50 Quick-Play Language Games

Transcription

50 Quick-Play Language Games
Paul F. Johnson
Skills:
Ages:
Grades:
Language
6-11
1-6
LinguiSystems, Inc.
3100 4th Avenue
East Moline, IL 61244-9700
FAX:
E-mail:
Web:
1-800-577-4555
[email protected]
www.linguisystems.com
1-800-PRO IDEA
TDD:
1-800-933-8331
(for those with hearing impairments)
1-800-776-4332
Copyright © 2002 LinguiSystems, Inc.
All of our products are copyrighted to protect the fine work of our authors. Copying
this entire book for any reason is prohibited.
You may, however, copy the game boards,
game cards, and game items as needed for
your own use with students.
Any other reproduction or distribution of
these materials is not allowed, including
copying this book to use as another primary
source or “master” copy.
Printed in the U.S.A.
ISBN 0-7606-0447-9
About the Author
Paul Johnson, B.A., is an editor and writer for LinguiSystems. He
lives on a small farm in the middle of the Illinois cornfields with his
wife, Kenya; daughters, Maureen and Lauren; and son, Paul (who
was born two days before this book went to print!). Paul is particularly interested in developing critical thinking, writing, and reading skills
in students of all ages. He is currently pursuing his M.A. in elementary education. In his spare time, he enjoys spending time with his
family, playing guitar and piano, and reading.
Paul is the author of a number of LinguiSystems publications, including 125 Ways to Be a Better Writer, 125 Writing Projects, Word
Scramble, Word Scramble 2, Math Scramble, Category Scramble,
and is the co-author of 125 Vocabulary Builders, The Reading
Comprehension Game: Elementary, The Curriculum Vocabulary
Game, and LinguiSystems Benchmarks for Success: Reading and
Language Arts.
Table of Contents
Introduction..........................................................................................................5
General Tips & Notes ...........................................................................................6
Attribute Cards ....................................................................................................7
Game #
1
Skill Area
Describing
Level
1
Game Title .....................................................Page #
Size It Up! .............................................................13
2
Describing
2
Super Size Race.....................................................15
3
Describing
1
Sail Away ..............................................................17
4
Describing
2
Skate Park.............................................................20
5
Comparing &
Contrasting
1
Around the Town ...................................................24
6
Comparing &
Contrasting
1
You Are What You Eat!...........................................26
7
Comparing &
Contrasting
1
Wild Things...........................................................28
8
Comparing &
Contrasting
2
Game On!............................................................30
9
Comparing &
Contrasting
2
Same and Different ...............................................32
10
Comparing &
Contrasting
1 or 2
Make Your Own ....................................................34
11
Multiple Meanings
1
Bug Boxes .............................................................36
12
Multiple Meanings
2
Play Ball!...............................................................38
13
Multiple Meanings 1 or 2
Make Your Own ....................................................40
14
Sequencing
1
Make a Face .........................................................42
15
Sequencing
1
Pinball Power ........................................................48
16
Sequencing
2
Pinball Power ........................................................51
17
Sequencing
2
Step Right Up! .......................................................53
18
Fact & Opinion
1
Pick and Choose ...................................................57
19
Fact & Opinion
1
Pick and Choose ...................................................60
20
Fact & Opinion
2
Pick and Say .........................................................63
21
Fact & Opinion
2
Pick and Say .........................................................66
22
Riddles
1
Thinking Cap ........................................................69
23
Riddles
2
Riddle Lines...........................................................73
24
Reasoning
1
You Be the Judge! .................................................76
25
Reasoning
2
Back it Up .............................................................79
26
Predicting/
Parts of Speech
1
Match & Move!......................................................82
27
Predicting/
Parts of Speech
2
Mind Reader .........................................................85
50 Quick-Play Language Games
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Copyright © 2002 LinguiSystems, Inc.
Table of Contents, continued
Game #
Skill Area
28
Time Concepts
Level
1
Game Title .....................................................Page #
Beat the Clock!......................................................88
29
Time Concepts
2
Great Face Race....................................................94
30
Time Concepts
1
Day by Day...........................................................98
31
Time Concepts
2
Week to Week .....................................................102
32
Making Inferences
1
In the Air! ...........................................................107
33
Making Inferences
2
Get a Clue..........................................................111
34
Problem Solving
1
Shell Game.........................................................115
35
Problem Solving
2
Treasure Hunt......................................................119
36
Problem Solving
2
Problem Solver ....................................................123
37
Following Directions
1
Take Off! ............................................................127
38
Following Directions
2
Road Race ..........................................................131
39
Wh- Questions
1
Question World...................................................135
40
Wh- Questions
2
Climb the Tower ..................................................139
41
Categorizing
1
Run for the Roses ................................................143
42
Categorizing
2
Hole In One!.......................................................146
43
Cause & Effect
1
Why Did That Happen? .......................................150
44
Cause & Effect
2
Why Did That Happen? .......................................152
45
Word Play
1
Silly Dictionary ....................................................154
46
Word Play
2
Silly Dictionary ....................................................157
47
Synonyms
1
Touchdown! ........................................................161
48
Synonyms
2
End Zone! ...........................................................164
49
Antonyms
1
Goal!..................................................................167
50
Antonyms
2
Free Kick.............................................................170
References ...................................................................................................................173
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Copyright © 2002 LinguiSystems, Inc.
Introduction
Winters in the Midwest are l-o-n-g. There are years when we are stuck
indoors for the better part of seven months, and that’s an awful lot of
time to spend together as a family. In addition to watching TV and reading, I have always spent a good portion of that time playing games. My
three siblings and I spent many winter hours playing (and arguing) over
Monopoly, Payday, Yahtzee, The Game of Life, and even The Mad
Magazine Game. Now, as my own children grow (along with our game
collection), we also pull out the board games when the weather turns
nasty. It’s been fun to watch my oldest daughter move from Hi-Ho
Cherry-O and Guess Who? to Mancala, Hangman, and Monopoly.
She’s becoming something of a game nut herself. My love of games
and passion for learning naturally led me to create educational games
for LinguiSystems. This book is yet another outgrowth of those interests.
Educational board games are often expensive and sometimes limited in scope. School
materials budgets aren’t getting any more generous and value is an important consideration when making a purchase for the classroom. My goal in writing this book is to provide
educators with a wide variety of game types in many different skill areas for a reasonable
price. These games can be used exactly as they are printed (some photocopying may be
required), or you can photocopy the boards, color them, laminate them, and store them
in file folders. These games make a great addition to learning centers or as take-home
activities. As with any tool, every educator who picks up this book will use it differently. I
always try to create materials that encourage flexible use and hope I have succeeded with
this title.
50 Quick-Play Language Games is designed to instruct
and reinforce a variety of basic language skills. At least
two games are included for each skill in the book, and two
different skill levels are addressed within each skill. For
example, the first game in the Describing section addresses very basic describing skills appropriate for early elementary students. The next Describing game requires students to use slightly more advanced skills and would be
appropriate for use with middle elementary students.
I hope you and your students enjoy playing the games in
this book, and that your time together not only results in
increased language skills for your students but also in positive social interactions for everyone involved. Maybe I should put that thought another, simpler way . . . “Have fun!”
Paul
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Copyright © 2002 LinguiSystems, Inc.
General Tips & Notes
• Waste no time: These games have been designed for quick set-up and play. Most
games take about 10 minutes to play. The game directions are also intentionally brief.
It is generally assumed that you will use your own method of determining who will take
the first turn and that play continues clockwise in turn-taking games. Game basics such
as those are not included in the written directions for each game so that you can more
easily scan the directions and be ready to play in a matter of minutes.
• Game equipment: You will need different-colored game tokens, dice, and game chips
to play the games in this book.
ups: Some games in the book include pages of game cards that can be
• Optional set-u
prepared ahead of time. If, however, you simply want to get into the game quickly, you
can choose the items at random from a sheet and present them to the players instead
of taking the time to cut out the cards. Other games include simple lists of items to be
used. These items could be transferred to cards and stored with the game board in a
file folder for independent student play.
• Mix and match: Many of the game boards are “generic” types that can be used with
any stim items. You might find yourself putting together custom games by combining
items from several different language areas in the book and using one of the standard
game boards. Think of the book as a tool kit of game components that you can mix
and match according to your tastes and needs.
• Questions and answers: Most of the games in the book contain enough items to play a
couple of games with two or three players. You can extend the value of the games by
creating additional items for the games, or better yet, you can challenge your students
to create game items and add them. Sample answers are given for game items where
it seemed most necessary. Many of the games contain answers that are self evident, or
that will vary based on students’ personal responses.
• Group project: You might choose several games in the book and have your students
help you “manufacture” them for take-home use. Students can help color the game
boards, assemble game cards, and pack the games in plastic bags for home practice.
Students can then sign out and return games of their choice. Here are some ways to
make the games more attractive:
✔ Enlarge a game board on a photocopy machine to fill an 11” x 17” sheet. Have
students color the board with markers or crayons. Laminate the board (most large
office supply stores will laminate 11” x 17” sheets). The bigger size may be easier for larger groups of students to see and use.
✔ Photocopy game cards or items directly onto colored paper or card stock. If your
copier can’t handle heavy paper, attach a photocopy of the game cards to heavy
paper with spray adhesive, laminate, and cut with a rotary cutter. The cards
should last for many playings.
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Copyright © 2002 LinguiSystems, Inc.
Attribute Cards
The cards on pages 8-11 are used to play the following games:
✔ Game 1: Size It Up! ...............................13
✔ Game 2: Super Size Race.......................15
✔ Game 4: Skate Park ...............................20
✔ Game 9: Same and Different .................32
Cut out the cards and follow the directions for play included with each game. If
you have a set of attribute or photo cards you use with your students often, you
may use those cards instead to play the games listed above. Any cards that contain
a pictured single item will work for the games.
Page 12 contains blank cards so you can add your own items to the games.
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Copyright © 2002 LinguiSystems, Inc.
Attribute Cards
Vehicles
Fruits
Farm Animals
Vegetables
bus
apple
cow
carrot
car
cherry
pig
pumpkin
train
banana
horse
broccoli
airplane
lemon
chicken
corn
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Copyright © 2002 LinguiSystems, Inc.
Attribute Cards
Clothing
Buildings
Junk Food
School Items
sock
house
potato chips
pencil
T-shirt
school
candy bar
backpack
skirt
grocery store
soda
chalkboard
shoes
apartment building
cupcake
desk
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Copyright © 2002 LinguiSystems, Inc.
Attribute Cards
Furniture
Kitchen Items
Tools
Pets
couch
knife
hammer
hamster
bed
oven
wrench
dog
chair
toaster
screwdriver
cat
table
sink
saw
snake
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Copyright © 2002 LinguiSystems, Inc.
Attribute Cards
Wild Animals
Musical Instruments
Sports Equipment
Appliances
lion
drum
soccer ball
phone
alligator
horn
tennis racket
CD player
elephant
piano
football helmet
computer
monkey
guitar
baseball
TV
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Copyright © 2002 LinguiSystems, Inc.
Attribute Cards
50 Quick-Play Language Games
12
Copyright © 2002 LinguiSystems, Inc.
1: Size It Up!
Level 1
Describing
Goal:
to practice size attributes
Players:
1 or more
Overview:
Players draw cards and place them in size order on the game board.
The first player to reach the top wins.
Materials:
• a copy of the Size It Up! game board (page 14) for each player
• die
• Attribute Cards (pages 8-12)
Game Play:
• Shuffle the Attribute cards and place them facedown. Each player, in turn, follows
these directions:
5, he takes 1 Attribute Card from the pile
✔ The player rolls the die. If he rolls a 2-5
and places it on his game board in size order (smallest item on the bottom,
working up to biggest item at the top). The first card of the game is placed in
the bottom box.
✔ If a player rolls a 6, he takes 2 cards and places them, in size order, on his
game board.
✔ If the player rolls a 1, he takes off 1
card from his game board and returns
it to the bottom of the card deck. (If the
player rolls a 1 before he has placed
any cards on the board, his turn is simbus
ply over.)
✔ As the game progresses, players will
probably have to change the order of
cards on their boards to maintain the
pig
progression of smaller to larger items.
• The first player to cover the top space on
his board wins. A completed game is
shown on the right.
backpack
phone
hamster
50 Quick-Play Language Games
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Copyright © 2002 LinguiSystems, Inc.
50 Quick-Play Language Games
14
Copyright © 2002 LinguiSystems, Inc.
2: Super Size Race
Level 2
Describing
Goal:
to practice size attributes
Players:
2 or more
Overview:
Players race to the finish line by rolling a die, drawing cards, and
answering questions or providing information about size attributes.
Materials:
•
•
•
•
Super Size Race game board (page 16)
Attribute Cards (pages 8-12)
die
game token for each player
Game Play:
• Shuffle the Attribute Cards and place them facedown. Each player places a token
at Start.
• Each player, in turn, follows these directions:
✔ The player rolls the die and moves the number of spaces indicated.
✔ The player follows the directions on the space she landed on. If she provides a
correct answer, her turn is over. If she provides an incorrect answer, she moves
her token back two spaces.
✔ The first player to reach Finish (does not have to be an exact roll) wins.
Flat Tire!, Out of
• Special Spaces: If a player lands on one of the “hazard” spaces (F
Gas!, Engine Trouble), she moves backward the indicated number of spaces and
follows the direction on that space just as she would on a regular turn. If a player
lands on a hazard as the result of an incorrect answer (backing up two spaces),
she does not take the penalty from the hazard. She simply begins the next turn
from that space.
• Optional Play:
✔ Do not penalize players for an incorrect answer.
✔ If as the result of a die roll, a player lands on a space occupied by another
player, she “speeds ahead” to the next unoccupied space. If the space is a
hazard, the player follows the directions of the hazard.
50 Quick-Play Language Games
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Copyright © 2002 LinguiSystems, Inc.
50 Quick-Play Language Games
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Copyright © 2002 LinguiSystems, Inc.
3: Sail Away
Level 1
Describing
Goal:
to name items that match attributes
Players:
2
Overview:
Each player tries to create a continuous line of boats from his Start to
his own Finish space by providing items that match given attributes.
Materials:
• Sail Away Game Items sheet (page 18)
• Sail Away game board (page 19)
• a different-colored crayon for each player or a dozen chips of the
same color for each player
Game Play:
• Each player chooses a Start boat and colors it his color or places his color chip on
it. He then colors the Finish boat that is diagonal from his Start boat the same
color. (Note: The game is played the same way if chips are used, but a chip is
placed on each boat instead of coloring it.)
• Each player, in turn, follows these directions:
✔ The instructor reads an item (randomly) from the Game Item sheet.
✔ If the player provides correct information, he colors a boat adjacent to the one
he previously colored and his turn ends. The goal is to make a continuous,
unbroken line of color from a player’s Start boat to his Finish boat.
✔ If the player provides incorrect information, his turn is over.
• One player cannot cross another player’s line. If a player is not able to make
another move without crossing the other player’s line, that player forfeits the
game.
• The first player to create an
unbroken string of boats from
his Start to his Finish wins.
(See the example on the right;
you might have players draw
lines between the boats as
they play to make the game
play more straightforward.)
• Optional Play:
✔ Allow a player to cross
another player’s line.
✔ Require players to
provide multiple objects
for each game item (“Tell
me three things that are
rectangular”).
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Copyright © 2002 LinguiSystems, Inc.
50 Quick-Play Language Games
❏ you use when you
eat
❏ soft
18
❏ clear
❏ is smaller than a
mouse
❏ has a handle
❏ changes its shape
❏ has a point at the
end
❏ sparkly
❏ is triangular
❏ slippery
❏ grainy
❏ sharp
❏ moist
❏ bright
❏ purple
❏ solid
❏ dry
❏ you would need help
to carry
❏ you can carry in a
suitcase
❏ yellow
❏ rough
❏ smooth
❏ is bigger than an
airplane
❏ makes you cool on a
hot day
❏ blue
❏ people use when
they cook
❏ helps you learn new
things
❏ helps you measure
things
❏ you use to talk with
others.
❏ you use to carry
things
❏ helps you get from
place to place
❏ you use if you get a
scratch or cut
❏ you can read
❏ scratchy
❏ multi-colored
❏ you use when you
write
❏ black
❏ hard
❏ your teacher uses
during class
❏ keeps you warm
❏ green
❏ white
❏ entertains you
❏ helps you see things
better
Tell me something that:
function
❏ fuzzy
❏ is larger than you
❏ does not really have
a shape
❏ is light
❏ is oval
❏ is rectangular
❏ is heavy
❏ is medium-sized
❏ is square
❏ is very tiny
❏ is round
❏ red
Tell me something that
is:
Tell me something that:
❏ is very large
color/texture
size/shape
❏ on your teacher’s
desk
❏ in the cafeteria
❏ in an office
❏ in a living room
❏ at the park
❏ at an animal shelter
❏ in a dentist’s office
❏ at a football game
❏ on a bus
❏ on a city street
❏ in a hospital
❏ at an amusement
park
❏ in the gym
❏ inside a gas station
❏ in a fire station
❏ in the library
❏ in the freezer section
of the grocery store
❏ in the kitchen
cupboard
❏ under your bed
❏ in your desk at
school
Tell me something you
would find:
location
Sail Away
Game Items
Copyright © 2002 LinguiSystems, Inc.
50 Quick-Play Language Games
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Copyright © 2002 LinguiSystems, Inc.
4: Skate Park
Level 2
Describing
Goal:
to identify attributes and form definitions
Players:
2 or more
Overview:
Players move around the game board and name attributes for objects
in order to create definitions.
Materials:
•
•
•
•
•
A copy of the Description Builder sheet (page 21) for each player
Skate Park game board (pages 22-23)
die
game token for each player
Attribute Cards (pages 8-12)
Game Play:
• Shuffle the Attribute cards and place them facedown. Each player draws 2 attribute cards and writes the names of the items on the “Object” spaces on her
Description Builder sheet.
• Each player places a token on 1 of the Wild spaces and, in turn, follows these
directions:
✔ A player begins each turn by rolling the die, moving in any direction, landing
on an attribute space, and providing that attribute for one of the objects on her
Description Builder sheet. For example, if a player lands on the Color space,
she fills in that line for 1 of the objects and her turn ends.
✔ When a player has completed all 5 attributes for an object, she writes a definition
of the object. (Note: a player does not have to complete all the attributes for one
object before beginning attributes for the other. They can be worked on simultaneously.) The player who completes two acceptable definitions first is the winner.
✔ If a player lands on an attribute space that has been completed for both
objects, her turn ends.
• Special Spaces:
✔ The Not attribute requires a player to write an exclusionary category statement.
For example, if the object were an elephant, the player might write, “It is an
animal, but it is not a fish.”
✔ The Wild space allows the player to choose which attribute she will attempt.
✔ The “ramp” (striped) spaces count as regular spaces when the player is counting. If a player ends her count on a ramp space, she “jumps” up and over to
the first attribute space on the other side of the board.
50 Quick-Play Language Games
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Copyright © 2002 LinguiSystems, Inc.
Skate Park
Description Builder
Player Name __________________________________________________________
Object 1:
Size/Shape:
Color:
Location:
Function:
Not!
Definition:
Object 2:
Size/Shape:
Color:
Location:
Function:
Not!
Definition:
50 Quick-Play Language Games
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Copyright © 2002 LinguiSystems, Inc.
50 Quick-Play Language Games
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Copyright © 2002 LinguiSystems, Inc.
50 Quick-Play Language Games
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Copyright © 2002 LinguiSystems, Inc.
5: Around the Town
Level 1
Comparing &
Contrasting
Goal:
to compare and contrast items with a community theme
Players:
2 or more
Overview:
Players move around the game board and identify similarities or
differences between two items.
Materials:
• Around the Town game board (page 25)
• 1 die
• game token for each player
Game Play:
• Each player places a token on Start and, in turn, follows these directions:
✔ The player rolls the die and moves the number of spaces indicated. If the roll is
an even number, the player says one way the items on the space are similar. If
the roll is an odd number, the player says one way the items on the space are
different.
✔ If a player provides correct information, his turn ends. If he provides incorrect
information, he moves his token back 2 spaces and his turn ends.
• If a player lands on the same space as a previous player, he must give a different
similarity or difference than the previous player provided.
• The first player to reach End is the winner.
• Special Space: If a player lands on Roll Again, he rolls the die again and moves
forward the indicated number of spaces. His turn progresses from there. If a player lands on Roll Again as the result of a penalty (moving back 2 spaces for providing incorrect information), his turn simply ends there without rolling again.
• Optional Play:
✔ Don’t require players to provide different information than a previous player
has provided on the same space. The recall of the previous player’s response
might reinforce the concept.
✔ Require players to provide only differences or only similarities during a game to
isolate the skill of comparison or contrast.
50 Quick-Play Language Games
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Copyright © 2002 LinguiSystems, Inc.
50 Quick-Play Language Games
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Copyright © 2002 LinguiSystems, Inc.
6: You Are What You Eat!
Level 1
Comparing &
Contrasting
Goal:
to compare and contrast items with a food theme
Players:
2 or more
Overview:
Players move around the game board and identify similarities or
differences between 2 items.
Materials:
• You Are What You Eat! game board (page 27)
• die
• game token for each player
Game Play:
• Each player places a token on Start and, in turn, follows these directions:
✔ The player rolls the die and moves the number of spaces indicated. If the roll is
an even number, the player says one way the items on the space are similar. If
the roll is an odd number, the player says one way the items on the space are
different.
✔ If a player provides correct information, her turn ends. If she provides incorrect
information, she moves her token back two spaces and her turn ends.
• If a player lands on the same space as a previous player, she must give a different
similarity or difference than the previous player provided.
• The first player to reach End is the winner.
• Special Space: If a player lands on Roll Again, she rolls the die again and moves
forward the indicated number of spaces. Her turn progresses from there. If a player lands on Roll Again as the result of a penalty (moving back 2 spaces for providing incorrect information), her turn simply ends there without rolling again.
• Optional Play:
✔ Don’t require players to provide different information than a previous player
has provided on the same space. The recall of the previous player’s response
might reinforce the concept.
✔ Require players to provide only differences or only similarities during a game to
isolate the skill of comparison or contrast.
50 Quick-Play Language Games
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Copyright © 2002 LinguiSystems, Inc.
50 Quick-Play Language Games
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Copyright © 2002 LinguiSystems, Inc.
7: Wild Things
Level 1
Comparing &
Contrasting
Goal:
to compare and contrast items with an animal theme
Players:
2 or more
Overview:
Players move around the game board and identify similarities or
differences between 2 items.
Materials:
• Wild Things game board (page 29)
• die
• game token for each player
Game Play:
• Each player places a token on Start and, in turn, follows these directions:
✔ The player rolls the die and moves the number of spaces indicated. If the roll is
an even number, the player says one way the items on the space are similar. If
the roll is an odd number, the player says one way the items on the space are
different.
✔ If a player provides correct information, his turn ends. If he provides incorrect
information, he moves his token back 2 spaces and his turn ends.
• If a player lands on the same space as a previous player, he must give a different
similarity or difference than the previous player provided.
• The first player to reach End is the winner.
• Special Space: If a player lands on Roll Again, he rolls the die again and moves
forward the indicated number of spaces. His turn progresses from there. If a player lands on Roll Again as the result of a penalty (moving back 2 spaces for providing incorrect information), his turn simply ends there without rolling again.
• Optional Play:
✔ Don’t require players to provide different information than a previous player
has provided on the same space. The recall of the previous player’s response
might reinforce the concept.
✔ Require players to provide only differences or only similarities during a game to
isolate the skill of comparison or contrast.
50 Quick-Play Language Games
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Copyright © 2002 LinguiSystems, Inc.
50 Quick-Play Language Games
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Copyright © 2002 LinguiSystems, Inc.
8: Game On!
Level 2
Comparing &
Contrasting
Goal:
to compare and contrast items with a sports theme
Players:
2 or more
Overview:
Players move around the game board and identify similarities or
differences between 2 items.
Materials:
• Game On! game board (page 31)
• die
• game token for each player
Game Play:
• Each player places a token on Start and, in turn, follows these directions:
✔ The player rolls the die and moves the number of spaces indicated. If the roll is
an even number, the player says one way the items on the space are similar. If
the roll is an odd number, the player says one way the items on the space are
different.
✔ If a player provides correct information, her turn ends. If she provides incorrect
information, she moves her token back two spaces and her turn ends.
• If a player lands on the same space as a previous player, she must give a different
similarity or difference than the previous player provided.
• The first player to reach End is the winner.
• Special Space: If a player lands on Roll Again, she rolls the die again and moves
forward the indicated number of spaces. Her turn progresses from there. If a player lands on Roll Again as the result of a penalty (moving back 2 spaces for providing incorrect information), her turn simply ends there without rolling again.
• Optional Play:
✔ Don’t require players to provide different information than a previous player
has provided on the same space. The recall of the previous player’s response
might reinforce the concept.
✔ Require players to provide only differences or only similarities during a game to
isolate the skill of comparison or contrast.
50 Quick-Play Language Games
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Copyright © 2002 LinguiSystems, Inc.
Start
hockey
soccer
golf
minature golf
basketball
soccer ball
basketball court
hockey arena
playing cards
dice
checkers
chess
catcher's mask
football helmet
coach
player
coach
referee
football field
baseball diamond
swimming
diving
bicycling
running
A Ro
ga ll
in
golf ball
tennis ball
A Ro
ga ll
in
baseball bat
hockey stick
hide and seek
tag
End
50 Quick-Play Language Games
wrestling
boxing
skateboard
roller skate
31
kickball
baseball
bowling
horseshoes
Copyright © 2002 LinguiSystems, Inc.
9: Same and Different
Level 2
Comparing &
Contrasting
Goal:
to compare and contrast items
Players:
2 or more
Overview:
Players move around the game board and provide multiple ways items
are alike and different.
Materials:
•
•
•
•
Same and Different game board (page 33)
Attribute Cards (pages 8-12)
die
game token for each player
Game Play:
• Shuffle the Attribute Cards (or use object cards of your own choosing) and place
them facedown. Each player places a token on Start and, in turn, follows these
directions:
✔ The player rolls the die and moves the number of spaces indicated. The player
lands on a space and follows the directions.
✔ If a player provides correct information, his turn ends. If he provides incorrect
information, he moves his token back 2 spaces and his turn ends.
• The first player to reach End is the winner.
• Special Space: If a player lands on Roll Again, he rolls the die again and moves
forward the indicated number of spaces. His turn progresses from there. If a player lands on Roll Again as the result of a penalty (moving back two spaces for providing incorrect information), his turn simply ends there without rolling again.
50 Quick-Play Language Games
32
Copyright © 2002 LinguiSystems, Inc.
50 Quick-Play Language Games
33
Copyright © 2002 LinguiSystems, Inc.
10: Make Your Own
Level 1 or 2
Comparing &
Contrasting
Goal:
to compare and contrast items of your own choice
Players:
2 or more
Overview:
Players move around the game board and name attributes for objects
in order to create definitions.
Materials:
• Make Your Own game board (page 35)
• die
• game token for each player
Game Play:
• Begin by writing a pair of words of your own choice in each blank space on the
game board.
• Each player places a token on Start and, in turn, follows these directions:
✔ The player rolls the die and moves the number of spaces indicated. If the roll is
an even number, the player says one way the items on the space are similar. If
the roll is an odd number, the player says one way the items on the space are
different.
✔ If a player provides correct information, her turn ends. If she provides incorrect
information, she moves her token back 2 spaces and her turn ends.
• If a player lands on the same space as a previous player, she must give a different
similarity or difference than the previous player provided.
• The first player to reach End is the winner.
• Special Space: If a player lands on Roll Again, she rolls the die again and moves
forward the indicated number of spaces. Her turn progresses from there. If a
player lands on Roll Again as the result of a penalty (moving back 2 spaces for
providing incorrect information), her turn simply ends there without rolling again.
• Optional Play:
✔ Don’t require players to provide different information than a previous player
has provided on the same space. The recall of the previous player’s response
might reinforce the concept.
✔ Require players to provide only differences or only similarities during a game to
isolate the skill of comparison or contrast.
50 Quick-Play Language Games
34
Copyright © 2002 LinguiSystems, Inc.
50 Quick-Play Language Games
35
Copyright © 2002 LinguiSystems, Inc.
11: Bug Boxes
Level 1
Multiple Meanings
Goal:
to provide multiple meanings for words
Players:
2
Overview:
Players draw lines to try to “capture” words and identify their
multiple meanings.
Materials:
• Bug Boxes game board (page 37)
• pencil or crayon for each player
Game Play:
• This game is played exactly like the traditional game of “Dots.” A player’s turn
consists of connecting 2 adjacent bugs with a straight line. Players continue alternating turns until a box is created around a word. If a player encloses the box on
his turn, he does the following:
✔ The player provides 2 meanings for the word.
✔ If the 2 meanings are acceptable, the
player writes his initials inside the box.
His turn ends.
✔ If the 2 meanings are unacceptable,
the other player has a chance to
“steal” the box by providing 2 correct
meanings. If neither player can successfully provide 2 meanings, the box
belongs to no one and play continues.
• When the last box has been claimed,
players count the number of boxes that
contain their initials. The player with the
greatest number wins.
• In the example to the right, KG and JB
have taken several turns, and each player
has captured a box.
• Optional Play:
✔ Require players to also use the word in
2 sentences that reflect 2 different
meanings of the word. The sentences
can be created during the game or
after it has been completed (in order to
keep game playing moving quickly).
✔ Have players maintain a written record of the game by writing the words they
collect, their meanings, and the sentences they create.
50 Quick-Play Language Games
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Copyright © 2002 LinguiSystems, Inc.
Bug Boxes
can
bat
tie
bark
calf
spring
duck
fall
watch
print
ring
glass
block
club
fly
play
foot
cool
roll
stick
mouse
store
wave
saw
50 Quick-Play Language Games
37
Copyright © 2002 LinguiSystems, Inc.
12: Play Ball
Level 2
Multiple Meanings
Goal:
to provide multiple meanings for words
Players:
2
Overview:
Players draw lines to try to “capture” words and identify their
multiple meanings.
Materials:
• Play Ball! game board (page 39)
• pencil or crayon for each player
Game Play:
• This game is played exactly like the traditional game of “Dots.” A player’s turn
consists of connecting 2 adjacent balls with a straight line. Players continue alternating turns until a box is created around a word. If a player encloses the box on
her turn, she does the following:
✔ The player provides 2 meanings for the word.
✔ If the 2 meanings are acceptable, the player writes her initials inside the box.
Her turn ends.
✔ If the 2 meanings are unacceptable, the other player has a chance to “steal”
the box by providing 2 correct meanings. If neither player can successfully provide 2 meanings, the box belongs to no one and play continues.
• When the last box has been claimed, players count the number of boxes that contain their initials. The player with the greatest number wins. (See the partially completed game on page 36 for an example of a similar game in progress.)
• Optional Play:
✔ Require players to also use the word in 2 sentences that reflect 2 different
meanings of the word. The sentences can be created during the game or after
it has been completed (in order to keep game playing moving quickly).
✔ Have players maintain a written record of the game by writing the words they
collect, their meanings, and the sentences they create.
50 Quick-Play Language Games
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Copyright © 2002 LinguiSystems, Inc.
Plaiiy Baiill!
step
dress
point
hand
arm
time
organ
pen
pound
plant
check
orange
bowl
loaf
quarter
patient
scale
fan
fair
ride
fire
brush
tape
speaker
50 Quick-Play Language Games
39
Copyright © 2002 LinguiSystems, Inc.
13: Make Your Own
Level 1 or 2
Multiple Meanings
Goal:
to provide multiple meanings for words
Players:
2
Overview:
Players draw lines to try to “capture” words and identify their
multiple meanings.
Materials:
• Make Your Own game board (page 41)
• pencil or crayon for each player
Game Play:
• Begin by writing a multiple meaning word of your own choosing on each line. (Of
course, this game board can be used to practice other single-word skills such as
antonyms and synonyms.)
• This game is played exactly like the traditional game of “Dots.” A player’s turn
consists of connecting 2 adjacent space items with a straight line. Players continue
alternating turns until a box is created around a word. If a player encloses the box
on his turn, he does the following:
✔ The player provides 2 meanings for the word.
✔ If the 2 meanings are acceptable, the player writes his initials inside the box.
His turn ends.
✔ If the 2 meanings are unacceptable, the other player has a chance to “steal”
the box by providing 2 correct meanings. If neither player can successfully provide two meanings, the box belongs to no one and play continues.
• When the last box has been claimed, players count the number of boxes that contain their initials. The player with the greatest number wins. (See the partially completed game on page 36 for an example of a similar game in progress.)
• Optional Play:
✔ Require players to also use the word in 2 sentences that reflect 2 different
meanings of the word. The sentences can be created during the game or after
it has been completed (in order to keep game playing moving quickly).
✔ Have players maintain a written record of the game by writing the words they
collect, their meanings, and the sentences they create.
50 Quick-Play Language Games
40
Copyright © 2002 LinguiSystems, Inc.
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
50 Quick-Play Language Games
41
Copyright © 2002 LinguiSystems, Inc.
14: Make a Face
Level 1
Sequencing
Goal:
to provide before and after information and steps for simple sequences
Players:
1 or more
Overview:
Players earn facial features by providing information about sequencing
everyday tasks in order to build 2 cartoon faces.
Materials:
• Make a Face Game Items sheet (page 43)
• facial features (page 44) that have been cut apart and separated
into a nose pile, an eye pile, and a mouth pile
• copy of a Make a Face game board (pages 45-47) for each player
• glue or tape
Game Play:
• Cut apart the facial features. Place them on the table (either face-up or facedown)
and separate them by type.
• Each player, in turn, follows these directions:
✔ The instructor reads an item (randomly) from the Game Items sheet.
✔ If the player provides satisfactory information, she selects a facial feature and
puts it on one of the faces on her game board. Her turn is over.
✔ If a player does not provide satisfactory information, her turn is over and play
moves to the next player.
• The first player to place 3 features on each face (eyes, nose, mouth) is the winner.
• Optional Play:
✔ Have players draw facial features on the faces instead of using the ones
provided.
50 Quick-Play Language Games
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Copyright © 2002 LinguiSystems, Inc.
Make a Face
Game Items
Tell me two steps, in order,
you need to do to:
Tell me something you do
before you:
Tell me something you do
after you:
❏
make a ham sandwich
❏
go outside to play
❏
use the rest room
❏
do your math homework
❏
eat a meal
❏
get on the bus
❏
borrow something
❏
finish an art project
❏
sit in your seat at
school
❏
get home from school
❏
walk in the school
building
❏
get ready for bed
❏
get ready for school in
the morning
❏
do the dishes
❏
feed a pet
❏
take a shower
❏
get dressed
❏
brush your teeth
❏
play a board game
❏
paint a picture
❏
call someone on the
telephone
❏
ride a bicycle
❏
❏
go to lunch
❏
leave for school in the
morning
❏
hear the end of recess
bell
❏
get dressed in the
morning
❏
get out of the shower
or bath
❏
take a bath or shower
❏
finish reading a book
❏
sit down at the table to
eat
❏
play a board game
❏
do your homework
❏
get out of bed in the
morning
❏
wash your hands
❏
finish eating lunch in
the cafeteria
❏
leave the grocery store
❏
leave school at the end
of the day
❏
paint a picture
cross the street
❏
take a pet for a walk
❏
make toast
❏
get in bed at night
❏
hit the baseball
❏
make the bed
❏
take a test
❏
❏
wash a car
❏
❏
get hot lunch at school
write a word you don’t
know how to spell
wash and rinse the
dishes
❏
get off the bus at
school.
❏
make lemonade
❏
finish watching TV
❏
do your homework
50 Quick-Play Language Games
❏
ride your bicycle
❏
have a snack
43
Copyright © 2002 LinguiSystems, Inc.
50 Quick-Play Language Games
44
Copyright © 2002 LinguiSystems, Inc.
50 Quick-Play Language Games
45
Copyright © 2002 LinguiSystems, Inc.
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46
Copyright © 2002 LinguiSystems, Inc.
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47
Copyright © 2002 LinguiSystems, Inc.
15: Pinball Power
Level 1
Sequencing
Goal:
to answer questions about everyday sequencing tasks
Players:
2 or more
Overview:
Players try to reach the End by answering questions about
everyday sequencing tasks.
Materials:
• Pinball Power Game Items (page 49)
• Pinball Power game board (page 50)
• game token for each player
Game Play:
• Each player puts his token on the 3 space directly below Start.
• Each player, in turn, follows these directions:
✔ The instructor reads an item (randomly) from the Game Items sheet. If the player provides a satisfactory response, he moves his token the number of spaces
indicated by the square he occupied at the beginning of the turn. For example,
at the beginning of the game, each player who provides satisfactory information moves 3 spaces, since they each began on the 3 square.
✔ If a player answers incorrectly, his turn is over and he begins from the same
point on his next turn.
✔ The first player to reach End (does not have to be on an exact number) is the
winner.
• Movement rules:
✔ A player may not move onto a square occupied by another player.
✔ Players may move left, right, up, or down (or any combination), but not diagonally. For example, the first move a player might make from the Start 3 space is
2 squares to the right and 1 square down for a total of 3 squares.
✔ Players may not move through any of the darkened lines on the board. They
must move around them.
• Optional Play:
✔ A player may move onto a square occupied by another player and “send” him
to any adjacent square.
50 Quick-Play Language Games
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Copyright © 2002 LinguiSystems, Inc.
Pinball Power
Game Items
❏ Were dinosaurs extinct before or after we
❏ In a football game, what happens before the
were born? before
referee signals for a touchdown? someone
crosses the goal line, someone kicks a field
goal, someone makes an extra point
❏ Do people attend high school before or after
they get their diplomas? before
❏ What's something a teacher might do after
❏ Do people give piano lessons before or after
you raise your hand in class? call on you,
not call on you, ask you to put your hand
down
they know how to play? after
❏ Is it best to study for a test before or after
you take it? before
❏ What's something you do before you take a
library book home with you? check it out
from the librarian, find the book you want,
etc.
❏ Do plants flower before or after they are
planted? after
❏ If you were going to make a peanut butter
❏ What do people do after they have filled
sandwich, what would you do before you
spread the peanut butter? get out the bread,
get out the peanut butter, open the peanut
butter, get peanut butter on the knife, etc.
their carts at the grocery store? go to the
checkout, pay the cashier, put the groceries
in the car, etc.
❏ What's something you do before you bring a
❏ What's something you would do after you
pet into your home? get your parents' permission, decide which pet you want to get,
have a place ready for the pet to sleep
finish a test? hand it in, sit quietly at your
desk, work on something else, etc.
❏ If you were going on a bicycle ride, what
❏ How do you know that a basketball game
would you do after you put on your helmet?
ride your bike, walk your bike out of the
garage, etc.
has ended? the buzzer sounds, time runs out
❏ What happens right before a major league
baseball game begins? someone sings the
national anthem, someone says "Play ball,"
the teams take the field
❏ If you are playing a board game, what's
something you should do before you start?
decide who will go first, set up the game, etc.
❏ When do you know you can leave the room
❏ If you are helping to clean up after a meal,
for recess? after you line up at the door,
when the bell rings, when your teacher gives
you permission
what's something you do before you wash
the dishes? clear off the table, clean off the
plates, stack the plates by the sink, etc.
❏ How do you know when a movie has
❏ If there is a fire in your home, what is the
ended? It says "The End" on the screen, people start leaving the theater, the credits start
rolling
first thing you should do after you call 911?
get out, tell an adult, etc.
50 Quick-Play Language Games
49
Copyright © 2002 LinguiSystems, Inc.
START
3
1
1
2
1
1
3
1
1
1
2
1
1
1
2
1
2
1
2
1
2
3
1
1
3
1
1
3
1
1
2
1
2
1
1
1
2
1
1
1
2
1
1
2
1
2
1
2
1
3
1
1
END
1
1
3
50 Quick-Play Language Games
50
Copyright © 2002 LinguiSystems, Inc.
16: Pinball Power
Level 2
Sequencing
Goal:
to identify true and false sequencing statements
Players:
2 or more
Overview:
Players try to reach the End by identifying whether sequencing statements are true or false.
Materials:
• Pinball Power Game Items (page 52)
• Pinball Power game board (page 50)
• game token for each player
Game Play:
• Each player puts her token on the 3 space directly below Start.
• Each player, in turn, follows these directions:
✔ The instructor reads an item (randomly) from the Game Items sheet. If the player correctly identifies the statement as true or false, she moves her token the
number of spaces indicated by the square she occupied at the beginning of the
turn. For example, at the beginning of the game, each player who provides satisfactory information moves 3 spaces, since they each began on the 3 square.
✔ If a player answers incorrectly, her turn is over and she begins from the same
point on her next turn.
✔ The first player to reach End (does not have to be on an exact number) is the
winner.
• Movement rules:
✔ A player may not move onto a square occupied by another player.
✔ Players may move left, right, up, or down (or any combination), but not diagonally. For example, the first move a player might make from the Start 3 space is
2 squares to the right and 1 square down for a total of 3 squares.
✔ Players may not move through any of the darkened lines on the board. They
must move around them.
• Optional Play:
✔ A player may move onto a square occupied by another player and “send” him
to any adjacent square.
50 Quick-Play Language Games
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Copyright © 2002 LinguiSystems, Inc.
Pinball Power
Game Items
❏ Make a sandwich after you eat it. False; You
❏ Knock on a door before you open it. True
make a sandwich before you eat it.
❏ Clothes are dirty after they have been
❏ Brush your teeth after you eat breakfast. True
washed. False; Clothes are dirty before they
have been washed.
❏ Use an eraser before you make a mistake.
❏ Take your change before you pay for some-
False; You use an eraser after you make a
mistake.
thing. False; Take your change after you pay
for something.
❏ Look both ways before you cross the street.
❏ Clean up your place at the table after you
True
have eaten a meal. True
❏ You need a bandage after you cut your fin-
❏ Put on warm clothes before you go outside
ger. True
on a cold day. True
❏ Eat lunch before you wash your hands.
❏ Catch the baseball before someone throws it
False; You eat lunch after you wash your
hands.
to you. False; Catch the baseball after someone throws it to you.
❏ Recess is over before the bell rings. False;
❏ Make your bed before you're done sleeping
Recess is over after (or when) the bell rings.
in it. False; Make your bed after you're done
sleeping in it.
❏ The first thing you should do when you brush
your teeth is put your toothbrush away. False;
The first thing you do is get your toothbrush
out.
❏ Say "You're welcome" before someone says
"Thank you." False; Say "You're welcome"
after someone says "Thank you."
❏ Put your toys away after you play with them.
❏ Put on your shoes after you put on your
True
socks. True
❏ Dry yourself off after you take a shower. True
❏ Put on sunscreen before you go out in the
❏ Eat dessert before you eat dinner. False; You
sun. True
eat dessert after you eat dinner.
❏ Put the game away before you are done
❏ Write your name on your paper after you
playing it. False; Put the game away after
you are done playing it.
hand it in. False; You write your name on
your paper before you hand it in.
❏ Thank someone after they give you a gift.
❏ Students ride the bus home at the end of the
True
day. True
❏ Pay for your groceries before you leave the
❏ Clean up your brushes after you paint. True
store. True
❏ You are tired after you go to sleep. False;
❏ The sun comes out at the end of the day.
You are tired before (or when) you go to
sleep.
50 Quick-Play Language Games
False; The sun comes out at the beginning of
the day.
52
Copyright © 2002 LinguiSystems, Inc.
17: Step Right Up!
Level 2
Sequencing
Goal:
to determine if 2-, 3-, and 4-step sequences are correct
Players:
2 or more
Overview:
Players move around the game board and name attributes for objects
in order to create definitions.
Materials:
• Step Right Up! Game Items (pages 54-55)
• Step Right Up! game board (page 56)
• game token for each player
Game Play:
• Cut apart the game cards and place them facedown on the table.
• Each player places a game token on Start and, in turn, follows these directions:
✔ The instructor, or another player, takes the top card from the pile and reads the
title of the task and the sequencing steps (without showing the card to the player). The player then decides if the steps are in the right order and says “correct”
or “incorrect.” If the player is correct, he moves forward the number of spaces
shown on the card (the same as the number of steps in the sequence). His turn
ends. (Note: have players count every surface of the steps on the board, not
just the top of each step.)
✔ The first player to reach Finish wins.
• Special Spaces:
✔ If a player’s movement ends on a special space, the player follows the directions and his turn ends.
✔ The Take a Rest space is simply the halfway point. There are no special instructions to follow on this space.
• Optional Play:
✔ If a player identifies a sequence as “incorrect,” he tells why it is incorrect and
fixes the sequence so that it makes sense.
50 Quick-Play Language Games
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Copyright © 2002 LinguiSystems, Inc.
Step Right Up!
2
Correct 2
Incorrect 2
Make a Sandwich
Clean the Goldfish Bowl
• Spread peanut butter on • Pour clean water back
two pieces of bread.
into the bowl.
• Put two pieces of bread • Use a cup to take the
together.
dirty water out of the
bowl.
2
Correct 2
Put Together a Puzzle
• Turn all the pieces faceup.
• Put together the pieces
that make the border.
3
Use a Computer
• Turn on the computer.
• Work on the computer.
• Turn off the computer.
3
Cross the Street
Correct 3
Clean Up After a Meal
• Clear the dishes from
the table.
• Stack the dishes beside
the sink.
• Wash the dishes.
50 Quick-Play Language Games
Get Ready for School
• Check to make sure you
have everything.
• Wake up and get
dressed.
Correct 2
Correct 3
Line Up for Recess
• Put your books away.
• Walk toward the door.
• Wait in line.
Incorrect 3
Use the Telephone
• Say “hello.”
• Pick up the phone.
• Dial the number.
Incorrect
Incorrect
Mail a Letter
Walk the Dog
• Put the correct postage
• Walk the dog on the
on a letter.
sidewalk.
• Put the letter in the mail- • Find the dog’s leash.
box.
Incorrect 3
• Look again.
• Walk across the street.
• Look both ways.
Correct 2
Take a Shower
• Use soap and a washrag to clean yourself.
• Dry yourself off with a
towel.
Incorrect 2
Have a Snack
• Get your snack out of
the cupboard.
• Ask for permission to
have a snack.
Correct 3
Game Items
• Ask for permission to
go.
• Find your skateboard
and helmet.
• Put on your helmet.
54
Pack a Lunch
• Put your lunch in the
bag.
• Close the lunch bag.
• Find a lunch bag.
Correct 3
Go Skateboarding
Incorrect
Incorrect
Find Something
on the Internet
• Read the results of the
search.
• Go to a search site.
• Type in what you want to
find.
Copyright © 2002 LinguiSystems, Inc.
Step Right Up!
3
Correct 3
Make Hot Chocolate
• Put hot chocolate
powder in a mug.
• Heat some water.
• Pour hot water in the
mug.
3
4
•
•
•
•
4
•
•
•
•
•
•
•
•
50 Quick-Play Language Games
Correct 3
Correct 3
Clean Up a Spill
• Get a mop and
bucket.
• Mop up the spill.
• Dump out the bucket.
Incorrect 4
Eat Breakfast Cereal
• Get out milk and
cereal.
• Pour milk over cereal.
• Pour cereal in bowl.
• Eat cereal.
Correct 4
Give a Dog a Bath
Find the dog shampoo.
Fill the tub with warm
water.
Put the dog in the tub.
Get the dog wet.
Incorrect 3
Listen to a CD
• Put the CD in the
player.
• Put the CD back in the
case.
• Decide which CD you
are going to listen to.
Correct 4
Make a Cake
Gather the ingredients.
Mix the ingredients.
Put the batter in a pan.
Put the pan in the oven.
Incorrect 3
Incorrect
Plant a Seed
Catch a Fish
Pack for a Trip
• Cover the seed with soil. • Put bait on the hook.
• Put all your clothes in
the suitcase.
• Dig a hole for the seed. • Put the fishing line in the
water.
•
Find a suitcase.
• Put the seed in the hole.
• Hold the fishing pole
• Close the suitcase.
and wait.
Correct 3
Ride a Roller Coaster
• Wait in line.
• Get on the ride.
• Buckle the safety belt.
Game Items
•
•
•
•
Incorrect 4
Set the Table
Go into the kitchen.
Get plates from the cupboard.
Put a napkin on top of
each plate.
Put a plate at each
place.
Sharpen a Pencil
• Put the pencil in the
sharpener.
• Turn the sharpener
handle.
• Ask for permission to
sharpen your pencil.
Correct 4
Incorrect
Paint a Room
Play Hide-a
and-S
Seek
Choose your color.
• The person who is “it”
starts counting to 10.
Buy the paint.
• Everyone else hides.
Cover the furniture.
Put paint on your brush. • Decide who will be “it.”
• The person who is “it”
tries to find everyone.
Correct 4
Change a Baby’s Diaper
• Lay the baby on his
back.
• Take off the dirty diaper.
• Wipe the baby clean.
• Put on a clean diaper.
55
Incorrect
•
•
•
•
Incorrect
Run a Race
Take off when
someone says “go.”
Run hard.
Line up at the starting
line.
Cross the finish line.
Copyright © 2002 LinguiSystems, Inc.
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18: Pick and Choose
Level 1
Fact & Opinion
Goal:
to identify fact and opinion statements
Players:
2 or more players or teams
Overview:
Players earn points by correctly identifying statements as facts or
opinions.
Materials:
• Pick and Choose game board front (page 58)
• Pick and Choose game board back (page 59)
• a pencil and paper for keeping score
Game Play:
• Tape the front and back of the game board together. The front will face the
players and the back will face the instructor. Or you can place the front on the
table for all to see and the instructor can hold the back of the game board out
of sight.
• This game is played much like “Jeopardy.” Each player (or team), in turn, follows
these directions:
✔ The player chooses a category and an item/point value (“I’ll take cats under
Fur and Fins for 2 points”). Players can choose items in any order they wish.
✔ The instructor reads the corresponding statement from the back of the game
board. The player identifies the statement as “fact” or “opinion.” If the player is
correct, she earns the number of points that item is worth. The player draws an
X over that item on the board. It is out of play for the rest of the game and her
turn is over.
✔ If a player incorrectly identifies a statement as fact or opinion, the other team
receives the points for the item.
• The game is over when all the items on the board have been attempted. The team
with the most points wins.
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2
bus
2
cats
4
goldfish
4
airplane
3
boat
1
car
1
bats
3
dogs
On the Go
Fur and Fins
2
gym
2
kitchen
4
garage
4
playground
3
office
1
classroom
1
bathroom
3
bedroom
School Days
Safe At Home
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I think learning to fly a
plane is really easy.
Opinion
You should only feed
goldfish once a day.
Fact
Dogs probably make
the best pets.
Opinion
4
I don’t think motor
boats are very safe.
Opinion
3
4
3
Cats clean their fur
every day.
Fact
2
Most American
families own a car.
Fact
1
On the Go
Riding a bus is better
than riding the
subway.
Opinion
2
I think bats are gross.
Opinion
1
Fur and Fins
4
The playground is my
favorite part of our
school.
Opinion
A garage has a door
large enough for a car
to get through.
Fact
An adult calls the
school office
when I’m sick.
Fact
3
4
I like to have my bed
made every day.
Opinion
3
There are 4 basketball
rims in the gym.
Fact
You can get burned
while using the oven.
Fact
I liked last year’s class room better than this
year’s.
Opinion
Many home accidents
happen in the
bathroom.
Fact
2
1
1
2
School Days
Safe At Home
19: Pick and Choose
Level 1
Fact & Opinion
Goal:
to identify fact and opinion statements
Players:
2 or more players or teams
Overview:
Players earn points by correctly identifying statements as facts or opinions.
Materials:
• Pick and Choose game board front (page 61)
• Pick and Choose game board back (page 62)
• a pencil and paper for keeping score
Game Play:
• Tape the front and back of the game board together. The front will face the
players and the back will face the instructor. Or you can place the front on the
table for all to see and the instructor can hold the back of the game board out
of sight.
• This game is played much like “Jeopardy.” Each player (or team), in turn, follows
these directions:
✔ The player chooses a category and an item/point value (“I’ll take French fries
under Tasty Treats for 2 points”). Players can choose items in any order they
wish.
✔ The instructor reads the corresponding statement from the back of the game
board. The player identifies the statement as “fact” or “opinion.” If the player is
correct, he earns the number of points that item is worth. The player draws an
X over that item on the board. It is out of play for the rest of the game and his
turn is over.
✔ If a player incorrectly identifies a statement as fact or opinion, the other player
receives the points for the item.
• The game is over when all the items on the board have been attempted. The team
with the most points wins.
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2
coat
2
French fries
4
candy bar
4
cap
3
umbrella
1
watch
1
soda
3
ice cream
It’s On You
Tasty Treats
2
movies
2
board games
4
tennis
4
concert
3
cartoons
1
TV
1
football
3
hide-a
andseek
That’s
Entertainment
Fun and Games
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Coats with hoods
really look weird.
Opinion
3
An umbrella is hard to
hold on a windy day.
Fact
French fries are made
from potatoes.
Fact
3
Chocolate ice
cream is the best.
Opinion
A baseball player
wears a cap as part
of the uniform.
Fact
2
2
A Snickers is the
best candy bar to have
for a snack.
Opinion
I don’t think you
really need to
wear a watch.
Opinion
Soda contains acid and
sugar that can harm
your teeth.
Fact
4
1
1
4
It’s On You
Tasty Treats
Most movies today cost
millions of
dollars to make.
Fact
3
Most cartoons are created for kids to watch.
I don’t like playing
games with more than
two people.
Opinion
3
Hide-a
and-sseek is the
best game to play with
a large group.
Opinion
Two or four people can
play tennis.
Fact
4
2
2
I think that concert cost
too much and was just
terrible.
Opinion
4
Fact
There is nothing better
to do on a rainy day
than to watch TV.
Opinion
1
That’s
Entertainment
A football team can
have 11 players on the
field at a time. Fact
1
Fun and Games
20: Pick and Say
Level 2
Fact & Opinion
Goal:
to provide fact and opinion statements
Players:
2 or more players or teams
Overview:
Players earn points by correctly providing fact and opinion
statements for items.
Materials:
• Pick and Say game board front (page 64)
• Pick and Say game board back (page 65)
• a pencil and paper for keeping score
Game Play:
• Tape the front and back of the game board together. The front will face the
players and the back will face the instructor. Or you can place the front on the
table for all to see and the instructor can hold the back of the game board out
of sight.
• This game is played much like “Jeopardy.” Each player (or team), in turn, follows
these directions:
✔ The player chooses a category and a point value (“I’ll take Play Time for 3
points”). Players can choose items in any order they wish.
✔ The instructor reads the corresponding item from the back of the game board.
The player provides both a “fact” and an “opinion” statement about the topic.
If the player provides satisfactory statements, she earns the number of points
that item is worth. The player draws an X over that item on the board. It is out
of play for the rest of the game and her turn is over.
✔ If a player provides unsatisfactory statements for the item, the other player may
attempt to create satisfactory statements for the item. If the player succeeds, he
receives the points for the item.
• The game is over when all the items on the board have been attempted. The team
with the most points wins.
• Optional Play:
✔ Have players provide either a fact or an opinion statement for each item. Have
3, she provides a fact statement. If she rolls
the player roll a die. If she rolls a 1-3
6, she creates an opinion statement.
a 4-6
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64
4
4
4
4
3
3
3
3
2
2
2
2
1
1
1
1
It’s a Zoo
Toy with It
Play Time
On the Menu
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2
bicycle
2
broccoli
4
ham
4
recess
3
basketball
1
skateboard
1
pizza
3
scrambled
eggs
Play Time
On the Menu
2
cow
2
X-b
box or
PlayStation
4
balloon
4
rat
3
pigeon
1
snake
1
Barbie
3
board game
It’s a Zoo
Toy with It
21: Pick and Say
Level 2
Fact & Opinion
Goal:
to provide fact and opinion statements
Players:
2 or more players or teams
Overview:
Players earn points by correctly providing fact and opinion
statements for items.
Materials:
• Pick and Say game board front (page 67)
• Pick and Say game board back (page 68)
• a pencil and paper for keeping score
Game Play:
• Tape the front and back of the game board together. The front will face the players and the back faces the instructor. Or you can place the front on the table for
all to see and the instructor can hold the back of the game board out of sight.
• This game is played much like “Jeopardy.” Each player (or team), in turn, follows
these directions:
✔ The player chooses a category and a point value (“I’ll take Tube Time for 3
points”). Players can choose items in any order they wish.
✔ The instructor reads the corresponding item from the back of the game board.
The player provides both a “fact” and an “opinion” statement about the topic.
If the player provides satisfactory statements, he earns the number of points
that item is worth. The player draws an X over that item on the board. It is out
of play for the rest of the game and his turn is over.
✔ If a player provides unsatisfactory statements for the item, the other player may
attempt to create satisfactory statements for the item. If the player succeeds, she
receives the points for the item.
• The game is over when all the items on the board have been attempted. The team
with the most points wins.
• Optional Play:
✔ Have players provide either a fact or an opinion statement for each item. Have
3, he provides a fact statement. If he rolls a
the player roll a die. If he rolls a 1-3
4-6
6, he creates an opinion statement.
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2
2
4
4
3
1
1
3
Tube Time
Cover Yourself
2
2
4
4
3
1
1
3
Places to Go
Time of the
Season
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2
the news
2
jeans
4
boots
4
comedy
3
sports
1
cartoons
1
socks
3
jacket
Tube Time
Cover Yourself
2
the beach
2
summer
4
fall
4
the mall
3
the park
1
the zoo
1
winter
3
spring
Places to Go
Time of the
Season
22: Thinking Cap
Goal:
to solve 3-item riddles
Players:
2 players or teams
Overview:
Players try to reach Finish by solving 3-item riddles.
Materials:
•
•
•
•
Level 1
Riddles
Thinking Cap Game Items sheet (pages 70-71)
Thinking Cap game board (page 72)
game token for each player
die
Game Play:
• Each player, in turn, follows these directions:
✔ The instructor selects a riddle at random from the Game Items sheet and reads
the category name.
✔ The instructor then reads the first clue of the riddle (the number beside the clue
denotes the bonus a player will receive for guessing the answer to the riddle on
that clue).
✔ If the player thinks she knows the answer to the riddle, she provides it. If she is
correct, she rolls the die and moves ahead the number rolled plus 3 bonus
spaces. If she is incorrect, however, her turn is over and the next player
attempts the same riddle. (If the next player provides a correct answer after the
first clue, he rolls the die and moves that number of spaces in addition to 3
bonus spaces.)
• If a player identifies the item after 2 clues, she moves 2 bonus spaces, and if she
requires all 3 clues, she moves 1 bonus space (in addition to the number rolled).
• The first player to reach Finish first (does not have to be on an exact roll) is the
winner.
• Special Spaces:
Go Back 2, Go Ahead 2), the
✔ If a player’s movement ends on a special space (G
player follows the directions and her turn ends.
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Thinking Cap
Food
doughnut
3 It is sweet.
2 You eat it for breakfast.
1 It is round with a hole in the
middle.
bread
3 It is soft.
2 It is sliced.
1 You use it to make a sandwich.
taco
3 It might be spicy.
2 It has a shell.
1 It is a Mexican meat-filled food.
potato chips
3 It is a crunchy snack.
2 It can be barbeque or plain.
1 It goes great with dip.
peanut butter
3 It’s kind of sticky.
2 You can spread it with a knife.
1 It goes great with jelly.
popcorn
3 You can eat a lot of it at one
time.
2 You can make it in the
microwave.
1 It goes best with a good movie.
pie
3 It is round and sweet.
2 It is often filled with fruit.
Game Items
Animal
lion
3 It is a type of cat.
2 It has a loud roar.
soccer
3 This is played on a long field.
2 The ball is round.
1 It has a mane.
1 Most players can’t touch the ball
with their hands.
mouse
3 It is very small.
2 It might live in your house.
1 It is furry.
zebra
3 It looks a lot like a horse.
2 It lives in Africa.
1 It has black and white stripes.
dolphin
3 Some say it is very smart.
2 It is a great jumper.
1 It is an underwater mammal.
ostrich
3 It is the largest bird.
2 It runs very fast.
1 It does not fly.
snake
3 It is a reptile.
2 Many people are afraid of it.
1 It has no legs.
dog
3 It makes a great pet.
2 It needs a lot of exercise.
1 You might get it when it’s a
puppy.
Monopoly
3 It is a board game.
2 You buy properties on the board.
1 You collect $200 whenever you
pass “Go.”
golf
3 You need a lot of space to play.
2 You hit a white ball.
1 You try to get the ball in the hole.
Checkers
3 This is played on a square board.
2 The board is red and black.
1 You try to jump your opponent’s
pieces.
football
3 It takes a lot of people to play.
2 The field is 100 yards long.
1 You try to score a touchdown.
running
3 You can do this alone.
2 You need good shoes.
1 You might win a race.
bowling
3 This is an indoor sport.
2 You use a heavy ball.
1 You can get a strike or a spare.
1 It is cut into slices.
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Thinking Cap
Fruit/Vegetable
Game Items
Place
Entertainment
orange
3 It is a citrus fruit.
2 Sometimes it has a navel.
library
3 You can learn a lot here.
2 You should try to be quiet.
cartoon
3 It is a type of show on TV.
2 It is usually funny.
1 Its name is a color.
1 Check out something you like.
1 The characters are drawings.
amusement/theme park
3 You have to pay a lot to get in.
2 There are lots of rides and shows.
movie
3 It is something you watch.
2 It is about two hours long.
1 You can ride a roller coaster.
1 You can see it in a theater or at
home.
carrot
3 It is pointed.
2 Rabbits love to eat it.
1 It is orange.
broccoli
3 It is bright green.
2 It looks like a bunch of tiny trees.
1 It looks a little like cauliflower.
Antarctica
3 This is a continent.
2 It is very cold here.
1 It includes the South Pole.
book
3 It can be real or make-believe.
2 It might take days to finish.
1 Each page brings something new.
banana
3 It is easy to eat.
2 It grows in bunches.
1 It has a yellow peel.
onion
3 It can be red, yellow, or white.
2 Sometimes it makes people cry.
1 You can slice it into rings.
potato
3 It grows underground.
2 It has a brown skin.
1 It is used to make French fries.
lemon
3 It grows on trees.
2 It is yellow inside and out.
1 It is very sour.
park
3 There are lots of these in cities.
2 It’s a good place to relax on a
bench.
1 People exercise here and walk
their dogs.
Africa
3 This is a continent.
2 It contains many countries.
1 You will find elephants and lions
here.
New York City
3 Millions of people live here.
2 It is a city in the U.S.
1 It hooks up to your TV.
magazine
3 It contains several pages.
2 It is usually colorful.
1 It might come in the mail once a
month.
game show
3 It is a type of show on TV.
2 Regular people are on the show.
1 People try to win things.
1 It is called “The Big Apple.”
Hawaii
3 It is a U.S. state.
2 It is the 50th state.
1 It is in the Pacific Ocean.
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video game
3 This is something fun to play.
2 You need a controller.
71
concert
3 You need a ticket for this.
2 You will see people perform.
1 It is a show given by a band or
singer.
Copyright © 2002 LinguiSystems, Inc.
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23: Riddle Lines
Level 2
Riddles
Goal:
to solve multiple-item riddles that include exclusion
Players:
2
Overview:
Players earn a token for guessing the answer to each riddle and
place those tokens on the game board in an attempt to make an
uninterrupted line of four tokens.
Materials:
• Riddle Lines Game Items sheet (page 74)
• Riddle Lines game board (page 75)
• several chips of the same color for each player
Game Play:
• This game is similar to “Pente” or “Go-Bang.” The object is to place four chips of
the same color in an uninterrupted line of four (up, down, or diagonally).
• Each player, in turn, follows these directions:
✔ The instructor chooses a riddle at random from the Game Items sheet and
reads it to the player. If the player answers correctly, he places a chip of his
color in any square on the board.
✔ If the player answers the riddle incorrectly, his turn ends. The next player
attempts to answer the question on her turn. If she succeeds, she places a chip
of her color on any square on the board. If neither player can solve the riddle,
the next player attempts a new riddle.
✔ The first player to place four chips in an unbroken line wins the game.
• Optional Play:
✔ If you find that a game of four in a row takes too long, only require players to
place three chips in a row.
✔ Instead of using colored chips, photocopy the game board and have one
player be “X” and the other player be “O.” Each player makes his mark on
each square he occupies during the game.
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Riddle Lines
Game Items
❏ It is something indoors you walk on, but it is
❏ It’s something electrical that you can hear
not carpet. What could it be? tile, linoleum,
floor, cement
music from, but it is not a radio. What is it?
CD player, cassette player, stereo
❏ It is a red food you eat with your hands, but
❏ It is a game played on a square board, but it
it is not a vegetable. What is it? apple,
cherry, candy
can’t be played by more than two people.
What is it? chess, checkers
❏ It is a machine that flies high in the sky, but it
❏ It is an appliance that warms food, but it is
does not have wings. What is it?
helicopter, hot air balloon, rocket
not an oven. What is it? microwave, toaster
❏ It is a sharp tool, but it is not a drill. What is
❏ It is something round in the gym,
it? saw, knife
but it doesn’t bounce. What could it be?
painted circle on floor, hockey puck,
basketball rim, clock
❏ It is a country next to the U.S., but it is not
Canada. What is it? Mexico
❏ It is a brown African animal, but it does
❏ It is a machine that helps you do school
not hunt other animals. What is it? giraffe,
antelope
work, but you don’t carry it around. What
could it be? computer
❏ It is a pet you keep in an aquarium, but it is
❏ It is something shiny you wear, but it is not
not a fish. What is it? snake, turtle
clothing. What could it be? watch, ring
❏ It is a subject in school, but it doesn’t require
❏ It is a place people go on vacation or on a
a lot of reading. What is it? math, music, P.E.
cruise, but it isn’t very warm there. What is
it? Alaska
❏ It is something people drive, but it has less
than four wheels. What is it? motorcycle,
bicycle
❏ It is a small state in the eastern U.S., but it
doesn’t start with the word “New.” What is it?
Vermont, Rhode Island, Massachusetts
❏ It is something you can do at recess, but you
can’t do it with a group of people. What is
it? jump rope, swing
❏ It is a ball used in a sport, but it is not
round. What is it? football
❏ It is a job that requires a uniform, but it isn’t
❏ It is a school supply you write with, but you
a firefighter or police officer. What is it?
soldier, fast-food worker, etc.
can’t erase the marks it makes. What is it?
marker, crayon, pen
❏ It is an underwater mammal, but it isn’t a
❏ It is something you read in the library, but
whale. What is it? dolphin
it is not a book. What is it? magazine, newspaper
❏ It is a reason to leave school early, but it is
not being sick. What is it? going to
doctor/dentist, teacher’s institute,
holiday
❏ It is a pet you can keep indoors, but you
can’t take it for a walk. What is it? hamster,
fish, turtle, snake, bird
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?
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24: You Be the Judge!
Level 1
Reasoning
Goal:
to determine whether statements are supported by acceptable reasons
Players:
2 players or teams
Overview:
Players earn points by correctly identifying statements as facts
or opinions.
Materials:
• You Be the Judge! Game Items sheet (page 77)
• a copy of the You Be the Judge! game board (page 78) for each
player or team
• game chips
Game Play:
• Each player, in turn, follows these directions:
✔ The instructor chooses an item at random from the Game Items sheet and
reads it to the player. The player then decides whether the statement is supported by an acceptable or unacceptable reason. If the player is correct, she earns
a game chip and places it on one of the circles on the game board.
✔ The player can earn a bonus chip to place on the game board by successfully
doing one of the following:
— If the statement is supported by an acceptable reason, the player must
explain why that reason is acceptable.
— If the statement is supported by an unacceptable reason, the player must
explain why that reason is unacceptable and propose a reason that might
be acceptable.
• The first player to cover a predetermined number of circles on the game board (5
or 10 makes a good game) is the winner.
• Optional Play:
✔ Instead of using chips, you can simply have players mark an X on or color each
circle on the game board as it is earned.
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You Be the Judge!
Unacceptable Reasons
Game Items
Acceptable Reasons
❏ You don’t like a certain TV show because it is
bad.
❏ You don’t like a certain TV show because it
just doesn’t make you laugh.
❏ You like to ride your bike because it is cool.
❏ You like to ride your bike because it is a fun
thing to do with your friends.
❏ You don’t want to visit your grandparents
because you don’t want to.
❏ You don’t want to visit your grandparents
because you have a birthday party you want
to go to.
❏ You don’t like math because it is boring.
❏ You don’t like math because you don’t
always understand the assignment.
❏ You want to wear a certain shirt because
that’s the shirt you want to wear.
❏ You want to wear a certain shirt because you
want to look good for class pictures.
❏ You can’t do the dishes right now just
because.
❏ You can’t do the dishes right now because
you need to finish your homework first.
❏ You want to study about dinosaurs because
they are awesome.
❏ You want to study about dinosaurs because
you want to learn more about why they are
extinct.
❏ You won’t get a book from the library today
because you don’t feel like it.
❏ You won’t get a book from the library today
because you are getting a magazine instead.
❏ You don’t want to watch your little brother
because he is mean.
❏ You don’t want to watch your little brother
because he won’t ever do what you ask him
to do.
❏ You don’t want to eat what’s for dinner
because it is gross.
❏ You don’t want to eat what’s for dinner
because you really don’t like the taste of that
kind of food.
❏ You’re mad at your best friend because he
or she is a pain.
❏ You are mad at your best friend because he
or she has been telling lies about you.
❏ You want a new bicycle because it is shiny.
❏ You want a new bicycle because you are too
big to ride your old one.
❏ You want to get rid of your dog because you
are tired of it.
❏ You want to get rid of your dog because it has
to stay at home alone most of the time.
❏ You want to get the white and blue shoes
because those are the ones you want.
❏ You want to get the white and blue shoes
because they look really good and you can
afford them.
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25: Back it Up
Level 2
Reasoning
Goal:
to make a choice and provide reasons that back up your choice
Players:
2 or more players or teams
Overview:
Players express an opinion and earn 1 point for each reason they give
to back it up within a 30-second time limit.
Materials:
•
•
•
•
Back it Up Game Items sheet (page 80)
Back it Up game board (page 81)
30-second timer, stopwatch, or a watch with a second hand
die
Game Play:
• The game is played in four rounds. A round consists of a turn for each player.
Each player, in turn, follows these directions:
✔ The player rolls the die and the instructor finds the group of questions on the
Game Items sheet that correspond to the roll of the die.
✔ The instructor reads the question and starts the timer.
✔ The player states an opinion in response to the question and provides as many
good reasons as he can in 30 seconds.
✔ The player earns one point for each good reason given plus any bonuses indicated by the group of questions that correspond to his original roll of the die.
The player checks off a box in the appropriate round for each point earned
and his turn ends. (Note: The maximum points a player can earn in one round
is 7.)
• The player with the most points at the end of 4 rounds is the winner.
• Each question can only be used once. If there are no questions left for the number a player rolls, he loses his turn and the next player gets to roll.
• Game Option:
✔ Preview the game questions with your players before playing the game so they
can begin to think about them and are familiar with the question format.
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Copyright © 2002 LinguiSystems, Inc.
Back It Up
Game Items
Regular
Points
Regular
Points
❏ What do you think is a better meal: pizza or
a hot dog and fries?
❏ What is a better sport to watch on TV:
basketball or football?
❏ What is worse to watch on TV: golf or
baseball?
❏ Would it be worse to have two hours of
homework every night or a test every day?
❏ Would you rather read a book or do 100
math problems?
❏ Would you rather stay inside for recess or
have to stay after school?
❏ Would you rather eat your least favorite
food or go to bed at 6:00?
❏ Would you rather lose your favorite toy or
your math homework?
1 Bonus Point for 3
or More Reasons
1 Bonus Point for 3
or More Reasons
❏ Who do you think is smarter: your teacher
or the President of the U.S.?
❏ Would you rather live where it’s warm all
the time or where it’s cold all the time?
❏ Which animal is more dangerous: a bear or
a lion?
❏ What makes a better pet: a snake or a
goldfish?
❏ Is it more difficult to learn to tie your
shoelaces or to learn to ride a bicycle?
❏ Is it easier to make a sandwich or make
Kool-Aid?
❏ Is it more difficult to become an NBA
player or a famous singer?
❏ Which is easier: writing neatly in cursive or
doing a math problem in your head?
Double
Points
Double
Points
❏ Would you rather walk through a desert in
your bare feet or swim with one arm tied
behind you?
❏ Would you rather be a tree or a flower?
❏ Would you rather ride on a motorcycle or in
a helicopter?
❏ Is it harder to draw a perfect square or a
perfect circle?
50 Quick-Play Language Games
❏ Would you rather watch TV or play a game
with your family?
❏ Would you rather own a few books or own
none and have a free library card?
❏ Is it more difficult to speak in front of a
crowd or write a story?
❏ Is it harder to learn to play the piano or the
guitar?
80
Copyright © 2002 LinguiSystems, Inc.
Player 1:
____________
Player 2:
____________
Player 3:
____________
Player 4:
____________
50 Quick-Play Language Games
Round 1:
❏
❏
❏
❏
❏
❏
❏
Round 2
❏
❏
❏
❏
❏
❏
❏
Round 3
❏
❏
❏
❏
❏
❏
❏
Round 4:
❏
❏
❏
❏
❏
❏
❏
Total
_______
Round 1:
❏
❏
❏
❏
❏
❏
❏
Round 2
❏
❏
❏
❏
❏
❏
❏
Round 3
❏
❏
❏
❏
❏
❏
❏
Round 4:
❏
❏
❏
❏
❏
❏
❏
Total
_______
Round 1:
❏
❏
❏
❏
❏
❏
❏
Round 2
❏
❏
❏
❏
❏
❏
❏
Round 3
❏
❏
❏
❏
❏
❏
❏
Round 4:
❏
❏
❏
❏
❏
❏
❏
Total
_______
Round 1:
❏
❏
❏
❏
❏
❏
❏
Round 2
❏
❏
❏
❏
❏
❏
❏
Round 3
❏
❏
❏
❏
❏
❏
❏
Round 4:
❏
❏
❏
❏
❏
❏
❏
Total
_______
81
Copyright © 2002 LinguiSystems, Inc.
26: Match & Move!
Level 1
Predicting/Parts of
Speech
Goal:
to complete sentences with describing words and attempt to match
other players’ choices
Players:
2 or more (this game works well with a large group)
Overview:
Players earn points for completing sentences with the proper part of
speech and matching other players’ responses.
Materials:
• Match & Move! Game Items sheet (page 83)
• a copy of the Match & Move! game board (page 84) for each
player
• small slips of paper and a pencil for each player
• a crayon for each player
Game Play:
• This game is played much like the TV game show “Match Game.” All players play
on every turn and receive points based on their responses. Game play proceeds
like this:
✔ The instructor randomly selects a sentence from the Game Items sheet,
announces the part of speech at the top of the column, and reads the sentence
aloud, saying “blank” to represent the blank line.
✔ Each player writes a word that fills in the blank on a small slip of paper so that
no other player can see it and places it facedown in front of her.
✔ After allowing 30 seconds or so for all players to write a word, the instructor
asks each player to show what she wrote. Each player who used the correct
part of speech to complete the sentence receives one point and colors in a car
on the game board. Each player also colors an additional car for each other
player’s response that is the same as hers. For example, if the item was “A dog
was ______” under the Verb column and Denise wrote “barking,” she would
receive a point for using a verb. She would also get a point for each other
player who wrote “barking.”
✔ The player who earns enough points to color all the cars on the game board is
the winner.
• Optional Play:
✔ If you are playing with a large group, you might give each player two game
boards to complete or the game could be over in just a couple of turns.
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Match & Move!
Verbs
❏ A dog was _______.
❏ The boy _______ to
school.
❏ I like to _______
football.
❏ I _____ the fish
yesterday.
❏ Our teacher _____ our
homework.
❏ We ______ the bus
yesterday.
❏ My mom ______ to
work every day.
❏ The baby seems to be
______ all the time.
❏ The fast car was
______ down the
street.
❏ We had to _____ a
story in class
yesterday.
❏ My brother can ______
the baseball a long
way.
❏ He was playing the
guitar and ______.
50 Quick-Play Language Games
Nouns
❏ Many people live in a
_______.
❏ I like to watch _______
on TV.
❏ You can use a ______
in the snow.
❏ I like to eat ______ for
dessert.
❏ My favorite crunchy
snack is ______.
❏ I take a ______ when
I’m really dirty.
❏ The ______ is always
eating or crying.
❏ I need to take the
______ for a walk.
❏ We played a game
on the ______.
❏ I like a nice, cold
______ on a hot day.
❏ I like ______ on my
pizza.
❏ My favorite subject in
school is ______.
❏ She paid for the
groceries with ______.
83
Game Items
Adjectives
❏ That ball is _______.
❏ The refrigerator is
_______.
❏ School is really
_______.
❏ That was a _______
football game.
❏ My dog’s fur feels
______.
❏ That video game is
______.
❏ We watched a ______
movie.
❏ That cartoon was really
______.
❏ That is a ______ new
car.
❏ That monster movie
was very ______.
❏ I like to eat ______
potato chips.
❏ That old house is
starting to look ______.
❏ The baby always
smells _____ after a
bath.
Copyright © 2002 LinguiSystems, Inc.
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Copyright © 2002 LinguiSystems, Inc.
27: Mind Reader
Level 2
Predicting/Parts of
Speech
Goal:
to complete sentences with describing words and attempt to match
other players’ choices
Players:
2-4
Overview:
Players earn points for completing sentences with the proper part of
speech and matching other players’ responses.
Materials:
•
•
•
•
Mind Reader Game Items sheet (page 86)
a copy of the Mind Reader game board (page 87) for each player
small slips of paper and a pencil for each player
game chips
Game Play:
• This game is played much like the TV game show “Match Game.” All players play
on every turn and receive points based on their responses. Game play proceeds
like this:
✔ The instructor randomly selects a sentence from the Game Items sheet,
announces the part of speech at the top of the column, and reads the sentence
aloud, saying “blank” to represent the blank line.
✔ Each player writes a word that fills in the blank on a small slip of paper so that
no other player can see it and places it facedown in front of him.
✔ After allowing 30 seconds or so for all players to write a word, the instructor
asks each player to show what he wrote. Each player who used the correct part
of speech to complete the sentence receives one point and places a chip in his
scoring area on the game board. Each player also receives an additional chip
for each other player’s response that is the same as his. For example, if the
item was “I feel _____ after all that dancing” under the Adjective column and
Troy wrote “tired,” he would receive a point for using an adjective. He would
also get a point for each other player who wrote “tired.”
✔ The first player to earn ten chips and cover all the spaces in his scoring area is
the winner.
• Optional Play:
✔ Instead of using game chips, you can simply have players put an X on each circle as they earn a point.
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Copyright © 2002 LinguiSystems, Inc.
Mind Reader
Verb/Activity
Game Items
Nouns
❏ There are a lot of monkeys in that cage. Look at
the way they are ______.
❏ There is nothing better on
a hot day than a nice, big
______.
❏ I am so tired. I have been
______ since I got up this
morning.
❏ Since it was a cold, rainy
day, she wore her ______
outside.
Adjectives
❏ I feel ______ after all that
dancing.
❏ The parking lot was so
______ we couldn’t find
our car.
❏ She wore her ______
dress to the party.
❏ This is so much fun. I love
to watch people ______.
❏ We are going to ______
on vacation next year.
❏ Can you believe it? Our
teacher is ______ again.
❏ We are all out of milk. We
need to go to the ______.
❏ Look at the traffic today.
All of those cars are
______ on the freeway.
❏ We saw them feeding raw
meat to the ______ at the
zoo.
❏ Isn’t this a beautiful day? I
think I will ______ after
breakfast.
❏ I’m not sure what the
weather will be like today.
I better take my ______.
❏ I studied really hard for
the test and I thought it
was ______.
❏ Depending on the pet you
have, you might need to
______ it every day.
❏ Since he has been practicing so hard, his parents
bought him a new
______.
❏ They had a ______ band
playing at the party.
❏ After ______ at the park
all day, he said, “Can we
take a rest?”
❏ My favorite time of the
year is summer because
you can ______ whenever
you want to.
❏ We watched a movie
about ______ in science
class today.
❏ Our P.E. teacher split us
into two teams to play
______ in the gym.
❏ Our gym teacher asked us
to ______ to the
end of the gym, but I
couldn’t do it.
❏ My mom said I had to finish my ______ before I
could make any phone
calls.
❏ Most kids like to ______ in
the snow.
❏ You can see ______
through a telescope.
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❏ I knew I didn’t want to go
outside today. I could see
that it was ______ just by
looking out the window.
❏ These ______ days really
put me in a bad mood.
❏ I can’t believe how big
her ______ ring is.
❏ She looked at the painting
for a long time and said,
“I think it is ______.”
❏ I forgot a couple of my
lines, and my dad said I
did a ______ job in the
play.
❏ I’m tired of watching TV
at night. The shows are
always so ______.
❏ I don’t know if I want to
read that book. It looks
really ______.
Copyright © 2002 LinguiSystems, Inc.
Player 1
Player 2
Player 3
Player 4
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28: Beat the Clock!
Level 1
Time Concepts
Goal:
to identify the time of day daily activities take place
Players:
2 or more
Overview:
Players help the mouse find his mousehole by answering questions
about time.
Materials:
•
•
•
•
Beat the Clock! Cards (pages 89-92)
Beat the Clock! game board (page 93)
game token for each player
die
Game Play:
• Cut apart all the game cards, shuffle them, and place them facedown on the
table. Each player places a game token at Start.
• Each player, in turn, follows these directions:
✔ The player rolls the die, moves the number of spaces indicated, and draws a
card from the top of the pile. The player announces the time printed on the
card and answers the question on the game space she occupies.
✔ If the player answers the question correctly, her turn ends. If she answers incorrectly, she moves her token back two spaces and her turn ends.
• The first player to reach the mouse’s hole (does not have to be an exact roll) is the
winner.
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Copyright © 2002 LinguiSystems, Inc.
Beat the Clock! Cards
50 Quick Play Language Games
A.M.
A.M.
A.M.
A.M.
A.M.
A.M.
A.M.
A.M.
A.M.
A.M.
A.M.
A.M.
89
Copyright © 2002 LinguiSystems, Inc.
Beat the Clock! Cards
50 Quick Play Language Games
A.M.
A.M.
A.M.
A.M.
A.M.
A.M.
A.M.
A.M.
A.M.
A.M.
A.M.
A.M.
90
Copyright © 2002 LinguiSystems, Inc.
Beat the Clock! Cards
50 Quick Play Language Games
P.M.
P.M.
P.M.
P.M.
P.M.
P.M.
P.M.
P.M.
P.M.
P.M.
P.M.
P.M.
91
Copyright © 2002 LinguiSystems, Inc.
Beat the Clock! Cards
50 Quick Play Language Games
P.M.
P.M.
P.M.
P.M.
P.M.
P.M.
P.M.
P.M.
P.M.
P.M.
P.M.
P.M.
92
Copyright © 2002 LinguiSystems, Inc.
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Copyright © 2002 LinguiSystems, Inc.
29: Great Face Race
Level 2
Time Concepts
Goal:
to display the correct time on a clock and answer questions about
time concepts
Players:
1 or more
Overview:
Players try to draw the correct time on clock faces and answer
questions about time concepts.
Materials:
• Great Face Race Game Items sheets (pages 95-96)
• copy of Great Face Race game board for each player
(page 97)
• 2 dice
• pencil for each player
Game Play:
• The goal of this game is for each player to fill the clock faces on the game
board with the correct times determined by a roll of the dice. This is best
played as a non-competitive activity. Each player, in turn, follows these directions:
✔ The player rolls the dice. The instructor finds the group of questions that
match the dice roll on the Game Items sheets and reads the first available
item. (Items may be used more than once in the game if necessary for
practice, or you may require players to roll again if all the items in a group
have been previously used.)
✔ The player follows the direction by drawing the correct time on the clock.
Then the player answers the question. If he draws the incorrect time, he
erases his attempt and tries again until he is successful.
✔ When all the clocks on the game board are filled, the game is over.
• Optional Play:
✔ Since this is a noncompetitive game, you may have all players attempt the
same item simultaneously and help one another to draw the correct time if
necessary.
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Great Face Race
Game Items
Roll Directions
2
❏ Draw 15 minutes after 2:00. What’s something that takes less than 15 minutes to do?
❏ Draw 2:00. What are you usually doing at 2:00 in the afternoon?
❏ Draw 1 hour before 2:00. What’s something that takes longer than an hour to do?
3
❏ Draw 30 minutes past 3:00. What’s another way of saying that? 3:30, half past 3, 30
minutes before 4
❏ Draw quarter after 3. How many minutes is it before 4:00? 45 minutes
❏ Draw 3:00. What are you doing at 3:00 in the afternoon?
4
❏ Draw 1 hour before 4:00. What’s something that takes about an hour to do?
❏ Draw 4:00. What are you usually doing at 4:00 in the morning?
❏ Draw two hours after 4:00. What are you usually doing at this time in the evening?
5
❏ Draw 15 minutes after 5:00. Is this closer to 5:00 or 6:00? 5:00
❏ Draw 5:00. Have you ever been awake at this time of the morning? Why?
❏ Draw 30 minutes before 5:00. What’s another way of saying that? 4:30, half past 4
6
❏ Draw 15 minutes before 6:00. What’s another way of saying that? quarter to six, 5:45, 15
minutes to 6
❏ Draw 6:00. What are many people doing at this time of the evening?
❏ Draw the time your favorite evening TV show comes on. How many minutes away from 6:00
is that?
7
❏ Draw 7:00. What are you usually doing at this time of the morning?
❏ Draw 30 minutes after 7:00. What are you usually doing at this time of the evening?
❏ Draw 15 minutes after 7:00. Is this time closer to 8:00 or 7:00? 7:00
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Copyright © 2002 LinguiSystems, Inc.
Great Face Race
Game Items
Roll Directions
8
❏ Draw 30 minutes before 8:00. What’s another way of saying that? 7:30, half past 7
❏ Draw 8:00. How many minutes away from your bedtime is this in the evening?
❏ Draw 15 minutes after 8:00. What’s something that takes a lot longer than 15 minutes
to do?
9
❏ Draw 9:00. What are you usually doing at this time in the evening? What are you doing at
this time in the morning?
❏ Draw 15 minutes after 9:00. Is this time the same as “quarter after 9” or “9:45”? quarter
after 9
❏ Draw half past 9:00. How many minutes before 10:00 is this? 30 minutes
10
❏ Draw 30 minutes after 10:00. What are you usually doing in school at this time?
❏ Draw one hour after 10:00. What are you usually doing at this time of the evening?
❏ Draw 15 minutes before 10:00. What’s another way of saying this? quarter to 10, 9:45
11
❏ Draw 11:00 in the morning. How many hours away from noon is this? 1
❏ Draw 30 minutes before 11:00. Is this time closer to noon or 11:00? 11:00
❏ Draw 11:00. Have you ever stayed up this late at night? What were you doing?
12
❏ Draw 12:00. This time can be called midnight. What else can it be called? noon
❏ Draw 12:30. What are you usually doing at this time during the school day?
❏ Draw 15 minutes before 12. What’s another way of saying that? 11:45, quarter to 12
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50 Quick Play Language Games
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Copyright © 2002 LinguiSystems, Inc.
30: Day by Day
Level 1
Time Concepts
Goal:
to understand the days of the week
Players:
2 or more
Overview:
Players get rid of chips by answering questions about the days of the
week.
Materials:
• Day by Day Game Items sheets (pages 99-100)
• Day by Day game board (page 101)
• several game chips for each player
Game Play:
• Cut apart the cards on the Game Items sheets and place them facedown on the
table. Give each player the same number of chips (5-8 chips is a good length
game for 2-3 players). Each player, in turn, follows these directions:
✔ The player draws a card and reads the question aloud. She then places a
game chip on the day of the week on the game board that she thinks is the
correct answer. If she is correct, her turn ends.
✔ If the player answers incorrectly, she removes her chip from the board. The next
player then gets an opportunity to place a game chip on the day that correctly
answers the question. If he is correct, he “steals” the question and then begins
his regular turn. If he is incorrect and can’t steal the question, he begins his
regular turn anyway.
✔ The first player to get rid of all her chips is the winner.
• Optional Play:
✔ Encourage players to create their own questions for this game, write them on
cards, and add them the next time you play.
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Copyright © 2002 LinguiSystems, Inc.
Day by Day
Game Items
What is the first day
of the school week?
What is the last day
of the school week?
What is the first day of the week
on the calendar?
What is the last day of the week
on the calendar?
What is today?
What is tomorrow?
What is the day after tomorrow?
What day was it yesterday?
What was the day before
yesterday?
What two days make
up the weekend?
What two days start with a T?
What day comes before Sunday?
(Put down a chip for each day.)
(Put down a chip for each day.)
What day comes before Monday?
What day comes before Tuesday?
What day comes before
Wednesday?
What day comes before Thursday?
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Copyright © 2002 LinguiSystems, Inc.
Day by Day
Game Items
What day comes before Friday?
What day comes before Saturday?
What day comes after Sunday?
What day comes after Monday?
What day comes after Tuesday?
What day comes after Wednesday?
What day comes after Thursday?
What day comes after Friday?
What day comes after Saturday?
What day is in the middle of the
school week?
What is the next to last day of the
school week?
What is your favorite day of the
week? Why?
What is your least favorite day of
the week? Why?
What day(s) do you have P.E.?
What day(s) do you have music?
What day(s) do you have art?
(Put down a chip for each day.)
(Put down a chip for each day.)
50 Quick-Play Language Games
(Put down a chip for each day.)
100
Copyright © 2002 LinguiSystems, Inc.
50 Quick-Play Language Games
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Copyright © 2002 LinguiSystems, Inc.
31: Week to Week
Level 2
Time Concepts
Goal:
to use a calendar
Players:
2 or more
Overview:
Players follow directions on cards to move around a calendar and collect chips.
Materials:
•
•
•
•
Week to Week Game Items sheets (pages 103-104)
Week to Week game board (page 105)
game token for each player
several game chips
Game Play:
• This game is similar to the game “Pay Day.” Players move around the calendar in
an attempt to earn a certain number of chips. Decide at the beginning of the
game how many chips a player needs to win (10 chips is a good goal for a quick
game between 2 people).
• Cut apart the cards from the Game Items sheets and place them facedown on the
table. Give each player 2 chips to start the game. The players place their tokens
on the first day of the month, and in turn, follow these directions:
✔ The player draws a card and follows its directions. If he follows the movement
directions correctly, he earns a chip. He also follows the directions on any space
that he lands on. The first player to earn the predetermined number of chips is
the winner.
• Movement Rules:
✔ When a player reaches the end of the month, his move may overlap to the
beginning of the month. For example, if a player were on Sunday the 28th and
he drew a card that told him to go ahead a week, he would go to Sunday the
7th. This is why the game board has only 28 days.
• Optional Play:
✔ Encourage players to create their own questions for this game, write them on
cards, and add them the next time you play.
✔ Use copies of the blank game board on page 106 to extend this game and
reflect the current time of year. You might create a new game board by putting
three months together (including the current month on your calendar). Use the
same game cards (and add some of your own), and have players move from
the beginning of the calendar to the end of the three month period. The player
who collects the most chips at the end of the journey is the winner. Make sure
you get student input when you create the bonus and penalty spaces on the
board.
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Week to Week
Game Items
You are leaving on vacation
in two days and two weeks.
Move ahead to that space.
Go back one week.
Happy weekend!
Go ahead to the nearest Friday.
Back to school!
Go to the next Monday.
Start the school week over again!
Go back to last Monday.
Enjoy last weekend again!
Go back to last Saturday.
Your friend’s birthday is next Tuesday.
Go to that day.
Go to the last day of the month.
Go back to the first day of the month.
Go back two weeks.
Skip ahead two weeks.
If you pass the end of the month,
take a two chip bonus.
Go to the next Pay Day and collect your
chips. Then move ahead one week and
three days.
Go to the second Thursday ahead.
You get next Tuesday off from school.
Go to that day.
Last Friday was a holiday.
Go back to that day.
You are getting a new bike in three days.
Go to that day.
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Week to Week
Game Items
Move to the space
of your choice next week.
Move to the space
of your choice last week.
You are visiting your relatives next
Sunday. Go to that day.
You got your report card last Wednesday.
Go back to that day.
Move ahead two weeks and three days.
Move back three weeks.
Your cousins are visiting in one week and
two days. Move to that day.
You got a new puppy one week and one
day ago. Move to that space.
Take a two-w
week trip starting today. Move
to the day you will come back.
You just got back from a five-d
day trip.
Move to the day you left for your trip.
You are going to a movie with a friend
this Sunday. Move to that day.
Move ahead three weeks and one day.
Move back one week and four days.
Move to the nearest Bonus and collect
your chip(s). Them move ahead one week
and three days.
Go to the first day of the last full
week of the month.
Go to the first Monday of the month.
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32: In the Air!
Level 1
Making Inferences
Goal:
to make inferences
Players:
2
Overview:
Each player tries to create a continuous line of butterflies from her Start to
her own Finish space by making inferences.
Materials:
• In the Air! Game Items sheets (page 108-109)
• In the Air! game board (110)
• a different-colored crayon for each player or a dozen chips of the
same color for each player
Game Play:
• Each player chooses a Start butterfly and colors it her color or places her color chip
on it. She then colors the Finish butterfly that is diagonal from her Start butterfly the
same color. (Note: The game is played the same way if chips are used, but a chip is
placed on each butterfly instead of coloring it.)
• Each player, in turn, follows these directions:
✔ The instructor reads an item (randomly) from one of the Game Items sheets.
✔ If the player provides correct information, she colors a butterfly adjacent to the one
she previously colored. The goal is to make a continuous, unbroken line of samecolored butterflies from a player’s Start to her Finish.
✔ If the player provides incorrect information, her turn is over.
• One player cannot cross another player’s line. If a player is not able to make another
move without crossing the other player’s line, that player forfeits.
• The first player to create an
unbroken string of butterflies
from her Start to her Finish
wins. (See the example on the
right; You might have players
draw lines between the butterflies as they play to make the
game play more straightforward visually.)
• Obstacles: There are two nets
on the game board. Players
may not include these nets in
their “lines.” The line must go
around them.
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In the Air!
Game Items
Easy
❏ You wake up one winter morning and don’t
❏ Someone is walking a bicycle instead of
hear any traffic on your street. What might
have happened? snowstorm
riding it. Why? He has a flat tire; he could be
crossing a busy street.
❏ Your teacher is smiling as she hands back
❏ The family does not put aluminum cans in
your science test. Why is she smiling? You
did well on the test.
with the rest of the garbage. Why do they do
that? They have to separate their trash; they
recycle aluminum.
❏ The sky is getting very cloudy and dark.
❏ A kid in class is holding his stomach and is
What might happen? rain, snow, storm
slumping in his seat. What is going on? He
is sick.
❏ You hear a dog barking outside and then
someone yelling. What might have happened? The dog chased/bit someone; the
dog got hurt.
❏ You are at the dentist and he is frowning as
he looks in your mouth. What does he see?
You have a cavity; you haven’t been taking
care of your teeth.
❏ You hear someone in your neighbor’s house
having a hard time playing the piano. What
is going on? Someone is starting to learn to
play.
❏ The grass never gets cut around a house you
pass every day on your way to school. Why
is that? No one lives there; the lawnmower is
broken.
❏ The back door opens and the dog starts
barking and wagging its tail. What is happening? Its owner is home.
❏ A dog is running loose in your neighborhood. It looks very hungry and thirsty. What
is happening? It is lost; it ran away from its
owners.
❏ During recess a girl is crying and holding
her elbow. What happened? She hurt her
elbow; her elbow is bleeding.
❏ You get home from school and all the digital
❏ Some kids have just finished playing a board
clocks are blinking the wrong time. What
happened? The power went out and then
came back on.
game. One person has his arms crossed and
is frowning. Why is he acting this way? He is
mad because he lost the game.
❏ Your teacher is frowning and flicking the
❏ The buzzer sounds to end the basketball
lights in the class on and off. What is going
on? The class is too noisy; the teacher is trying to get everyone’s attention.
game. Neither team is celebrating, and they
look like they are going to keep playing.
What is happening? The game is tied; the
game is going into overtime.
❏ Your little brother comes back from his doctor’s appointment and his arm hurts. What
might have happened? He got a shot; he
hurt his arm.
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In the Air!
Game Items
More Difficult
❏ You hear sirens getting closer and closer to
❏ Your family goes to your favorite restaurant
where you live. What might be happening?
There might be a fire in the neighborhood;
the police might be coming to deal with
something; it might be an ambulance for
someone in your neighborhood.
at 6:00 in the evening. When you get there
the building is dark and there is no one in
the parking lot. What might have happened?
It might be out of business; it could be closed
for remodeling.
❏ Two best friends have not looked at one
❏ A big name rock band is coming to
another or talked to one another for two
days. What is going on? They are mad at
one another.
your town but they aren’t selling many tickets. Why might that be? Their prices are too
high; not many people like them any more.
❏ The room where you keep your cat’s litter
❏ All the students and staff are outside during
box smells really awful. What is the problem? Someone hasn’t cleaned out the litter
box for a while.
class time. What might be going on? There is
a fire drill; school is getting out early; there is
a special event.
❏ All the students in the class look sad and are
❏ You get home from school and find a note
giving the teacher big hugs. What might be
happening? The teacher is leaving the class;
it is the end of the school year.
saying that your mom has taken the dog to
the veterinarian and it is an emergency.
What might have happened to the dog? It
was hit by a car; it was injured; it suddenly
got sick.
❏ There is an adult in your class you’ve never
seen before. Your teacher asks you to put
your books away. What might be happening? You are having a guest speaker today.
❏ Your family usually gets together and plays
games on Thursday night. Tonight your dad
is not home by game time. What might have
happened? He could be working late; something else might have come up.
❏ The school bus stops at your neighbor’s
house and honks, but no one gets on. What
is happening? The person who lives there is
sick or got to school some other way.
❏ Your mom picks up the ringing phone, says
a few words, and hangs it back up. What
might have happened? It was a wrong
number; it was a telemarketer.
❏ You are at the zoo and one of the exhibits is
closed. Why might that be? The animal is
sick or giving birth; the exhibit is being
remodeled.
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33: Get a Clue
Level 2
Making Inferences
Goal:
to name clues that support an inference
Players:
2 or more
Overview:
Players move around the game board by providing clues that support
inferences.
Materials:
•
•
•
•
Get a Clue Game Items sheets (pages 112-113)
Get a Clue game board (page 114)
game token for each player
die
Game Play:
• Each player places a token at Start and, in turn, follows these directions:
✔ The player rolls the die and moves the number of spaces shown. The instructor
selects an item at random from the Game Items sheets and reads it to the
player.
✔ The player provides an answer that would support the inference. The number
on the space the player occupies denotes the number of answers the player
needs to provide.
✔ If the player provides satisfactory information, he moves forward 2 spaces. If he
provides unsatisfactory information, he moves backward 2 spaces. In either
case, his turn is over.
• The first player to reach End first (does not have to be on an exact roll) is the
winner.
• Special Spaces:
Go Ahead 2, Go Back 2), the
✔ If a player’s die roll ends on a special space (G
player follows the directions, moves his token, and resumes his turn. If a player
lands on a special space as the result of a bonus or penalty, he follows the
directions on the space and his turn ends.
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Get a Clue
Game Items
❏ Why might someone think it is going to rain
❏ Without seeing or hearing it, how do you
today? cloudy skies, forecast calls for rain,
change in weather
know there is a baby in the house? bottles,
diaper bag, diapers, baby toys
❏ How can you tell when your teacher is in a
❏ If you were to watch a classroom, what
good mood? smiling, giving students free
time, joking around
things would tell you it is the beginning of
the school day? students putting away backpacks, books, jackets; teacher collecting
lunch money; students handing in homework
❏ How can you tell when your teacher is in a
bad mood? not smiling, asking for quiet,
being serious
❏ How can you tell by walking into a kitchen
that someone has been cooking? can smell
food, see pans on the stove, sink is full of
pots and pans
❏ How do you know when a store is closed?
no lights on, no people inside, “Closed” sign
❏ How would you know if there is a fire in your
❏ How could you tell just by looking outside
neighborhood? hear sirens, smell smoke
that it is a very hot day? people are in shorts,
the sun is shining, people are sweating
❏ How do you know when you are sick?
headache, fever, stomach hurts, vomiting
❏ How do you know if a dog is not friendly?
“Beware of Dog” sign; dog snarls, barks, or
growls at you
❏ How do you know a team has lost a game?
team is not celebrating, scoreboard shows
they lost, everyone is in a bad mood
❏ How do you know your neighbors are doing
some remodeling? can hear hammers and
power tools, see workers go in and out, see
ladders and other equipment
❏ How would you know if a family is eating
breakfast? cereal, juice, toast, bacon, people
in pajamas/bathrobes
❏ How could you tell if someone was getting
❏ How do you know a car accident has just
ready to go on a long trip? packing a suitcase, packing the car, making sure the pets
were taken care of
happened? dented cars, traffic slowed,
police cars
❏ Without seeing or hearing it, how would you
❏ How can you tell that someone won a
know what kind of pet your friend has?
might smell it; see food/water dish, cage,
aquarium, pet bed, or litter box; could hear
the animal
contest? people offering congratulations, person is smiling, person is accepting an award
❏ How can you tell if a family recycles its
trash? bottles, cans, glass, and paper are
separated; not all the trash is thrown into
one container
❏ How do you know a wedding ceremony is
taking place? bride in long white dress, people in tuxedos, two people standing together
and holding hands
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Get a Clue
Game Items
❏ How can you tell if someone didn’t get
enough sleep? bags under eyes, acts tired,
not in a good mood
❏ How can you tell if someone is allergic to
something? eyes are watery, nose is running,
sneezing
❏ How do you know a bad storm is about to
happen? warnings on TV, clouds, wind
❏ How do you know a group of people in a
museum are on a field trip? all the same
age, staying together in a group, chaperones
and teacher with them
❏ How can you tell a room has just been
painted? can smell the paint, ladder and
painting equipment still in the room, walls
look clean and new
❏ How can you tell that someone is having car
trouble? hood is up, steam/smoke coming
from hood, car is parked on the side of the
road
❏ How can you tell that a parent has had a
hard day at work? bad mood, looks tired,
sweaty
❏ How can you tell if a house has been empty
for a while? grass is growing long, no curtains on windows, no people around
❏ How can you tell if people don’t like a band
they are listening to? people are leaving, no
one is clapping, people are booing
❏ How do you know that a shirt is old?
material is thin, has stains, has holes
❏ How do you know a restaurant is really successful and popular? parking lot is full, lots of
people inside, people tell you how good it is
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34: Shell Game
Level 1
Problem Solving
Goal:
to determine materials needed to solve a problem
Players:
2 or more
Overview:
Players travel around the game board by successfully answering
questions about materials needed to solve everyday problems.
Materials:
•
•
•
•
Shell Game Game Items sheets (pages 116-117)
Shell Game game board (page 118)
game token for each player
die
Game Play:
• Each player places a token at Start and, in turn, follows these directions:
✔ The instructor selects an item at random from the Game Items sheets and
reads it to the player. (There are 2 separate types of items; choose the 1 that is
most appropriate to the skill level of your players or mix them all up.)
✔ If the player provides a satisfactory response to the question, she rolls the die
and moves forward the indicated number of spaces and her turn ends. If she
provides unsatisfactory information her turn is over.
• The first player to reach End (does not have to be on an exact roll) is the winner.
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Shell Game
Game Items
Choosing appropriate materials: Explain your answer to each question.
❏ You spilled some soda on
the floor. Would you clean it
up with a mop or a broom?
mop; You use a mop to
clean up liquids.
❏ You are doing your math
homework. Your teacher
likes your page to be neat.
Should you use a pen or a
pencil?
pencil; You can’t erase pen
and your paper would be
sloppy.
❏ You are having trouble seeing the chalkboard. Would it
be better for you to get
eyeglasses or binoculars?
eyeglasses; There is probably something wrong with
your eyes.
❏ You need to get something
out of a cupboard you can’t
reach. Should you use a
chair or a step stool?
step stool; A chair is for
sitting, not standing.
enough. Should you add
salt or sugar?
sugar; Sugar is a sweetener.
❏ You need to learn about what
humpback whales eat.
Should you look in a dictionary or an encyclopedia?
encyclopedia; It contains lots
of information on topics.
❏ You need to ask a friend
lawn. Should he wear shoes
or sandals?
shoes; It would be safer to
wear shoes around the
lawnmower.
telephone; You don’t know if
the friend will see the e-mail
in time.
❏ You don’t know the meaning
❏ Someone is supposed to
of a word. Should you look
it up in an encyclopedia or
a dictionary?
bring a hot dish to a picnic.
Should the person bring fruit
salad or baked beans?
dictionary; A dictionary contains words and their definitions.
baked beans; Fruit salad is
cold.
50 Quick-Play Language Games
look at something living and
write a poem about it.
Would you write about a
rock or a tree?
tree; A rock is not a living
thing.
❏ Your cereal is not sweet
about a homework assignment that is due tomorrow
and you are going to bed in
an hour. Should you use the
mail
computer to send an e-m
or call on the telephone?
❏ A man is going to mow the
❏ Your teacher asks you to
❏ You are not allowed to have
throwing toys in the gym at
recess today. Can you bring
a basketball or your skates?
skates; You throw a basketball.
❏ Your mom says you need to
have a healthy snack. Can
you have potato chips or
carrot sticks?
carrot sticks; Potato chips
are not a healthy snack.
❏ A soda from the vending
machine costs fifty cents.
A sign on it says “Exact
change only.” Can you pay
with a dollar bill or two
quarters?
two quarters; You have to
put in the exact amount.
❏ You cut your finger but can’t
find a bandage. Should you
hold a clean rag around the
cut or wrap it in masking
tape?
clean rag; Masking tape will
stick to the cut.
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Shell Game
Game Items
Listing Materials: Provide at least two items for each question.
❏ You and some friends want
to play kickball in the park.
What things do you need?
bases, kickball, teams
❏ You are going to swimming
lessons. What things do you
need?
swimming suit, towel,
money/membership card,
gym bag
❏ It is a very hot day and you
❏ You need to set the table.
What things do you need?
plates, napkins, forks,
knives, spoons, glasses
❏ Someone is going to show
you how to sew a button on
a shirt. What things do you
need?
shirt, button, needle, thread
❏ Your gym teacher says you
are going to the beach.
What things do you need?
need to dress for gym class
every day. What things do
you need to wear?
sunscreen, towel, water,
swimming suit, snacks
shorts, T-shirt, socks, gym
shoes
❏ You drop a glass bottle of
❏ You are going skateboard-
juice on the floor and it
shatters. What things do you
need?
mop, bucket, broom,
garbage can
❏ You are going to help someone paint a room. What
things will you need?
paint, brushes, old clothes,
ladder, drop cloth
❏ The dentist says you need to
take better care of your
teeth every day. What things
do you need?
ing at the skate park. What
things do you need?
skateboard, helmet, pads,
money to get in
❏ A parent asks you to change
your baby sister’s diaper.
What things do you need?
clean diaper, lotion/powder,
baby wipes
❏ A parent asks you to help
wash the car. What things
do you need?
sponge, hose, bucket, soap,
towels
toothbrush, toothpaste, floss,
mouthwash
50 Quick-Play Language Games
❏ You need to find out some
information on pollution.
What materials could you
use?
encyclopedia, Internet,
books in library, magazines
❏ Your bicycle has a flat tire.
What things would you need
to fix it?
new inner tube or patches,
air pump, tire lever
❏ You want to learn how to
play the guitar. What things
do you need?
guitar, music, lesson book,
teacher, money for lessons
❏ You are going mountain
biking. What things do you
need?
mountain bike, maps,
helmet, water, snacks, guide
❏ Your family is going on a
vacation by car. What things
will you need?
car, money, maps, clothes,
suitcase, snacks
❏ Your teacher wants you to
label and color a map of
the United States. What
things do you need?
map, pencil/pen, crayons or
colored pencils, encyclopedia or textbook
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t
r
a
t
S
She
l
l
Gm
e
End
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35: Treasure Hunt
Level 2
Problem Solving
Goal:
to determine multiple solutions for problems
Players:
2 or more
Overview:
Players try to reach the treasure by providing multiple solutions for
everyday problems.
Materials:
•
•
•
•
Treasure Hunt Game Items sheets (pages 120-121)
Treasure Hunt game board (page 122)
game token for each player
die
Game Play:
• Each player places a token at Start and, in turn, follows these directions:
✔ The instructor selects an item at random from the Game Items sheets and
reads it to the player.
✔ The player provides an answer to the question. The number on the space the
player occupies denotes the number of answers (possible solutions to the problem) the player needs to provide. On each player’s first turn, require him to
him to provide 2 possible solutions to the problem. (Note: the solutions the
player provides don’t have to be completely workable, but they should show
some depth of thought.)
✔ If the player provides satisfactory information, he rolls the die and moves the
indicated number of spaces. His turn ends. If he provides unsatisfactory information his turn is over.
• Movement Rules: A player may take a shortcut (indicated by a gray arrow only if
his last turn ended on the space where the gray arrow begins. Otherwise, he must
continue on the other path.
• The first player to reach the treasure (does not have to be on an exact roll) is the
winner.
• Special Spaces: If a player’s die roll ends on a special space, the player follows
the directions, moves his token, and his turn ends.
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Treasure Hunt
❏ Your friend has moved away
and you want to stay in
touch.
Talk on the telephone; visit;
e-mail; write letters.
❏ You got a big spaghetti stain
on your shirt during lunch
and today is class picture
day.
Call home for another shirt;
take picture on a make-up
day; borrow someone else’s
shirt; wear your shirt backwards.
❏ You know you have a homework assignment tonight,
but you don’t know what it
is.
Look on the school/class
web site; e-mail a friend;
call a friend.
❏ Something on the stove
caught fire while your mom
was out of the room.
Call for help; use the fire
extinguisher; leave the room;
call 9-1-1.
❏ You get to school and
realize you didn’t do part of
the homework assignment.
Explain to the teacher what
happened and ask to finish
the assignment during
recess; ask to do extra
credit; just turn in the paper
as it is.
50 Quick-Play Language Games
Game Items
❏ It’s lunchtime and you
❏ Your only pencil breaks
realize you forgot your lunch
bag at home. You don’t
have any money.
during a math test. Your
teacher won’t allow anyone
to get up during the test.
Borrow money from a friend
for hot lunch; tell your
teacher what happened;
don’t eat lunch; charge hot
lunch.
Raise your hand and explain
what happened; borrow a
pencil from a neighbor; use
a pencil sharpener at your
desk.
❏ You ride your bicycle to
school every day because it
is too far to walk. You walk
out to your bike and the tire
is flat. You don’t have time
to fix it.
Take the bus; get a ride with
someone else; have
a parent drive you; walk
anyway.
❏ Every day you walk to
school and every day a
nasty dog comes out of the
same yard and chases you
down the sidewalk.
Walk a different way; have a
parent call the owners of the
dog; try to make friends with
the dog; ride your bicycle to
school.
❏ A teacher accuses you of
cheating on a test but you
know you didn’t do it.
❏ You want a cheese sandwich
for lunch but you are out of
cheese.
Eat something else; go buy
some cheese; borrow some
cheese from a neighbor.
❏ You promise to visit your
grandma on Saturday, but
your best friend asks you to
go to the movies on
Saturday.
Go to Grandma’s house; go
to the movies and apologize
to Grandma; visit Grandma
on Sunday instead.
❏ You fall off your bike miles
away from home and hurt
your leg badly. You are
alone.
Wait for help; try to walk to
a phone and call home; yell
for help.
Ask for proof; have your
parents talk to the teacher;
have a friend back up your
story.
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Treasure Hunt
Game Items
❏ You see a bully in your class
❏ The book you want to use for
beating up a younger kid
after school.
a research assignment is
checked out of the library.
Step in to break up the fight;
go in the building and get
an adult; go home and tell a
parent about it.
Find out who has it and see
if you can borrow it; find
another book to use; choose
a different topic to research.
❏ A friend borrowed your CD
❏ You are getting ready to
a week ago and won’t give
it back.
play a board game with
friends, but some of the
pieces are missing.
Take something of your
friend’s; ask a parent for help;
stop talking to the friend until
he/she returns the CD.
❏ You are watching the class
goldfish for the weekend
and it dies.
Bring back the empty bowl
and tell your teacher what
happened; buy a replacement fish; bring back the
bowl with the dead fish in it
and hope no one notices.
❏ You are home alone and
there is a tornado warning.
Go to the basement; go to a
friend’s place; call someone
for help.
❏ You forgot to tell your parents they were supposed to
bring cookies for the room
party today.
Buy some cookies on the
way to school; bring a note
telling the teacher what happened; call someone else to
bring cookies.
50 Quick-Play Language Games
Use pieces from another
game; play a different game
instead; make up new rules
for the game.
❏ You are staying overnight at
❏ The person who cuts your
hair cut it way too short.
Don’t go back to that
person again; don’t say anything because there’s nothing you can do; refuse to
pay.
❏ A kid in your class has a copy
of tomorrow’s math test.
Take the test from him and
give it back to the teacher;
tell the teacher about it; try
to talk the kid into giving
back the test or not to use it.
❏ Your class is going on a
a friend’s house and you
forgot your toothbrush.
field trip today and you
forgot to bring your signed
permission slip.
Call a parent to bring you
one; use your finger; ask your
friend if he has an extra new
toothbrush.
Call a parent; have a
teacher call a parent; don’t
go on the field trip and work
on homework instead.
❏ You are playing baseball at
recess and both teams are
arguing about whether
someone was safe or out.
Do the play over again; ask
someone else who might
have seen the play; flip a
coin.
❏ A neighbor’s dog is barking
all the time.
Talk to the neighbor; call the
police; keep your windows
closed.
121
❏ Your favorite CD got
damaged and won’t play
anymore.
Buy a new one; borrow one
from a friend and record it;
ask someone else to buy you
a new one for a gift.
❏ You really want a dog, but
your parents keep saying no.
Ask for a different pet
instead; show them you’re
responsible enough for a
pet; wait until you’re older
and can get your own pet.
Copyright © 2002 LinguiSystems, Inc.
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36: Problem Solver
Level 2
Problem Solving
Goal:
to anticipate problems that might arise in a given situation
Players:
2 or more
Overview:
Players try to reach the coin slot of the problem-solving machine by
anticipating problems that might arise in a given situation.
Materials:
•
•
•
•
Problem Solver Game Items sheets (pages 124-125)
Problem Solver game board (page 126)
game token for each player
die
Game Play:
• Each player places a token at Start and, in turn, follows these directions:
✔ The instructor selects an item at random from the Game Items sheets and
reads it to the player.
✔ The player provides an answer to the question. The number on the space the
player occupies denotes the number of answers (possible problems that might
arise in the situation) the player needs to provide. On each player’s first turn,
require her to provide 2 possible problems that might arise in the situation.
✔ If the player provides satisfactory information, she rolls the die and moves forward the indicated number of spaces. Her turn ends. If she provides unsatisfactory information, her turn simply ends.
• The first player to reach the coin slot of the problem-solving machine (does not
have to be on an exact roll) is the winner.
• Special Spaces: If a player’s die roll ends on a special space, the player follows
the directions, moves her token, and her turn ends.
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Problem Solver
❏ A family is taking a long trip
❏ Your alarm doesn’t go off in
by car.
time in the morning.
The car might break down;
they might get lost.
You might make it to school
late; you might forget something important in the rush.
❏ The dog is left home alone
all day.
It might make a mess on
the floor; it could tear up
furniture or damage things.
❏ A friend loans you his CD
player.
You might break it; it could
get stolen.
❏ You are playing tackle football with some friends.
Someone could get hurt; an
argument might start.
❏ Someone goes grocery
shopping without a list.
He might not get the right
things; he might spend more
money than planned.
❏ You are home alone for an
hour every day after school.
You might break something;
there might be a fire or
other emergency.
❏ You are watching the baby
while your mom goes next
door.
The baby could start crying;
baby might get sick.
❏ Your friend spends most of
his spare time watching TV
and eating junk food.
Your friend might get overweight; he will not be
healthy.
❏ You and a friend are trying
out for the same part in a
play.
Neither of you will get it;
one of you will get it and the
other will feel bad.
❏ One of your friends did
something the other
doesn’t like.
They might argue; you might
be asked to take a side.
❏ Your friend’s family asks you
to play a board game
together.
to go out for dinner but
doesn’t say where you’re
going.
Some people might not want
to play; there might be an
argument.
You might wear the wrong
clothes; you might not like
the food.
❏ Your parents want everyone
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Game Items
❏ Your class is having a swimming party but your best
friend can’t swim.
Your friend might be embarrassed; you’ll feel bad swimming if your friend can’t.
❏ Report cards are coming out
tomorrow and you haven’t
been doing well in math.
You might get a bad grade;
your parents might be angry
if you get a bad grade.
❏ Class pictures are being
taken today.
You might spill something on
your clothes; the picture
might not turn out well.
❏ Someone is driving fifteen
miles over the speed limit.
The person might get in an
accident; she might get a
ticket.
❏ You’re taking the bus for the
first time to see your friend
who moved to the other side
of town.
You might get lost; the bus
ride could be very long and
boring.
❏ A dog is loose in your
neighborhood.
It could bite someone; it
might get hit by a car.
Copyright © 2002 LinguiSystems, Inc.
Problem Solver
Game Items
❏ You need to write a book
❏ Your mom takes you to her
report on a certain book
by next week.
friend’s house to play with
someone you’ve never met.
You might lose the book;
you might forget to read
the book; you might forget
to do the book report.
You might not have anything
in common; you might not
like one another; you might
get in trouble for not being
nice.
❏ You are supposed to give a
speech in front of the whole
school at an assembly.
❏ You wear a brand new outfit
You might forget what you
are going to say; you might
get very nervous.
Your friends might not like it;
you might ruin it.
❏ You are going on vacation
to school.
❏ You are supposed to eat hot
lunch today.
and ask your neighbors to
water the plants.
They might forget; they
might give the plants too
much or too little water.
You might forget your lunch
money; you might not like
what they are serving.
❏ You can’t find a pencil at
home so you use a pen to
do your homework.
❏ Your best friend starts hanging out with some kids who
get in trouble a lot.
You might make a lot of
mistakes and can’t erase;
you might have a sloppy
paper; the teacher might not
accept it.
Your friend might start getting in trouble; you might
not be friends anymore.
❏ You forgot about a math
❏ One of your parents asks
assignment and have to do
it in a hurry before school.
you to go to the store for a
gallon of milk.
You might not do a good job
on it; you might get a bad
grade.
You might drop the milk; you
might lose the money.
❏ A traffic light is not working
correctly at an intersection.
Drivers might be confused;
an accident might happen.
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37: Take Off!
Level 1
Following Directions
Goal:
to follow simple directions
Players:
2 or more
Overview:
Players try to reach Finish by following simple, multi-step directions.
Materials:
•
•
•
•
Take Off! Game Items sheets (pages 128-129)
Take Off! game board
game token for each player
die
Game Play:
• Cut apart the cards from the Game Items sheets and place them facedown on the
table. Each player places a token at Start and, in turn, follows these directions:
✔ The player rolls the die and moves the number of spaces shown. The instructor
draws the number of cards indicated on the space the player occupies. The
instructor reads the directions on the cards. The player can ask to have the
directions repeated once. Then the player does the actions that the directions
specify.
✔ If the player performs the directions correctly and in order, he moves ahead 2
spaces. If he does not perform the directions correctly, he moves backward 2
spaces. In either case, his turn is over. (Note: If you use all the cards in the
course of a game, shuffle them, place them facedown, and use them over.)
• The first player to reach Finish (does not have to be on an exact roll) is the
winner.
• Special Space: If a player’s turn ends on the Go back 2 space, he moves his
token back two spaces and his turn is over.
• Optional Play:
✔ Have players create their own actions to add to the game.
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Copyright © 2002 LinguiSystems, Inc.
Take Off!
Game Items
Touch your nose
with one finger.
Pat your head one time.
Tap your knee
with one finger.
Pull on your earlobe.
Hold up two fingers.
Blink your eyes twice.
Nod your head once.
Clap your hands once.
Puff out your cheeks.
Make a kissing sound.
Hold up one finger.
Touch your forehead.
Lift your foot off the ground.
Wave two times.
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Take Off!
Game Items
Snap your fingers.
Say your name twice.
Touch your elbow.
Wink two times.
Cross your fingers
on one hand.
Put both hands
over your head.
Point at the window.
Open your mouth wide.
Place both hands
flat on the table.
Put both hands
in your lap.
Say my name three times.
Touch your neck
with one finger.
Put your arms straight out
from your body.
Wiggle your fingers.
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38: Road Race
Level 2
Following Directions
Goal:
to provide directions and information for completing simple tasks
Players:
2 or more
Overview:
Players race to Finish by answering questions about following
directions and providing steps for completing everyday tasks.
Materials:
•
•
•
•
Road Race Game Items sheets (pages 132-133)
Road Race game board (page 134)
game token for each player
die
Game Play:
• Cut apart the cards from the Game Items sheets and place them facedown on the
table. Each player places a token at Start and, in turn, follows these directions:
✔ The player rolls the die and moves the number of spaces shown. The player
draws a card and uses it to answer the question on the space she occupies on
the game board. For example, she might have to tell the first two steps to make
her favorite meal or list the materials she needs to write a letter.
✔ If the player answers the question correctly, she moves ahead 2 spaces. If she
answers incorrectly, she moves backward 2 spaces. In either case, her turn is
over.
• The first player to reach Finish (does not have to be on an exact roll) is the winner.
• Special Spaces:
✔ If a player’s die roll ends on a special space, the player follows the directions,
moves her token, and resumes her turn. If a player lands on a special space as
the result of a bonus or penalty, she follows the directions on the space and her
turn ends.
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Road Race
Game Items
washing the
dishes
doing your
homework
cleaning your
bedroom
packing for an
overnight visit
getting dressed
getting ready
for bed
getting ready for
school
setting the table
throwing a
baseball
catching a
baseball
watching a video listening to a CD
shooting a free
throw
making a
telephone call
writing an e-m
mail
writing a story
writing a letter
writing a research
report
apologizing to
a friend
playing a board
game
picking teams
for kickball
leaving school
at the end
of the day
making your
favorite meal
making a
sandwich
making
microwave
popcorn
sharpening a
pencil
taking a
math test
brushing your
teeth
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Road Race
riding a bicycle
Game Items
riding the bus to
school
planting a seed
painting a picture
taking a picture
with a camera
walking a dog
feeding a pet
finding
information on the
Internet
learning to play
the piano
getting from
where you live
to school
listening to the
radio
making
lemonade
taking out the
garbage
swimming
riding a
skateboard
making your bed
playing your
favorite game
building a
snowman
washing the car
looking up a word
in the dictionary
washing your
hands
giving a
dog a bath
packing your
lunch
playing golf
sledding
surfing
flying a kite
making an icecream sundae
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39: Question World
Level 1
Wh- Questions
Goal:
to answer Wh- questions
Players:
2 or more
Overview:
Players earn points by answering Wh- questions about given
categories.
Materials:
•
•
•
•
•
Question World Game Items sheets (pages 136-137)
Question World game board (page 138)
game token for each player
die
game chips
Game Play:
• Each player places a token at one of the Choice spaces and, in turn, follows these
directions.
✔ The player rolls the die and moves the number of spaces indicated. The
player may move in any continuous direction. The instructor locates the
category printed on the space the player occupies and reads the question type
that corresponds to the player’s die roll. For example, if the player landed on
airplanes with a roll of 4, the instructor would ask, “W
When is it a good idea to
fly rather than drive?” since a roll of 4 indicates a When question (as printed on
the game board).
✔ If the player answers the question correctly, he receives a game chip. If he
answers incorrectly, the next player has a chance to “steal” the point by answering correctly. If the next player answers the question correctly, she receives a
chip and then begins her regular turn. If she answers incorrectly, she simply
begins her regular turn.
• The first player to collect a predetermined number of chips wins. (If you have 2 or
3 players, 5 chips is a good goal for a fun, brief game.)
• Special Spaces: If a player’s movement ends on a Choice space, the player
chooses the topic (from those listed on the board) for his question.
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Question World
Who
What
Where
When
Why
How
Who
What
Where
When
Why
How
Who
What
Where
When
Why
How
school
is the person is in charge
of the school?
do you do in the gym?
do you go to eat lunch?
does school start?
do you go to school?
do you know when it is
time for recess to end?
food
makes most of the meals
where you live?
is your favorite food?
do people go to buy
food?
do we eat lunch?
should we eat lots of
vegetables?
do you make a peanut
butter sandwich?
being sick
takes care of you when
you are sick?
do you do when you
don’t feel well?
do you go if you are very
sick?
do you need to see a
doctor?
do people get sick?
do you know you are
sick?
Who
What
Where
When
Why
How
Who
What
Where
When
Why
How
Who
What
Where
When
Why
How
airplanes
flies an airplane?
are the things that stick
out from the side of an
airplane?
do you go to get on an
airplane?
is it a good idea to fly
rather than drive?
are some people afraid
of flying?
do people learn to fly
planes?
music
is your favorite singer?
is an instrument with
strings that you strum?
could you go to see a
band play?
do people clap at a
concert?
do people listen to music?
do people learn to play
instruments?
fire safety
helps put out fires?
should you never do
with matches?
do you go if there is a
fire in your school?
does the fire alarm ring?
do we need to practice
fire drills?
do you know something
is on fire?
Game Items
Who
What
Where
When
Why
How
Who
What
Where
When
Why
How
Who
What
Where
When
Why
How
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sports
is your favorite athlete?
is your favorite sport to
watch on TV?
can you go to watch a
football game?
do people play hockey
outdoors?
do you wear a helmet
for some sports?
do you know someone
has scored a touchdown
in football?
games
do you like to play
games with?
is your favorite game?
do you play games?
is a good time to play
an indoor game?
do people like to play
games together?
do you know if a game
is fun?
computers
do you ask for help
when you are using the
computer?
are the parts of a
computer?
are the computers in
your school?
do you get to use the
computer?
do people use
computers?
do you turn on the
computer?
Copyright © 2002 LinguiSystems, Inc.
Question World
Who
What
Where
When
Why
How
Who
What
Where
When
Why
How
Who
What
Where
When
Why
How
weather
tells us the weather
forecast?
would you do if you were
in the rain without an
umbrella?
can you find the
weather forecast?
does it snow?
is the weather forecast
sometimes wrong?
do we know if it might
rain?
dinosaurs
digs up dinosaur bones?
would you do if you saw
a live dinosaur?
can we see dinosaur
bones today?
did dinosaurs live?
did the dinosaurs die?
can we learn about
dinosaurs?
ocean
goes underwater with a
tank on his back?
animal lives in the ocean
and breathes air?
is the most shallow part
of the ocean?
do you need to wear a
life jacket?
should we keep the
ocean clean?
can we help keep the
ocean clean?
50 Quick-Play Language Games
Who
What
Where
When
Why
How
Who
What
Where
When
Why
How
Who
What
Where
When
Why
How
city
is the person in charge
of the city?
do you put into a parking meter?
do you go if you want to
catch a city bus?
is there a lot of traffic?
do people live in a big
city?
can you tell if there is a
parade in a city?
zoo
takes care of animals at
the zoo?
would you do if you
were trapped overnight
in a zoo?
are the animals kept?
can you watch the
animals eat?
are animals kept in zoos?
can you learn about the
animals you see at the
zoo?
safety
helps you if you get hurt?
is one important safety
rule?
do you go if you hurt
yourself?
should you wear a
helmet?
do you wear elbow pads
when you skateboard?
can people get hurt
when they are playing?
137
Game Items
Who
What
Where
When
Why
How
Who
What
Where
When
Why
How
Who
What
Where
When
Why
How
family
is your dad’s dad?
is your favorite thing to
do with your family?
does your family like to
go for fun?
is your family all at
home together?
do families argue
sometimes?
do you help out in your
family?
shopping
do we give money to at
a store?
is your favorite store?
do you shop for
groceries?
do you shop for
groceries?
do some people like to
go to malls?
do you know a store is
closed?
clothing
washes your clothes?
is something we wear in
hot weather?
do you go to get
clothes?
is it okay to wear shorts?
do people like getting
new clothes?
can you make your
clothes last longer?
Copyright © 2002 LinguiSystems, Inc.
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Copyright © 2002 LinguiSystems, Inc.
40: Climb the Tower
Level 2
Wh- Questions
Goal:
to ask Wh- questions about a specific topic
Players:
2 (or more if you want to photocopy more game boards)
Overview:
Players try to cover all the spaces on their towers by asking Whquestions about given categories.
Materials:
•
•
•
•
Climb the Tower Game Items sheets (pages 140-141)
Climb the Tower game board (page 142)
die
game chips
Game Play:
• Cut apart the cards on the Game Items sheets and place them facedown on the
table. Each player chooses a tower to play and, in turn, follows these directions:
✔ The player rolls the die and draws the top card from the pile.
✔ The die roll indicates what type of question the player will ask and the card
determines what topic the player will ask a question about. For example, if the
player draws restaurant and rolls a 6, she asks a How question about a restaurant, such as “How do restaurants serve food so quickly?”
✔ If the player’s question is appropriate, she earns a game chip and uses it to
cover the type of question on her tower. If her question is inappropriate, her
turn ends.
• The first player to cover all the spaces on her tower with chips is the winner.
• If a player rolls a number on a turn for a type of question she already has covered, her turn ends. For example, if a player already has both Why? spaces covered and rolls a 5, her turn is over.
• Optional Play:
✔ This can be attempted as a cooperative game. Have 2 players work together
to cover all the spaces on both towers.
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Climb the Tower
Game Items
motorcycles
horses
evening
teacher
U.S.A.
sunrise
CD
hide-a
andseek
sweatshirt
piano
Europe
elephant
ocean
skateboards
chess
vacation
painting
soda
poetry
mountains
library
smoking
glasses
marker
Africa
basketball
the desert
video game
crutches
fire
pro athletes
pizza
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Climb the Tower
Game Items
wheelchair
paper clip
cafeteria
drums
sailboat
telephone
fishing rod
newspaper
cartoon
Antarctica
concert
traffic light
The White
House
farmer
movie
museum
bicycle
computer
hammer
microwave
oven
dictionary
restaurant
camera
skyscraper
dentist
river
helicopter
mall
guitar
taxi
magazine
nurse
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Copyright © 2002 LinguiSystems, Inc.
41: Run for the Roses
Level 1
Categorizing
Goal:
to provide items that belong in a given category
Players:
2 players or teams
Overview:
Players earn points by providing items that belong to a given
category. The first player to reach the target number of points is the
winner.
Materials:
•
•
•
•
•
Run for the Roses Game Items sheet (page 144)
Run for the Roses game board (page 145)
game token for each player
die
pencil and piece of paper for keeping score
Game Play:
• Players place their tokens on the space directly behind the Starting Gate (movement is counter-clockwise only). Determine the number of points needed to win
the game (a goal of 20 makes a brief game). Each player, in turn, follows these
directions:
✔ The player rolls the die and moves the number of spaces indicated. The instructor randomly chooses a category from the Game Items sheet. The number on
the space the player occupies denotes the number of items the player must
name in the category. For example, if he is on a 3 space and the category is
furniture, an acceptable response would be “couch, chair, and table.”
✔ If the player provides a satisfactory response, he receives the number of points
indicated on the space he occupies and his turn is over.
✔ If a player provides an unsatisfactory response, his turn is simply over.
• Players continue moving counter-clockwise around the board and earning points
until the winner has earned the target number of points.
• Optional Play:
✔ If a player rolls a 6, he gets a Daily Double. If he provides the required number
of category items (as indicated by the space he occupies), he earns double the
points.
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Run for the Roses
Easy
Game Items
Medium
Harder
❏ things you find in a kitchen
❏ beverages
❏ sports
❏ places to go on vacation
❏ toys
❏ family members/relatives
❏ things you can read
❏ musical groups/singers
❏ sports that don’t use a
ball
❏ things that use electricity
❏ types of music
❏ team sports
❏ school supplies
❏ things in your classroom
❏ individual sports
❏ art supplies
❏ coins
❏ community helpers
❏ wild animals
❏ things that come in boxes
❏ pets
❏ things that come in cans
❏ ways to communicate with
other people
❏ farm animals
❏ things that come in bottles
❏ occupations
❏ winter clothing
❏ types of transportation
without wheels
❏ clothing
❏ summer clothing
❏ things in a hospital
❏ furniture
❏ things you pay to see
❏ things you write or
draw with
❏ foods that are served cold
❏ occupations that require a
helmet
❏ ocean animals
❏ types of transportation
❏ things in a grocery store
❏ things in a park
❏ things on a city street
❏ games
❏ foods that are served hot
❏ things in the library
❏ sports that use a ball
❏ toys you play with outside
❏ toys you play with inside
❏ places in your school
❏ things in a refrigerator
❏ things you find in a
kitchen that don’t use
electricity
❏ things that are round
❏ people who can help you
in an emergency
❏ board games
❏ book authors
❏ parts of a computer
❏ parts of a car
❏ buildings
❏ electronics
❏ hot dishes you eat for
dinner
❏ book titles
❏ types of transportation
with wheels
❏ parts of a building
❏ fruits
❏ things in a mall
❏ vegetables
❏ things at an amusement
park
❏ TV shows
❏ movies
❏ snack foods
❏ indoor sports
❏ orchestra instruments
❏ instruments in a rock band
❏ breakfast foods
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42: Hole In One!
Level 2
Categorizing
Goal:
to name a specific category that contains given items
Players:
2 or more
Overview:
Players are given a number of items for each hole and must provide
the category to which they belong. Each item they require to name the
category counts as a stroke, and the golfer with the least strokes after
5 holes wins.
Materials:
•
•
•
•
•
Hole In One Game Items sheets (pages 147-148)
Hole In One game board (page 149)
game token for each player
die
paper and pencil for scorekeeping
Game Play:
• Each player places her token on the #1 Tee and does the following:
✔ The player rolls the die and moves her token the number of spaces
indicated. The instructor randomly selects a category and group of items from
the Game Items sheets. A player attempts one category per hole.
✔ The instructor reads the number of items within the category indicated by the
space the player occupies. If the player is on a 2 space, the instructor reads 2
category items. If the player guesses the category correctly, the hole is over, and
she receives a score of 2. The player’s score is the number of clues she needs
in order to correctly name the category.
✔ If she can’t guess the category correctly (or makes an incorrect guess), she rolls
again and the process is repeated. If the roll puts her “over the green,” she
places her token on the green, and the instructor reads 1 item to the player (if
an item remains). If the player is still unable to name the category, the instructor
provides another item until all 4 items are used. If the player names the category after 4 items are given, she receives a 4 for her score. If the player is unable
to name the category after 4 items are given, she receives a 5 as her score.
After a player has completed a hole, she moves her token to the next tee.
✔ Rolling a 6: A player who rolls a 6 has a chance for a Hole In One. After
rolling a 6, the player places her token on the green. The instructor chooses a
category and reads the first item. If the player correctly names the category, she
receives a 1 for the hole. If she can’t name the category based on 1 item, the
instructor continues giving additional items, one at a time, and letting the player
guess the category until she is correct (her score is the number of items
required) or if all the items have been given and the player is incorrect, her
score is a 5).
• The rest of the holes are played in the same manner. The player with the low total
score at the end of 5 holes is the winner.
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Hole In One!
Game Items
drinks/beverages
• iced tea
• soda
• coffee
• milk
places/rooms in a school
• office
• classroom
• gym
• cafeteria
toys
• Teddy bear
• board game
• model train
• hula hoop
places to visit/go on vacation
• National Park
• Walt Disney World
• resort
• Washington, D.C.
types of music
• classical
• jazz
• hip-hop
• pop
things you can read
• book
• newspaper
• product label
• words
electronic devices/appliances
• calculator
• TV
• stereo
• video game
board games
• chess
• checkers
• Monopoly
• Chutes and Ladders
things you write or draw with
• pencil
• pen
• marker
• chalk
air transportation
• airplane
• helicopter
• hot air balloon
• glider
things in a hospital
• doctor
• operating room
• nurse’s station
• nursery
things at an amusement park
• food stands
• roller coaster
• water rides
• show
things on a city street
• traffic light
• taxi
• sidewalk
• cars
things in a kitchen
• sink
• oven
• toaster
• microwave
sports (that use a ball)
• basketball
• golf
• football
• bowling
things in a mall
• stores
• food court
• shoppers
• benches
things in a library
• books
• magazines
• librarian
• fiction section
sports (that don’t use a ball)
• hockey
• swimming
• running
• pole vault
summer (warm weather) clothes
• sandals
• shorts
• sunglasses
• swimming suit
things that come in cans
• soda
• green beans
• Spaghetti-O’s
• soup
coins
• penny
• nickel
• dime
• quarter
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Hole In One
Game Items
things in a classroom
• desks
• chalkboard
• computer
• teacher
parts of a computer
• keyboard
• monitor
• disk drive
• modem
occupation
• carpenter
• teacher
• truck driver
• firefighter
things that are round
• basketball
• the Earth
• bowling ball
• an orange
orchestra instruments
• violin
• cello
• viola
• French horn
buildings
• house
• skyscraper
• warehouse
• shed
art supplies
• paint
• brushes
• paper
• easel
vegetables
• potato
• carrot
• corn
• onion
ocean animals
• whale
• lobster
• dolphin
• jellyfish
family members/relatives
• mom
• brother
• aunt
• cousin
fruits
• pineapple
• cherry
• lemon
• apple
things in a grocery store
• cashier
• frozen food section
• fresh vegetables
• bakery
parts of a car
• tire
• steering wheel
• hood
• engine
breakfast foods
• cereal
• bacon
• toast
• eggs
furniture
• bed
• couch
• table
• dresser
parts of a building
• stairs
• walls
• floor
• roof
pets
• hamster
• goldfish
• dog
• cat
school supplies
• ruler
• pencil sharpener
• backpack
• notebook
winter clothing
• boots
• scarf
• mittens
• gloves
wild (or African) animals
• lion
• ostrich
• elephant
• rhinoceros
things in a refrigerator
• milk
• leftovers
• shelves
• butter
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43: Why Did That Happen?
Level 1
Cause & Effect
Goal:
to determine causes
Players:
2 players or teams
Overview:
Players try to reach Finish by identifying causes of situations.
Materials:
• Why Did That Happen? game board (page 151)
• game token for each player
• die
Game Play:
• Each player places a token at Start and, in turn, follows these directions:
✔ The player rolls the die and moves the number of spaces shown.
✔ The player reads the situation on the space he occupies. Then he provides a
cause that would result in the situation.
✔ If the player provides satisfactory information, he moves forward 2 spaces. If he
provides unsatisfactory information, he moves backward 2 spaces. In either
case, his turn is over.
• The first player to reach Finish first (does not have to be on an exact roll) is the
winner.
• Special Spaces:
Go Ahead 2, Go Back 2), the
✔ If a player’s die roll ends on a special space (G
player follows the directions, moves his token, and resumes his turn. If a
player lands on a special space as the result of a bonus or penalty, he follows
the directions on the space and his turn ends.
• Optional Play:
✔ If a player lands on a space that was previously attempted by another player,
he moves his token back one space (or as many spaces as necessary) to
answer a question no other player has yet attempted.
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44: Why Did That Happen?
Goal:
to determine causes
Players:
2 or more
Materials:
• Why Did That Happen? game board (page 153)
• game token for each player
• die
Level 2
Cause & Effect
Game Play:
• Each player places a token at Start and, in turn, follows these directions:
✔ The player rolls the die and moves the number of spaces shown.
✔ The player reads the situation on the space she occupies. Then she provides a
cause that would result in the situation.
✔ If the player provides satisfactory information, she moves forward 2 spaces. If
she provides unsatisfactory information, she moves backward 2 spaces. In
either case, her turn is over.
• The first player to reach Finish first (does not have to be on an exact roll) is the
winner.
• Special Spaces:
Go Ahead 2, Go Back 2), the
✔ If a player’s die roll ends on a special space (G
player follows the directions, moves her token, and resumes her turn. If a
player lands on a special space as the result of a bonus or penalty, she follows
the directions on the space and her turn ends.
• Optional Play:
✔ If a player lands on a space that was previously attempted by another player,
he moves his token back one space (or as many spaces as necessary) to
answer a question no other player has yet attempted.
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45: Silly Dictionary
Level 1
Word Play
Goal:
to combine nonsense syllables and create definitions for made-up
words.
Players:
2 or more
Overview:
Players use nonsense syllables to create new words and definitions in a
noncompetitive activity.
Materials:
• Silly Dictionary game cards (page 155)
• a copy of the Silly Dictionary game board for each player
twiz
zik
Noun
Game Play:
• Cut apart all the cards and spread them out on the table facedown. Each player,
in turn, does the following:
✔ The player chooses a card at random and places it in the appropriate space on
his game board. White cards are word beginnings and black cards are word
endings.
✔ When a player has completed
a word (a beginning and ending) on the game board, he
pronounces the word and tells
what part of speech it is.
✔ The player completes the other
pieces of information about the
word listed on the game
It’s a small, furry forest creature.
What does it look like? ____________________________________________________________
board.
________________________________________________________________________________
• Players take turns choosing cards
What do you use it for? ___________________________________________________________
A twizzik makes a good pet, but it eats a lot!
________________________________________________________________________________
at random and filling in their
sheets. If a player draws a card
he doesn’t need, he returns it to
the table facedown and draws until he finds a card he does need.
• The goal is for each player to create three words and complete the information for
each.
• Optional Play:
✔ When players have completed their game boards, encourage them to use their
words (and words other players have created) in sentences or paragraphs.
✔ Have each player create a dictionary definition for each new word he created.
✔ Have players create their own nonsense syllables and add them to the game.
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gor zib
pam yen
cur
wub
kaw mux shim
dith vom twiz
ble son zik
tee men put
pid nib kutz
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Noun
What does it look like? ___________________________________________________________
________________________________________________________________________________
What do you use it for? ___________________________________________________________
Noun
________________________________________________________________________________
What does it look like? ___________________________________________________________
________________________________________________________________________________
What do you use it for? ___________________________________________________________
Verb
________________________________________________________________________________
Describe this action. ______________________________________________________________
________________________________________________________________________________
When would someone do this action? _______________________________________________
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46: Silly Dictionary
Level 2
Word Play
Goal:
to combine nonsense syllables and create definitions for made-up
words.
Players:
2 or more
Overview:
Players use nonsense syllables to create new words and definitions in a
noncompetitive activity.
Materials:
• Silly Dictionary game cards (pages 158-159)
• a copy of the Silly Dictionary game board for each player (page 160)
Game Play:
• Cut apart all the cards and spread them out on the table facedown. Each player,
in turn, does the following:
✔ The player chooses a card at random and writes the word part in the appropriate space on her game board. White cards are word beginnings, gray cards
are middles, and black cards are word endings.
✔ When a player has completed
a word (a beginning, middle,
and ending) on the game
board, she pronounces the
word and decides what part of
speech it is.
Word 1: ___yerst
________ ____neb
_______ ___vondle
________
✔ The player completes the other
Noun
Verb
Adjective
pieces of information about the
Meaning:
____clean
_________the
______stuff
________out
______from
________under
________
to
word listed on the game
________bed
_________________________________________
your
board.
Sentence: I
___have
________to
____yerstnebvondle
_______________________before
___________
___can
______go
____out
______to
____play.
__________________________
I
• Players take turns choosing cards
at random and filling in their
sheets. If a player draws a card
she doesn’t need, she returns it to
the table facedown and draws until she finds a card she does need.
• The goal is for each player to create three words and complete the information for
each.
• Optional Play:
✔ When players have completed their game boards, encourage them to use their
words (and words other players have created) in a paragraph or short story.
✔ Have players create their own nonsense syllables and add them to the game.
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Silly Dictionary: Level 2
Game Items
chur
swan
yeck
veem
fext
plan
shew
thaz
noim
yerst
milf
quox
dle
hoy
plew
plin
neb
mift
jop
frim
trin
clun
troil
shlunk
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Silly Dictionary: Level 2
Game Items
scrunk
mitch
twen
splee
krole
spane
wox
plib
leeny
dulio
vondle
flinx
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Word 1:
___________
___________
Noun
Verb
___________
Adjective
Meaning:
_________________________________________________
_________________________________________________
Sentence:
_________________________________________________
_________________________________________________
Word 2:
___________
___________
Noun
Verb
___________
Adjective
Meaning:
_________________________________________________
_________________________________________________
Sentence:
_________________________________________________
_________________________________________________
Word 3:
___________
___________
Noun
Verb
___________
Adjective
Meaning:
_________________________________________________
_________________________________________________
Sentence:
_________________________________________________
_________________________________________________
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47: Touchdown!
Level 1
Synonyms
Goal:
to provide synonyms for given words
Players:
2
Overview:
Players move up and down the football field by identifying synonyms
for given words.
Materials:
• Touchdown! Game Items sheet (page 162)
• Touchdown! game board (page 163)
Game Play:
• Cut apart the cards from the Game Items sheet and place them facedown on the
table. Each player places a token at Start and, in turn, follows these directions:
✔ The player draws a card, reads the word aloud, and provides a synonym for
the word.
✔ If the player provides a correct synonym for the word, he rolls the die and
moves the number of spaces indicated.
✔ If the player does not provide a correct synonym for the word, his turn ends
and the next player uses the same card for her turn.
• The first player to reach Finish first (does not have to be on an exact roll) is the
winner.
• Special Spaces:
✔ If a player’s die roll ends on a special space, the player follows the direction
and his turn ends.
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Touchdown!
Game Items
cold
happy
laugh
easy
large
close
cap
under
sleepy
push
hit
throw
run
hop
start
stop
take
sick
little
insect
sip
chef
stinky
thin
Answers
cool, chilly
huge, giant, big
tired
jog, dash
grab, seize
drink
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glad, cheerful
shut
shove
jump
ill
cook
giggle, chuckle
hat
slap, punch, smack
begin
tiny, small
smelly
162
simple
beneath
toss
end, finish
bug
skinny
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48: End Zone!
Level 2
Synonyms
Goal:
to provide synonyms for given words
Players:
2
Overview:
Players try to score touchdowns by providing synonyms for given
words.
Materials:
• End Zone! Game Items sheet (page 165)
• End Zone! game board (page 166)
• game chips
Game Play:
• Cut apart the cards from the Game Items sheet and place them facedown on the
table. Players begin at opposite ends of the field. Each player places a token on
one of the number 2 spaces at the goal line. Each player, in turn follows these
directions:
✔ The player draws a card, reads the word aloud, and provides a synonym for
the word.
✔ If the player provides a correct synonym for the word, she moves toward the
opposite end zone the number of spaces indicated on the space she occupies.
She can move to any open adjacent space (except the spaces occupied by football players). Her goal is to reach the end zone and score a point.
✔ If the player does not provide a correct synonym for the word, her turn ends
and the next player uses the same card for his turn.
• Play continues in the same manner. When a player has reached the End Zone
(does not have to be an exact number) she receives a game chip, and begins her
next turn on one of the number 2 spaces on the goal line. She will then move
toward the opposite End Zone.
• The player with the most chips when all the cards have been used is the winner.
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End Zone!
Game Items
sketch
homely
understand
frequently
fix
attempt
make
thief
beautiful
below
locate
delicate
huge
story
injure
look
enjoy
bother
yell
village
car
error
children
ancient
Answers
draw, picture
repair
pretty, lovely
giant, gigantic, large
like
automobile, vehicle
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ugly
try
beneath, underneath
tale, fable, book
annoy, pester
mistake
know, learn
create, build
find
hurt, wound
scream, shout
kids, youngsters
165
often
robber
breakable
see
town
old
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49: Goal!
Level 1
Antonyms
Goal:
to provide antonyms for given words
Players:
2 or more
Overview:
Players try to reach the End by providing antonyms for given words.
Materials:
•
•
•
•
Goal! Game Items sheet (page 168)
Goal! game board (page 169)
game token for each player
die
Game Play:
• Cut apart the cards from the Game Items sheet and place them facedown on the
table. Each player places a token at Start and, in turn, follows these directions:
✔ The player draws a card, reads the word aloud, and provides an antonym for
the word.
✔ If the player provides a correct antonym for the word, he rolls the die and
moves the number of spaces indicated.
✔ If the player does not provide a correct antonym for the word, his turn ends
and the next player uses the same card for her turn.
• The first player to reach End first (does not have to be on an exact roll) is the
winner.
• Special Spaces:
✔ If a player’s die roll ends on a special space, the player follows the direction
and his turn ends.
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Goal!
Game Items
above
under
large
glad
hard
hate
high
smart
friend
thin
laugh
awake
better
beautiful
wet
sour
tame
send
win
teach
color
same
raw
married
Answers
below, under
easy, soft
enemy
worse
wild
black and white
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over, above
love, like
fat, obese
ugly, homely
receive
different
small, tiny
low
cry
dry
lose
cooked
168
sad, unhappy
stupid
asleep, tired
sweet
learn
single
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50: Free Kick
Level 2
Antonyms
Goal:
to provide antonyms for given words and use them in sentences
Players:
2 or more
Overview:
Players try to score goals by providing antonyms for given words and
using them in sentences.
Materials:
•
•
•
•
•
Free Kick Game Items sheet (page 171)
Free Kick game board (page 172)
5 game chips
die
pencil and sheet of paper for scorekeeping
Game Play:
• Cut apart the cards on the Game Items sheet. Place them facedown on the table.
Each player, in turn, follows these directions:
✔ A player draws a card, reads it aloud, and names an antonym of the word.
Then she uses the antonym in a sentence.
✔ If the player provides the correct antonym and an appropriate sentence, she
gets a “free kick” and has a chance to score a goal:
— The player rolls the die. If she rolls a 6, she automatically scores a goal and
gets 1 point. She marks her score and her turn is over.
5, give her the number of chips she rolls. The player
— If the player rolls a 1-5
takes the chips and covers up an equal number of spaces on the game
board.
— The player rolls again, and if the die roll matches a number that is covered
by a chip on the game board, she scores a goal and gets 1 point. She
marks her score, removes the chips from the board, and her turn is over.
✔ If the player fails to provide a correct antonym and/or appropriate sentence,
her turn is over.
• The player with the most goals after the last card has been played is the winner.
(The number of cards can be varied to differ the length of the game.)
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Free Kick
Game Items
positive
expensive
negative
forget
private
wealthy
rude
repair
messy
rapid
together
rough
cruel
evening
finish
greedy
loose
common
fancy
shiny
powerful
disappear
spend
problem
Answers
negative
public
clean, neat
kind
tight
weak
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cheap, inexpensive
poor
slow
morning
unique, rare
appear, show up
positive
polite, kind
apart
begin, start
plain, ordinary
earn
171
remember
break, damage, destroy
smooth, even
generous
dull
solution
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References
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Books.
Baker Provenzo, A. & Provenzo, Jr., E. (1981). Play it again: historic board games
you can make and play. Englewood Cliffs, NJ: Prentice-Hall, Inc.
Brandreth, G. The book of solo games. New York: Wings Books.
Costello, M. (1991). The greatest games of all time. New York: John Wiley & Sons,
Inc.
Dennis, L. (1986). Warman's antique American games: 1840-1940. Radnor, PA:
Wallace-Homestead Book Company.
Doney, M. (1996). World crafts: games. London: Franklin Watts.
Halfman, P. (2001). 100% language: primary. East Moline, IL: LinguiSystems, Inc.
LinguiSystems Staff. (1998). No-glamour language. East Moline, IL: LinguiSystems,
Inc.
Malloy, A. (2000). American games: comprehensive collector's guide. Iola, WI:
Antique Trader Books.
Mohr, M.S. (1993). The games treasury. Shelburne, VT: Chapters Publishing, Ltd.
Oakley, R. (1989). The Marshall Cavendish illustrated guide to games children play
around the world: board and card games. New York: Marshall Cavendish.
Palmer, A. S., Rodgers, T. S., & Winn-Bell Olsen, J. (1985). Back & forth: pair activities for language development. Englewood Cliffs, NJ: Alemeny Press.
Parlett, D. (1999). The Oxford history of board games. Oxford: Oxford University
Press.
Pritchard, D. (1975). Modern board games. London: William Luscombe Publisher Ltd.
Sackson, S. (1969). A gamut of games. New York: Dover Publications, Inc.
Scarpone, D. (1995). Board games with price guide. Atglen, PA: Schiffer Publishing
Ltd.
Schmittberger, R. (1992). New rules for classic games. New York: John Wiley & Sons,
Inc.
19-04-98765
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