Introduction - X
Transcription
Introduction - X
Introduction Presentation sheet 1: Features of the X-Sim 3 software package Additionally features of version 3 supporter edition Features of version 3.0 (free stage 2) - High number of game telemetry plugins - Automatic game detection and setup function - In game race-start-trigger to enable simulator - 3rd way game access with: - Microsoft Force Feedback driver - Direct game memory readout tool - Easy math output solution with mixer facility - Well rounded math module collection with: - Different types of fast washouts - Different types of scaler - Threshold and 1:1 plugins - Simulator based real time processing - Easy skinned desktop gauge system - Extended hardware gauge support - Support for LCDStudio and LCDHype gauges - Multi CPU affinity and isolation support - Full configurable program loop timing - Hardware and software benchmark module - Graphic driver to get motion out of 3D games - Multi input device support (joystick mixer) - Huge hardware support with: - Interface plugin system - Universal serial RS232 and RS485 output - Initial operation test panel for each port - Teachable port I/O for any HW combination - Electric, pneumatic and hydraulic actuators - Structured free definable HW calibration - Output analyzer - In game telemetry data logger - Mature C++ programmer support for plugins - Dialog buttons optimized for usage in simulators - Configurable safety options in case of HW failure - 3D virtual simulators for testing purpose - Tray menu for hiding the applications - Command line support for easy script usage - Video motion add-on software - Work out-sourcing with network cluster support - online cloud for your profile backup and access - shared profile download of other members -You can work offline - It is possible to save profile files to disk - Command prompt command line parameter - Hybrid online mode - Server independent usage X-Sim starts where other programs are at its end and support more than 6DOF with unlimited numbers of additionally degrees or features of motion freedom. Presentation sheet 2: Simple simracer equipment (for users without a simulator) Desktop dashboards The desktop gauges are designed to be used on a dual screen computer. On the primary monitor must run the game but on the secondary monitor can be a dashboard displayed while you are ingame. Hardware gauges You are now are able to drive some servo with the ingame gauge values. Normally a original automobile gauge system is stripped and some RC servos are build in that housing. There are some other solutions by using the aircores. In the end you get a realistic dashboard which you can control like you want. - Tryout some sample gauges that comes with the X-Sim installation - Get a picture of your own car dashboard and implement this as skin - Expand your simulator with 3rd party dashboards - One game connection will avoid problems with other software Presentation sheet 3: Standard simulator setups Dual PC solution The dual PC solution will replace a expensive external control box with programmable embedded micro controller and use a old PC to control a simulator and to share the CPU load for a professional movement result like the professional simulators on the market. Single PC solution X-Sim offers some special multi core support to separate the CPU usage to a single CPU core and run the game on all other CPU cores. This solution can be used if the PC will have a very good performance and should not be used if the game PC is undersized or older than three years. If you like to switch to the dual PC solution sometimes later there is no need to change your profile. Only a new network address to your new profiler location is needed. - Save money and time by using a old left over PC instead of a expensive developed external hardware Use the resources of the customer and its PC equipment. - Think future save by avoid outdated hardware components and use update able PC technology - Try the configurable universal serial output or the open interface plugin system to add new hardware Presentation sheet 4: reducing development time and costs by using X-Sim Grandprix 3 rFacor rFactor rFactor engine engine ACTC ARCA LFS Live Live for for Speed Speed Dirt Grid NSR Stage 1 Truck Racing Seed Seedgame game engine engine GTR GTR2 Race Grandprix Grandprix GPxpatch GPxpatch Racer X-Plane Grandprix 4 Nascar2005 GTR Evo Simbin Simbin engine engine Falcon SBK GTL GPL Force Feedback Memory Race Volvo X-Sim X-Sim unified unifiedgame game support support Race 07 Microsoft Microsoft +FSUIPC +FSUIPC No Limits RBR Combat Microsoft flight games future save, unified game plugin support - many supported popular game engine which game developer will use in the future - compatibility to 3rd party hardware and software with single game attach Presentation sheet 5: Simulator hardware support X-Sim offers three types of control 1. direct output to a intelligent hardware Examples: SCN5, AMC, SPS with: - Universal serial output (configurable) - direct output 2. control of hardware with feedback Example: R'n'R, pneumatic, hydraulic with: - Synaptrix the teachable control 3. control with share memory Example: LCDHype, Shiftlight with: -Gauge setup (40 slots to export) -Visual axis setup - X-Sim can offer 3rd party support for simracing hardware and is therefore future save - Hardware plugin system is open source with sample included in manual and installation - Combination of input and control hardware is possible (one interface for input, one for output) Presentation sheet 6: The future of X-Sim X-Sim Roadmap 2013 2012 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Unified open source plugin support X-Sim 3.0 Beta X-Sim 3.1 (Release) X-Sim 3.2 (float value plugins) X-Sim game overlay (maybe) X-Sim 2.x - ongoing game plugin support - implementation of new hardware - bugfixes of 3.x engine - 64bit support was canceled because of missing funds to pay Microsoft certification (includes Windows 7 support) Also 64bit games are missing. Product release Stability update End of life