why How family is your dad’s dad? is your favorite thing to do with your family? does your family like to go for fun? is your family all at home together? do families argue sometimes? do you help out in your family? shopping do we give money to at a store? is your favorite store? do you shop for groceries? do you shop for groceries? do some people like to go to malls? do you know a store is closed? clothing washes your clothes? is something we wear in hot weather? do you go to get clothes? is it okay to wear shorts? do people like getting new clothes? can you make your clothes last longer? Copyright © 2002 LinguiSystems, Inc. 50 Quick-Play Language Games 138 Copyright © 2002 LinguiSystems, Inc. 40: Climb the Tower Level 2 Wh- Questions Goal: to ask Wh- questions about a specific topic Players: 2 (or more if you want to photocopy more game boards) Overview: Players try to cover all the spaces on their towers by asking Whquestions about given categories. Materials: • • • • Climb the Tower Game Items sheets (pages 140-141) Climb the Tower game board (page 142) die game chips Game Play: • Cut apart the cards on the Game Items sheets and place them facedown on the table. Each player chooses a tower to play and, in turn, follows these directions: ✔ The player rolls the die and draws the top card from the pile. ✔ The die roll indicates what type of question the player will ask and the card determines what topic the player will ask a question about. For example, if the player draws restaurant and rolls a 6, she asks a How question about a restaurant, such as “How do restaurants serve food so quickly?” ✔ If the player’s question is appropriate, she earns a game chip and uses it to cover the type of question on her tower. If her question is inappropriate, her turn ends. • The first player to cover all the spaces on her tower with chips is the winner. • If a player rolls a number on a turn for a type of question she already has covered, her turn ends. For example, if a player already has both Why? spaces covered and rolls a 5, her turn is over. • Optional Play: ✔ This can be attempted as a cooperative game. Have 2 players work together to cover all the spaces on both towers. 50 Quick-Play Language Games 139 Copyright © 2002 LinguiSystems, Inc. Climb the Tower Game Items motorcycles horses evening teacher U.S.A. sunrise CD hide-a andseek sweatshirt piano Europe elephant ocean skateboards chess vacation painting soda poetry mountains library smoking glasses marker Africa basketball the desert video game crutches fire pro athletes pizza 50 Quick-Play Language Games 140 Copyright © 2002 LinguiSystems, Inc. Climb the Tower Game Items wheelchair paper clip cafeteria drums sailboat telephone fishing rod newspaper cartoon Antarctica concert traffic light The White House farmer movie museum bicycle computer hammer microwave oven dictionary restaurant camera skyscraper dentist river helicopter mall guitar taxi magazine nurse 50 Quick-Play Language Games 141 Copyright © 2002 LinguiSystems, Inc. 50 Quick-Play Language Games 142 Copyright © 2002 LinguiSystems, Inc. 41: Run for the Roses Level 1 Categorizing Goal: to provide items that belong in a given category Players: 2 players or teams Overview: Players earn points by providing items that belong to a given category. The first player to reach the target number of points is the winner. Materials: • • • • • Run for the Roses Game Items sheet (page 144) Run for the Roses game board (page 145) game token for each player die pencil and piece of paper for keeping score Game Play: • Players place their tokens on the space directly behind the Starting Gate (movement is counter-clockwise only). Determine the number of points needed to win the game (a goal of 20 makes a brief game). Each player, in turn, follows these directions: ✔ The player rolls the die and moves the number of spaces indicated. The instructor randomly chooses a category from the Game Items sheet. The number on the space the player occupies denotes the number of items the player must name in the category. For example, if he is on a 3 space and the category is furniture, an acceptable response would be “couch, chair, and table.” ✔ If the player provides a satisfactory response, he receives the number of points indicated on the space he occupies and his turn is over. ✔ If a player provides an unsatisfactory response, his turn is simply over. • Players continue moving counter-clockwise around the board and earning points until the winner has earned the target number of points. • Optional Play: ✔ If a player rolls a 6, he gets a Daily Double. If he provides the required number of category items (as indicated by the space he occupies), he earns double the points. 50 Quick-Play Language Games 143 Copyright © 2002 LinguiSystems, Inc. Run for the Roses Easy Game Items Medium Harder ❏ things you find in a kitchen ❏ beverages ❏ sports ❏ places to go on vacation ❏ toys ❏ family members/relatives ❏ things you can read ❏ musical groups/singers ❏ sports that don’t use a ball ❏ things that use electricity ❏ types of music ❏ team sports ❏ school supplies ❏ things in your classroom ❏ individual sports ❏ art supplies ❏ coins ❏ community helpers ❏ wild animals ❏ things that come in boxes ❏ pets ❏ things that come in cans ❏ ways to communicate with other people ❏ farm animals ❏ things that come in bottles ❏ occupations ❏ winter clothing ❏ types of transportation without wheels ❏ clothing ❏ summer clothing ❏ things in a hospital ❏ furniture ❏ things you pay to see ❏ things you write or draw with ❏ foods that are served cold ❏ occupations that require a helmet ❏ ocean animals ❏ types of transportation ❏ things in a grocery store ❏ things in a park ❏ things on a city street ❏ games ❏ foods that are served hot ❏ things in the library ❏ sports that use a ball ❏ toys you play with outside ❏ toys you play with inside ❏ places in your school ❏ things in a refrigerator ❏ things you find in a kitchen that don’t use electricity ❏ things that are round ❏ people who can help you in an emergency ❏ board games ❏ book authors ❏ parts of a computer ❏ parts of a car ❏ buildings ❏ electronics ❏ hot dishes you eat for dinner ❏ book titles ❏ types of transportation with wheels ❏ parts of a building ❏ fruits ❏ things in a mall ❏ vegetables ❏ things at an amusement park ❏ TV shows ❏ movies ❏ snack foods ❏ indoor sports ❏ orchestra instruments ❏ instruments in a rock band ❏ breakfast foods 50 Quick-Play Language Games ❏ things you clean 144 Copyright © 2002 LinguiSystems, Inc. 50 Quick-Play Language Games 145 Copyright © 2002 LinguiSystems, Inc. 42: Hole In One! Level 2 Categorizing Goal: to name a specific category that contains given items Players: 2 or more Overview: Players are given a number of items for each hole and must provide the category to which they belong. Each item they require to name the category counts as a stroke, and the golfer with the least strokes after 5 holes wins. Materials: • • • • • Hole In One Game Items sheets (pages 147-148) Hole In One game board (page 149) game token for each player die paper and pencil for scorekeeping Game Play: • Each player places her token on the #1 Tee and does the following: ✔ The player rolls the die and moves her token the number of spaces indicated. The instructor randomly selects a category and group of items from the Game Items sheets. A player attempts one category per hole. ✔ The instructor reads the number of items within the category indicated by the space the player occupies. If the player is on a 2 space, the instructor reads 2 category items. If the player guesses the category correctly, the hole is over, and she receives a score of 2. The player’s score is the number of clues she needs in order to correctly name the category. ✔ If she can’t guess the category correctly (or makes an incorrect guess), she rolls again and the process is repeated. If the roll puts her “over the green,” she places her token on the green, and the instructor reads 1 item to the player (if an item remains). If the player is still unable to name the category, the instructor provides another item until all 4 items are used. If the player names the category after 4 items are given, she receives a 4 for her score. If the player is unable to name the category after 4 items are given, she receives a 5 as her score. After a player has completed a hole, she moves her token to the next tee. ✔ Rolling a 6: A player who rolls a 6 has a chance for a Hole In One. After rolling a 6, the player places her token on the green. The instructor chooses a category and reads the first item. If the player correctly names the category, she receives a 1 for the hole. If she can’t name the category based on 1 item, the instructor continues giving additional items, one at a time, and letting the player guess the category until she is correct (her score is the number of items required) or if all the items have been given and the player is incorrect, her score is a 5). • The rest of the holes are played in the same manner. The player with the low total score at the end of 5 holes is the winner. 50 Quick-Play Language Games 146 Copyright © 2002 LinguiSystems, Inc. Hole In One! Game Items drinks/beverages • iced tea • soda • coffee • milk places/rooms in a school • office • classroom • gym • cafeteria toys • Teddy bear • board game • model train • hula hoop places to visit/go on vacation • National Park • Walt Disney World • resort • Washington, D.C. types of music • classical • jazz • hip-hop • pop things you can read • book • newspaper • product label • words electronic devices/appliances • calculator • TV • stereo • video game board games • chess • checkers • Monopoly • Chutes and Ladders things you write or draw with • pencil • pen • marker • chalk air transportation • airplane • helicopter • hot air balloon • glider things in a hospital • doctor • operating room • nurse’s station • nursery things at an amusement park • food stands • roller coaster • water rides • show things on a city street • traffic light • taxi • sidewalk • cars things in a kitchen • sink • oven • toaster • microwave sports (that use a ball) • basketball • golf • football • bowling things in a mall • stores • food court • shoppers • benches things in a library • books • magazines • librarian • fiction section sports (that don’t use a ball) • hockey • swimming • running • pole vault summer (warm weather) clothes • sandals • shorts • sunglasses • swimming suit things that come in cans • soda • green beans • Spaghetti-O’s • soup coins • penny • nickel • dime • quarter 50 Quick-Play Language Games 147 Copyright © 2002 LinguiSystems, Inc. Hole In One Game Items things in a classroom • desks • chalkboard • computer • teacher parts of a computer • keyboard • monitor • disk drive • modem occupation • carpenter • teacher • truck driver • firefighter things that are round • basketball • the Earth • bowling ball • an orange orchestra instruments • violin • cello • viola • French horn buildings • house • skyscraper • warehouse • shed art supplies • paint • brushes • paper • easel vegetables • potato • carrot • corn • onion ocean animals • whale • lobster • dolphin • jellyfish family members/relatives • mom • brother • aunt • cousin fruits • pineapple • cherry • lemon • apple things in a grocery store • cashier • frozen food section • fresh vegetables • bakery parts of a car • tire • steering wheel • hood • engine breakfast foods • cereal • bacon • toast • eggs furniture • bed • couch • table • dresser parts of a building • stairs • walls • floor • roof pets • hamster • goldfish • dog • cat school supplies • ruler • pencil sharpener • backpack • notebook winter clothing • boots • scarf • mittens • gloves wild (or African) animals • lion • ostrich • elephant • rhinoceros things in a refrigerator • milk • leftovers • shelves • butter 50 Quick-Play Language Games 148 Copyright © 2002 LinguiSystems, Inc. 1 50 Quick-Play Language Games 149 Copyright © 2002 LinguiSystems, Inc. 43: Why Did That Happen? Level 1 Cause & Effect Goal: to determine causes Players: 2 players or teams Overview: Players try to reach Finish by identifying causes of situations. Materials: • Why Did That Happen? game board (page 151) • game token for each player • die Game Play: • Each player places a token at Start and, in turn, follows these directions: ✔ The player rolls the die and moves the number of spaces shown. ✔ The player reads the situation on the space he occupies. Then he provides a cause that would result in the situation. ✔ If the player provides satisfactory information, he moves forward 2 spaces. If he provides unsatisfactory information, he moves backward 2 spaces. In either case, his turn is over. • The first player to reach Finish first (does not have to be on an exact roll) is the winner. • Special Spaces: Go Ahead 2, Go Back 2), the ✔ If a player’s die roll ends on a special space (G player follows the directions, moves his token, and resumes his turn. If a player lands on a special space as the result of a bonus or penalty, he follows the directions on the space and his turn ends. • Optional Play: ✔ If a player lands on a space that was previously attempted by another player, he moves his token back one space (or as many spaces as necessary) to answer a question no other player has yet attempted. 50 Quick-Play Language Games 150 Copyright © 2002 LinguiSystems, Inc. 50 Quick-Play Language Games 151 Copyright © 2002 LinguiSystems, Inc. 44: Why Did That Happen? Goal: to determine causes Players: 2 or more Materials: • Why Did That Happen? game board (page 153) • game token for each player • die Level 2 Cause & Effect Game Play: • Each player places a token at Start and, in turn, follows these directions: ✔ The player rolls the die and moves the number of spaces shown. ✔ The player reads the situation on the space she occupies. Then she provides a cause that would result in the situation. ✔ If the player provides satisfactory information, she moves forward 2 spaces. If she provides unsatisfactory information, she moves backward 2 spaces. In either case, her turn is over. • The first player to reach Finish first (does not have to be on an exact roll) is the winner. • Special Spaces: Go Ahead 2, Go Back 2), the ✔ If a player’s die roll ends on a special space (G player follows the directions, moves her token, and resumes her turn. If a player lands on a special space as the result of a bonus or penalty, she follows the directions on the space and her turn ends. • Optional Play: ✔ If a player lands on a space that was previously attempted by another player, he moves his token back one space (or as many spaces as necessary) to answer a question no other player has yet attempted. 50 Quick-Play Language Games 152 Copyright © 2002 LinguiSystems, Inc. 50 Quick-Play Language Games 153 Copyright © 2002 LinguiSystems, Inc. 45: Silly Dictionary Level 1 Word Play Goal: to combine nonsense syllables and create definitions for made-up words. Players: 2 or more Overview: Players use nonsense syllables to create new words and definitions in a noncompetitive activity. Materials: • Silly Dictionary game cards (page 155) • a copy of the Silly Dictionary game board for each player twiz zik Noun Game Play: • Cut apart all the cards and spread them out on the table facedown. Each player, in turn, does the following: ✔ The player chooses a card at random and places it in the appropriate space on his game board. White cards are word beginnings and black cards are word endings. ✔ When a player has completed a word (a beginning and ending) on the game board, he pronounces the word and tells what part of speech it is. ✔ The player completes the other pieces of information about the word listed on the game It’s a small, furry forest creature. What does it look like? ____________________________________________________________ board. ________________________________________________________________________________ • Players take turns choosing cards What do you use it for? ___________________________________________________________ A twizzik makes a good pet, but it eats a lot! ________________________________________________________________________________ at random and filling in their sheets. If a player draws a card he doesn’t need, he returns it to the table facedown and draws until he finds a card he does need. • The goal is for each player to create three words and complete the information for each. • Optional Play: ✔ When players have completed their game boards, encourage them to use their words (and words other players have created) in sentences or paragraphs. ✔ Have each player create a dictionary definition for each new word he created. ✔ Have players create their own nonsense syllables and add them to the game. 50 Quick-Play Language Games 154 Copyright © 2002 LinguiSystems, Inc. gor zib pam yen cur wub kaw mux shim dith vom twiz ble son zik tee men put pid nib kutz 50 Quick Play Language Games 155 Copyright © 2002 LinguiSystems, Inc. Noun What does it look like? ___________________________________________________________ ________________________________________________________________________________ What do you use it for? ___________________________________________________________ Noun ________________________________________________________________________________ What does it look like? ___________________________________________________________ ________________________________________________________________________________ What do you use it for? ___________________________________________________________ Verb ________________________________________________________________________________ Describe this action. ______________________________________________________________ ________________________________________________________________________________ When would someone do this action? _______________________________________________ 50 Quick-Play Language Games 156 Copyright © 2002 LinguiSystems, Inc. 46: Silly Dictionary Level 2 Word Play Goal: to combine nonsense syllables and create definitions for made-up words. Players: 2 or more Overview: Players use nonsense syllables to create new words and definitions in a noncompetitive activity. Materials: • Silly Dictionary game cards (pages 158-159) • a copy of the Silly Dictionary game board for each player (page 160) Game Play: • Cut apart all the cards and spread them out on the table facedown. Each player, in turn, does the following: ✔ The player chooses a card at random and writes the word part in the appropriate space on her game board. White cards are word beginnings, gray cards are middles, and black cards are word endings. ✔ When a player has completed a word (a beginning, middle, and ending) on the game board, she pronounces the word and decides what part of speech it is. Word 1: ___yerst ________ ____neb _______ ___vondle ________ ✔ The player completes the other Noun Verb Adjective pieces of information about the Meaning: ____clean _________the ______stuff ________out ______from ________under ________ to word listed on the game ________bed _________________________________________ your board. Sentence: I ___have ________to ____yerstnebvondle _______________________before ___________ ___can ______go ____out ______to ____play. __________________________ I • Players take turns choosing cards at random and filling in their sheets. If a player draws a card she doesn’t need, she returns it to the table facedown and draws until she finds a card she does need. • The goal is for each player to create three words and complete the information for each. • Optional Play: ✔ When players have completed their game boards, encourage them to use their words (and words other players have created) in a paragraph or short story. ✔ Have players create their own nonsense syllables and add them to the game. 50 Quick-Play Language Games 157 Copyright © 2002 LinguiSystems, Inc. Silly Dictionary: Level 2 Game Items chur swan yeck veem fext plan shew thaz noim yerst milf quox dle hoy plew plin neb mift jop frim trin clun troil shlunk 50 Quick Play Language Games 158 Copyright © 2002 LinguiSystems, Inc. Silly Dictionary: Level 2 Game Items scrunk mitch twen splee krole spane wox plib leeny dulio vondle flinx 50 Quick Play Language Games 159 Copyright © 2002 LinguiSystems, Inc. Word 1: ___________ ___________ Noun Verb ___________ Adjective Meaning: _________________________________________________ _________________________________________________ Sentence: _________________________________________________ _________________________________________________ Word 2: ___________ ___________ Noun Verb ___________ Adjective Meaning: _________________________________________________ _________________________________________________ Sentence: _________________________________________________ _________________________________________________ Word 3: ___________ ___________ Noun Verb ___________ Adjective Meaning: _________________________________________________ _________________________________________________ Sentence: _________________________________________________ _________________________________________________ 50 Quick Play Language Games 160 Copyright © 2002 LinguiSystems, Inc. 47: Touchdown! Level 1 Synonyms Goal: to provide synonyms for given words Players: 2 Overview: Players move up and down the football field by identifying synonyms for given words. Materials: • Touchdown! Game Items sheet (page 162) • Touchdown! game board (page 163) Game Play: • Cut apart the cards from the Game Items sheet and place them facedown on the table. Each player places a token at Start and, in turn, follows these directions: ✔ The player draws a card, reads the word aloud, and provides a synonym for the word. ✔ If the player provides a correct synonym for the word, he rolls the die and moves the number of spaces indicated. ✔ If the player does not provide a correct synonym for the word, his turn ends and the next player uses the same card for her turn. • The first player to reach Finish first (does not have to be on an exact roll) is the winner. • Special Spaces: ✔ If a player’s die roll ends on a special space, the player follows the direction and his turn ends. 50 Quick-Play Language Games 161 Copyright © 2002 LinguiSystems, Inc. Touchdown! Game Items cold happy laugh easy large close cap under sleepy push hit throw run hop start stop take sick little insect sip chef stinky thin Answers cool, chilly huge, giant, big tired jog, dash grab, seize drink 50 Quick-Play Language Games glad, cheerful shut shove jump ill cook giggle, chuckle hat slap, punch, smack begin tiny, small smelly 162 simple beneath toss end, finish bug skinny Copyright © 2002 LinguiSystems, Inc. 50 Quick-Play Language Games 163 Copyright © 2002 LinguiSystems, Inc. 48: End Zone! Level 2 Synonyms Goal: to provide synonyms for given words Players: 2 Overview: Players try to score touchdowns by providing synonyms for given words. Materials: • End Zone! Game Items sheet (page 165) • End Zone! game board (page 166) • game chips Game Play: • Cut apart the cards from the Game Items sheet and place them facedown on the table. Players begin at opposite ends of the field. Each player places a token on one of the number 2 spaces at the goal line. Each player, in turn follows these directions: ✔ The player draws a card, reads the word aloud, and provides a synonym for the word. ✔ If the player provides a correct synonym for the word, she moves toward the opposite end zone the number of spaces indicated on the space she occupies. She can move to any open adjacent space (except the spaces occupied by football players). Her goal is to reach the end zone and score a point. ✔ If the player does not provide a correct synonym for the word, her turn ends and the next player uses the same card for his turn. • Play continues in the same manner. When a player has reached the End Zone (does not have to be an exact number) she receives a game chip, and begins her next turn on one of the number 2 spaces on the goal line. She will then move toward the opposite End Zone. • The player with the most chips when all the cards have been used is the winner. 50 Quick-Play Language Games 164 Copyright © 2002 LinguiSystems, Inc. End Zone! Game Items sketch homely understand frequently fix attempt make thief beautiful below locate delicate huge story injure look enjoy bother yell village car error children ancient Answers draw, picture repair pretty, lovely giant, gigantic, large like automobile, vehicle 50 Quick-Play Language Games ugly try beneath, underneath tale, fable, book annoy, pester mistake know, learn create, build find hurt, wound scream, shout kids, youngsters 165 often robber breakable see town old Copyright © 2002 LinguiSystems, Inc. 50 Quick-Play Language Games 166 Copyright © 2002 LinguiSystems, Inc. 49: Goal! Level 1 Antonyms Goal: to provide antonyms for given words Players: 2 or more Overview: Players try to reach the End by providing antonyms for given words. Materials: • • • • Goal! Game Items sheet (page 168) Goal! game board (page 169) game token for each player die Game Play: • Cut apart the cards from the Game Items sheet and place them facedown on the table. Each player places a token at Start and, in turn, follows these directions: ✔ The player draws a card, reads the word aloud, and provides an antonym for the word. ✔ If the player provides a correct antonym for the word, he rolls the die and moves the number of spaces indicated. ✔ If the player does not provide a correct antonym for the word, his turn ends and the next player uses the same card for her turn. • The first player to reach End first (does not have to be on an exact roll) is the winner. • Special Spaces: ✔ If a player’s die roll ends on a special space, the player follows the direction and his turn ends. 50 Quick-Play Language Games 167 Copyright © 2002 LinguiSystems, Inc. Goal! Game Items above under large glad hard hate high smart friend thin laugh awake better beautiful wet sour tame send win teach color same raw married Answers below, under easy, soft enemy worse wild black and white 50 Quick-Play Language Games over, above love, like fat, obese ugly, homely receive different small, tiny low cry dry lose cooked 168 sad, unhappy stupid asleep, tired sweet learn single Copyright © 2002 LinguiSystems, Inc. 50 Quick-Play Language Games 169 Copyright © 2002 LinguiSystems, Inc. 50: Free Kick Level 2 Antonyms Goal: to provide antonyms for given words and use them in sentences Players: 2 or more Overview: Players try to score goals by providing antonyms for given words and using them in sentences. Materials: • • • • • Free Kick Game Items sheet (page 171) Free Kick game board (page 172) 5 game chips die pencil and sheet of paper for scorekeeping Game Play: • Cut apart the cards on the Game Items sheet. Place them facedown on the table. Each player, in turn, follows these directions: ✔ A player draws a card, reads it aloud, and names an antonym of the word. Then she uses the antonym in a sentence. ✔ If the player provides the correct antonym and an appropriate sentence, she gets a “free kick” and has a chance to score a goal: — The player rolls the die. If she rolls a 6, she automatically scores a goal and gets 1 point. She marks her score and her turn is over. 5, give her the number of chips she rolls. The player — If the player rolls a 1-5 takes the chips and covers up an equal number of spaces on the game board. — The player rolls again, and if the die roll matches a number that is covered by a chip on the game board, she scores a goal and gets 1 point. She marks her score, removes the chips from the board, and her turn is over. ✔ If the player fails to provide a correct antonym and/or appropriate sentence, her turn is over. • The player with the most goals after the last card has been played is the winner. (The number of cards can be varied to differ the length of the game.) 50 Quick-Play Language Games 170 Copyright © 2002 LinguiSystems, Inc. Free Kick Game Items positive expensive negative forget private wealthy rude repair messy rapid together rough cruel evening finish greedy loose common fancy shiny powerful disappear spend problem Answers negative public clean, neat kind tight weak 50 Quick-Play Language Games cheap, inexpensive poor slow morning unique, rare appear, show up positive polite, kind apart begin, start plain, ordinary earn 171 remember break, damage, destroy smooth, even generous dull solution Copyright © 2002 LinguiSystems, Inc. 50 Quick-Play Language Games 172 Copyright © 2002 LinguiSystems, Inc. References Arnold, P. (Ed.). (1973). The complete book of indoor games. New York: Exeter Books. Baker Provenzo, A. & Provenzo, Jr., E. (1981). Play it again: historic board games you can make and play. Englewood Cliffs, NJ: Prentice-Hall, Inc. Brandreth, G. The book of solo games. New York: Wings Books. Costello, M. (1991). The greatest games of all time. New York: John Wiley & Sons, Inc. Dennis, L. (1986). Warman's antique American games: 1840-1940. Radnor, PA: Wallace-Homestead Book Company. Doney, M. (1996). World crafts: games. London: Franklin Watts. Halfman, P. (2001). 100% language: primary. East Moline, IL: LinguiSystems, Inc. LinguiSystems Staff. (1998). No-glamour language. East Moline, IL: LinguiSystems, Inc. Malloy, A. (2000). American games: comprehensive collector's guide. Iola, WI: Antique Trader Books. Mohr, M.S. (1993). The games treasury. Shelburne, VT: Chapters Publishing, Ltd. Oakley, R. (1989). The Marshall Cavendish illustrated guide to games children play around the world: board and card games. New York: Marshall Cavendish. Palmer, A. S., Rodgers, T. S., & Winn-Bell Olsen, J. (1985). Back & forth: pair activities for language development. Englewood Cliffs, NJ: Alemeny Press. Parlett, D. (1999). The Oxford history of board games. Oxford: Oxford University Press. Pritchard, D. (1975). Modern board games. London: William Luscombe Publisher Ltd. Sackson, S. (1969). A gamut of games. New York: Dover Publications, Inc. Scarpone, D. (1995). Board games with price guide. Atglen, PA: Schiffer Publishing Ltd. Schmittberger, R. (1992). New rules for classic games. New York: John Wiley & Sons, Inc. 19-04-98765 50 Quick-Play Language Games 173 Copyright © 2002 LinguiSystems, Inc.