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Transcription

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Biology
Architecture
Business process reengineering
Ethnography
Cognitive science
Anthropometry
Software development
Namahn bvba/sprl
Grensstraat 21 rue de la Limite
BE-1210 Brussels
Belgium
Business modeling
design
cal systems
ti
ri
-c
ty
fe
a
S
ot
sn
i
e
em n.”
h
c
s
io
“A a vis Cohen
rd
n
Leo
ctio
nd
esi
gn
€10
2010
Edition
a
e g.”
v
r in
e
s ch
b
o at
n w ra
a
c st er
u ju i B
o
g
“Y by Yo
t
lo
Management
Clarify current
issues and opportu-
Study people and
their activities in
a natural setting
•
nities; reach
a common ground
•
portfolio
•
•
user panel
•
cultural
critique
probe
•
brainstorm
•
summative
session
•
use case
in order to increase
efficiency of finding
and executing
•
•
experiment and
lateral thinking
•
formative
•
digital
•
asset
•
mind
•
semantic
•
pattern
•
style guide
•
•
annotated
migration
path
design
rationale
•
•
mood board
prototype
map
net
•
debriefing
library
drawing
•
movie
•
dynamic
•
plan
usability test
•
animation
•
walkthrough
•
training
•
roll-out
•
•
•
•
•
strategy
future experience in
order to evaluate,
test and refine
quality experience
formal way
or service can be
brought to life
tive interactions
navigation
model
•
•
persona
Conceive the initial
outline of a design,
leaving room for
•
diagram
•
•
coaching
•
service
safety
case
•
wireframe
•
card
sorting
ecology map
•
governance
•
service
blueprint
•
•
scenario
service
assets
of use
task
analysis
•
participant
•
agile
user story
•
tinkering
that users would
ideally construct in
their minds
•
post-it
usability test
observation
•
•
storyboard
brief
•
cognitive
people interact over
time with each other
and with technology
•
role play
•
design
•
goal-
•
design
•
•
•
directed task
analysis
analysis
tion, and then have
those ideas compete
which constraints
are imposed
done, particularly in
the mind of the user
isational context,
using checklists and
assessment frameworks
•
Register how the
product or service
should perform and
Reach a deep and
formal understanding of how work gets
Evaluate the
product or service,
including the organ-
Generate a multitude
of ideas, out of the
blue or by combina-
Create true-to-life
descriptions and
visualisation of how
Visualize the understanding of the
product or service
Put information
in groups and put
tasks in structures
Build low-fidelity
or high-fidelity
simulations of the
Document the
intended design in
an appropriately
Provide a management-level overview
of how the product
Create a look that is
visually appealing
and supports intui-
Support engineering
and development
in creating a high-
•
glossary
•
requirements
specification
,
on’t .”
d
r
o
ry
“Do s no t
ei a
r
e
h
d
t
Yo
•
collaborative
classification
•
formal
specification
•
expert
“On
s’en
et p
gage
uis
o
n vo
Nap
oléo
it.”
n Bo
n
apar
review
itecture
Information arch
Se
ign
des
e
c
r vi
brief
te
•
link
•
strategy
•
content
analysis
analysis
•
maturity
•
benchmarking
•
•
interaction
hierarchical
task
analysis
architecture
Pr o d
uc t
desi
gn
•
mock-up
namahn.com/poster
model
Concept: Gorik Lindemans | Development: Sander Vermeulen | Content: Tom Stevens
Performing arts
Cinematography
Library science
Visual arts
Statistics
Sociology
Economics
Inte
ra
a