abd STAR TREK abd

Transcription

abd STAR TREK abd
abd STAR TREK abd
Player Notes
INTRODUCTION
Uniforms:
This document is intended for the use of players in the Star Trek
Role Playing Game campaign run by Owen E. Oulton.
Starfleet Uniforms consist of a coloured tunic, black trousers and
boots for a ll personn el. Men s tunics h ave a ribb ed high -necked collar,
while wo men w ear a loose cowl-sty le collar. Com mand Branch w ears
gold tunics, Sciences wears blue and Operations wears tan. A blue-grey
wraparou nd jacke t is often wo rn on land ing party m issions. W hite
webbing equipment belts are worn under this jacket to carry lasers and
comm unicators. S ee the A ppend ix at the en d of this do cume nt.
BACKGROUND INFORMATION
Characters are officers aboard the Federation starship USS Excalibur
NCC-1705 in the year 2260, approximately 5 years before the events of
the origina l Star Trek television series.
The Ship:
The Starship Excalibur is a Constitution Class Heavy Cruiser
identical in every respect to the USS Enterprise as it appeared in the
second pilot for the Star Trek series , Where N o Man Has Gon e Before .
Although not identical in external details to the pilot version of the ship,
the Enterprise blueprints by Franz Joseph Designs will be considered
definitive for purposes of this playtest campaign.
Starfleet Officers with Laser
Pistols
Political Background:
Constitution Class Heavy Cruiser
Technology:
Technology for the playtest campaign is consistent with WNMHGB;
laser pistols are used, as phaser pistols not yet in service; phaser rifles
have just entered service; personal communicators are slightly larger
than the series version; tricorders are similar to the ones used in the
series. Las ers do no t have a stun setting, altho ugh the phaser rifle
does. The Star Fleet Technical Manual depicts the technology circa 2268
(current as of the end of Star Trek), but is a good general guide.
The Starfleet of the 2260's is vastly different from that of the 2360's.
Since sh ips are m uch slow er, distance s are effec tively mu ch greate r.
Communication with Starfleet Command often entails delays of hours or
even days. Thus, starship captains have a much wider latitude in dealing
with em ergen cy situa tions.
This is the era of Cowboy diplomacy. The Federation is in the the
mids t of a de cades -long cold w ar with th e Kling on Em pire. In th is
timeframe, the Klingons are very human in their appearance - it will be
ten years before the ridged-fo rehead g enotype is seen. O pen wa rfare with
the Klingons took place only a decade ago, in the Four years War. The
Romulans have not been seen for a century, since the Treaty of Charon
which ended the Earth/Romulan War just prior to the founding of the
United Federation of Planets.
Both th e Fed eration and th e Kling on Em pire act ively e ngag e in
power projection and confrontations are common. The Organian Peace
Treaty w ill not be im posed fo r several ye ars, so m any of the se enco unters
progress to the shooting stage.
Phaser R ifle
Typical Klingon Officer
The Prime Directive:
Communicator, Laser Pistol and
Tricorder
Starfleet Ge neral Ord er N o. 1, colloqually known as the Prime
Directive, is interpreted somewhat differently in the mid-23rd century than
a1a
in the Next Generation era. The P rime Direc tive was o riginally des igned to
prevent pre-Warp cultures from being exploited and contaminated by
technologically advanced cultures. It restricts the contact which can be
made with such cultures, u p to and in cluding c omple te interdiction of a
plane tary sys tem.
Starfleet Command:
Starfleet Co mma nd is the U nited Fed eration of P lanets primary
military force. It is comprised of two main elements: Starfleet Space
Force s and Starflee t Plane tary Fo rces.
Starfleet draws its personnel from all member planets of the UFP,
but mo st ships a nd plan etary units a re comp osed of m embe rs of a sing le
race the USS In trepid is crewed by Vulcans, for instance, while the 18th
Planetary Forces Division is made up of Andorians.
Starbase 21
Starbase 21 is the main Starfleet installation in the Dobhran Sector
near th e Kling on/UF P bord er.
Phys ically, th e station is a larg e obla te sph eroid s urroun ded b y six
small er sph eres w hich s erve a s dock ing ba ys. Th e cen tral sph eroid is
divided into six sections, arranged radially about the main power core.
Starba se 21 is com man ded b y Com mod ore Ro bin Lin coln, an d is
the headquarters for Fleet Area 51 under Admiral Thelon.
THE SETTING
USS Excalibur:
The United Space Ship Excalibur, registry number NCC-1705, is a
Constitution Class Heavy Cruiser, Starfleet s largest starship class. The
Excalibu r is 288 .6 me tres in le ngth a nd m asses 190,0 00 ton nes. It is
armed with heavy phaser banks and photon torpedoes and is equipped
with deflector shields. It features the latest model transporters, tractor
beams and seven shuttlecraft. The ship has a crew complement of 430.
The ship was commissioned in 2246, and served with distinction
from 2254-2258 in the Four Years War against the Klingon Empire. The
current commander of the Excalibur is Captain Robert Harris.
Starbase 21
The Dobhran Sector
The Dobhran Sector is a fairly ordinary sector of the Federation on
the edge of Klingon Space. Its only real claim to fame is the Gamma 626
singu larity.
USS Excalibur NCC-1705
Planets:
Shuttlecraft
The Excalibur carries seven of Starfleet s newest class of
shuttlecraft, the Class F Shuttle. In keeping with the name of the ship, the
shuttles are named after seven knights from the Arthurian romances. They
are:
NCC-1705/1 Lancelot
NCC-1705/2 Parsifal
NCC-1705/3 Tristam
NCC-1705/4 Gawaine
NCC-1705/5 Bedev ere
NCC-1705/6 Galahad
NCC-1705/7 Arthur
These shuttles are small sublight transports with a capacity of
seven, including two crew.
Class F S huttlecraft Lancelot
York A II
Norpin V
Angh arad IV
Black's W orld
Jorala II
Kelva r Alpha III
Qurath
Rhys VI
Sam ara IV
Taran
Military Facilities:
Starbase 21
Comm Stn 425
DS K-12
Epsilo n XII
FDR 39
Kelvar Be ta
Stellar Phenomena:
Gamma 626
a2a
Federatio n mem ber world
Federatio n colony world
Federation mining colony
Indepe ndant co lony wo rld
Indepe ndant w orld
Klingon colony w orld
Klingon colony w orld
Early industrial culture - interdicted under
Prime Directive
Late industrial culture - interdicted under
Prime Directive
Bronze age culture - interdicted under
Prime Directive
Federation Starbase
Federation Communications Relay Station
Federation Trading Outpost
Federation Monitoring Station
Federatio n Deep space R esearch Facility
Klingon industrial base
Black Ho le
The United Federation of Planets
The Orion Colonies
The Federation is a coalition of planetary governments, based
loosely on Earth s United Nations. The founding members of the
Federation were Earth, Alpha Centauri, Vulcan, Tellar and Andor. First
contact between Earth and Vulcan was made on April 5, 2063 by Zefram
Cochran e, invento r of the Wa rp Drive. Alp ha Cen tauri was th e first postWarp colony settled from Earth, led by Cochrane. By 2161, when the
Federation was formed, Alpha Centauri was a major player in interstellar
affairs.
Today, the Federation is composed of nearly one hundred member
planets and a like number of associate members and colonies; and
stretches over sev eral light yea rs. The Fe deration is b ounde d in the Be ta
Quadrant by the Romulan Neutral Zone and the Klingon Empire.
The Orion Colonies are a loose-knit group of colonial
governments in the Rigel system. The colonies have a laissez-faire
attitude toward law and trade regulations, and are a notorious haven for
smugglers and pirates, colloquially and collectively known as Orion
Traders or, less circumspectly, Orion Pirates.
One particularly heinous commodity of the so-called Orion
Traders is the traffic in slaves, specifically the females of a greenskinned humanoid race native to the Rigel system. Starfleet is engaged
in a concerted effort to eliminate the slave trade.
Green Orion Slave Woman
APPENDICES
Appendix 1: Starfleet Uniforms
Andorian
Human
1
2
3
4
5
6
7
Tellarite
Vulcan
The p rimary unit of m oneta ry exch ange interna l to the F edera tion is
the Cre dit, equ ivalen t in purc hasin g pow er to the US Do llar of the mid
20 th centu ry. The Credit is a virtua l curren cy, trans ferred b y elect ronic
exchange, although physical chits may be issued for transactions
where e lectronic ex change is inconve nient.
The Klingon Empire
The Klingon Empire is the primary threat force in the area. The
Klingon s were first e ncoun tered by th e UFP in 2218. T his first conta ct
was on e of the m ost disastro us in the h istory of the F ederation , leading to
nearly half a century of hostility to date. Open war between the Federation
and the Empire broke out in 2254 and lasted until 2258. The Four Years
War ended with Fleet Captain Garth s victory in the Battle of Axanar. The
last two years have seen relations between the Federation and the
Klingon Empire stabilise into a tense Cold War similar to that which
existed between the Western Alliance and the Soviet Union in the late 20th
century on Earth.
Klingon D7 Klolode Class Battlecruiser
a3a
8
9
10
11
12
13
Top Row (left to right):
1.Casu al Uniform (Captain); 2 Duty Un iform (ma le); 3. Dress Uniform
(male); 4. Duty Uniform (female); 5. Landing Party Jacket; 6. Landing
Party Kit (w/o Jacket); 7. Surgical Scrubs
Bottom Row (left to right):
8. Athletic Outfit (male); 9. Athletic Outfit (female); 10. Technicians
Jump suit; 11 . Hazard Vest; 1 2. Isola tion Su it; 13. En vironm ental S uit
Appendix 2: Klingons