Thesis - Griffith University
Transcription
Thesis - Griffith University
RidgiDidge: A Grounded Theory of New Media and Young People By Kate Liley BA (Honours) Griffith University A thesis submitted in partial fulfilment of the requirements for the degree of Doctor of Philosophy, School of Arts, Media and Culture, Griffith University. Date of Submission: 21st April 2006 Statement of Authorship This work has not been previously submitted for a degree or diploma in any university. To the best of my knowledge and belief, this thesis contains no material published or written by another person except where due reference is made in the thesis itself. Kate Liley i ii Acknowledgements My thanks and eternal gratitude to my Principal Supervisor, Dr Wendy Keys, who has supported and encouraged me in my research from Honours through to my PhD work. Her commitment and wisdom has always grounded me and I am deeply appreciative of her guidance. I would also like to thank my Associate Supervisor Dr Ian Woodward and Dr Amanda Howell for their support and mentoring during my candidature. I would especially like to thank the RidgiDidge participants from Wynnum State High School who so generously took part in the research, allowing me to glimpse the dynamics of their lives during the RidgiDidge Study field work. It is with much appreciation that I thank Mrs Christine Friendship and Mr Gabriel Trabuco from Wynnum State High School as without their assistance and support the research with the RidgiDidge Participants would not have been possible. Thanks are also due to Dr David Baker and Rea Turner who inspired my interest in researching young people as well as those friends and colleagues from the School of Arts, Media and Culture at Griffith University who shared their wisdom or made me smile when I needed to most. I would also like to thank Shihan Reg Ellis and everyone at Sakura Ryu Ju Jitsu for their encouragement, especially Sensei Dr David Mills who shared the benefits of his postgraduate wisdom between throws and straight left punches. Special thanks go to all the junior students as well who remind me every week what it is to be young, bright eyed and bushy tailed. Special words of thanks go to Linda, Neale, Alex, Caitlin, Jessica, Andy, Marilyn, Christina, Joshua and Lachlan for their constancy and friendship from way back when I still didn’t know what I wanted to do when I grew up. Finally, I would like to thank my parents, Doreen and Peter Bent, and my daughter Olivia for their unwavering patience, support and love on this stretch of the road ahead. iii Abstract The RidgiDidge Study is a qualitative longitudinal project that uses grounded theory methodology to determine how new media technology figures in the recreational lives of a group of Australian High School students. The participants completed a 7-day media diary, a questionnaire and participated in an individual semi-structured interview at three research stages over a three term period. The research objective of the RidgiDidge Study is the generation of a middle range substantive grounded theory that describes how new media technology figures in the lives of Australian High school students. This type of theory applies to, and is drawn from, a clearly delineated research context and goes beyond the simple description of social phenomena to occupy the ground between basic empiricism and grand theory. The emergent theory in the RidgiDidge Study will contribute to a growing body of Australian research that calls for an intergenerational and non-judgemental understanding of young people’s media technology consumption. Similarly, given that technical change has the capacity to impact on public conceptions of youth and childhood, a critical view of research on media technology consumption and young people also suggests the need to develop methodologies that account for the complexity of young people’s relationship to new media technology. The results of the RidgiDidge Study indicate that new media technologies such as the games system, the internet and the mobile phone are catalysts and facilitators of social praxis, highlighting the participants’ agency in ways not iv necessarily predicted by adults or commercially provided culture. This conceptual perspective readily accounts for changes in young people’s use of technology over time. The results also indicate that new media technologies are used by the participants’ to make and maintain social connections to friends and family for the purposes of maintaining a positive standard of living where social relationships are privileged over the consumption of technology for its own sake. In this way, young people mobilise agency to positively negotiate the duality of the structures in their lives that simultaneously constrain and enable their new media technology use. This grounded theory challenges the current negative mythology about young people that portrays them as passive media consumers, apathetic community members, deviant or too dependent on technology and susceptible to a range of social and health problems. At issue with this negative conception of childhood is that such a description leads to a prescription for what and how youth and childhood should be. The theory generated from the RidgiDidge Study shows that new media technology is a comparatively small, positive and integral part of the social world of the participants. Research of this type has implications for future research where the recognition of a positive conception of youth and childhood in the face of a rapidly changing technological milieu has the capacity to develop a greater non-judgemental and inter-generational understanding of young people. v Table of Contents Statement of Authorship .................................................................................. i Acknowledgements ....................................................................................... iii Abstract......................................................................................................... iv Table of Contents.......................................................................................... vi List of Figures ................................................................................................ x List of Tables................................................................................................ xii 1. INTRODUCTION ..................................................................................1 Research Problem..........................................................................................3 The Significance of the RidgiDidge Study ..................................................... 12 The Strengths and Limitations of the RidgiDidge Study................................. 15 Organisation of the Thesis............................................................................ 19 Foregrounding a Methodology...................................................................... 21 Researching young people: Special Considerations...................................... 24 Chapter Outline ............................................................................................ 35 2. LITERATURE REVIEW ......................................................................39 Psychological Perspectives .......................................................................... 40 Ecological Model .......................................................................................... 42 Constructivist/Constructionist Model ............................................................. 48 Cultural Psychology...................................................................................... 53 The Piagetian Paradigm of Developmental Psychology ................................ 55 Sociological Perspectives............................................................................. 57 Agency and Structure................................................................................... 58 The New Paradigm for the Sociology of Childhood ....................................... 62 Cultural Studies............................................................................................ 65 Media Studies and Audience Research ........................................................ 69 Media Effects ............................................................................................... 75 Australian Childhood .................................................................................... 84 Technological Perspectives .......................................................................... 97 Approaches to Technology ........................................................................... 97 The Social Shaping of Technology ............................................................... 98 Affordance Theories ..................................................................................... 99 Domestication of Technology...................................................................... 102 Extant Australian Research Literature......................................................... 105 3. METHODOLOGY .............................................................................125 Grounded Theory ....................................................................................... 128 Grounded Theory Criticism......................................................................... 136 Identification of Research Area and Data Collection.................................... 141 The interpretation of the data and further data collection............................. 145 Theoretical Sampling.................................................................................. 146 Constant Comparison, Concept and Category Development....................... 149 Theoretical Saturation, Closure and How much is enough? ........................ 152 Evaluating Grounded Theory...................................................................... 154 Research Design........................................................................................ 158 Research Boundaries................................................................................. 158 Data Collection........................................................................................... 159 Data Ordering ............................................................................................ 161 Data Analysis ............................................................................................. 161 Literature Comparison ................................................................................ 164 Design Rationale and Applied Ethical Considerations ................................. 164 4. ANALYSIS OF DATA.......................................................................171 Applied Theoretical Sampling ..................................................................... 172 vi Data Collection...........................................................................................175 Semi-Structured Interviews.........................................................................175 Media Diaries .............................................................................................178 The Sample................................................................................................182 Data Analysis .............................................................................................186 Coding – Open, Axial and Selective............................................................187 Participant Profiles......................................................................................191 M1..............................................................................................................195 M2..............................................................................................................197 F3 and F4...................................................................................................200 F6 ..............................................................................................................202 M3..............................................................................................................203 M4..............................................................................................................204 M9..............................................................................................................206 M5..............................................................................................................207 M7..............................................................................................................209 F2 ..............................................................................................................210 M6..............................................................................................................212 F1 ..............................................................................................................215 F7 ..............................................................................................................216 F8 ..............................................................................................................217 Development of the Categories...................................................................220 Media Technology ......................................................................................222 Domestication ............................................................................................223 Agency.......................................................................................................226 Social Praxis ..............................................................................................227 5. RESULTS .........................................................................................235 Interpreting the Results...............................................................................237 New Media Technology ..............................................................................239 Digital Piracy ..............................................................................................247 The Internet................................................................................................249 Mobile Phones ...........................................................................................254 Games and Games Systems ......................................................................262 Music .........................................................................................................268 Television and Cable/Pay TV......................................................................272 Social Ecology............................................................................................275 The Home Microsystem..............................................................................277 The Peer Group Microsystem .....................................................................284 The Macrosystem.......................................................................................290 The Chronosystem .....................................................................................296 Differences.................................................................................................299 Core Category: Agency ..............................................................................304 The Emergent Theory.................................................................................312 6. CONCLUSIONS AND IMPLICATIONS ............................................326 Evaluating Grounded Theory Method Post Research..................................327 Summary of the RidgiDidge Study: Technological Milieu.............................334 Summary of the RidgiDidge Study: Social Ecology .....................................338 Significance of the RidgiDidge Study ..........................................................343 Limitations of the RidgiDidge Study ............................................................349 Relevance to Contemporary Debates .........................................................350 Implications ................................................................................................354 7. BIBLIOGRAPHY ..............................................................................358 8. APPENDICES...................................................................................384 Data Tables................................................................................................389 vii RidgiDidge Information Form...................................................................... 405 RidgiDidge Consent Form .......................................................................... 406 Covering Letter to Schools ......................................................................... 407 Media Diary Cover...................................................................................... 408 Media Diary Questionnaire Pages .............................................................. 409 Media Diary Sample Journal Pages............................................................ 418 Interview Aid .............................................................................................. 420 viii ix List of Figures Figure 1: Research Focus .............................................................................................7 Figure 2: Ecological Systems ...................................................................................... 47 Figure 3: Method Comparison ................................................................................... 135 Figure 4: Research Design Stages of the RidgiDidge Study....................................... 151 Figure 5: Participant Log ........................................................................................... 186 Figure 6: Data Analysis Process................................................................................ 189 Figure 7: Grounded theory method terminology and process ..................................... 190 Figure 8: The Emergent Theory................................................................................. 318 x xi List of Tables Table 1: Overview of Ethics Proposal ........................................................................ 167 Table 2: Typical Weekly Media Routine..................................................................... 219 Table 3: Concepts and their emergent categories...................................................... 221 Table 4: Concept Definitions ..................................................................................... 384 xii xiii 1. Introduction The emergence of new media technology has consistently triggered a range of issues in the minds of adults about young people and how new media technologies might impact on them, and figure in their lives. In a contemporary context, the potential benefits of Information and Communications Technologies (ICTs) such as the internet and mobile phone have clear applications in young people’s education and mobility. The internet is a readily accessible portal to a surfeit of information; the computer the means of manipulating that information, and; the mobile phone makes connections between people without need for wires or proximity. The proliferation of the games system as a new media technology is indicative of how popular immersion in virtual leisure worlds can be for users as part of their recreational lives. Conversely, adults are also concerned about the possible negative impact of new media technologies. Such concerns extend towards the potential physical effects of new media technology use such as mobile phones causing brain tumours in habitual users (Hardell 2002) or the potential for back and eye strain in young bodies caused by excessive amounts of screen time (Shields 2000). The possibility of social isolation, or the development of anti-social behaviour in response to media content caused by solitary activities with new media technology, are also of concern to adults (Subrahmanyam 2000). What this dichotomy of adult perceptions about new media reveals is that very little is known about the intersection between new media technology and young 1 people. This lacuna is exacerbated by the often conflicting assumptions about young people between the disciplines of Psychology, Cultural Studies and Sociology and their emergence in often mangled debates about media in young people’s lives. Further to this fragmentation of knowledge is that very little is known about young people and new media technology from the perspective of young people themselves, despite a comparatively small body of Australian research that focuses on content issues from the perspective of young people. While the problem of finding out how new media technology figures in the lives of young people is addressed in the context of the RidgiDidge Study, the results of this research speak to how the persistence of a negative mythology about young people and new media technology affects contemporary conceptions of youth and childhood. The idea that a description of youth and childhood becomes a prescription for what and how youth and childhood should be, demands that accurate and ethical research become a feature of contemporary debate (Jamrozic and Sweeny 1996: 33). The following discussion introduces the RidgiDidge1 Study and its research problem of ascertaining how new media technology figures in the lives of a group of Australian High School students, 1 Naming the study ‘RidgiDidge’ served several purposes. Firstly, ‘ridgididge’ is related to ‘fair dinkum’ and is Australian slang for ‘honest’ or Australian slang for authentically Australian and as such, naming the RidgiDidge Study as such speaks to its culturally specific focus as well as its qualitative approach. Secondly, given the longitudinal nature of the research, the study required a familiar, easily recalled title in the interests of the continued marketing of the Study among its participants in the interests of enlisting participants’ continued support. Finally, given the significant contribution made by the research participants to this work, it was important to give the study its own identity (in my own mind at least), so that the participants’ thoughts and feelings about their media technology consumption ‘disciplined’ the emergent theory. 2 according to those students themselves. This study uses grounded theory methodology to reveal how new media technology functions in the lives and social contexts of a group of High School students from Wynnum High School, Brisbane in South East Queensland. An outcome of the RidgiDidge Study is the generation of an emergent theory of young people’s new media technology consumption that is non-judgmental and fosters an inter-generational understanding between young people and adults. The theory generated from the RidgiDidge Study is then related to comparative contemporary conceptions of Australian childhood between community and participant views. The following outline introduces the research problem, derived from an initial tentative review of the literature, as well as the significance, focus, strengths and limitations of the study. The tentative nature of the initial literature review is in keeping with the demands of grounded theory methodology used in the RidgiDidge Study and is discussed in the Organisation of the Thesis on page 19 where theoretical perspectives, methodology and data analyses are presented as part of a parallel progression towards the generation of an emergent theory. Research Problem Concepts of youth and childhood no longer take 50 or 100 years to develop and become part of the social vocabulary. Rather, they increasingly emerge in tandem with technological innovations, particularly in relation to media and communications technologies (Luke 1999: 97). Luke’s statement describes how the emergence of new media and information technologies contributes to adult conceptualisations of childhood. The 3 experience of childhood has also evolved in that young people now live in a society saturated with media images and technologies unlike the generations before them (Tapscott 1998; Rushkoff 1999). The impact of new media and information technologies on contemporary Australian life is widely recognised, ranging from ideas about adult convenience to community concerns about the effects of media and its content on young people. At the heart of this recognition is an acknowledgment that the emergence and adoption of new media and information technologies has given rise to a ‘paradigm shift’ away from traditional media discourses where new media and information technology now resituates and challenges established models of communication and media (Cunningham and Flew 1997: 429). Derived from Thomas Kuhn’s 1962 work The Structure of Scientific Revolutions, the term ‘paradigm shift’ refers to the process of change in basic assumptions about scientific theory. The term has since become useful in describing changes across other disciplines. Its use here in the context of the RidgiDidge Study draws attention to the essential characteristics of a paradigm where its ‘achievement is sufficiently unprecedented to attract an enduring group of adherents away from competing theoretical models of scientific activity, yet simultaneously sufficiently open-ended to leave all sorts of problems for those adherent practioners to resolve’ (Barr 2000: 117). In this way, new media technology like the Internet, the computer and the mobile phone still preserves human communication in terms of sound, vision, speech and writing, but does so through converged platforms. The jotting down of messages to self, an individual 4 or a group is now done by mobile phone and computer; shopping is conducted online via the Internet and the creation and consumption of images is done using binary information and light. Thus, the mass audience becomes fragmented, audience members become producers as well as consumers and new media technology’s rapid spread forces an adjustment to the way human communication is produced and participated in. Indeed, this shift marks the passage from the ‘hypodermic’ model of communication to the ‘diversity of models and modes of communication’ (McQuail 1991: 310). Given Luke’s assertion on the ability of technological change to impact on societal concepts of youth and childhood, the challenge of a new media inspired paradigm shift is to develop an answer to the question of what is going on at the intersection between Australian childhood and new media technology. This knowledge deficit is acknowledged and lamented in the literature (Gillard 1999; Seiter 1988) and the RidgiDidge Study explores this lacuna within the scope of its remit. Young people and their relationship with the media technology of the day have been the focus of one discussion or another since the Socratic dialogues given Plato’s proposal to ban the dramatic poets from the ideal republic ‘on the grounds of their corrupting influence on impressionable young minds’ (Buckingham 2000: 124; Gormley 1998). The inclusion within the RidgiDidge Study of ideas outside the key works in this focus area is considered unwieldy in the context of this research for reasons discussed in the review of the literature (see page 326) and the methodology 5 (page 128). Similarly, documenting the rapid development and multiple applications of new media technologies in both private and public arenas would be of little use given the capriciousness of the consumer market and individual technology users. Indeed, the increased visibility of CD ROM burners, MP3 Players and the changing vogue in mobile phone design are readily apparent changes in new media technology culture since the RidgiDidge Study fieldwork concluded. The slated rejuvenation of television and digital radio towards the 2010 analogue switchover also presents the ongoing development of the Australian media and the technological milieu. Under these conditions, the specific area of this research is restricted to that which directly corresponds to the intersection between young Australians and new media technology, seen through the aperture of the specific research design and methodology applied to this study. 6 Figure 1: Research Focus Youth and Childhood New Media Technology Research Focus Methodology Just as Zelizer (1985) maps the economic transformation of childhood since the industrial revolution, Keys recognises the fluctuating and complex construction of childhood under ‘the dominant social, political, economic and cultural interests and institutions of that society’ (Keys 1999: 11). Such acknowledgement of the significance of social context and the potentiality of young people suggests that culturally specific research into new media and childhood holds broader policy implications for Australian education, culture and society. Recognising the significance of social context and the potentiality of young people will reasonably lead to culturally specific research into new media and childhood that holds broader policy implications for Australian education, culture and society. Despite this agreement, the bulk of research until recently has tended to emphasise ‘information-seeking and statistical patterns of usage’, while 7 perceptions about, and the cultural context of new media use is yet to be fully grasped (Seiter 2000: 227; Gillard 1999). This research deficit is compounded by the need to develop ‘appropriate methodologies for the study of children’s interactive experiences’ (Wartella, O’Keefe and Scantlin 2000: 94). The propriety of such methodologies will depend on how they account for and reveal the complexities of young people’s relationship to media and the added dimension this brings to established social research methods. While the rate of new media technology adoption in the Australian school, home and office has been comparatively well documented (Australian Bureau of Statistics, 2001; Education Queensland, 1999; Meredyth et al 1999), little is known about young people's perception of new media and the extent of the role it plays in the young person's recreational and home life (Larson, Montgomery & Nikoomanesh 1999: 13; Gillard 1999). For this reason, the focus of the study emphasises the new media technologies young people have access to outside school and in the context of their other, non-media technology related activity. Given the difference between levels of media saturation and availability from one generation to the next, it is likely that a young person's perception of new media technology, and the content it delivers, will be different to that of an adult. For this reason, it is a mistake to confuse or substitute the adult point of view with that of the young person's perspective on technology (Druin, 1996: 18; Stein in Goodsall, 2001). 8 As Druin points out, young people have their own likes, dislikes and needs that fluctuate throughout childhood and youth (Druin 1996: 18). To make assumptions about today’s young people based on subjective adult experiences and perceptions of youth and childhood develops a nostalgia that is not helpful or productive in the pursuit of what is actually happening between young people and media technology now with a view towards the future. The research position that an adult perspective cannot be substituted for a young person’s subjective perspective, demands that the study of young people’s relationship to new media technology requires a methodology that recognises that a new media inspired paradigm shift ‘cannot easily be studied within a conventional analytic media-use framework’ (Wartella, O’Keefe & Scantlin 2000: 94). Part of the challenge for new methods and frameworks is the recognition of young people’s agency or their capacity to make choices and impose those choices on the world. The concept of agency is discussed in more detail on page 58. With this in mind, an interactive research approach presents itself as more useful given young people's perceptions of media. The interactive/qualitative aspects of the RidgiDidge Study produce ideas about ‘how technology functions in specific social contexts, focuses on processes rather than effects, and is explicitly oriented toward change’ (Kinder, 1999: 12). However, an important distinction must be made at this juncture. The RidgiDidge Study looks at the impact of new media technology, rather than its content per se. Indeed, changes to modes of personal communication and entertainment have been identified concurrently with the emergence of prevalent personal traits such 9 as openness, curiosity and assertiveness in the user of such technologies (Luke, 1999; Turkle, 1984; Tapscott, 1998: Morrison and Krugman, 2001). While pockets of research on young people and new media exist internationally, the RidgiDidge Study proposes that there is a need for extended culturally specific research about how new media figures in the lives of children. This area of research has the capacity to enunciate ‘the nature of the society whose childhood it is’ (McGillivray, 1997: 9). Recent qualitative research has shown that the ostensibly traditional activities of Australian childhood have not been displaced by new media as yet, with young Australians continuing to play sport and socialise with their peer group despite the ease of accessibility to new recreational technologies such as the Internet (ABS, 1999). Whether this balance in recreational activity persists requires ongoing community attention. Terms associated with media use such as ‘mouse-potato’, Internet addiction and ‘technological autism’ have gained currency in North American advocacy literature (Healy 1998; 197), suggesting that the impact of new media technology on Australian childhood needs to be monitored given commonalities between media markets, language and standard of living. However, the current literature suggests a disparity between the research agendas of developed countries such as the United States and Australia warns against supplanting one culture’s research for another. As Wartella and Jennings have shown in a US context, the emergence of new technology is more than capable of dredging up the ‘media 10 effects’ concerns seen with ‘films in the 1900s, radio in the 1920s and television in the 1940s’ (Wartella and Jennings 2000; 31). Combined with acknowledgment that ‘few things in [US] culture generate as much difference of opinion as [media] and nothing so exercises us as the thought that something may be harming our children’ (Schramm, Lyle & Parker, 1961: 2), it is reasonable to suggest that the US research agenda is based on adult perceptions of media harm rather than those of young people themselves. This suggestion is in turn supported by the prevalence of the psychologically based media effects model of research in US research (Gauntlett 1999). The current Australian literature suggests a domestic research tradition where the opinion of the young person is paramount to research concerning young people’s media culture. Studies such as Teaching the Nintendo Generation (Green, Reid and Bigum in Howard, 1998: 19), those by the Australian Broadcasting Authority (ABA) (Hall in Squires, 1999: 83-103; Nightingale & Griff, 2000; Sheldon, Ramsey & Loncar 1994), and the Department of Education, Training and Youth Affairs (Meredyth, Russell, Blackwood, Thomas & Wise, 1999) have focused on children’s attitudinal research, mandated by Australian media regulation under the Broadcasting Services Act 1992 and cultural policy. This mandate is still in place under the Act although the Australian Broadcasting Authority (ABA) became Australian Communications and Media Authority (ACMA) in July 2005. Similarly, the Office of Film and Literature Classification periodically commissions research (Spratt 2004; Durkin and Aisbett 1999; Durkin 1995) to understand community sentiment in relation to classification 11 issues including the setting up of Community Assessment panels in 2004 (OFLC 2005). Griffith’s Teenage Viewers of Television: A Study of the Viewing Culture of 13 and 14 year old Canberrans (1998) and Pocock’s Can't Buy Me Love: Young Australians' view on parental work, time and guilt and their own consumption (2004) also constitute part of the Australian research tradition. Common to each of these studies is the pivotal role played by the analysis of the attitudes of groups of young people. The adoption of a structural perspective on childhood is implicit in these texts, which in turn supports the inclusion of the ideas informing the RidgiDidge Study. The Significance of the RidgiDidge Study Understanding the relationship between young people and media technology is a special case. Unlike other household technologies like the toaster, microwave or hairdryer, media technology has a functional significance in that as media ‘they provide, actively, interactively, or passively links between households and individual members of households, with the world beyond the front door, and they do this (or fail to do this) in complex and often contradictory ways (Silverstone, Hirsch and Morley 1992: 15). Even so, the origin of the research question ‘how does new media technology figure in the lives of Australian high school students?’ is to be found in the idea that new media technology presents a paradigm shift away from traditional media discourses. As outlined in the introduction, the recognition of a new media inspired paradigm shift recontextualises and challenges normative theories about 12 media systems, content and reception (Cunningham and Flew in Turner 1997). As Cunningham and Flew point out, the ‘public trust’ doctrine of the Australian media industry is under threat from several change factors. Such ‘public trust’ emerges from the relative scarcity of spectrum, a hybrid system that supports both public and private broadcasters, and the regulation and control of broadcasting licences. However, Cunningham and Flew see the public trust doctrine as being under threat from five change factors that emphasise challenges for media and communications policy, theory and practice (Cunningham and Flew in Turner 1997: 422). These change factors are economic, cultural, political, and technological, and include ‘changed understandings of audiences from the “vulnerable viewer to the “mature/active audience”’ (Cunningham and Flew in Turner 1997: 422). The impact of such change factors and the challenges they create can be seen in the literature about new media technology and young people where the proliferation of new media is discussed as an empowering force in children’s lives (Tapscott 1998), and as responsible for the death of childhood; effectively removing the boundary between the worlds of the adult and that of the child (Postman 1982). Such a continuum of differing conclusions underscores the challenge of a new media inspired paradigm shift and given this lack of certainty, conservative voices suggest that more research about the interaction between children and new media is needed as society ‘blunders into the future’ (Healy 1998: 17), a sentiment echoed in the work of Larson (1999) and Wartella (2000). However, most academic research about young people, regardless of the 13 position it might adopt, is written for an adult audience, and in such discussions, young peoples’ voices are either completely absent or mediated through adult understanding (Alderson 1995; Buckingham 2000). With this in mind, the significance of the RidgiDidge Study is to be found at the intersection of ideas generated by contemporary discourses about childhood and new media, and the attitudes and experiences of young people themselves. However, this significance emerges in two ways. Firstly, the findings of this study will add to the pool of knowledge about the paradigm shift between traditional and new media discourses. Secondly, the methodology and field research conduct is significant in terms of its specific regard for its participants and is discussed in detail in the Methodology Section (see page 125). However, the prevalence of marginalising and paternalistic discourses about young people provides a canon of work with which to rail against. Indeed, the RidgiDidge Study seeks to redress the balance of extant global literature in terms of adopting a structural perspective of childhood that gives young people a voice and allows culturally specific contexts of their media use to be explored. This perspective is one of the keystones of the ‘new paradigm of childhood sociology’ (Jenks 1996) described by James and Prout in 1990. This approach facilitates a more dynamic examination of contemporary childhood and its intersection with new media. In this way, young people are seen as social agents creating and participating in their own peer cultures and contributing to cultural production and change. Indeed, this position acknowledges that while childhood 14 is a temporary period for children, it is a permanent structural category in society (Corsaro 1997). This approach encourages and gives weight to young people’s attitudes and experiences, ‘independent of the perspective and concern of adults’ (Jenks 1996). In adopting this structural perspective, young people as research participants cease to be a marginalised social group and the study of childhood itself becomes more appropriately contextualised. Having described the need for appropriately situated research into children’s relationship with new media technology, it is important to illustrate the perceived deficit in the pool of knowledge about young people and new media technology by outlining the thrust of the extant literature. Indeed, ideas about young people and media have often emerged in the Australian media within the confines of a content oriented ‘media effects debate’ (see page 75) despite a body of Australian work that presents a more balanced and inclusive view (see page 105). A key objective of the RidgiDidge Study is to add to this body of Australian research and to draw attention towards productive ways of examining the role of media technology in the lives of young people in everyday recreational contexts. The Strengths and Limitations of the RidgiDidge Study The strengths of RidgiDidge Study are found in the tension between the myths of Australian childhood at its intersection with media technology and the views of a group of young people themselves over a three-term period. Addressing the 15 deficits in the extant literature from a culturally specific perspective about young people and media has resulted in several worthwhile developments. Firstly, the RidgiDidge Study demanded the development and implementation of a set of special considerations (see page 24) in ethically applying a grounded theory methodology to a group of young people has produced some useful insights into young people's media consumption and how this area might be productively researched. Secondly, these considerations assist in drawing out the culturally specific contexts of the 'social embeddedness of technology' (Warschauer 2003: 202) in the lives of Australian High School students. In acknowledging the social embeddedness of technology in a contemporary Australian context, The RidgiDidge Study makes clear that the complex and mutually evolving relationship between technology and young people can only be couched in terms of their specific social contexts, rather than applied to young people as an aggregate. Thirdly, in pursuing such an avenue of research, the emergent theory from this study presents itself as a means of combating the negative mythology, by offering an alternative perspective to popular ‘moral panics’. In this way, research participants are able to produce and re-produce knowledge about themselves and their media consumption, effectively combating a negative mythology of community concern that sees young people as susceptible to deviance, obesity or anti-social behaviour. This is important given the opportunity for young people to challenge traditional conceptions of youth and childhood, in the face of the reality of their own experiences. The perceived negative mythology addressed in the context of the RidgiDidge Study 16 is readily apparent in the ongoing community concerns about young people’s media consumption that are outlined in the body of Australian research. Evidence of this popular concern is apparent in the mandates of the Australian Communications and Media Authority (ACMA), and its predecessor the Australian Broadcasting Authority (ABA) under the Broadcasting Services Act (1992), to monitor issues of public concern in relation to media (Aisbett 2001; Nightingale 2000; Sheldon 1994) as well as the Office of Film and Literature Classification (Spratt 2004: Durkin and Aisbett 1999). Evidence of a negative mythology is articulated by Vromen who has identified three political myths about young people. Vromen outlines the political commentary that frames young people as apathetic community members, as deviant, as not conforming to social norms of behaviour, and suggesting that young people depend too much on technology (Vromen 2004). As Vromen points out, The myths are generalisations that cannot be substantiated, but politicians regularly invoke them when diagnosing deficiencies in Australian society. The myths are dragged out during public debate on the supposed decline of social cohesion, the increasing crime rate, and the increasing impermanence of relationships. The cures politicians propose for these problems invariably involve stronger communities underpinned by a universally shared—that is, adult led—value system. The distorted way young people are seen and understood is related to this adult-centered idea of ‘community’ (Vromen 2004). Similarly, negative generalisations about young people’s media consumption cannot be substantiated but are often used as a means of explaining community problems or the gulf between generations. 17 Nevertheless, a number of contributing factors define the scope and limit of the RidgiDidge Study. Of primary importance is that the research conducted observes the high level of ethical research practice demanded by the Griffith University Ethics Committee. The ethical considerations of justice, beneficence, and respect for persons are discussed in the chapter on methodology on page 125. These ethical considerations demand a slight modification of the theoretical sampling procedures of the grounded theory methodology employed in the RidgiDidge Study where the ‘snowball’ technique of theoretical sampling advocated by Glaser and Strauss (1968) is eschewed. To adopt such an approach, where one participant recruits another, likely to be a particularly problematic sampling method given that groups and individuals of interest emerging during the field research exist outside of the school community and are thus outside the ethical parameters of the RidgiDidge Study (see Conclusions and Implications on page 326). Any possibility that this might negatively impact on the findings of the RidgiDidge Study is ameliorated through Goulding’s assertion generating a credible grounded theory requires careful consideration of; the design of the study, the range of sampling, the clarity of discourse used to present findings, the relationship between theory and other research and the identification of areas for further research (Goulding 2002: 70 [emphasis added]). Given that the theory generated by the RidgiDidge Study is a middle range substantive theory, rather than a formal theory, the modification to theoretical sampling presents no significant impact on the emergent theory given the opportunity and necessity for further research on the intersection between young 18 people and new media technology. Drawing attention to this modification at this point in the discussion serves only to promote research context and the transparency of method. As Seidman makes clear, ‘practical exigencies of time, money and other resources…play a role, especially in doctoral research (Seidman 1998: 48). Alongside these ethical and practical considerations, there is also the awareness that the research design should favour the participants and their gatekeepers rather than the researcher. In this way, the interview structure, location, schedule and instrument design are tailored to fit the voluntary nature of participation. Underpinning this essential aspect of the research design is the marketing of the study to the participant's gatekeepers (the Griffith University Ethics Committee, the School authority and the participant’s parents) and to the participant’s themselves as an activity that does not unduly impinge on their time at school or their schoolwork, while being of interest to them personally. In these ways, the scope and limitations of the RidgiDidge Study are governed by the time, budget and the associated constraints of a single researcher on a non-industry associated scholarship as well as meeting the objective of maximising the convenience of participation to prospective study subjects. Organisation of the Thesis The structure of this thesis departs from the standard presentation of a grounded theory and adopts a structure more common to the presentation of qualitative 19 research generally. In this way, the literature review presented here appears before the methodology, analysis of data, results, conclusions and implications. It is, however, important to note that this does not reflect the order in which the research was conducted given the demands of grounded theory methodology discussed in Chapter 3. Indeed, the key difference in presenting verificational qualitative research and a grounded theory is in the location and purpose of the literature review. Verificational research engages hypothesis testing where an extensive literature review is conducted first so that hypotheses about the subject of study are developed. These hypotheses are then exposed to methods of data collection and analysis that are appropriate to the methodology employed. The results are then written up and presented in relation to the original hypotheses. In contrast, grounded theory method begins with a tentative and general literature review of a relatively unknown field. In grounded theory, a review of literature after data gathering and analysis has the purpose of allowing the emerging data to ‘discipline’ the research (see Figure 3: Method Comparison on page 135) and avoids the structuring influence of a priori ideas that might result in the forcing of data. Glaser uses the word ‘discipline’ to describe the relationship between data and emergent theory in the context of grounded theory methodology. This word choice emphasises a focus on data rather than verifying hypotheses. This later review is then incorporated into the analysis after the data collection and analysis has begun. Indeed, grounded theory method is an inductive methodology that contrasts significantly from logico-hypothetico methods used in verificational research 20 procedures (Glaser 2002; Charmaz 2000; Cutcliffe 2000; Stern 1994). Thus, the key difference in presenting verificational and emergent research is in the location and purpose of the literature review. Foregrounding a Methodology As indicated earlier, grounded theory method presents itself as a useful tool in addressing a research problem in that as an approach to qualitative research, grounded theory is useful to ‘investigations of relatively unchartered water, or to gain a fresh perspective in a familiar situation’ (Stern in Manteuffel 2002: 2). This is in keeping with the ABA’s call for a ‘non-judgemental and intergenerational understanding of children’s uses of, and views about the media and media harm issues’ (ABA 2000: 58). This call forms the cornerstone of the RidgiDidge Study in its demand for new approaches and contexts of young people’s media research. In this way, using grounded theory method is appropriate given that it is a 'problem-solving endeavour concerned with understanding action from the perspective of the human agent' (Haig 1995: 1). This method entails gathering and analysing data from a range of sources using coding and sampling procedures before presenting the results as a ‘middle range substantive theory’. This process is discussed in detail in the Methodology section on page 125; however, Glaser and Strauss define a middle range substantive theory in the following way. Firstly, comparative analysis such as that used in grounded theory generation can produce both formal and substantive theory. Substantive theory is developed for an empirical area of sociological 21 enquiry, while formal theory addresses the conceptual areas of sociological enquiry. Both types of theory can be thought of a ‘middle range’ in that either can fall between the ‘minor working hypotheses’ of everyday life and the all inclusive ‘grand theories’ (Glaser and Strauss 1967: 33). Indeed, as Nightingale points out in relation to audience studies, the term ‘middle range’ is used to draw attention to the situation of ‘audience discourses about the meaning of their media experiences back into the general pattern of everyday life, and the search for meaningful cultural identities’ (Nightingale 2003: 377). Nevertheless, Glaser and Strauss point out that each type of theory ‘can shade at points into the other’ and the analyst should ‘focus clearly on one level or on another or on a specific combination’ (Glaser and Strauss 1967: 33). While academic research is often criticised for taking too long for such a rapidly evolving field such as young people's media culture (Larson, Montgomery and Nikoomanesh, 1999: 13), the emergent theory derived from the RidgiDidge Study will reasonably yield patterns of how new media technology figures in the lives of young Australians. Of particular use to the research problem is that the application of a grounded theory methodology ensures that research bias is minimised so that the data gathered ‘disciplines’ the theory or emphasizes a focus on the data itself, rather than using data to verify hypotheses. The findings of the proposed field research then form a culturally specific framework for discussion of the relations between new media technology and Australian childhood. Indeed, qualitative research is seen as ‘one of the best 22 ways to learn about the differentiated subtleties of people’s engagement with television and other media’ (Ang, 1996: 35; Morley 1980). Having previously outlined the origin of the problem of achieving a nonjudgemental and an inter-generational understanding of how new media technology figures in the lives of young people, implementing such research entails a logical and systematic approach. To this end, the RidgiDidge Study participants completed a survey, a 7-day media diary and participated in a videotaped semi-structured individual interview at three research intervals over three school terms, about their media technology consumption. Transcripts and ‘memos’2 of these research encounters were subsequently made and analysed using NVivo 2.0 software. In the context of the RidgiDidge Study, media technology consumption is defined as the technologies participants have access to in their homes and bedrooms. These technologies include the computer, the Internet, games systems, and the mobile phone as well traditional media forms such as television and radio. The use of game CD’s, Music CD’s and DVD’s are also of interest, but only in so far as they relate to the technology rather disc content. Similarly, the consumption of media during school hours was not of significance to the 2 A memo in the context of grounded theory methodology is a field note or the record of a factor that might impact on data gathering and analysis. 23 RidgiDidge Study given its emphasis on non-curricular and recreational activities. Although apathy and deviance per se was not addressed in the context of the study, technological dependence is defined as the displacement of young people's non-media activities such as socialising with friends, family and playing sport by media consumption. In pursuing the answer to the research question of how new media figures in the lives of young Australian it is important to remember that this endeavour is part of the wider concern about young people as the embodiment of the future. However, before embarking on the full discussion of grounded theory method, the set of special methodological considerations developed and used in designing the RidgiDidge Study needs to be discussed in terms of providing insight to how the research participants were regarded and treated by the study. These considerations inform the decision to use grounded theory method in the RidgiDidge Study. Researching young people: Special Considerations There are a number of key contemporary prescriptive texts emanating from diverse fields such as paediatrics, psychology and sociology, on working with, and eliciting information from, children and young people. However, the starting point for the RidgiDidge Study in terms of the development of a research approach is the Griffith University Human Ethics 24 Committee (HREC) document Griffith University Guidelines for Research involving Human Participation. The central demands of this document come from the National Health and Medical Research Council’s (NHMRC) National Statement on the Ethical Conduct of Research involving Humans, the central tenets of which concern respect for persons, beneficence and justice (HREC 1996; 43). In meeting these criteria, consideration of the potential research group needs to be developed with a view to developing an effective research study. This discussion focuses on the key design principles used in the RidgiDidge Study in pursuit of research acceptance by research participants of the researcher and research instruments. Sociologists Christensen and James (2000) note a cycle of research approaches with young people. They identify a tradition where adults traditionally articulate childhood and young people’s lives. This approach is being supplanted by childfocused research that ‘sees children as possessing distinct cognitive and social developmental characteristics which researchers, wishing to use child informants, must consider in their research design’ (Christensen 2000: 2). However, Christensen and James position their research within a relatively recent approach, one that does not necessarily ‘take for granted the adult/child distinction’. Christensen and James suggest: To carry out research with children does not necessarily entail adopting different or particular methods…like adults, children can and do participate in structured and unstructured interviews; they 25 fill in questionnaires; and, on their own terms, they allow the participant observer to join with them in their daily lives. Thus, although some research techniques might be thought to be more appropriate for use with children, with regard to particular contexts or the framing of particular research questions, there is, we would argue, nothing peculiar to children that makes the use of any technique imperative (Christensen 2000: 2). While there is no question that the majority of school age young people are capable of tackling questionnaires and participating in interviews, whether they actually want to participate in research is an entirely different matter and subject to the potential participant’s engagement with the Information and Consent forms at first contact with the researcher (see pages 405 and 406). However, Christensen and James’ statement on the lack of imperative for specific research design for young people raises the question of why young people would need special consideration in the design and conduct of research on them. While discussions of young people’s rights and the laws that protect them are varied and issue from diverse fields such as law, medicine, psychology, anthropology, sociology and film and media studies, at this point in our cultural history, young people are essentially seen as the human embodiment of the future. As Grieg and Taylor point out: In order to ensure that children attain what society wishes for them, each generation must be analysed, evaluated and steps taken to rectify past mistakes. We must have an understanding of children and how they develop, what factors adversely affect their progress and what factors will best promote their optimum development. Gaining this understanding is the driving force behind past, present and future research with children and crosses all professional boundaries (Greig 1999: 4). 26 This suggests that there is a fundamental need to engage in research on young people that genuinely reflects their experiences. This means researchers need to be impeccable in terms of what they look at in relation to young people and how they look. In terms of the RidgiDidge Study, this leads to looking at how new media technology figures in young people’s lives using a methodology and research attitude that is open to their views. Calls for the development of methodologies appropriate for use with children and youth are well documented (Seiter 2000; Wartella 2000a; Wartella 2000b; Gauntlett 1998) and the work of Druin et al (Druin 2002a; 2000b) has criticised the current range of methodologies as designed to observe and understand adults as users of technology. Druin points out that those methodologies rarely take into account the difficulty in studying the constantly changing interaction between young people and technology, a point that speaks to the necessity of treating research participants with special consideration. According to Druin, the distinction between child and adult research is that research among adults is generally workplace oriented where tasks are clearly defined for a required end-user product (Druin et al 2002: 2). Similarly, Druin points out that observation and participation methodologies among children in a school environment tend to adopt the same characteristics as workplace research given both the closed environment and that the process of education can be seen as a task based, adult guided experience for children. The problem with adult-centric research methodologies, and the mindset they perpetuate, is that they do little to address questions about how young people 27 themselves use technology in a recreational context, where their activities are ‘open-ended and exploratory’ (Druin et al 2002: 2) and by extension, rather personal. It is the personal perspective of young people’s media consumption that the RidgiDidge Study focuses on in the way young people, as the participant group, think and feel about their recreational use of new media technology. This focus also supports the use of grounded theory method discussed in detail on page 125. In order to find and develop a more appropriate research approach for their own work, Druin et al discuss the use of an amalgam of the techniques of contextual inquiry, technology immersion and participatory design for their research in children’s software design. Druin et al sees this type of methodological innovation as part of the search for ‘new methodologies that are inclusive of children’ (Druin et al 2002: 16). In developing the applied research approach for the RidgiDidge Study, it is reasonable to assume that study participants on the cusp of adolescence will be more than capable of dealing with the demands of survey instruments and interviews. With this in mind, participants are treated appropriately without condescension on my part as the researcher, or in the instrument design. However, the nature of a young person’s adolescence and its physical and psychological constraints influence the design of research instruments and the data analysis. Mindful of this influence, the research design is specific to a participant group such as young people rather than adopting a ‘one size fits all’ generic model of research that might apply in an adult research context. In 28 tailoring research to a specific societal group, research projects are more likely to be acceptable to potential participants if they perceive that their research input will be valued on its own terms. Indeed, Woodhead and Falkner (2000) have noted a paradigm shift in children’s social research from viewing the child as research object, to research participant. Woodhead and Falkner cite The British Psychological Society’s Code of Conduct, Ethical Principles and Guidelines (1991) as announcing a shift in policy from conventional scientific orthodoxy to the recognition that, Psychologists owe a debt to those who agree to take part in their studies…people who give up their time should be able to be treated with the highest standards of consideration and respect. (Woodhead and Falkner 2000: 17). Similarly, the Griffith University Guidelines for Research involving Human Participation, to which the RidgiDidge Study is bound, demands that research involving humans is governed by the ethical principle of ‘respect for persons’ (HREC 1996: 46). As the Griffith University Human Ethics Committee (HREC) highlights, research participants should not be treated as a means to an end for the researcher (HREC 1996: 43). Research in Paediatric and Child Health supports this idea, noting that ‘the perceived needs of the researcher must be matched against the intrinsic dignity, sanctity and rights of the child’ (Pearn 1984: 45). However, Alderson has observed that research on young people is often devoted to scientific models of animal research where growth, disease or behaviour is measured. Alderson argues that although such research can bring great benefits to children’s health and education, it is largely impersonal. ‘If children’s views 29 are collected, this is usually to atomise and process them through a grid of adult designed research] (Alderson 1995: 40). Alderson’s criticism reveals a fundamental problem in research on young people in that a traditional perspective suggests a lack of respect for participants. As Graue and Walsh point out, intruding in the lives of people requires permission, and this permission ‘permeates any respectful relationship between people’ (Graue 1998: 56). Adults extend this permission to other adults, but invariably in many circumstances fail to extend the same level of respect to young people. Graue and Walsh observe that, In relationships between adults and children, adults are most often the knowledge holders, the permission granters and the rule setters. In research with children, children are the knowledge holders, permission granters and the rule setters - for adults (Graue 1998: 56). Bearing this in mind, Graue and Walsh suggest that researchers enter the field with a humble posture, carrying the beliefs that ‘kids are smart, they make sense, and they want to have a good life’ (Graue 1998: 56). However, Graue and Walsh emphasise that the challenge of research with young people is that it is not enough to simply treat a child or young people as one would an adult. They are not adults. One must treat them like children, but in a way that adults normally do not treat children. Therein lies the challenge’ (Graue 1998: 56). Punch extends this notion by noting that ‘the challenge is to strike a balance between not patronising young people and recognising their competencies but 30 maintaining their interest and keeping the research familiar and relevant to them’ (Punch 2002: 57). Indeed, a common theme in Australian research studies among High School children is the recognition that as research participants, they are ‘astute, aware and sophisticated’ (Griffiths 1998: 33) and that there is a need for an intergenerational and non-judgemental understanding of their relationship to the media world around them (ABA 2000: 58). As Christensen and James suggest, ‘what is important is that the particular methods chosen for a piece of research should be appropriate for the people involved in the study, its social and cultural context and the kinds of research questions that have been posed’ (Christensen 2000: 2). Given the need for appropriate research attitudes and approaches, it is a mistake to confuse the adult point of view with that of the young people’s perspective on technology (Druin 1996; Goodsall 2001) or to carry the assumption that a research approach designed for adult applications has inter-generational applicability. Having established that research among young people needs to acknowledge their sophistication, the challenge of addressing young people’s ‘youth’ needs to be articulated. Thus if the concept of ‘respect for persons’ extends into young people’s biological context, then there needs to be a way of appreciating biological context without using it as grounds to diminish the ethical treatment of young research participants. 31 In this way, rather than dealing with the vast physical and emotional differences among a particular cohort of participants, Solberg suggests that ‘different contexts and situations’ are better indicators given the exploration of ‘doing’ rather than ‘being’ (Solberg 1996: 64). It is reasonable to suggest then that Solberg’s idea can be extended to the statement that potential study participants can be grouped according to shared cultural capital rather than biological age. As Solberg points out, My tentative conclusion to ‘ignore age’ does not imply any claims that children do not possess qualities different from adults. Rather my suggestion is that our concepts of such qualities should not influence ways of approaching children in social science research (Solberg 1996: 64). Drawing on the work of Solberg, the selection of the RidgiDidge Study sample is predicated on the experience of being part of the community of a Wynnum State High School regardless of age group, class, gender or particular socio-economic status. While it is acknowledged that the transition to High School is a major life event for most young people (Heaven 2001: 101), Heaven notes that the change from primary to secondary school ‘culture’ is the most significant event for young people and that ‘family, close friends and the wider peer group’ have an influence on social development (Heaven 2001: 78). This social dynamic is intrinsic to the experience of being a High School student. To disregard the social factors that impact the experience of Australian High School students has the potential to undermine the validity of young people’s research as well as the ethical issues associated with a respect for research 32 participants. The effect of these social factors on new media technology use is also of interest in the context of the RidgiDidge Study. In terms of implementing research on a sample of young people, there are several practical factors to consider. The research involved in the RidgiDidge Study can be categorised as curiosity research (Pearn 1984: 46), and this type of research demands that there be no risk to study participants and no displacement of the customary daily practices of participants such as schoolwork. The term ‘curiosity’ is applied in paediatric settings to differentiate between types of research such as curative, research to alleviate symptoms or to establish norms and baselines (Pearn 1984: 46) However, Pearn points out that curiosity research may be beneficial in order to study participants in that ‘the experience of the interest and endeavours of a research project may become a model to the young people involved for the wider world of curiosity and its place in self-fulfilment and learning’ (Pearn 1984: 46). Pearn’s technical considerations in working with young people that apply to the RidgiDidge Study concern the design and marketing of the research itself. Pearn identifies fatigability as one such consideration necessarily afforded to research subjects. The recognition of fatigability draws attention to the possibility that young participants will tire of an activity sooner than an adult, such as an overly long interview or complex quantitative instrument. Psychological constraints such as potential motivation or cooperation should also be taken in to consideration according to Pearn. Each of these considerations has influenced the design of the RidgiDidge study so that the number of potential 33 participants is maximised and the displacement of a potential participant’s customary practices is minimised. The decision not to offer an inducement to participate is based on the minimal budget afforded this research and Pearn’s assertion that young people tend not to see a need for personal gain if they are involved in a research enterprise’, nor do they find non-invasive research particularly intrusive if the interaction between subject and researcher is relaxed (Pearn 1984: 47). The inclusion of the ideal of a ‘respect for persons’ manifests itself in the design of research instruments as well as the selection of a methodology that is flexible enough to factor in the constraints of youth and childhood as well as allowing young people the full expression of their experience. In regard to the RidgiDidge Study, these considerations concern the following key points. Firstly, young people have come to be recognised as a special category of society given their potential contribution to the future of humanity; it is in our best interest to encourage children and young people’s optimum development. Secondly, a young person is not an adult, and to treat a young person as an adult is to deny the advantages and constraints associated with the biological state of youth and childhood. From this perspective, the psychological and physical constraints of childhood are addressed at the marketing, design and, to a limited extent, the analytical stages of the research project. At this point, it is apparent that there is a fine line between accommodating the biological constraints of contemporary youth and childhood in designing research, and patronising young potential research participants. However, the 34 genuine application of the ethical principles of respect, beneficence and justice in the form of an ethical research approach might go some way to ensuring a productive relationship between researcher and participant, and the production of research that accurately reflects the attitudes of young people. Chapter Outline The preceding chapter introduces the RidgiDidge Study in terms of defining the research problem, and its origin, as well as the limitations and the significance of the study. This chapter also serves to outline the tentative literature review that establishes the lacunae of knowledge about young people and new media technology. An outline of grounded theory is also located here providing a justification for the use of grounded theory methodology. Chapter 2, Literature Review, deals with the search for a theoretical framework beyond that gleaned from the initial and tentative literature review that informs the starting point for the RidgiDidge Study. This chapter extracts perspectives from the three main theoretical areas of psychology, sociology, and technology associated with research on young people and technology. This chapter concludes an overview of the extant research on young Australian's media technology consumption locating the RidgiDidge Study in a growing body of research about young people and media, in a contemporary and specifically Australian context. As discussed earlier in Organisation of the Thesis on page 19, the location of the literature review does not reflect the order of the thesis 35 research itself, but presents a structure more common to qualitative research generally. Chapter 3 presents a detailed description of the methodology, its justification, and the research design and procedures. The inclusion of grounded theory methodology criticism serves to illustrate and support the method’s use in this research, as well as highlighting the pitfalls of the methods application so that they can be avoided here. The Methodology chapter concludes with a discussion of the implementation of the study in terms of its preparation for use in the field. The location of the methodology chapter in the sequence of the thesis document reflects the demands of the methodology. Chapter 4, Analysis of Data, covers the sampling and data collection methods practiced in the RidgiDidge Study before presenting how the sample was achieved, the constant comparison of data, and the development of the categories. A short profile of each of the participants is included in this chapter for the purpose of presenting a rounded perspective of the participants. Chapter 5, Results, present the discussion of the technologies that figure in the lives of the participants as well as the social structures that constrain and enable participant agency. Differences across the sample are highlighted in this chapter as is the core category of Agency. The emergent theory of new media and young people concludes this chapter. Chapter 6, Conclusions and Implications, summarises the results of the RidgiDidge Study in discussion form and evaluates the emergent theory post 36 research in light of grounded theory method criticism and the evaluation criteria set out in chapter 2 on Methodology. This chapter concludes by discussing the limitations and significance of the emergent theory to contemporary debates, as well as suggesting areas for further research. 37 38 2. Literature Review This review of the literature critically engages with a range of theories dealing with young people, technology, and their related fields. The purpose of the review is to develop a theoretical framework beyond that gleaned from the initial and tentative literature review that informs the starting point for the RidgiDidge Study. However, there is necessary separation of literature review from the generation of the emergent theory as per grounded theory method as a means of avoiding a priori ideas during theory building. This means that the literature review must function in two specific ways. Firstly, this engagement with the literature identifies theoretical perspectives that supplement and extend the basic working assumptions that form the basis of the RidgiDidge Study. Secondly, such an engagement provides a context and a language with which to draw on to articulate how new media technology figures in the lives of young people after saturation has been achieved. As previously noted, the origins of this thesis emerge from the disparity between community concerns about young people and media technology consumption and those held by young people themselves, and the need to address such a disparity. My observations of young people before beginning the RidgiDidge Study suggested that community concern about young people's media consumption might be supported by flawed logic rather than empirical evidence. Indeed, much of the extant literature suggests that very little is actually known about the 39 relationship between young people and their media technology. To that end, the RidgiDidge Study can be categorised as an exploratory endeavour that pursues the young person's viewpoint about media consumption with the express purpose of not colouring this perspective with adult pre-conceptions. The outcome of such an approach is that the disparity between the views of adults and young people about media technology consumption will be given a perspective that accounts for the views of young people. However, a theoretical framework that would support a study such as this is unlikely to be ready-made given the interdisciplinary nature of the field itself. The nature of researching young people's media culture is such that any approach towards exploring the field must be cognisant of the different elements at work. To this end, the theoretical framework of this thesis emerges from theories that deal with the young person, their social context and technology. However, while this chapter initially treats each perspective as a separate entity, it is reasonable to acknowledge that the interaction between young people and media is an integrated system where each perspective overlaps. Such an emergent framework would account for young people's media technology consumption in terms of explaining the processes that occur during consumption. Psychological Perspectives As Schneider (1993) points out, the debate over nature versus nurture in the context of human development remains a point of contention among scholars. However, acknowledging that a combination of influences, both organic and 40 external will indeed affect human development allows for a holistic view of the developing person. In this way, human development depends on 'the activities practiced in the social institutions of the culture in which the individual grows up' (Thomas 2000: 288) as well as inherited mental capacity. This acknowledgment signals a Gestalt perspective where the young person is seen as an integrated organism. Indeed, Gestalt psychology forms the basis of two theories that inform the theoretical framework of the RidgiDidge Study: ecological psychology and the Soviet theory of child development. Both these theories recognise the human being as part of a wider culture. However, human development in a contemporary context cannot reasonably ignore technology as part of the cultural milieu. As Crook points out, the impact of technology deserves a special status in the lives of young people because it is not a transitory pastime like skateboarding. Nevertheless, Crook notes that psychology has made only modest progress in looking at how technology impinges on child development (Crook 1992: 207). In this respect Cultural Psychology offers a more self-contained theoretical tradition where cultural artefacts or 'mediational means' are a central aspect of the field's focus (Crook 1992: 223). Thus, in looking at the young person from a psychological perspective, the ecological model, social constructionism and cultural psychology emerge as useful tools in the construction of the psychological dimension of a theoretical framework. 41 Ecological Model The inclusion of Bronfenbrenner’s Ecology of Human Development as a part of theoretical framework supports the research objective of the RidgiDidge Study concerning the investigation of the relational aspects between young person and their environment. As Durkin points out, this approach is a 'comprehensive attempt to explain the ways in which interactions among social structures affect the content and course of human development' (Durkin 1995: 30). Bronfenbrenner offers an ecological perspective on human development where the environment is seen as 'an interrelated series of environmental structures, each nested in the next' (Durkin 1995: 30). The term development is defined as ‘lasting change in the way in which a person perceives and deals with [their] environment' (Bronfenbrenner 1979: 3). The sociological mantra of ‘context matters’ echoes in this work in that Bronfenbrenner has identified four ecological systems within which a young person exists. The first of which is the microsystem between the young person and their immediate environment. Bronfenbrenner describes this system as a ‘pattern of activities, roles and impersonal relations experienced by the developing person in a given setting with particular physical and material characteristics’ (Bronfenbrenner 1979: 22). The dyad or parent-child relationship is the most basic interaction with other prominent social interactions and is 'intimately related to the larger interpersonal structures' (Durkin 1995: 30). Bronfenbrenner points out that the term setting describes a place where people can ‘readily engage in face-to-face interaction’ and that ‘activity, role and interpersonal relation constitute the elements or 42 building blocks of the microsystem’ (Bronfenbrenner 1979: 22). In terms of a conjunction with technology, the perception that face-to-face communication might be more ‘authentic’ than mediated communication is not necessarily correct. Bronfenbrenner points to Lewin’s ideas and points out that, Lewin takes the position that the environment of greatest relevance for the scientific understanding of behaviours and development is reality not as it exists in so called objective world but as it appears in the mind of the person; in other words he focuses on the way in which the environment is perceived by the human beings who interact within and with it (Bronfenbrenner 1979: 23). In Bronfenbrenner's later reconceptualisation of the microsystem, he points out that, proximal processes or, 'the "engines" of development, involve interaction with three features of the immediate environment: persons, objects and symbols. To refer to other people in the environment (as distinguished from those whose development is under immediate consideration) we adopt Mead's (1934) term: significant others' (Bronfenbrenner 1995: 638). Bronfenbrenner points out that the belief systems of these significant others such as parents, teachers, mentors, spouses and close friends are important 'as instigators and maintainers of reciprocal interaction with the developing person' (Bronfenbrenner 1995: 638). Bronfenbrenner’s second definition is that of the mesosystem where two or more settings, within which the developing person actively participates, interrelate. For a young person these settings might concern relations between the home, school and peer group. The third system is that of the exosystem, or where the developing person is not actively involved ‘but in which events occur that affect, or are affected by, what 43 happens in the setting containing the developing person’ (Bronfenbrenner 1979: 25). Bronfenbrenner suggests that it is the conditions of parental employment that most commonly affects the development of a young person. The final level is the macrosystem. This refers to ‘consistencies in the form and content of lower-order systems (micro-, meso- and exo-) that exist, or could exist, at the level of the subculture or the culture as a whole, along with any belief systems or ideology underlying such consistencies’ (Bronfenbrenner 1979: 26). Figure 2.1 on page 47 summarises the ecological systems and shows how Bronfenbrenner’s work concerns a process-person-context model. In terms of agency, Bronfenbrenner's later work clarifies his original model by noting the distinction between two types of personal characteristics. These are the resources and liabilities indexed by 'ability, achievement, temperament and personality' and the 'developmentally instigative characteristics' indicative of the human organism as 'an active agent in, and on, its environment' (Bronfenbrenner 1995: 634). Further to the clarification of his own work, Bronfenbrenner also adds a third dimension to the bio-ecological model in the form of time. Thus the process-person-context model becomes one of process-person-context-time. Berk refers to the temporal dimension of a young person’s ecology as the chronosystem, involving ‘temporal changes in children’s environment, which produce new conditions that affect development. These changes can be imposed externally or arise from within the organism, since children select, modify, and create many of their own settings and experiences’ (Berk 2000: 30). According to Berk, these changes occur as frequently as life events present new conditions 44 for change in the young person’s life, but Berk also notes that internal changes can affect development ‘since [young people] select, modify, and create many of their own settings and experiences…children are both products and producers of their own development’ (Berk 2000: 30). Bronfenbrenner outlines three principles of the 'life course perspective' in support of the idea that historical events can alter human development for individuals and groups with both positive and negative effects. Life Course Principle 1 The individual's own developmental life course is seen as embedded in and powerfully shaped by conditions and events occurring during the historical period through which the person lives (Bronfenbrenner 1995: 641). Life Course Principle 2 A major factor influencing the course and outcome of human development is the timing of biological and social transitions as they relate to the culturally defined age, role expectations, and opportunities occurring throughout the life course (Bronfenbrenner 1995: 641). Life Course Principle 3 The lives of all family members are interdependent. Hence, each family member affects the developmental course of the other family members, both within and across generations (Bronfenbrenner 1995: 642). As Durkin points out, Bronfenbrenner's ecological perspective has a two-fold legacy. Firstly, Bronfenbrenner's model does not assume 'the universality of our own [Australian] macrosystem nor the developmental contexts and experiences it affords' (Durkin 1995: 31). This statement draws attention to the idea that while Bronfenbrenner's model has a wide application, there are likely to be subtle differences from macrosystem to macrosystem based on cultural specificities. 45 Secondly, the ecological perspective goes beyond the linear 'cause-effect' relation between social variables 'to a broader conception of the interrelation among systems' (Durkin 1995: 31). In this sense, Bronfenbrenner's model is attempting to deal with the 'real world' more decisively than other psychological theories might do. Durkin suggests that the ecological model offers a 'bridge' between developmental psychology and social psychology in that it addresses the nature of social systems with their contextual variables and societal organisation, areas neglected by contemporary social psychology (Durkin 1995: 31). However, the strength of the ecological model is also its weakness in that as a theoretical perspective, it is difficult to reconcile it with 'what is actually available in social psychology' (Durkin 1995: 31). Thomas (1992) points out that not enough empirical work has yet been conducted to test and develop this theory, particularly at the microsystem level despite Bronfenbrenner's own research. Nevertheless, this systematic approach to human development holds considerable promise in 'guiding child rearing, educational practices, social work, and child therapy' (Thomas 2000: 413). Indeed, the ecological perspective in an Australian research context appears to have taken hold given its capacity to account for rapid changes in family structure (Wise 2003). Its use in the RidgiDidge Study is valid in terms of its provision of a clear framework to describe the social contexts of the RidgiDidge participants. Such a framework is sufficiently flexible to allow for a broader conception of the interrelation among systems (Durkin 1995: 31) that will leave space for the views of young people to emerge. 46 Figure 2: Ecological Systems Macrosystem (Refers to consistencies that exist at a sub cultural and cultural level and their supporting ideology) Chronosystem (The dimension of time as it relates to a young persons environments) Exosystem (Refers to one or more settings that do not involve the developing person but affect the developing person like the parental workplace setting) Mesosystem (Comprises the interrelations among two or more settings) Home Microsystem (A pattern of activities, roles and interpersonal relations) Peer Group Microsystem (A pattern of activities, roles and interpersonal relations) School Microsystem (A pattern of activities, roles and interpersonal relations) 47 Constructivist/Constructionist Model There are many varieties of constructivist psychology that investigate and theorise 'how human beings create systems for meaningfully understanding their worlds and experiences' (Raskin 2002: 1). However, these theories are yet to evolve into a unified field and there is still much debate as to whether any unification is possible (Raskin 2002: 1). Given this diversity of fields and the idiosyncratic use of the terms 'constructionist'/'constructivist', Raskin points out that that the terms 'constructionism' and 'constructionist' are better used to differentiate between social constructionism and the theories of personal and radical constructivism. Although the similarities in each of these approaches outweigh the differences, social constructionism rejects the notion of the 'isolated knower' in favour of the 'primacy of relational, conversational, social practices as the source of individual psychic life' (Stam 1998: 199 in Raskin 2002: 9). From this perspective, a social constructionist model sees that, All knowledge is considered local and fleeting. It is negotiated between people within a given context and timeframe. What constitutes personhood one day may change the next, based on shifts in social surroundings and currently accepted interpersonal boundaries…There are as many realities as there are cultures, contexts and ways of communicating. The same goes for selves…Each of us has multiple 'multiphrenic' selves that are socially constituted within the boundaries of culture, context and language (Gergen, 1991). Personhood becomes a matter of how people are talked about, the social practices they engage in, and the particular relationships they find themselves in (Raskin 2002: pp. 9-10). Raskin extends this notion by highlighting the term 'identity' as it is negotiated and defined within personal relationships, social surroundings, and cultural contexts. Language in social constructionism is also closely tied to identity in 48 that how individuals 'talk about themselves and their worlds determines the nature of their experiences' (Raskin 2002: 10). However, as Raskin points out, some ways of constructing reality through language can become more dominant that others, leading to the inclusion of power relations as part of the social constructionist's argument. In this context, social constructionism comes from a relativist perspective in that it does not privilege knowledge developed in one context over another (Raskin: 2002: 10). In this way, the inclusion of new media technology as part of the social constructionist discussion in this thesis presents a variety of social contexts in which individual's can perform different identities. As Raskin describes, Reality in social constructionism is usually viewed as dependant on how groups of people collectively elaborate their ideas. Thus, there is an infinite variety of socially constructed realities (Raskin 2002: 10) As Raskin admits, the lack of a single stable reality leaves social constructionism open to criticism. However, the relativism of social constructionism is seen as one of its strengths in that it generates a less 'dogmatic and righteous society', recognising that 'it moves people toward interpersonal collaboration and the beneficial reexamination of sometimes stifling cultural practices' (Raskin 2002: 11). This strength is particularly useful to a re-contextualisation of young people's media consumption. In terms of a particular strand of social constructionism (bearing in mind the idiosyncratic use of the terms 'constructionism'/'constructivism' in the literature 49 identified by Raskin), a Vygotskian perspective sees young people and learning at its theoretical core. Vygotsky's basic assumption was that 'activity generates thought, and development results from dialectical exchanges in historical-cultural contexts' (Thomas 2000: 291). As Valsiner points out, 'a factor of particular importance' to the progress of Vygotsky's work was Vygotsky's keen awareness of European and North American psychology where German Gestalt psychology was particularly influential (Valsiner in Thomas 2000: 291). Unlike Piaget who emphasised 'biologically supported, universal stages of development' (JohnSteiner and Souberman 1978: 123), Vygotsky recognised that, In order to study development in children, one must begin with an understanding of the dialectical unity of two principal lines [the biological and the cultural], to adequately study this process, then, an experimenter must study both components and the laws which govern their interlacement at each stage of the child's development (Vygotsky in John-Steiner and Souberman 1978: 123). Hegel's dialectical formula in the context of child development proposes that, As children go about the activities of their lives, their established ways of doing things (thesis) do not always work because these ways fail to accommodate to the conditions of the current situation (antithesis). Hence children must devise new problem solving methods that satisfy those conditions (synthesis) (Thomas 2000: 290). As Schneider points out, Vygotsky introduced a number of important distinctions between simple (biological) and higher (cultural) mental functions in human development, emphasising the social origins of higher mental functions. In higher mental functions, mediating processes which entail mental manipulation of signs and symbols are used more extensively. The individual is seen as endowed with some 50 leverage, rather than as a passive recipient of impinging forces, be they biological or environmental (Schneider 1993: 8) Vygotsky stresses young people's active role in human development where 'Children's social development is always the result of their collective actions and [that] these actions take place and are located in society’ (Corsaro 1997: 14). Such collective actions lead to an individual's social and psychological development in that, interactions with others will lead to knowledge and skills acquisition with culture providing the cognitive tools for development. Tools such as cultural history, social context and language have always been important to development although new media technology also appears as a tool for cognitive development. Vygotsky believed the process of cognitive development was driven by the 'cultural events and practical activities that lead to the appropriation, internalisation and reproduction of culture and society' (Corsaro 1997: 15). The concept of internalisation is particularly important to Vygotsky's notion of development in that 'every function in a child's development appears twice: first on the social level, later on the individual level: first between people (inter-psychological) and then inside the child (intra-psychological)' (Corsaro 1997: 15; Vygotsky 1978: 57). An example of this dynamic is where young children learning to read often read aloud to themselves and others. This outward articulation becomes a mumble before the practice of reading occurs on a mental level. In this way, the intra-psychological function or skill of reading has its origins in social or collective activity such as reading out loud for others and oneself (Corsaro 1997: 16). 51 In relation to Vygotsky's ideas about self-directed and inner speech, a second aspect of development in this model emerges in the zone of proximal development where 'a significant proportion of young people's everyday activities take place' Corsaro 1997: 16). Vygotsky describes this as the distance between a child's developmental level based on their ability to problem solve independently and 'the level of potential development as determined through problem solving under adult guidance or in collaboration with more capable peers' (Vygotsky 1978: 86). As Corsaro succinctly puts it, the Vygotskian model of human development is one where young people 'gradually appropriate the adult world through the communal processes of sharing and creating culture' (Corsaro 1997: 16). Of particular interest to this thesis is constructionism's focus is on the 'effects of various interpersonal experiences on individual development' (Corsaro 1997: 17). However, constructivist developmental psychology often has adult maturity as a desired endpoint; a point that is antithetical to the research here. Nevertheless, the usefulness of social constructionism to the current theoretical framework is that it offers a way of looking at how young people create systems for understanding their environment and experiences. In doing so, using a relativist perspective, it does not set greater store by one person's experience over another's and in this respect it moves psychological emphasis from 'deconstructed selves to socially constructed identities' (Raskin 2002: 11). As James, Jenks and Prout highlight, 52 The significance of social constructionism lies in its political role in the study of childhood. It is well suited to prise the child free of biological determinism and thus claim the phenomenon, epistemologically, in the realm of the social. However, it is important to emphasise that this approach is more than a theory of the ideational. It is also about the practical application of formed mental constructs and the impact that this has on the reality and real consequence (James, Jenks and Prout 1998: 28) Cultural Psychology As discussed earlier, there is a relative absence of academic discussion within psychology on technology's role on human development. Crook suggests that this problem originates with the traditional style of psychological research 'that pursues the effects of unitary "variables" acting on isolated actors' (Crook 1992: 207). Crook's approach is not to 'decouple the individual from the contexts in which development is taking place' but to acknowledge that cultural artefacts like technology 'must be viewed as features of the environment that serve to organise, promote and constrain various kinds of social practice' (Crook 1992: 207). From this perspective, cultural psychology 'proposes that all human action must be understood in terms of its embedding in the context of culture. This context is manifest in the structure of the material environment, in the availability of various technologies and in the forms taken by various conventionalised social interactions' (Crook 1992: 223). Indeed, such an ecological approach suggests that the concept of affordance (Qvarsell 1998; Gibson 1982; Crook 1992: 225) might offer some useful insights in to the relationship between the individual and their environment. 53 In this way, the individual as an actor 'perceives and acts in relation to the affordances of the physical object, the computer, within a particular context of the social and cultural environment, the home' (Downes 1999: 34). This concept is discussed further in Affordance Theories on page 99 and is not without criticism. Although Crook discusses the indirect effects of computing in terms of computer use as being a solitary, compulsive or mediated activity, of particular interest to the RidgiDidge Study is that Crook recognises that young people use technology for social purposes. In this way young people can engage in face-to-face communication in groups around a piece of technology or communicate through technology. Crook points out that a school setting, by way of its everyday practices, facilitates such a range of uses in that students are put in small groups around the computer. Crook's later work (1998) discusses includes the content oriented theme of 'social representation' as well as the ecological orientation of media technology and its function as a resource for 'discourse and social negotiation' (Crook 1998: 193). However, Crook finds that the little academic attention paid to the role of media technology in social context is found more at the theoretical end of the research spectrum than the empirical. The RidgiDidge Study locates itself as a project that in part redresses this imbalance. 54 The Piagetian Paradigm of Developmental Psychology As the section on Social Constructionism outlines (see page 48), one of the key problems of developmental psychology is that it often fails to account and give due regard for young people's experience of their own childhoods. This perspective is attributable to the Piagetian paradigm where children must pass through developmental stages from 'incompetent childhood through to rational, logical adulthood' (Gauntlett 1988: 2). According to Gauntlett, although Piaget did not intend to 'create a trend of undervaluing children's experiences…he certainly gave this approach its foundations' (Gauntlett 1996: 35). As Archard points out, Piaget's contribution to the field of developmental psychology was also philosophical in that he sought to understand 'how the adult human comes to acquire the Kantian categories of time, space and causality' (Archard 1993: 66). However, Archard is critical of this position in that the ideal of adult cognitive competence is a western philosophical ideal and that children are likely to 'possess some crucial competencies long before Piaget says they do' (Archard 1993: 66). It is by the nature of these competencies and how they are assessed that complicates ideas about cognitive functioning. As Archard makes clear, the conflation of cognitive competence with knowledge, experience, and intelligence, is misleading. A child may simply not know as much or experienced as much as an adult. That is not to say that, relative to what they have experienced and do know, each may not have the same ability to make rational decisions. From birth humans fundamentally desire to make sense of the world and bring it under deliberate control. 55 They are also equipped from birth with the ability to use inner mental models of the world. In that sense, children are as rational as adults (Archard 1993: 66). The common theme of the psychological theories outlined here is that the social and cultural environment is recognised as an essential factor in human development. It is from this perspective that the 'nature versus nurture' debate is seen as a complex articulation of the interaction between the young person and their environment. The ecological perspective gives due regard for the individual's perceived role, activity and interpersonal relations in the microsystems of the home, school and peer group. These psychological processes are then seen to be available through to the level of the macrosystem, indicating the usefulness of a relativist and culturally specific discussion. In turn, social constructionism accounts for the construction of knowledge based on the reciprocal flow of information between the individual and their wider context. In turn the individual's interpretation of that experience will affect the construction of knowledge. The inclusion of cultural psychology within the theoretical framework recognises the role played by technology in the social context as a cultural artefact. This acknowledges media technology's status beyond a simple pastime or toy, given its ongoing presence in educational and future workplace contexts as well. However, an important criticism of developmental psychology is the persistence of Piaget's developmental theory as a general and hierarchical model of childhood. Although Piaget did not intend to 'create a trend of undervaluing children's experiences', this mindset has persisted to the detriment of a genuine 56 understanding of the individual experience of childhood (Gauntlett 1996: 35). Indeed, Jenks notes that Piaget has an 'immeasurable impact on the everyday common-sense conception of the child' (Jenks 1996: 23). In this way, developmental psychology presents itself as a useful component of the theoretical work here in its theoretical construction of a type of child. However, as Jenks points out, 'it is as if the basic ontological questions "What is a child?" and "How is the child possible as such?" were so to speak, satisfactorily answered in advance of the theorising and then summarily dismissed' (Jenks 1996: 4). In the context of the research here, this puts developmental psychology in the role of an essential ingredient within the framework, although an ingredient to be used in careful measure. Sociological Perspectives Corsaro points out that young people did not appear to exist in sociology until the late 1980s. Qvortrup (1993) suggests that this state of affairs emerged because children had been marginalised because of their 'subordinate positions in societies and in theoretical conceptualisations of childhood and socialisation' (Corsaro 1997: 7). Indeed this paternalistic view of young people has extended into discussions about their media technology consumption. As James, Jenks and Prout point out, childhood is no longer the sole domain of parents, educators or developmental psychologists (James, Jenks and Prout 1998: 3) but part of a wider discourse about conceptions of childhood under the banner of the 'new social studies of childhood'. 57 Agency and Structure Agency and structure are key terms in sociological debate. In the context of the RidgiDidge Study, agency by any other name is ‘freedom, free will, action, creativity originality and the very possibility of change through the actions of free agents’ (Barker 2000: 182). However, this is not a self-constituting concept; rather, one that is socially produced. As Barker points out, there is ‘enough historical and sociological work available, not least from Foucault and Giddens, to show that subjects are determined, caused and produced, by social forces that lie outside themselves as individuals. We are subject to the “impress of history” (Rorty 1989)’ (Barker 2000: 182). From this perspective, agency is determined in that enacting choice is subject to social structures such as language, which are without the individual. This idea is supports the inclusion of the ecological model discussed on page 42 where an individual is appropriately situated within an ecological system. Nevertheless, Barker draws attention to the tension between Foucault and Giddens work where agency becomes problematic. Foucault’s focus on issues of discourse, discipline and power, where ‘“regimes of truth” (what counts as truth) of a disciplinary modernity involve relations of power/knowledge whereby knowledge is a form of power implicated in the production of subjectivity, do not adequately account for agency (Hall 1996a, Barker 2000: 179). Barker argues that Foucault’s later reintroduction of the concept of agency, through ideas about techniques of the self, redresses the balance although Giddens contextualises the fluctuation in 58 Foucault’s ideas as ‘effacing agents from the narratives of history’ (Barker 2000: 180). Giddens proposes instead that, 'Structure' is regarded as rules and resources recursively implicated in social reproduction; institutionalized features of social systems have structural properties in the sense that relationships are stabilized across time and space. 'Structure' can be conceptualized abstractly as two aspects of rules -- normative elements and codes of signification. Resources are also of two kinds: authoritative resources, which derive from the co-ordination of the activity of human agents, and allocative resources, which stem from control of material products or of aspects of the material world (Giddens 1984: xxxi) In this way ‘regularities or structural properties of social systems, which are distinct from any given individual, operate to structure what an actor is’ (Barker 2000: 180). Giddens (1984) uses the example of young working class ‘lads’ who resist school authority on the basis of their working class backgrounds. Their poor academic performance in turn prepares them only for working class jobs. This demonstrates the way ‘agents produce and reproduce social structure through their own actions’ (Barker 2000: 180). However, Giddens draws attention to the duality of structure where social structures are not only constraining, but also enabling. Barker contextualises this idea by pointing out that ‘identities are posed as an issue of both agency (the individual constructs a project) and of social determination (our projects3 are socially constructed and 3 The term ‘project’ here is used in Giddens’ context from Modernity and Self Identity (1991). Identity is a project that we perpetually create for ourselves although it is ‘cultural and social in that what it means to be a child is formed differently in different cultural contexts’ (Barker 2000: 167). 59 social identities ascribed to us)’ (Barker 2000: 181). In this way, identities are discursive constructions in that identity is not so much a thing ‘but a description in language’ (Barker 2000: 166). In this regard, the RidgiDidge Study might enjoy the best of both worlds by adopting an anti-essentialist approach to the personal and lived experience of its participants (sociology) as well as connecting this range of experiences with concepts of difference and subjectivity (cultural studies) (McRobbie 1994: 186). With this in mind, the RidgiDidge Study recognises that there is no definitive reality of being a young person and this subjective positioning speaks to ideas of selfhood and identity. It is this acknowledgment of difference and subjectivity that contextualises the RidgiDidge Study in both quantitative and qualitative forms as illustrative of the role played by new media technology in Australian High School students’ lives rather than representative. Such illustrative research has the capacity ‘produce regularities, patterns of repetition which are indicative of the ‘hardness’, the resistance, of social fact; and they have the capacity, crucial to empirical research, to take [one] by surprise’ (Bennett et al. 1999). This suggests that research must go beyond taking the ‘voices of young people’ at their ethnographic face value, and to see them as ‘complex social constructs which are the products of pre-given discourses, in effect “written” in advance as scripts made available by dominant culture for their teenage speakers’ (McRobbie 1994). From this perspective, it is possible to see the waft and weave of the relationship between young people and new media technology, to the broader issues of 60 culture and society. Indeed, it is children’s relationship to new media technology that offers entry to a discussion that sees choices in new media technology adopting the ‘role of taste judgements as mechanisms of social and cultural power’ (Bourdieu 1984; Woodward and Emmison 2001). This negotiation or agency, apparent in the RidgiDidge participant relationship to new media technology sees the theoretical framework of this study turn to hegemonic theory in the guise of ‘neo-Gramscian hegemony theory’ (Strinati 1995: 172; Storey 1993: 200). Strinati points out that the prefix ‘neo’ is applied to this term ‘to indicate the holding of certain reservations about the full-blooded use of the concept, although this should not detract from Gramsci’s significance'. This position indicates Gramsci’s preference for ‘an interpretation which stresses the fundamental role performed by human agency in historical change’ (Strinati 1995) given Gramsci’s concern to eradicate economic determinism from Marxist theory. Indeed, Hall sees a ‘Gramscian understanding’ of ‘conjunctural knowledge’ as providing stability to cultural studies (Hall 1999). This knowledge is in turn applicable to ‘specific and immediate political or historical circumstances; as well as an awareness that the structure of the representations which form culture’s alphabet and grammar are instruments of social power, requiring critical and activist examination’ (Hall 1999). If young people are seen as social agents and childhood as a structural category in society, then a range of theoretical concepts can be discussed in relation to children and their childhoods. The concept of power is one such theoretical avenue to travel 61 after resituating childhood in a new sociological light. However, the struggle for power here is not envisioned in the Marxist sense. Rather, it is the Foucauldian concept of power that suggests the ways ‘we constitute ourselves as subjects acting on others’ and that power is ‘taking charge of life’ (Hartley 2002; Barker 2000). Hartley points out that power manifests itself as Foucault’s idea of a ‘governmentality’ demonstrated ‘in knowledge, and in the organisation and administration of bodies’ (Hartley 2002). Here, ‘power could be seen in the minutæ of everyday transactions, in private life, and in the technologies mobilised to evaluate, measure, appraise, hierarchise - and so to produce - ‘normal’ society (Hartley 2002; Barker 2000; Bennett 1998a). The New Paradigm for the Sociology of Childhood In developing the theoretical framework of the RidgiDidge Study, the inclusion of what James and Prout refer to as the emergent ‘paradigm of new sociology’ (James and Prout 1997: 29) is useful in enunciating a new and more ethical way of researching children, despite the acknowledgment that 'much more work needs to be done to integrate, theoretically develop and empirically elaborate [its] parameters' (James and Prout 1997: 9). The principles of the new paradigm of childhood sociology are, 1. Childhood is understood as a social construction. As such it provides an interpretive frame for contextualising the early years of human life. Childhood, as distinct from biological immaturity, is neither a natural nor universal feature of human groups but appears as a specific structural and cultural component of many societies. 2. Childhood is a variable of social analysis. It can never be entirely divorced from other variables such as class, gender, or 62 ethnicity. Comparative and cross-cultural analysis reveals a variety of childhoods rather than a single and universal phenomenon. 3. Children's social relationships and cultures are worthy of study in their own right, independent of the perspective and concerns of adults. 4. Children are and must be seen as active in their own construction and determination of their own lives, the lives of those around them and of the societies in which they live. Children are not just the passive subjects of social structures and processes. 5. Ethnography is a particularly useful methodology for the study of childhood. It allows children a more direct voice and participation in the production of sociological data than is usually possible through experimental and survey styles of research. 6. Childhood is a phenomenon in relation to which the double hermeneutic of the social sciences is acutely present (see Giddens 1976). That is to say, to proclaim a new paradigm of childhood sociology is also to engage in and respond to the process of reconstructing childhood in society (James and Prout 1997: 8). The central tenets of this paradigm outlined in this section acknowledge that childhood is a social construction and as such, is a variable of social analysis that cannot be divorced from variables such as gender, ethnicity, or class. The emergent paradigm also foregrounds young people’s agency and that their relationships and cultures are worthy of study in their own right (James 1997: 8). In this way, childhood and youth is acknowledged as a transient biological life stage for the human being, but recognised as a permanent structural category in society. Nevertheless, this paradigm challenges the deeply rooted psychological ideas about childhood present in related fields such as education and child health. James and Prout suggest that this stems from the Foucauldian notion of 'regimes of truth' (1977), that function as self-fulfilling prophesies. [Traditional] ways of thinking about childhood fuse with institutional practices to produce self-conscious subjects (teachers, parents and children) who think (and feel) about themselves 63 through the terms of those ways of thinking (James and Prout 1997: 23) To suggest an alternative 'truth' about youth childhood is likely to result in resistance given the strength of the 'triangularity' of childhood, the family and socialisation (Alanen 1988 in James and Prout 1997: 23). Nevertheless, this challenge to traditional ideas has created a theoretical space from which to see young people as active agents than as 'the "cultural dopes" of socialisation theory' (James and Prout 1997: 23). However, Livingstone points out academic discourses about the sociology of childhood (Corsaro 1997; James et al. 1998; Qvortrup et al. 1994) rarely look outward to the intersection between childhood and the media (Livingstone 2002). Livingstone suggests that the absence of research about young people and media from within the new sociology of childhood stems from the perception that face-to-face communication is more ‘authentic’ than mediated communication, a point debated by Bronfenbrenner (see page 42). Nevertheless, as McRobbie notes, ‘cultural studies flaunts its wild style [and] sociology prides itself on its materialist steadfastness’ (McRobbie 1994: 177), a point that suggests that the combination of theoretical agility (Cultural Studies) and a grounded method of inquiry (Sociology), will produce a cogent contribution to the area of researching young people. McRobbie suggests that Sociology should consider that, It is no longer possible to conceptualise and analyse society as a whole, or even as a layered and uneven totality. There can be no longer one big picture, and that kind of theoretical imaging of 64 ‘society’ which gave sociology its existence, is exactly what is now being disputed (McRobbie 1994: 177). The emergent paradigm of childhood sociology addresses this point (James and Prout 1997: 29) and encourages a new agenda for the discussion of young people’s media issues suggesting a synergistic relationship between disciplines. Cultural Studies Buckingham points out that the central focus of Cultural Studies has been the relationship between media and society (Buckingham 1993: 269). This direction finds its origin in literary studies and extends through areas such as semiotics, structuralism, post structuralism, and Marxist Theory. Lewis (2002: 24) points out that modernism informs many of the debates in contemporary cultural theory and Slack draws attention to the idea that, 'the central questions of Cultural Studies involve the role of ideology and power in the relationship between textuality, discourse and social practice' (Slack in Downes 1999: 26). However, Hartley describes Cultural Studies as a ‘crossroads or bazaar for the exchange of ideas from many directions’ and that it is ‘a symptom of widespread doubt and disillusionment about the continuing ability of inherited truths to command assent’ (2003: 2). According to Hartley, Cultural Studies is a site where everyone, regardless of social group, can engage critically and ethically with culture ‘without relying on the master narratives of nationalism, racial supremacy, patriarchy or imperialism’ (Hartley 2003:3). Hartley argues that The Second World War and the social turmoil of the latter half of the twentieth century had meant the abandonment of such metanarratives along with 65 modernity’s promise. Hartley asserts that Cultural Studies offered a way of grappling with the complexities of life in a modern world that was open to ‘young people, women, gays and lesbians, people of colour, and many other social groups and identities’ (Hartley 2003:3). With this in mind, Hartley draws attention to Cultural Studies interest in what Foucault was later to call ‘the plenitude of the possible’ (Foucault 1984: 267). Here knowledge is not the sole prevail of the powerful few, but plentiful and accessible by all resulting in Cultural Studies capacity to address both the esoteric and the ‘everyday’ (Agger 1992). In this respect, Cultural Studies presents itself as a field of inclusiveness where culture is distinguished as neither high nor low, but pervades every aspect of human existence. Hartley describes the implication of Cultural Studies for the literary and artistic imagination as the ‘expansion of difference’ (Hartley 2003: 3-4) outside the restrictive focus on the high brow and the scarce, such as great works of literature, art, and music. ‘Folk needed to learn what they didn’t know, as much as they needed to affirm in knowledge their own identity, subjectivity and culture’ (Hartley 2003: 5). As Agger elaborates in his formulation of cultural studies as critical theory, Cultural Studies legitimates, justifies, celebrates and politicises all aspects of popular culture to the extent that popular culture is seen as valuable in its own right (Agger 1992). Culture is also seen as a dynamic process, in a state of constant renewal, anticipating conflict at both the level of face-to-face interaction and at the level of meaning so that ‘culture cannot be viewed as a unifying principle, a source of shared understanding or a mechanism 66 for legitimating the social bond’ (Jenks 2005: 3; Agger 1992). Hartley sees the application of Cultural Studies to the field of political economy as bringing consumption and usage to discourses about production, profit and power. He points out that the inclusion of agency and consumer culture into the equation has profound consequences on the mode of production itself. Thus in an economy of scarcity, consumers are a dehumanised mass market, readily manipulated by producers who would seek to exercise power over them. Conversely, in an economy of plenty, Consumers are partners, clients, occasionally suppliers and competitors. They have a determining influence on new products and directions. They’re part of the force and energy of productive development, not its passive victims. Their culture and taste will determine the success or otherwise of new products’ (Hartley 2003: 5). In this respect, the usefulness of Cultural Studies in addressing the intersection of young people and new media technology is clear. The rapid adoption of technology is such that it pervades our everyday lives particularly in the form of ICT’s. Indeed, technology is plentiful and its consumption is open to the capriciousness of the user and consumer of that technology. The focus of Cultural Studies had been ‘to make sense of everyday life within the terms of its own ongoing inquiry into meaning, power, ideology and subjectivity in contemporary society’ (Hartley 2003: 121) and as such sees people as agents ‘doing stuff (purposely and reflexively) not just watching stuff’ (Hartley 2003: 126). Hartley suggests that the concept of agency is what brought sociology and anthropology into the cultural domain. 67 The exploration of individual meanings was the speciality of those trained in literary, linguistic and screen studies. Combining the production and circulation of meaning with certain classic sociological preoccupations (for instance time, space, institution) and with classical anthropological concerns (practices, customs, ceremonies) became possible with the addition of an agent (Hartley 2003: 126). Hartley observes that Cultural Studies desire to wrestle with subjectivity formation in modern commercial cultures was a theoretical quest as much as an empirical one (Hartley 2003: 128). However, this desire did not necessarily gel with sociology and anthropology given differences in theoretical and methodological approaches, particularly in respect to ethnographic media audience studies. As Hartley stresses, Cultural Studies was not interested in audiences for functional or instrumental purposes given its ‘engagement with mediated meanings, the linguistic, visual and fictional or symbolic components of contemporary entertainments’ (Hartley 2003:128). In this way, to the field of Cultural Studies at least, the quantitative and concrete methodologies of sociology and anthropology asked ‘interesting but secondary questions’ (Hartley 2003: 128) and psychological and behavioural approaches were to be viewed with suspicion. Lewis argues that what makes Cultural Studies so noteworthy is its ‘deployment of diverse methodological designs’ from the humanities and the social science (Lewis 2002: 33). Depending on academic perspective, these disciplinary differences lead to the perception of Cultural Studies as a ‘methodological wasteland’ (Marcus in Hartley 2003: 129). As McRobbie points out, 68 Cultural studies, while continually on the cutting edge of theory, must be willing to substantiate this interest, not necessarily through recourse to empiricism, but through a mode of research and analysis which explores more fully the rich suggestiveness of theoretical work (McRobbie 1994). However, the very differences that delineated Cultural Studies, Anthropology and Sociology created the opportunity to move away from a focus on culture to a focus on agents. This shift now allows for the open pursuit of how young people think and feel about their new media technology as well as the myriad facets of their everyday life worlds. Media Studies and Audience Research Agger describes Media Studies as a ‘specific formulation’ of Cultural Studies in its focus on ‘ways in which the media both constitute and are constituted by hegemonic interests, at once creating audiences and consumers and responding to administrative imperatives flowing out of corporate and state power centres’ (Agger 1992: 34). Indeed, the study of media in Australia has several perspectives where the media are defined as ‘cultural institutions, as industries as producers of texts, as engaged with and by audiences and as a major focus within cultural and communication theory and policy’ (Cunningham and Turner 1997: xvii). Despite the importance of addressing such areas, Barker identifies a range of criticism and derision levelled against the field. These critiques suggest a lack of academic rigour; a lack of employment options for Media Studies graduates; that Media Studies are nihilistic and narcissistic; Media Studies are neo-Marxist, PC claptrap or that Media Studies graduates have ‘trendy, cop-out, slumming junk degrees’ (Barker 2001: 213). Such criticism boils down to little more than a 69 set of claims about one set of values and standards pitched against another, particularly in terms of the dialectic between science and culture in the academy and the popular press. As Turnbull points out, Media Studies was introduced to the British curriculum as a response to ‘anxieties about the power of the mass media and it’s corrupting effects and the need for some form of cultural defence in schools’ (Turnbull 2003: 21). However, Media Studies introduction to the Australian curriculum serviced the need to address ‘rapid and massive change in the secondary school cohort’ (Quin 2000: 294 in Turnbull 2003: 21). Turnbull notes a shift in Australian education from a liberal humanist perspective with its emphasis on equity, social justice and the pursuit of knowledge, to a vocationally based curriculum. Media Studies focus on media production gave less academically gifted students the opportunity to express themselves with greater ease than with the more traditional forms of literary communication. Thus, in the early 1990s, the media production aspect of Media Studies meant that it could justify its existence under the new ‘vocationally oriented rhetoric’ although this emphasis resulted in a struggle to maintain a balance between theory and practice (Turnbull 2003: 21). This struggle has meant that ‘the status of Media Studies was often called into question’ (Turnbull 2003: 21). The pursuit of curriculum status for Media Studies produced three survival strategies in Australian schools. Firstly, Turnbull observes that the focus on media production in Australian Media Studies gave less academically gifted students the opportunity to express themselves with greater ease than with the more traditional forms of literary communication. The addition of a ‘prophylactic 70 approach’ where students are given knowledge in order to inoculate them against media effects is matched with a desire to achieve ‘academic respectability’. As Turnbull points out, The outcome of attempts to find an academic basis for Media Studies in school resulted in an odd mish-mash of theories and approaches which did indeed legitimate Media Studies as a curriculum area with its own specific body of theoretical knowledge and critical tools, but at a cost (Turnbull 2003: 23). However, given that the media are comprised of texts, institutions and audiences, the divisions between each component means that Media Studies is not a unified, single disciplinary field. Hence, there are ‘genuine and important theoretical, methodological and practical differences between its traditions’ (Cunningham and Turner 1997: xvii). One such stream of Media Studies is audience research, into which the RidgiDidge Study locates itself. Although the focus of the RidgiDidge Study is media technology as opposed to media content, the functional significance of media technology is such that like media content, media technology links individuals to the other individuals as well as to the wider cultural context. Nevertheless, even audience research is not without tension and debate. The question of how audiences respond to media has been the focus of public concern and academic research in the US in particular since the twenties. The Payne Fund Studies published between 1933 and 1935 investigated the effects of mass media on American youth in the United States and are regarded as the beginning of mass communication research (Mintz 1997). 71 Film and radio were to continue to succumb to US scrutiny through to the 1930s and 1940s based on public concern that the media would ‘corrupt the morals of children or adults or incite to crime’ (Wartella and Jennings 2000: 33). The emergence of television as a mass medium in 1948 in turn led to concerns about the ‘further vulgarisation of American culture’ (Wartella and Jennings 2000: 34). Such views about media ‘effects’ were predicated on a hypodermic model of audience reception where the audience was thought to passively accept the media message. The rise of ‘uses and gratifications’ theory in the 1940s and its later resurgence in the 1970s and 1980s presented a shift away from notions of a mass homogenised audience to an acknowledgement of the possibility of differential interpretations. However, such interpretations were attributed solely to ‘individual differences of personality or psychology’ (Morley 2005: 2) although Nightingale points out that the 1970s saw the emergence of an increasingly sophisticated and theoretical debate on method (2003: 360). The challenge to the predominately quantitative and empiricist audience research came in the form of Hall’s 1973 communications model Encoding and Decoding in Television Discourse, later published in 1980 as Encoding/Decoding. Nightingale observes that Hall’s work presented itself as an alternative paradigm where its multidisciplinary perspective attempted to combine ‘empirical audience research with criticism and cultural activism’ (Nightingale 2003: 362). Nightingale discusses this shift in audience research in terms of a ‘cultural revolution’ where interdisciplinary studies offered new ‘cultural’ ways of 72 looking at audiences in contrast to functionalist and instrumental approaches (Nightingale 2003: 361). In this way, functionalism was used to build middle range theories to address the ways ‘media work and can be managed’, ‘cultural researchers situated the audience discourses about the meaning of their media experiences back into the general pattern of everyday life, and the search for meaningful cultural identities’ (Nightingale 2003: 377). Nightingale contextualises this turn to the cultural in Delanty’s terms (2001) where he describes university knowledge as ‘a pendulum swinging between culture and science’ (Nightingale 2003: 361). Although Nightingale describes Delanty’s dialectic between science and culture as flawed, she asserts that this contextualisation explains why social science debates on method in the 1960’s through to the 1980’s took so long to be resolved. Nevertheless, Buckingham, who specialises in the area of young people and media, points out that even as ‘effects’ research emphasises the role of ‘intervening variables’ and ‘individual differences’ (2000: 107), it has failed to keep pace with developments in related fields. Buckingham recognises the dominance of conservative empiricist traditions in US media ‘effects’ research highlighting how this reflects ‘a particular set of institutional relationships between academic researchers, government and the media industries’ (Buckingham 2000: 130). Unfortunately, such research is erroneously cited by ‘campaigners against media violence as though it were universally applicable’ (Buckingham 2000: 130). Buckingham sees the reaction against such views as more political than based 73 purely on methodological or theoretical reasons given that effects research is used in the context of public debate, policy-making and as ‘deflecting attention away from more deep seated causes of phenomena such as violent crime’ (Buckingham 2000: 130). Similarly, Gauntlett (1998; 1996) draws attention to a conservative agenda that tips its hand in terms of displaying concern that media consumption will lead to ‘disrespect for authority’ and ‘anti-patriotic sentiments’ (Gauntlett 1998). Vromen articulates this concern in an Australian context by noting that the media and politicians have constructed an ‘us and them’ competition between parents and their children (Vromen 2004). This idea is referred to in the context of the RidgiDidge Study as the negative mythology that infuses popular discourse about young people, often in relation to their media content and technology consumption. It is reasonable to assert a contradictory view that the technological gulf between parents and children, created by their conversance with, and favour of media technology, can and should be a source of pride and wonder. As Wartofski points out, if young people learned only what they were taught then the human race might have died out after only a single generation (Wartofski 1981). The promulgation of alternative perspectives on young people and their media technology consumption might go some way to creating a less general and more respectful and understanding agenda for future research. 74 Media Effects Despite the range of debates about media and society, the idea of negative media ‘effects’ continues to undermine community perceptions about young people and new media technology. Indeed, the ‘corruption of innocence’ is a persistent theme in the media ‘effects’ debate where media are seen as deleterious to young people and the society in which they live (Gormley 1998: 2). This perception about the effects of media on young people is not restricted to the twentieth century. Plato (c.427BC - c.347BC) wanted to ban poetry from his republic given its ‘terrible power to corrupt even the best characters’ (Plato in Gormley 1998: 2). In a contemporary context, the link between media violence and antisocial behaviour is a frequent topic of debate in both the media itself and the academy. Cases such as the murder of James Bulger in the UK, the massacre at Columbine High School in the US and the Port Arthur massacre in Tasmania by the ‘childlike’ Martin Bryant, all apparently inspired by violent media texts, are held up as sensational proof positive of the causal relationship between media violence and anti-social behaviour. As Turnbull points out, Within two weeks of the Port Arthur tragedy, the ‘facts’ of Bryant’s apparently perverse media habits and their connection to other ‘similar’ cases were being rehearsed in both the tabloid and the broadsheet press. Thus for example, Melbourne’s usually careful Age newspaper ran a piece in its television guide entitled ‘Do Movies Make Murderers? (Age Green Guide, 10 May 1996), linking Wade Frankum the ‘Strathfield Plaza Gunman’, to the film Taxi Driver, and Jon Venables (one of the boys convicted of 75 killing James Bulger) to Childs Play III and Bryant to both (Turnbull 1998: 117). Nevertheless, twentieth century research has yet to establish a definitive causal link that stands up to close scrutiny (Gormley 1998; Turnbull 1998; Gauntlet 1999; Barker and Petley 2001). Buckingham observes that the dominance of conservative empiricist academic traditions in the US is legitimated by early experimental studies on television violence, but even this is ‘symptomatic of the deep-seated political paralysis that surrounds the issue of gun-control, in a nation where there are more handguns than there are people’ (Buckingham 2000: 130). Unfortunately, those early studies are erroneously cited by ‘campaigners against media violence as though it were universally applicable’, exasperating researchers from other countries (Buckingham 2000: 130). Buckingham sees the reaction against such views as political rather than purely methodological or theoretical given that effects research is used in the context of public debate, policy-making, as a justification for censorship and as a means of ‘deflecting attention away from more deep seated causes of phenomena such as violent crime’ (Buckingham 2000: 130). While this is not to say that the media are effect-less, rather that the hypodermic model of audience reception is open to damning methodological, historical and political criticism (Buckingham 2000; Gauntlett 1998; Barker and Petley 2001; Gormley 1998). As Gauntlett points out, the ‘effects’ model should be laid to rest given that takes the wrong approach to the mass media and its audience and that despite the volume of research, the ‘direct effects of media on behaviour have not been clearly identified’ (Gauntlett 1998: 120). Gauntlett suggests that given 76 this lack of certainty, perhaps the conclusion should be drawn that media effects are simply not there to be found. Gauntlett also puts forward the idea that media effects research has consistently taken the wrong approach to the mass media, its audiences, and society in general given ten fundamental flaws (Gauntlett 1998). 1. The effects model tackles social problems 'backwards' 2. The effects model treats children as inadequate 3. Assumptions within the effects model are characterised by barely-concealed conservative ideology 4. The effects model inadequately defines its own objects of study 5. The effects model is often based on artificial elements and assumptions within studies 6. The effects model is often based on studies with misapplied methodology 7. The effects model is selective in its criticisms of media depictions of violence 8. The effects model assumes superiority to the masses 9. The effects model makes no attempt to understand meanings of the media 10. The effects model is not grounded in theory Gauntlett’s first point is that the ‘effects’ model of research tackles social problems backwards. Gauntlett suggests that to explain the problem of violence in society, researchers should start by looking at the people who engage in violence, rather than those who consume media. Gauntlett hammers this point home by citing criminologist’s Hagell & Newburn’s 1994 study that found that violent juvenile offenders tended to watch less film and television than the control group of ordinary young people of the same age. This idea is further supported by similar work by Joy, Kimball and Zabrach in 1986, again looking at the effect of the advent of television to remote communities. 77 In terms of a link from young people and media effects to the impact on community concern, Gauntlet points out that the ‘effects model’ of research treats young people as inadequate. In the same way, and according to Jean Piaget’s theory of developmental psychology, young people are judged to be comparatively incompetent in comparison with adults, and are thus defined by what they cannot do in relation to media, rather than what they can. Piaget’s intention was not to undermine children when he first developed his ideas, but this is the legacy we must now bear. Part of this legacy is the perseverance of assumptions within the effects model that reveal a conservative ideology. In this way, Gauntlet suggests that the general condemnation of screen violence can be traced to conservative ideas about disrespect for authority and anti-patriotic sentiment. Gauntlett makes the further distinction that programs with similar quantities of violence are seen as more objectionable because of their more challenging socio-political position. In turn, he observes that the ‘effects model’ inadequately defines its own subjects of study. This flaw concerns methodology where the terms pro-social and anti-social media content become ideologically loaded value judgements. Thus an ‘act of violence’ in the context of content analysis has a wide range of definitions from a depiction of murder or harm, to the slamming of a door. Other methodological concerns emerge in the media effects model of research in the use of artificial studies where studies are often conducted on tight budgets with minimal time. Those types of studies are conducted in laboratory conditions or in natural settings where the researcher is invariably conspicuous. Such approaches are never conducive to good research 78 in that the presence of the researcher can change the context of viewing behaviour or force research participants to temper their behaviour or responses. Indeed, methodological impropriety is extended within the effects model of research in a lack of rigour where the wrong approach is used or inappropriately applied. Gauntlett cites the research of Liefkowitz, Eron, Walder and Huesmann who damaged the credibility of their research by failing to be consistent with their assessment procedures, not explaining why another one of their studies contradicted the flawed research in question and then failing to pursue the research question that they started out with. Consistency continues to be problematic in that violence depicted in the television news is portrayed as somehow exempt from media effects criticism; a point that indicates philosophical inconsistency, which the media effects model cannot account for. Similarly, the media effects model of research is inconsistent in that it is only ever other people who are likely to be affected by violence in the media. Indeed, when young people talk about media effects, it’s usually in the context that a program might frighten other children and never themselves (Sheldon et all 1994). As Gauntlet points out, this phenomenon occurs among media effects researchers who are invariably inured to the effects they talk about in their own research. ‘The point here is not that the content of mass media must not be criticised, but rather that the mass audience themselves are not well served by studies which are willing to treat them as potential savages or actual fools’ (Gauntlett 2000: 126). 79 Having identified that the effects model rests on a base of reductive assumptions and unjustified stereotypes, within the effects model, ‘the meanings of media content are ignored in the simple sense that assumptions are made based on the appearance of elements removed from their context’ (Gauntlett 2000: 127). Such an assertion speaks to the polysemy of texts and the active audience. Indeed, there is an abundance of qualitative and market research to support the idea that audiences often make up their own minds about media texts, and that these opinions can vary greatly. Given that the substantial bulk and history of media research has yet to provide any definitive answer, it is clear that resting an entire research tradition on a shaky foundation is foolhardy at best. Despite criticism of the media effects model of research outline here, the dominance of the ‘effects’ tradition in popular discourse has perpetuated negative perceptions about young people’s relationship with media in Australia. Young people are still regarded as an undiscriminating and passive audience, evidenced by research commissioned by the then ABA in response to community concerns about young people’s media consumption. Even though, the resulting research such as the ABA’s Children's Views about Media Harm (2000) and 'Cool' or 'Gross': Children's Attitudes to Violence, Kissing and Swearing on Television (1994) revealed the sophistication of young audiences and the need for further non-judgmental and intergeneration research (Nightingale, Dickerson and Griff 2002). 80 Nevertheless, the negative mythology about young people still holds sway in the Australian media and political discourse (Vromen 2003), suggesting a broader broadcast of research about young people, particularly among the training grounds of media and political professionals. A negative perspective of the intersection between young people and media sees media content in particular as received by the audience, young people in particular, in an undiscriminating and passive way. This perceived inability to actively engage with a media text is attributable to the view that young people 'acquire cognitive competencies according to a universal sequence' where they develop from irrational children to rational adults (Archard 1993: 64). This negative view of young people's competence has persisted in public discourse in Australia because it suggests a simple relationship between young people and media. However, these perspectives also ‘bolster[s] the standing of politicians and possibly reassure[s] individuals who are anxious about adult control in a time of social change’ (Gillard 2002; Vromen 2004). Indeed, blaming the media is a relatively easy solution to questions about why young people become obese ('Warning on fat epidemic for children', The Sunday Mail, May 30, 2004,) harm others ('TV violence influences adulthood', Courier Mail, June 14, 2003) or present a menace to society ('Teens run riot on city trains', The Sunday Mail, November 21, 2004). This idea of young people as ‘defective adults’ or ‘adults in training’ is indicative of the marginalisation of young people in developed countries such as Australia. Ironically, it is the media 81 itself, composed of working adults, that perpetuates this view among other adults in the community given the media’s role as an ideological industry. It is this persistence of an often negative perspective that reinforces the acknowledgment among the academic community that there is a paucity of research that appreciates young people as a social group in their own right rather than exclusively for the adults they will become, or as a consumer market to be exploited (Rushkoff 1999). This point reinforces the acknowledgment that the bulk of young people’s media research has, and continues to be, proprietary and as such is unavailable for public or academic discussion (Montgomery 2000; Wartella 2000). However, such research is often commissioned for marketing purposes (CBC 2006) and has an exploitative purpose rather than an ethical purpose based on respect, justice and beneficence. Having identified that young people are worthy of study in their own right, the role played by media technology in young people's lives is an area of interest given the adoption rate of new media technologies by Australian families and community concern about content issues. Research conducted by the Australian Broadcasting Authority (ABA)4 in response to popular community concerns about young people's media consumption has highlighted the disparity between adult perceptions of young people's relationship to media and the views of young 4 The ABA merged with the Australian Communications Authority (ACA) in July 2005 and became the Australian Communications and Media Authority (ACMA). 82 people themselves. Such research has acknowledged the active engagement of young people with their media (Nightingale 2000; Sheldon et al 1994) and revealed the need for a 'non-judgemental and inter-generational understanding' of young people and their media consumption at both political and community levels (Nightingale 2000: 58).It is from this perspective that the ideology of the RidgiDidge Study is based. In this respect and cognisant of generational differences in the media cultures of young people and their parents generation, the importance of distilling the young person's views on their technology consumption from those of their gatekeepers is crucial to the pursuit of ethical and useful data (Druin, 1996; Stein in Goodsall, 2001). Hence, the RidgiDidge Study uses grounded theory methodology to look at how new media technology figures in the lives of Australian High School students. An inductive grounded theory approach addresses the research problem by ascertaining how young people think and feel about their media technology without relying on a priori assumptions. As outlined earlier, young people’s media culture is often preoccupied with quantitative methodologies and/or couched within a media effects debate where young people are seen as passive and uncritical consumers of media culture. However, the research problem addressed in this study of young people’s media technology consumption demands an approach that is oriented ‘towards how technology functions in specific contexts, focuses on processes rather than effects and is explicitly oriented towards change’ (Kinder 1999). 83 Australian Childhood Concepts of childhood describe what childhood is seen to be as well as prescribe what childhood ought to be (Jamrozic and Sweeney 1996: 33). This assertion is evident through the acknowledgment that different cultures have produced different ‘childhoods’ at different times in history (Woodhead and Montgomery 2003). As Jenks points out, the range of views about childhood circulating in contemporary western discourse often originates from the work of Locke, Hobbes and Rousseau and ‘continue[s] to exercise our theorising about the child in social life’ (Jenks 1996; Woodhead and Montgomery 2003). With an Australian focus in mind, it is possible to argue that the social construction of Australian childhood is a conception predicated on changing adult conceptions and institutions, rather than the nature and experience of youth childhood itself. The pursuit of the origins of a contemporary conception of childhood is important to the RidgiDidge Study in terms of the disparity between adult conceptions of childhood and the views of the RidgiDidge participants. As an historical examination of the representation of childhood in European art, Ariès 1960 work L’Enfant et la vie familiale sous l’ancien régime (translated by Robert Baldick in 1962 as Centuries of Childhood), put forward the view that ‘concepts of childhood’ did not begin to emerge in a western context until the late seventeenth century. The prominent profile of this work has meant that it is often ‘cited as holy writ’ (Manuel (1971) in DeMause 1974), when it perhaps should be seen as raising 84 more questions about childhood than it answers, as its critics would argue (Archard 1993; Kociumbas 2002; Woodhead and Montgomery 2003). Ariès (1962) points out that, In medieval society the idea of childhood did not exist; this is not to suggest that children were neglected, forsaken or despised. The idea of childhood is not to be confused with affection for children: it corresponds to an awareness of the particular nature of childhood, that particular nature that distinguishes the child from the adult even the young adult. In medieval society, this awareness was lacking (1962: 125). Ariès supports this idea by pointing out that because children were depicted as miniature adults, then medieval artists did not know childhood or did not attempt to portray it (Ariès 1962). Ariès develops his thesis through an examination of the images of children in paintings from the middle Ages and the diary of Heroard, Henri IV’s physician who chronicled the childhood of Louis XIII. Ariès use of the medieval depiction of children to support his thesis reveals an opening for criticism in that ‘paintings are not produced in a social and political vacuum’ (Woodhead and Montgomery 2003), nor are they devoid of expectations of the commissioner of the work or the artist’s patron. DeMause’s points out that Ariès assertion that medieval painters did not accurately depict children because ‘they did not know childhood’ is refuted through Lasareff’s5 work that puts forward the assertion that medieval painters could indeed ‘paint realistic children’ (DeMause 1974). DeMause also suggests 5 More ‘realistic’ paintings of children from the early middle ages are discussed in Victor Lasareff, ‘Studies in the Iconography of the Virgin’, Art Bulletin, 20 (1938), pp. 26-65 85 that Ariès ‘etymological argument for a separate concept of childhood is … untenable’ (DeMause 1974). As Archard elaborates, The French word that Ariès actually uses, and is translated as ‘concept’ is sentiment, rather than idée or concept. Sentiment connotes both ‘awareness’ and ‘feeling’. A society, which has a sentiment of children, is both conscious of children as a distinct group and possessed of a certain attitude towards them as a group. Ariès allows the term its double meaning even though in the quoted summary of his view, he seems explicitly to deny that being aware of children implies being affectionate towards them (Archard 1993: 17). DeMause intensifies his criticism by noting that Ariès assertion that the modern family ‘restricts the child’s freedom and increases the severity of punishment’ (DeMause 1974) is not supported by evidence either. Although Ariès also alludes to the absence of childcare manuals during the Middle Ages to support his thesis, there is historical evidence to suggest that medieval children were both nurtured and treasured by their parents, evidenced by diary writings, family correspondence and poetry (Archard 1993; Woodhead and Montgomery 2003). Ariès suggests that up until the middle Ages children were free to mix with many classes and ages. However, children were thought to not yet constitute a permanent part of the family until they reached the age of seven, primarily because of parental uncertainty about their children’s mortality. Once a child had survived past this age any emotional investment in the child by the parent was tempered by the child’s economic contribution to the family (Woodhead and 86 Montgomery 2003; Zelizer 1994) although Ariès does not suggest that children were treated particularly badly. Indeed, Ariès dismissal of the sexual molestation of children as simply part of ‘widespread tradition’ (Ariès 1962) is an example of what DeMause describes as the social historian’s desire to ensure that the practices of the past are perceived as benign. Rather Ariès suggests that it was the ‘invention’ of childhood resulted in a ‘tyrannical concept of the family which destroyed friendship and sociability and deprived children of freedom, inflicting upon them for the first time the birch and the prison cell’ (DeMause 1974). DeMause suggests that childhood evolved through a psychogenic evolution from antiquity to the twentieth century. The ‘cruelty thesis’ espoused by DeMause and as described by Archard (1993: pp16-20), suggests that ‘children in the past were the systematic victims of cruel treatment and abuse which nevertheless was not perceived as other than normal or natural’ (Archard 1993: 16). Indeed, DeMause puts forward the idea that the evolution of ‘childhood’ features a tension between the projective and reversal reactions that are a feature of adult-child relationships. The child is loved and hated, rewarded and punished, bad and loving all at once. That this puts the child in a ‘double bind’ goes without saying. But the conflicting signals themselves come from adults who are striving to demonstrate that the child is very bad (projective reaction) and very loving (reversal reaction). It is the child’s function to reduce the adults pressing anxieties: the child acts as the adult’s defence (DeMause 1974). In this way, DeMause suggests that the rampant physical and sexual abuse of children in history is derived from the adult seeing the child ‘as both full of the 87 adults projected desires, hostilities and sexual thoughts and at the same time as a mother or father figure’ (DeMause 1974). This idea is supported by DeMause’s periodisation of modes of parent-child relations where infanticide, abandonment, swaddling, discipline and sex are historically documented. Since some people still kill, beat and sexually abuse children, any attempt to periodise modes of child rearing must first admit that psychogenic evolution proceeds at different rates in different family lines and that many parents appear ‘stuck’ in earlier historical modes (DeMause 1974). While a critical view of the Art History of the Middle Ages fuels a lively debate on the visual representation of childhood, Archard’s semantic criticism of Ariès thesis is useful to a contextualisation of Australian childhood. Archard highlights Ariès presentism where Ariès displays ‘his predisposition to interpret the past in the light of present day attitudes, assumptions and concerns’ (Archard 1993: 18). Thus while Ariès judges that the past lacked a concept of childhood, what the past lacked was our concept of childhood. Previous societies did not fail to think of children as different from adults; it merely thought about the difference in different ways from ours. Ariès claims to disclose an absence where he should have only found a dissimilar presence (Archard 1993). Archard points out that Ariès’ presentism suggests that contemporary discourse about children is seen as more appropriate and thus ‘grasps the nature of children and so leads to morally appropriate behaviour towards them’ (Archard 1993: 19). 88 However, the key point that Archard makes is that ‘to think the past morally inferior to the present is a further unwarranted presumption’ (Archard 1993: 19). This point also speaks to the earlier idea about the benign effect attributed by social historians to the physical and sexual abuse of children in the past. While Archard’s assertion that we must not think the past morally inferior to the present is useful in an etymological discussion, the present must also be recognised as progressing in some sense from the past. Archard makes clear that Ariès’ distinction between the past and the present is simply one of the distance between the past and most recent period of human history and that nothing beyond this needs to be taken as implied by its use. In this context with periods of time established, Archard enriches his criticism of Ariès to illustrate the difference between concepts of childhood and conceptions of childhood. The concept of childhood requires that children be distinguishable from adults in respect of some unspecified set of attributes. A conception of childhood is a specification of those attributes. In simple terms to have a ‘conception of ‘childhood’ is to recognise that children differ interestingly from adults; to have a conception of childhood is to have a view of what those interesting differences are (Archard 1993: 22). Archard argues that Ariès argument that the western concept of childhood only began to develop in the middle Ages references the particular nature of childhood, suggesting that Ariès’ grasp of childhood is a conception rather than a concept. 89 Archard asserts that all societies have a concept of childhood and that while these concepts of childhood might vary in terms of each culture’s changing conceptions of childhood, the recognition that a child is not an adult is universal. Archard suggests that conceptions of childhood vary in three different respects from culture to culture and these are constituted as boundaries, dimensions and divisions. The boundary of childhood has occupied many contemporary debates concerning abortion to the appropriate age of consent and majority. Consider the Japanese practice of oyako shinj where mothers attempting suicide often kill their children first as an act of maternal love. This practice is considered family suicide rather than child murder given that the child is seen as an extension of the mother. To deliberately leave children motherless through suicide is not condoned in Japanese society (Woodhead and Montgomery 2003). Western debates still rage as to whether childhood begins at birth or at conception and the age of majority varies from US State to state between the ages of 18 and 21 years. Indeed the contrasts between cultural constructions of childhood are striking, despite Australia’s ratification of the United Nations Convention on the Rights of the Child (UNCRC) in 1990. Under this convention, childhood is defined as the life period between a person’s birth and the time they reach the age of eighteen. In an Australian context, ratification of the convention meant declaring the recognition that children have the same human rights as adults; above all the 90 right to be treated with respect for their human dignity (Harvey et al. 1993). In Archard’s terms, this convention presents itself as a conception of childhood, within which differing cultural conceptions of childhood must fit. The fact that different conceptions of childhood have different boundaries is relevant to a criticism of Ariès. A distinction can be made between failing to mark any difference between children and adults, and marking it in the wrong place. Non-modern societies can be accused of failing to recognise that children are different from adults or of failing, whilst marking some difference to include those young persons that ‘we’ do (Archard 1993: 24). The dimensions of childhood that Archard identifies are those ‘vantage points from which to detect a difference between children and adults’ (Archard 1993: 25). He includes moral and judicial perspectives where our conception of childhood might consider a child incapable of being responsible for their actions; epistemological or metaphysical perspectives where a child might be seen as lacking knowledge or reason. In physical terms, these dimensions also extend towards biological development. The point Archard makes is that ‘the various dimensions of “childhood” need not converge in defining one consistent and agreed period in human life’ (Archard 1993). Archard suggests that the most probable choice of defining dimension will be one that observes prevailing social priorities (Archard 1993: pp. 23-28). As Archard points out, in a society where sustaining and reproducing life is of overriding importance the ability to work and bear offspring is a strikingly obvious mark of maturity. 91 The third of Archard’s variable features of childhood conception is that of its division. As Archard points out, nearly all cultures recognise a period of infancy where the child is most dependent on its parent for its survival. Ariès sees this period as being from birth to the age of seven, although Archard suggests that weaning is seen by some cultures as more important given that this takes place during the next pregnancy of the Mother. However this point is debatable given that breastfeeding is thought to suppress ovulation thus reducing the incidence of pregnancy. In this respect, the next child will replace the weaning child as ‘the object of close maternal attention’ (Archard 1993). In the modern western conception of childhood, Archard refers to the ‘middle-aged child’ as being between the ages of 6 and 12, or after a child’s infancy and before its adolescence. In contemporary Australian discourse, a child experiencing this division of childhood is referred to as ‘a tween’, and as such now comprises the most lucrative demographic available to the producers of consumer goods. Although Ariès claims that adolescence was not recognised until the nineteenth century, it is argued that conceptions of youth were identified much earlier that this (Woodhead and Montgomery 2003; Archard 1993; Ariès 1962). However, this position remains one where it is adults who define the ‘child’ and ‘childhood’ and not children themselves. As Gittins points out, the meanings of ‘child’ and ‘childhood’ are ‘part of adult discourse, adult representations, adult culture and politics. Representations and discourses are expressed through imagery and language’. With this as a basis for discussion, Gittins directs 92 attention to the Stainton Rogers postmodernist model of childhood where it is argued that ‘the whole world’ can be created through narrative and language. Thus all apparently factual information such as statistics on child mortality, birth weight and household size, are just as much ‘stories’ as are more obvious narratives of fictive children such as Alice or Tom Sawyer or Peter Pan (Gittins 1998). However, while this position supports an anti-essentialist perspective, it also runs the risk of ‘trivialising and even denying the inequalities based on difference’ (Gittins 1998). As Gittins points out, if young people’s experiences as the victims of physical or sexual abuse are considered merely ‘stories’, then such children suffer a second injustice by not being ‘heard or believed’ (Gittins 1998). This last point is a cautionary tale against the wholesale acceptance of adult discourses about young people and childhood, where the voice of the child is absent or disregarded. However, it is reasonable to suggest that through Archard’s re-contextualisation of concept/conceptions of childhood and the acknowledgment that such conceptions are those of adults, that the pursuit of a more realistic conception of Australian childhood is possible where the views of children hold a position of weight. It is important to state that the conceptions of indigenous Australian childhood are not at issue here in the context of the RidgiDidge Research. This is not to dismiss the indigenous experience of Australian childhood since white settlement and before, but to acknowledge that the intricacies and injustices of the 93 indigenous experience cannot be appropriately addressed in the context of this work. As Kociumbas points out, the impact of white settlement on the indigenous population since 1788, particularly on the indigenous family structure ‘struck at the very heart of Aboriginal society’ (Kociumbas 1997), a point echoed in contemporary discourses about the ‘Stolen Generation’ and the issue of Reconciliation. It is the inability of such a comparatively small work such as the RidgiDidge study to address such large issues that precludes their full discussion but demands an awareness of this aspect in charting the trajectory of Australian childhood. Indeed, it is important to restate Archard’s assertion that while all societies have a concept of childhood, each society’s conception will be different predicated on cultural norms. The differences between indigenous and non-indigenous cultures in Australia, particularly the indigenous experience of the legal, political and medical systems, are considered so great as to warrant their separation from this discussion. However, this does not preclude the usefulness of pursuing research on indigenous youth and childhood where it intersects with new media technology, in the future. Having recognised that all societies have a concept of childhood, but those conceptions of childhood will vary through time and from culture to culture, the current conception of Australian childhood can be put in to context in terms of its development since 1788. In this way it is possible to argue that childhood has not changed since white settlement but that an Australian conception of childhood in terms of it boundary, dimension and division has changed according to adult 94 institutions. However, it is important to contextualise early Australian childhood as a construction gleaned from picking over what can only be described as fragmentary evidence. As Factor points out, It is revealing though not rewarding to comb the many books on Australian history in search of the lives of children in colonial Australia (Factor 1981). Unlike Ariès’ history of the representation of childhood in Europe, Australian historians have no such rich pictorial history of children from which to draw histories, despite caricatures and political cartoons of ‘Young Australia’ as a happy, fat, contented child (Inglis 1981). The paucity of Australian pictorial material featuring children in the earliest years of colonisation indicated that children were not only not heard, they were usually not seen (Larkins and Howard 1981). This perhaps explains why those writers who have sought to draw out the real history of Australian childhood, rather than the imagined, have contextualised their work as an outline, as fragmentary or distilled from many diverse fields (Archard 1993; Factor 1981; Inglis 1981; Kociumbas 1997; Larkins and Howard 1981). Indeed, while there is a skeletal history that maps out the early political and social events in the lives of children, any fleshing out of discussions about colonial children’s relationships and experiences reveals ‘how little we know and how much there is still to be discovered’ (Factor 1981). Inglis (1981) suggests that the reason for this paucity of historical evidence is to be found in the idea that until comparatively recently, history has been about ‘powerful and articulate males’. Despite the recognition 95 that history is an almost entirely adult domain, Inglis points out that feminist historians are producing new social histories that tip the balance away from patriarchal historical discourse. However, this historical review is unlikely to occur with children’s histories in that ‘children may not have deposited enough evidence about themselves for historians to reconstruct their lives thoroughly’ (Inglis 1981). Compounding this problem is the likelihood that children were and are unlikely to begin writing their histories themselves. This discussion demonstrates that the modern conception of childhood is neither simple nor straightforward given differences between theoretical and cultural perspectives. Although Ariès work remains an important inclusion in the discussion of childhood, criticism from DeMause and Archard places Ariès work back into its appropriate context; as an examination of the representation of childhood in the Middle Ages. Here 'context' resonates as a means of defining the parameters of any given childhood in terms of its historical moment. In this way, the Australian conception of childhood is defined by its boundaries, dimensions and divisions assigned to it through cultural specificity and the institutions of adults. The relevance of this position to the RidgiDidge Study is twofold. Firstly, there is the is the recognition that the general conception of childhood operating at the time of RidgiDidge Study will be to a significant degree, tempered by the inclusion of new media technologies in the lives of the participants. Secondly, conceptions of childhood held by young people about themselves and their peers are likely to differ from that of the adults around them. With this in mind, the imbrication of 96 Cultural Studies and Sociology leads to a change in emphasis from aesthetic and moral judgements about culture to the overall map of social relations in whose interests’ cultural difference and practice are articulated. Thus the idea that young people's choices in new media technology are a mechanism of social and cultural power also presents itself as a key theme in the approach to the RidgiDidge research. Technological Perspectives Various approaches towards understanding how new media technology figures in the lives of young people have jockeyed for position in the available literature on Information and Communication Technology (ICT) consumption. With this in mind, this section deals with establishing an outline of the extant literature on the sociology of technology, providing a template of ideas with which to compare and contrast the findings of the RidgiDidge Study. Approaches to Technology As Mackenzie and Wajcman point out, 'technology' has come to mean 'physical objects: objects in conjunction with related human activities and knowledge' (Mackenzie and Wajcman in Grint and Woolgar 1997: 9). Of specific interest to the RidgiDidge Study is the conceptual space where technology and the human element meet. In this space, knowledge of technology is social in that it is a 'construction rather than a reflection of the machine's capabilities' (Grint and Woolgar 1997: 10). 97 However, the social construction of technology exists as a range of theories, unlike technological determinism that, in its simplest form, it ‘portrays technology as an exogenous and autonomous development, which coerces and determines social and economic organisations and relationships’ (Woolgar and Grint 1997: 11). Technological determinism appears to advance spontaneously and inevitably in a manner resembling Darwinian survival in so far as only the most 'appropriate' innovations survive and only those who adapt to such innovations prosper (Woolgar and Grint 1997: 11). A key problem with the technologically determinist perspective is the idea that society is passive in relation to technology, adapting to it rather than shaping it (Mackenzie and Wajcman 1999: 5). Indeed, as Grint and Woolgar point out, technological determinism attracts criticism in terms of the absence of any reference to technology in context and the idea that it is technologies that 'form and mould society' (Ling 2004: 23). The Social Shaping of Technology In opposition to technical determinism is the range of theories concerned with the social shaping of technology. At their root, according to Grint and Woolgar is the sociology of scientific knowledge (SSK) that 'argues for the "socially constructed" character of scientific knowledge (Grint and Woolgar 1997: 19). This in turn has lead to the social construction of technology (SCoT) (Kline and Pinch 1999); constructivist approaches (Grint and Woolgar 1992); and social shaping approaches (Mackenzie and Wajcman 1985). This perspective allows technology to exist in a sociological space so that 'social analysis must "take in to 98 account the technology itself" or "take seriously the content of technology" (Grint and Woolgar 1997: 19). Thus technologies are acknowledged as being 'continually reinterpreted by users and given new, often unexpected trajectories' (Ling 2004: 23), a point supported by Orlikowski 1992. However, there are problems with both technical and socially deterministic perspectives in that technical determinism sees technology in a vacuum where the social context of design and use create little impact (Grint and Woolgar 1997: Ling 2004: Hutchby 2001: Orlikowski 1991). On the other hand, social determinism taken to extremes sees technology in the context of its social interpretation and little else. As Ling writes, A critique of both positions is that while they stake out positions as to the nature of technology, they seemingly operate at such a high level of abstraction that there is really no way of proving or disproving the assertions they make. Given this, we are left to interpret them as ideological positions used to guide our inquiries. We can unkindly suggest that both the technological and socially deterministic positions are left arguing as to how many angels can dance on the head of a pin (Ling 2004: 24). Unkindness aside, theoretical ideas that privilege the social aspects of technology are more useful to the development of the theoretical framework of the RidgiDidge Study in that they allow for participant reflexivity. Affordance Theories The concept of affordance comes from John Gibson's 1979 work on the visual perception of animals and is the starting point of ideas 'about perception and the world to be perceived' (Gibson 1982: 55). As such, this concept has been discussed in terms of the relationship between technology and people in varying 99 degrees in the work of EJ Gibson (1982), Norman (1988), Qvarsell (1989), Downes (1999) and Ling (2004). As Gibson (1979) puts it, The affordances of the environment are what it offers the animal, what it provides or furnishes for either good, or ill…. It implies the complementarity of the animal and the environment (JJ Gibson 1979: 127 in EJ Gibson 1982: 56). Gibson elaborates by pointing out that the ground beneath one's feet affords support. It is stand-on-able, permitting an upright position for quadrupeds and bipeds. It is therefore walk-on-able and run-over-able. It is not sink-in-able like a surface of water or a swamp, that is, for heavy terrestrial animals. Support for water bugs is different (JJ Gibson 1979: 127 in EJ Gibson 1982: 56). In this way, the concept of affordance is 'relative to the posture and behaviour of the animal being considered' (Gibson 1982: 56). As Downes highlights, 'affordances are neither solely an objective property of the environment nor solely a subjective property of the observer; they are both' (Downes 1999: 33). From this perspective, Qvarsell's discussion on the importance of affordance in children's views on computers facilitates a shift in focus from the effects of computers on young people. Instead, Qvarsell directs her work towards the 'importance of knowing how children themselves perceive and conceive the possibilities and functions of computers in and outside school' (Qvarsell 1989: 223). Qvarsell enlists Turkle's concept of the computer as an 'evocative object' where an object, such as a computer, can be seen in two ways. Firstly, it might be seen in terms of an 'effects' debate, where the object might evoke either negative or positive psychological traits. As Qvarsell points out, 100 'this view is quite in line with the way we have historically tended to get control over popular plays and games that can lead the "uneducated masses" astray' (Qvarsell 1989: 224). Qvarsell's identification of a phenomenological approach is useful in illustrating technology as evocative object. One can genuinely ask what the computer is, as a phenomenon for youngsters and what functions and aspects of the computer evoke in the first hand ideas and thoughts, when children approach a computer as an object. In this case, it is possibly more appropriate to regard the concept of evocative object as a question of what the object affords as food for thought, in a manner similar to Gibson's question on what phenomena afford as perceptual objects. The question of the computer as an evocative object becomes a question of trying to describe the computer in terms of its ability to be used by children both operationally and as food for thought and reflection (Qvarsell 1989: 224). However Ling points out that an affordance approach is a narrow approach and 'has been most completely elaborated in the area of design' (Ling 2004: 24) where affordance becomes a way of determining how an object can be used. As Norman points out, Affordances provide strong clues to the operation of things. Plates are for pushing. Knobs are for turning. Slots are for inserting things into. Balls are for throwing or bouncing. When affordances are taken advantage of, the user knows what to do just by looking: no picture, label or instruction is required. Complex things may require explanation, but simple things should not (Norman 1989: 9) It is from this perspective that the concept of affordances becomes an important idea in tempering the flaws of social or technological determinist approaches. However, Ling draws attention to two drawbacks in using the concept of affordance as an approach. Firstly, the individual characteristics of a user are not accounted for to the same degree as technical design considerations. Ling 101 suggests that what is often interpreted as an affordance might in fact be a learned behaviour. Using the example of mobile telephony, Ling points out that the success and popularity of SMS in comparison to the relative difficulty of composing messages and accessing menus 'results from determined individuals who persevered in their desire to communicate. To simply call this an affordance stops short' (Ling 2004: 25). This statement recognises 'the difficulty of the affordances approach in describing the broader social motivations for the adoption of text messaging' (Ling 2004: 25). Ling also identifies a tautological problem with the affordances approach in that, If an object is used a certain way, then it has an affordance for that use. In a sense A=A. There is no analytical leverage in this equation. Any use to which an object is put can be interpreted as a naturally arising characterisation with that object (Ling 2004: 25). Domestication of Technology Given the problematic nature of technological and socially deterministic approaches discussed on page 97, and the 'narrowness' of an affordance approach, the domestication of technology emerges as a useful approach in dealing with the role media technology plays people's lives. The concept of the domestication of technology was originally used in British studies on Information and Communication Technologies (ICTs) in the home and the interactions between household members. Research about this relationship was later extended to include mobile telephony and social networks outside the home (Haddon 2003: 43-4). As Haddon points out, several assumptions support the domestication approach that can be described as 'a package of understandings'. 102 Firstly, there is an emphasis on consumption rather than simply use. We have to be aware of individual and household aspects, and strategies to control technologies, both in the sense of controlling use by others and controlling the place of technologies in one's own life, which, in turn, relate to the life and identity to which people aspire. And if we are to appreciate fully the symbolic dimensions of ICT's, we need to see aspects of consumption such as how technologies are talked about and displayed (Haddon 2003: 45). Secondly, adoption is seen as a process rather than an event in that early perceptions about a technology or service inform the process of acquiring a technology or not as the case may be. Experimentation with a new technology leads to the 'routinisation' of its consumption. Relatedly, this routinisation leads to domestication or the 'taming of the wild' where ICT's are taken from 'the public domain but then made personal, or, in these early studies in the domestic context, made to be part of the home' (Haddon 2003: 46). Haddon's fourth theme 'is that attention must be paid to individuals in context', a theme that recognises the role of gatekeepers, communal household practices and the idea that individuals can also exhibit ambivalence towards any given technology. Nevertheless, the validity of a domestication approach is best illustrated by the cycle of adoption that features 'imagination, appropriation, objectification incorporation and conversion' (Ling 2004: 28). To elaborate, imagination is the point at which the idea of the technology enters the individual consciousness; appropriation, the acquisition of the item; objectification speaks to 'how a particular object or service comes to play out our values and sense of aesthetic' (Ling 2004: 29). 103 Incorporation occurs in the functional sense where artefacts are routinised, while conversion is where an artefact 'becomes an element in others estimation of us' (Ling 2004: 30). In basic terms, this is the trajectory where an individual becomes aware of a technology, sees how it can be of use, associates a sense of identity with the technology, makes it part of their life before finally becoming identified with use of the technology. However, Ling draws attention to several caveats about the domestication approach. Firstly it works on the micro-level rather than a technologically deterministic macro-scale. In this respect, it is an approach ideally suited to smaller studies such as the RidgiDidge study. Secondly, the domestication cycle can be linear in terms of the consumption process, but it is also flexible enough to keep pace with the capriciousness of the individual. As Ling points out 'people seem quite agile in the ability to mentally objectify items long before the actual purchase has taken place' (Ling 2004: 30). Despite various meanings being ascribed to 'technology', the focus of the work here is on the relations between young people and technology. This focus favours a social construction of technology approach although criticism contextualises this position as more of a guiding ideology. An awareness of affordance, particularly as Qvarsell contextualises it, opens the door to the idea that technology is an evocative object in a recreational, or extracurricular context as well as in an educational setting. However, as Ling points out, affordance is more completely elaborated at the design stage, making an affordance approach somewhat narrow in its application. The problem then, as far as the RidgiDidge Study is concerned, is compounded by the possibility that 104 affordance is a learned behaviour and that it lacks the analytical leverage necessary for what is admittedly a complex set of relations. Nevertheless, its inclusion here highlights the problems of both technical and socially deterministic approaches in that 'it articulates the physical and the social imbedding of artefacts into our lives' (Ling 2004: 25). This 'imbedding' speaks to the idea of technology consumption. This heralds a domestication approach that accounts for the domestication of technology by individual users. It is at this nexus of approaches that the theoretical framework of the RidgiDidge Study comes into relief. Extant Australian Research Literature The preceding section of the current chapter deals with the search for a theoretical framework that best suits the research problem in extracting perspectives from the three main theoretical areas of psychology, sociology, and technology associated with research on young people and technology. This following chapter section deals with an overview of the extant research on young Australian's media technology consumption. In keeping with the grounded theory methodology that structures the RidgiDidge Study, this literature comparison phase is useful in contextualising the results and emergent theory against extant knowledge as well as locating areas for future research. This process also has the benefit of locating the RidgiDidge Study research on a continuum of research already conducted about young people and media, specifically in a contemporary Australian context. 105 The implications of this literature comparison phase are discussed in more detail in Conclusions and Implications on page 326. The preponderance of research on young people and media has focussed on media effects and content issues (Buckingham 2003; Livingstone 2002), while the RidgiDidge Study is concerned with how media technology figures in the lives of young people. Such a divergence in focus might suggest incompatibility between research themes, but Livingstone points out that the concerns behind the effects tradition ‘may be better addressed by a more contextualised analysis of the meanings and practices which constitute children and young people’s life worlds, locating adoption of new media within this account’ (Livingstone 2002: 24). Such concerns are expressed in community attitudes and public debate resulting in the acknowledgement that young people are a special case, particularly where media is involved. Keys describes this concern in a contemporary Australian context as the recognition that the relationship between young people and media is special ‘requiring special responsibilities to be assumed by the government and the adult population in general’ (Keys 1999: 9). Keys relates this outlook to the dichotomous position and definition of children and young people in society as ‘innocent, natural and in need of protection’ on one hand and as ‘underdeveloped, irrational and incomplete’ on the other (Keys 1999: 9). However, Livingstone draws attention to the lack of discussion about media as technology or content within the new sociology of childhood (Qvortrup 1994; James 1998; Corsaro 1997) or the sociology of the family. This knowledge gap 106 is especially perplexing given a high level of media saturation and technology adoption in developed countries such as Australia. With a comparative absence of discussion in media and cultural studies (Buckingham 2003: 174) about media technologies beyond reported statistical patterns of usage and ‘effects’ studies, the interdisciplinary lacunae the RidgiDidge Study addresses is clear. The RidgiDidge Study reconciles an interdisciplinary gap by seeing young people as a ‘special’ but competent category; looking at media technology rather than content issues, and; relating this relationship to the contemporary conception of childhood itself. This is not to say that the vast array of research on young people, media, technology and society has little to offer new research as a comparison or a benchmark because it simply does not directly address a specific focus. Rather, what is suggested here is that; providing that there is an awareness of the research context of the extant literature, it is possible to find useful insights into how young people use and consume media technology in Australia, regardless of the specific focus of the research. For example, in Children's Views about Media Harm (ABA 2000: 58), a collaborative project between the University of Western Sydney and the Australian Broadcasting Authority, the research objectives were: i. To illustrate the understanding children hold about media harm in the context of their everyday experiences of media regulation; ii. To explore the different media experiences and forms of media regulation described by children who use a broad range of media, including television, pay TV and the internet; and iii. To identify any changes taking place in children's access to adult material as a result of an expanding array of media and 107 internet availability, particularly in regard to the availability of violent and pornographic material. The quality of the research and its discussion presented in the published monograph are such that the perspectives of the research participants about media technology itself are glimpsed despite a research emphasis on their perceptions of media harm. The observation that 'the children in the focus groups did not assume, as many adults do, that technological change means more risks for children' (ABA 2000: 57) is one such serendipitous statement useful to research such as the RidgiDidge Study. In this way, a research focus on content issues can also reveal other aspects of media consumption not necessarily sought by the research authors themselves. As Buckingham points out, young people’s relationship to television in particular has generated over seven thousand research accounts from around the world since television’s introduction in the 1950s (Buckingham 2003: 163). According to media research criticism, these research accounts are varied in terms of depth and quality of research, and their disciplinary context (Gauntlett 1998; Barker and Petley 2001; Buckingham 2003). The question of how to sort or categorise such an extensive body of research is addressed by Alasuutari (1999). So as to suggest a '"story line" in cultural media research', Alasuutari suggests dividing reception studies and audience ethnographies into three phases as a way of 'pointing out an emergent trend, a direction audience research could take' (Alasuutari 1999: 1). From this perspective, Alasuutari outlines first generation of reception research that began with Hall's (1974) Encoding and Decoding in the Television Discourse, part of the body of work generated by the Centre for 108 Contemporary Cultural Studies (CCCS) that carried on and readdressed the themes of the American 'uses and gratifications' paradigm, although Alasuutari acknowledges that reception theory has other roots as well (Alasuutari 1999: 2). The second generation foregrounds audience ethnography in terms of adopting a qualitative approach, although this approach is subject to criticism and is not without its difficulties (Nightingale 1989; Alasuutari 1999). The third generation of reception studies Alasuutari discusses is not a defined paradigm, but rather 'an emergent trend' that 'conceives of the media and media use' in terms of contemporary media culture and the role of media in everyday life (Alasuutari 1999: 6). The RidgiDidge Study locates itself as part of this emergent trend in its interdisciplinary approach and focus on technology rather than content. As Alasuutari puts it, critical, reflective and empirical research in the face of rapid social change has the capacity to reinvigorate media research. Thus, the task of the emerging new agenda of cultural audience studies is to study different phenomena related to contemporary media cultures empirically, and in such a way that researchers are not blinded by their own fears and concerns' (Alasuutari 1999: 17). With this in mind and with an awareness of the 'story' of cultural media research, the Australian research story comes into relief. The history of moral panics about media in the lives of young people is long and varied (Wartella 2000; Barker and Petley 2001; Buckingham 2003), and adult concern for young people has always been a factor in public debate in relation to media. Buckingham draws attention to Plato’s proposed ban of the dramatic 109 poets from his republic lest their ‘stories about the immoral antics of the gods would influence impressionable young minds’ (Buckingham 2003: 165) as an illustration that public debate and concern for young people is nothing new. As Keys makes clear, Debates about what knowledges and experiences children should or should not have access to are in fact debates about much broader moral and political concerns (Keys 1999: 9). Contemporary Australian research on young people and their relationship to the media in their lives is a clear part of those debates and concerns. Gillard (2002) points out that concerns about young people and media have been articulated by a number of groups such as the broadcasting industry, media production, researchers and the public. Nevertheless, contemporary concern about Australian young people and the media can be traced back to the prevalence of radio as an early mass media form. In 1945, the Australian Teachers Association (ATA) expressed concern over the content of children’s radio programming in terms of a lack of content designed specifically for young people and the problems of exposure to adult content (Keys 1999: 14). The subsequent conference between the Post Master General and the ATA produced a ‘List of Principles to Govern Children’s Programs’, which in turn informed the development of a draft code that the Federation of Commercial Broadcasters agreed to adopt. This concern for young people and their media consumption highlights awareness that the government and adult society of the 110 day acknowledged the assumption of a ‘special’ responsibility toward young people. Keys (1999) goes on to draw attention to the early days of television broadcasting in Australian where the first committee to advise the Australian Broadcasting Control Board on children’s programming in 1957 appreciated the need for commercial broadcasters to recoup their capital expenditure at the expense of fulfilling any obligation to the community. As Keys points out, this committee was ironically composed of ‘experts from the fields of education, psychology and child development’ (Keys 1999: 14). The second committee to advise the Australian Broadcasting Control Board in 1959 had a more balanced outlook given the involvement of members experienced in television production, children’s theatre and broadcasting industry executives. This second committee expressed the need for networks to fulfil their obligations to the community. This change in perspective was to continue through the introduction of television in Australia. The 1953 Australian Royal Commission on Television recommended that national stations would broadcast age-specific material for children. Commercial stations were to make provision for children in their scheduling and this would be taken in to account at licence renewal time (Keys 1999: 14). Keys identifies this as the beginning of the development of Australian television industry practice towards young people with standards for children’s television being instituted in 1956. 111 Keys’ analysis of the Children’s Advisory Committee documents of the time reveals that their role, as Australian Broadcasting Control Board advisors on the adequacy of children’s television programs, adopted a Reithian concept of broadcasting to children that constructed children as proto-citizens who needed to be ‘directed towards high moral, clean living, spiritual and physical integrity’ (Keys 1999: 15). The development of age-specific broadcasting was instituted in the 1960s in keeping step with developments in childhood research, suggested by the 1963 Vincent Committee’s findings and the subject of children’s television policy continued to be a topic of debate during the 1970s and beyond, particularly in relation to the emergence of converged and new forms of media. During this period, ideas about media such as television and radio featured a preoccupation with content issues and the possibility of either positive or negative ‘effects’. Gillard asserts that the last 20 years of Australian research on young people, television and new media has ‘turned on its head what was once common wisdom’ (Gillard 2002: 65). Gillard recognises two research trajectories from this era. One arc follows the expansion and exploration of ideas about young people as a media audience in the midst of public debate. The other sees research increasingly being relegated to the ‘small worlds of private companies, universities and organisations’ (Gillard 2002: 80). The problem with such a bifurcation in research areas and practice is that it prevents the innovative and sustained research needed in addressing a rapidly evolving technoscape and the consideration required in 112 nurturing the young people who play and interact there. Gillard isolates the late 1970s as the time when anxiety about television and its social impact manifested itself as the condemnation of parents who allowed their children to watch television. Gillard highlights Winn’s The Plug-in Drug (1977) as a key work of the period, noting its dismissal of the pursuit of quality broadcasting for young people as simply a quest for ‘a superior drug’. The Australian perspective emerged, then also based within a US ‘effects’ tradition of research, in Tindall, Reid and Gordon’s Television: 20th Century Cyclops (1975), with this work focussed on television itself rather than perceived parental shortcomings. Tindall, Reid and Gordon made their recommendations based on the premise that television ‘belongs to the community and not to advertisers or shareholders’ (Tindall, Reid and Gordon 1975: 158). Indeed, research from this era contextualised young people’s relationship to television as passive, with ‘very little notice taken of the viewing environment or children’s own interactions and experiences’ (Gillard 2002: 66). However, the institution of the South Australian Council for Children’s Film and Television, now Young Media Australia, heralded a move away from the pontifications of ‘middle class experts’ such as Winn (Gillard 2002: 66) towards a more rational desire to develop quality broadcasting for young people. Gillard draws attention to the work of activists such as Patricia Edgar who as a member of the Children’s Program Committee, worked to develop children’s television 113 regulations that later became the Children’s Television Standards in 1984 (Gillard 2002: 67). Gillard also points out that the principle virtue of the Children’s Program Committee ‘was its creation of a process whereby researchers, community members and TV producers cooperated to support quality children’s television’ (Gillard 2002: 67). According to Gillard, the 1980s saw links being developed between networks and universities ‘resulting in research about children as an audience that was relevant to program makers’ citing the Children in front of the small screen (Noble 1975) as a key work in children's social uses of television programming (Gillard 2002: 67). Networks were able to fund research that focused on the child’s perspective on television content rather than statistical patterns of viewing and adult judgements. The emergent consensus from research in the 1980’s was an acknowledgement that young people, when thought of as an audience, were not a homogenous mass, but made up of different age groups, genders, understanding and tastes. However, network funding and the resulting research were viewed with suspicion in academic circles despite the opportunities for researchers to engage in sustained and larger scale research (Gillard 2002: 68). Gillard draws on her own experience in pointing out that the networks saw this type of research as the networks push to gain ‘brownie points’ at license renewal time. Nevertheless, the trade off for researchers like Gillard was ‘a very free hand in all aspects of the research itself, including the fieldwork, analysis and reporting’ (Gillard 2002: 114 69). Indeed, Hodge and Tripp's network funded research for Children and Television: a Semiotic Approach (1986) continues to resonate with the development of 'Ten Theses on Children and Television' (Hodge and Tripp 1994: 174-179) that remain cogent to contemporary discussions of new media. Gillard counts her own work during the 1980s as part of the trend in natural observation techniques that were to ultimately begin to reveal the social context of children’s viewing (Palmer 1986). It is the contextualisation of viewing practices alongside survey information that Gillard identifies as producing the opportunity to make comparison about young people’s media consumption over time. From this perspective, Gillard draws attention to the work of the Australian Broadcasting Authority (ABA) and its collaborators as perhaps the best examples of Australian research, addressing pertinent issues with innovative methodologies (Gillard 2002: 79) under a statutory mandate. This work of the ABA continues under the new name of the Australian Communications and Media Authority (ACMA), a change that came about as part of the restructuring of Australia’s broadcasting regulators in July 2005. Prior to this regulatory restructuring, the ABA commissioned a series of research monographs in partnership with the Office of Film and Literature Classification (OFLC) and the University of Western Sydney. Under the Broadcasting Services Act 1992, the ABA, and now the ACMA, has a statutory responsibility to consider the interests of young people in relation to broadcasting through section 158 (g) of the Act ‘to conduct or commission research into community attitudes 115 on issues relating to programs’. The OFLC is similarly obliged by the Australian Law Reform Commission (1991) to ‘ensure members are kept up to date with the values and attitudes of the wider community’ (Cupitt and Stockbridge 1996: xvi). Although the monographs are primarily concerned with broadcast and electronic content, the quality of this research has produced a cogent portrait of young people and their views towards broadcast media generally. Gillard identifies two key differences in television consumption and understanding among children that emerged in the early 1990’s from the ABA research. Firstly, Gillard cites the Australian Broadcasting Authority Monograph 4, ‘Cool’ or ‘Gross’: Children’s attitudes to violence, kissing and swearing on television (Sheldon, Ramsey and Loncar 1994) in revealing that children’s consumption of news had increased despite young viewers encountering a high level of discomfort in response to disturbing news images. The second difference Gillard identifies is the greater sophistication of young audiences in terms of recognising special effects and the use of VCR technology to ‘constantly repeat segments to find out how special effects are put together’ (Gillard 2002: 71). Increases in the consumption of sporting content among boys, and children’s ability to draw on their own social capital to enjoy an understand narratives are acknowledged by Gillard in terms of drawing attention to the use of cultural theories in media research. What follows here is an overview of key Australian research as well the inclusion of validating European perspectives in the contextualising the results of the RidgiDidge Study. Given the RidgiDidge Study’s focus on new electronic 116 media technology, it is reasonable to take the Australian Broadcasting Authority’s research Families and Electronic Entertainment (Cupitt and Stockbridge 1996), as a starting point given its assertion that ‘Australian families were adapting new media to their household values’ (Gillard 2002: 73). According to Cupitt and Stockbridge, in 1996, parents were not overly concerned with the amount of time spent by their children with electronic media, believing that there was a reasonable balance in their children’s lives. Households with young people had more media technologies with some technologies being located in young people’s bedrooms although communal viewing was a dominant trend in these results. The completion of homework and chores were regulating factors in young people’s media consumption and levels of parental expertise were not necessarily a factor in the type or use of electronic entertainment. The usefulness of the specialised discussion of media technology is reflected in Downes Children’s use of Computers in their homes (1998). Downes PhD Thesis focuses on the interaction of children and technology, in particular the use of computers in the home. Downes proclaims her results as a blended contribution between Gibson’s theory of Affordances (1979) and the childhood studies as defined by James and Prout (1990). While this approach has theoretical implications for interdisciplinary research and pedagogical practice, the inclusion of an affordances approach suggests a view of the relationship between humans and technology that does not readily accommodate agency nor 117 account for the complexities of young people’s relationship to media technology (see Affordance Theories on page 99). Griffiths (1998) research on the television viewing culture of 13 and 14 year old Canberrans does, however, emphasise social contexts that influence the uses and attitudes towards television. Like Downes, the inclusion of a structural perspective is implicit in the work, although Griffith’s conclusion privileges the views of her participants in presenting her results over the needs of the adultcentric research goals specified in Downes (Downes 1998: 280). Griffith’s research shows that sport is the most popular activity for her Canberran research participants, with more boys than girls participating in sporting activity. Parents played a significant role in regulating how spare time was spent, establishing domestic routines, with media consumption revolving around chores, homework and other activities. Griffith’s stresses that ‘parental behaviours form social frameworks which impact on the viewing culture of adolescents’ (1998: 229). Peer group influence in Griffith’s study has a significant impact on viewing culture, or perceptions of it at least, with ‘coolness’ necessitating knowledge of the programs other peer group members were watching. Talking about television was significant with her participants as were the uses of other media technologies and non-electronic media such as books. Griffith concludes that teenagers are a special audience in that they are sophisticated self-aware readers and users of television and other media texts. As Griffith’s points out, viewing cultures are 118 likely to vary from region to region and more research is needed to add to the growing body of Australian research. Durkin and Aisbett’s 1999 work Computer Games and Australians Today is one such study, but with an emphasis on emphasis on peer interaction and the interactive nature of gaming itself. In Computer Games and Australians Today (1999), Durkin and Aisbett address the nature of the gaming product range and its market, using quantitative and qualitative methodologies. Durkin and Aisbett make clear that, the subject of young Australians and computer gaming need not be seen as inherently problematic and that the time is ripe to listen to what research participants and their families and communities have to say about the experiences and perceptions of gaming (Durkin and Aisbett 1999: xi). Essentially, the findings of Computer Games and Australians Today show that gaming is a popular activity for young people between 12-17 years of age and adults with 54% of adults having played a game within a twelve month time frame. However, as a recreational activity, gaming lags behind sport and other outdoor pursuits as a preferred activity, although males rate this activity more highly than females. In the RidgiDidge Study, the social nature of game playing is highlighted and the most popular gaming features concern high quality graphics, sound game levels and multi-player functionality. In 1999, 29% of adults were concerned about gaming and the well being of young people although this concern was well behind issues such as drugs, education, personal safety and education. In terms of violent content, displacement was highlighted in that most respondents felt that such content was unlikely to affect their own 119 behaviour. Differences in realism and interactivity were key differentiations between gaming and films and most young people were aware of the classification of computer games. Durkin and Aisbett also found that young people were sustaining their interest in gaming, continuing to play games into adulthood. Durkin’s earlier work (1995) in reviewing the literature from research journals between the early 1980s to early 1995 found that an addictive relationship to gaming was rare; gaming is usually held in perspective with other activities although playing is often initially quite enthusiastic; there is very little evidence to support the claim that gaming is bad for the physical health of players; there is no strong evidence to support a correlation between gaming and aggression; that gaming increases social involvement; gains in cognitive ability, symbolic representation and motor skills are apparent in game players, and; the main characteristic to differentiate game players from non-game players is gender with more males playing games (Durkin and Aisbett 1999: pp 1-6). Nevertheless, Durkin and Aisbett’s inclusion of observational data on arcade gaming is indicative of the comparatively rapid change in new media technology consumption and choice in the location of that consumption given that arcade gaming has long since been superseded by the accessibility and popularity of home games consoles. In keeping with the positive perspective of Computer Games and Australians Today is Aisbett's work 20 years of C: Children's television programs and regulation 1979-1999 (2000). This research indicates that the 'quality, quantity 120 and diversity of programming available for Australian children on commercial television has improved' (Aisbett 2000: 55) and is part of an ongoing and more visible research tradition that addresses television issues. In terms of internet research, Aisbett’s 2001 work The Internet at home: a report on Internet use in the home, and the later study Kidsonline@home (NetRatings Australia 2005) are part of the specialisation of research on young Australian’s media consumption. Aisbett's work focuses on the impact of the internet on the family while Kidsonline@home considers mobile phone communication, the uses and patterns of internet use and strategies for online safety in accordance with the federal NetAlert initiative. Kidsonline@home showed that parents were aware of internet safety but that internet safety needed to be a continuing part of the community education agenda. Kidsonline@home revealed clear differences between parents' and childrens’ concerns about online safety with 92% of parents indicating concern about their child's use of the Internet. Young people were concerned about hackers, spyware and exposure to pornography with online communication with strangers and span being indicated issues of concern. Mobile phone use among young people was high and parental concern about their children’s use of mobiles generally relate to the costs of use, and not content issues. As a special body of research, Gillard holds up the Australian Broadcasting Authority’s collaboration with the University of Western Sydney’s Monograph 10 Children’s Views about Media Harm as a benchmark in addressing Australian 121 research that looks at young people’s perceptions about classification, testing the adult notion of media harm. This research builds on the Australian Broadcasting Authority’s earlier research published as ‘Cool or Gross’ Children’s attitudes to violence, kissing and swearing on television (1994) and Kids Talk TV: ‘super wikid’ or ‘dum’ (1996). As Gillard rightly points out, Children’s Views about Media Harm addresses a key anomaly in young people’s media research which is the absence of young people’s voices (Buckingham 2003; Gillard 2002; Gauntlett 1998). Indeed, Children’s Views about Media Harm makes several recommendations concerning the inclusion of young people's views in community regulatory activity (ABA 2000: 57). This includes a call for a non-judgemental and intergenerational understanding of children's uses of, and views about the media and media harm issues; the inclusion of media literacy programs on the school curriculum including new media literacies, and; classification and program advice that is 'sufficient for young people to 'judge their capacity to handle certain media material' (ABA 2000: 57). This outline of Australian media research, when set against the backdrop of Alasuutari's notion of three phases of audience and reception studies, shows that Australian research is part of an emergent trend that deals with contemporary media culture particularly in its role in the everyday life worlds of young people. What these developments in research means is a shift towards ‘research that has new audience theory as its conceptual base, rather than resorting to the 122 demographic matrices that underpin most industry as well as academic audience research’ (Gillard 2002: 75). It is from this perspective that the RidgiDidge Study aligns itself in terms of seeing young people as competent research partners, who are singularly qualified to shed light on their own media experiences in the context of their everyday lives, and by extension, the experience of the contemporary conception of childhood itself. 123 124 3. Methodology We have to remember that what we observe is not nature in itself but nature exposed to our method of questioning (Heisenberg in Physics and Philosophy: Revolution in Modern Science, 1959). The previous chapter outlined the RidgiDidge Study in terms of its objective in generating a grounded theory of young people’s media technology consumption and addressing the origin of the research problem. The introduction indicated significance of the RidgiDidge Study as well as delimiting the scope of the research. Further to the purpose of introducing the thesis material is the inclusion of the organisational profile of the RidgiDidge Study given that the demands of a grounded theory methodology demand a departure from a traditional thesis format. The implementation of grounded theory among young people also necessitates the need to outline the special considerations employed in developing the RidgiDidge Study for its ethical and practical application. This chapter presents grounded theory method in terms of its history, criticism and its defining characteristics. In doing so, the criteria for the evaluation of the methodology are laid out as well as signposting how grounded theory methodology is suited to addressing the research problem. The area of research explored in this thesis is the intersection between new media technology and Australian childhood. The importance of exploring this intersection lays in the young person's potential as a contributor to society (Martineau 1997: 225) and by extension ‘the 125 relationship between children’s media culture and its larger social context’ (Kinder 1999: 3). Indeed, this notion of young people as a special group has gained currency through the UN Convention on the Rights of the Child. As Kofi Annan, Secretary-General of the United Nations points out, the convention recognises the idea that ‘tomorrow’s world may be influenced by science and technology, but more than anything, it is already taking shape in the bodies and minds of our children’ (Annan 2003). With this in mind, to approach the field of young people and new media technology from a purely bibliographic perspective suggests failure to capture the comparative immediacy and capriciousness of young people’s uses of new media technology. The rapid adoption of new media technologies has led to the acknowledgment among the research community that keeping pace with developments in new media technologies is problematic at best (Larson 1999: 13). Given Australia’s enthusiasm for technology, indicated in its ranking at third in the world on the National Office for the Information Economy’s NOIE Index (NOIE 2002), the relatively static nature of academic research can reasonably become out of step with rates of technological change and adoption shown by developed countries such as Australia. Such a ranking is based on range of indicators relating to Information Technology progress in comparison with fourteen other developed nations, each of whom has ‘demonstrated a high use and adoption of technologies’ (NOIE, 126 2002: 6). The Australian Government report, The Current State of Play indicates that Australia is still at the forefront of the ‘emerging global information economy’ (DCITA 2004: 5). The inherent problem of rapid technological adoption is that there is little time to consider the impacts of technology where it intersects with childhood and youth. As Healey suggests, the young people of developed nations are the subjects of a vast optimistic experiment that is enthusiastically supported by corporations, the public and their governments (Healey 1998; 17). This perspective suggests that it is necessary to pursue a flexible and immediate approach where the intersection between new media technologies and young people is examined directly. However, as Seiter points out, much of the current research on young people and new media technology tends to emphasise ‘information-seeking and statistical patterns of usage’, while perceptions about and the cultural context of new media is unclear (Seiter 2000: 227). Added to this research imbalance are calls to develop appropriate methodologies (Wartella 2000b: 19) that would account for the complexities of a young person’s relationship to new media technologies and the added dimension this brings to established research methods. Under these research conditions, the application of a grounded theory approach appears to present an appropriate methodology to use in addressing research issues concerning young people. The propriety of such an approach lies in its properties for generating theory, a function that might overcome the problems associated with defining the cultural context of new media technology as well as the inherent obsolescence of media theories in the face of technological flux. 127 Grounded theory method guards against ‘the eternal danger that scientists lean too heavily on inherited dogma or theories’ (Hutchinson 1986: 111) and acknowledges that people make sense of the world around them in their own ways although this world may seem ‘disordered or nonsensical’ to the casual observer. With this in mind, the grounded theory method used in the RidgiDidge Study generates a middle-range substantive theory that explains how new media technology figures in the lives of a group of young people on a day-to-day basis, according to those young people themselves. In clarifying the RidgiDidge Study’s use of grounded theory method, the following discussion outlines grounded theory in terms of its origin, evolution and practice focusing on the nomothetic principles of grounded theory and their application to the RidgiDidge Study. Critical issues such as ‘method slurring’ are discussed and serve to highlight how the potential pitfalls of this method are addressed and dealt with in the RidgiDidge Study. Grounded Theory Formulated in the 1960s by sociologists Barney Glaser and Anselm Strauss, grounded theory emerged as a contrast to the hypothetico-deductive theories of the 1950s and 1960s and the subsequent logico-deductive, or ‘great man’ theories, of Mead, Weber and Durkheim (Stern 1994). Glaser and Strauss developed grounded theory method as a challenge to the arbitrary division between theory and research; the belief that qualitative 128 methods were impressionistic and unsystematic; the separation of data collection and its analysis, and the assumption that qualitative work is only a precursor to rigorous quantitative methodologies and not capable of theory development in its own right (Charmaz 2001: 335; Glaser and Strauss 1967). Haig describes grounded theory as a ‘problem-solving endeavour concerned with understanding action from the perspective of the human agent’ (Haig 1995: 1). Grounded theory is a qualitative research approach that utilises many forms of data such as memos, literature, observation and interviews that are then analysed using coding and sampling procedures, before being written-up and presented as an emergent theory. The primary distinction between a grounded theory approach and a logicodeductive methodology is that a grounded theory is one in which theory is discovered from data ‘systematically obtained from social research’ (Glaser 1967: 2). This perspective is born of a ‘mixed marriage’ between Glaser’s training in quantitative survey methods of sociological research at Columbia University and Strauss’ background in the symbolic interactionist tradition of qualitative research as taught and practised at the University of Chicago (Dey 1999: 25). In this context, the social interactionist stresses that people construct their realities from the symbols around them through interaction; therefore, individuals are active participants in creating meaning in a situation (Morse and Field 1995: 27). Stern asserts that within this framework, the researcher also assumes that information provided by participants is accurate and true (Stern 1994: 215). 129 Under these conditions, Glaser and Strauss posit that grounded theory emerges from the data itself during the data gathering process, leaving no room to deduce a theory from a priori ideas about data at the conclusion of the research. In this way, theory cannot be divorced ‘from the process by which it was generated’ (Glaser 1967: 5). This idea is at the heart of Glaser and Strauss’ polemic against logico-deductive research approaches. It is their contention that it is the data that should discipline the theory, an idea that they see as ‘forestall[ing] the opportunistic use of theories that have dubious fit and working capacity’ (Glaser and Strauss 1967: 4). It is this key aspect of grounded theory method that lends itself so well to ethical research with young people practiced by the RidgiDidge Study in that it is the participants’ views that discipline the research and thus the potential for researcher bias is substantially reduced. This core value addresses the need for research that is neither impersonal nor purely statistical. With an avoidance of a priori ideas in mind, grounded theory method begins with a tentative literature review only, rather than developing a hypothesis to test based on a deep and extensive engagement with the literature. As Goulding makes clear, the grounded theorist should only be reading for ideas with a view to connecting these to the developing theory so that theoretical sensitivity is enhanced. Only when the emergent theory has substance should the researcher review the literature directly related to the field of study (Goulding 2002: 71). Glaser and Strauss emphasise the flexibility of a grounded theory approach in that while the dynamic between data and theory remains constant, the form in 130 which the theory is presented can be either ‘a well-codified set of propositions or in a running theoretical discussion, using conceptual categories and their properties’ (Glaser 1967: 31). This point emphasises their assertion that a theory is a theory because it explains or predicts something, not because of the form of its presentation (Glaser 1967: 31). A theory provides the best comprehensive, coherent and simplest model for linking diverse and unrelated facts in a useful and pragmatic way. It is a way of revealing the obvious, the implicit, the unrecognised and the unknown. Theorizing is the process of constructing alternative explanations until a “best fit” that explains the data is most simply obtained. This involves asking questions of the data that will create links to established theory (Morse in Goulding 2002: 45). This idea signals the uses and applications of grounded theory method. As Stern suggests the best use of grounded theory is in ‘investigations of relatively unchartered water, or to gain a fresh perspective in a familiar situation’ (Manteuffel 2002: 2; Hutchinson 1986) such is the area of young people and media. Given the relative paucity of publicly available information on the intersection between new media technology and Australian childhood, the application of grounded theory method to this research area seems appropriate. What is of particular interest to the RidgiDidge Study is how young people feel and think about the new media technology in their lives, concepts not readily derived from deductive methodologies or purely statistical research. Indeed, the application of grounded theory method by Bigus et al (1994) has revealed that social life is not random, existing as ‘sets of behavioural 131 uniformities which occur and recur over time’ (Manteuffel 2002: 2). As Glaser notes, Today’s grounded theory, however conceptual, can be tomorrow’s description, as people get familiar with the categories and use them to describe an area rather than account for its action (Manteuffel 2002: 2). This statement speaks to the substantive nature of a grounded theory where an emergent substantive theory draws from, and applies to, the area of its focus. Such a theory is of particular use to practitioners in the field given that grounded theories aim to understand how people use social interaction to define their reality within specific contexts. Part of this understanding is based in grounded theory’s social interactionist foundation where clothes, speech and everyday artefacts contribute to the ‘presentation of self to the world’ (Hutchinson 1986: 112; Streubert and Carpenter 1995). In capturing these sets of information, grounded theory research aims to accurately perceive and present the world of its participants (Hutchinson 1986: 112). With this objective and typically using these types of information, the application of grounded theory method is most useful where an area of study is oversimplified in the extant literature, requires a deeper understanding or has been neglected in the context of the literature (Streubert and Carpenter 1995: 151). Under these circumstances, the application of grounded theory method is appropriate, particularly given that such knowledge deficits are reduced through the generation of middle range substantive theories that can be tested empirically later. 132 As Hutchinson (1986) points out, where grounded theory method looks to develop a more inclusive general theory based on the analysis of specific social phenomena, verificational research moves from general theory to specific situations using deduction. In this respect, grounded theory is not to be confused with other approaches. To do so erodes the validity of the method and the subsequent research and theory produced. Figure 3: Method Comparison on page 135 illustrates the difference between grounded theory method and a verificational approach. Given the differences between grounded theory and other qualitative approaches, the research question needs to be sufficiently broad to accommodate the refinements required through the constant comparative method of data analysis. According to Stern (1980), these differences are; ! The conceptual data is generated from the data rather than previous studies; ! The researcher attempts to discover dominant processes in the social scene rather than describing the unit under investigation; ! Every piece of data is compared with every other piece of data; ! The collection of data may be modified according to the advancing theory; that is false leads are dropped, or more penetrating questions are asked as needed; ! The investigator examines data as they arrive, and begins to code, categorise, conceptualise, and to write the first few thoughts 133 concerning the research report almost from the beginning of the study (Stern in Streubert and Carpenter 1995: 147). With these differences in mind, the phrasing of the research question in the RidgiDidge Study, ‘how does new media technology figure in the lives of Australian High School Students’ is sufficiently broad to allow a modification of direction as data is produced and processed. This allows the question of ‘what is going on here?’ to be answered by data as it arrives, with subsequent data collection building the categories and concepts from which theory will emerge. 134 Figure 3: Method Comparison Basic Verification Model of Research (Theory to Practice) Vs Grounded Theory Method (Practice to Theory) Data Sources (in Constant Comparative Analysis) Interviews | Diaries | Literature | Memos Literature Review Develop Hypothesis Data Generation Data Collection Data Analysis Concept Formulation 1 Substantive Codes 2 Categorisation 3 Basic Socio-Psychological Processes Identified Test Hypothesis Interpret Results Specific Situation (Practice) Concept Development 1 Reduction Sampling 2 Selective Review of the Literature 3 Selective Sampling of Data Core Grounded Theory (‘relevant to the world from which it emerges’ Hutchinson 1986: 184) 135 Grounded Theory Criticism Given the differences between traditional verificational research approaches and grounded theory it is important to point out grounded theory method is not without criticism. The substance of this criticism is primarily concerned with method slurring and the evaluation of the method under different criteria from that stated by Glaser and Strauss in The Discovery of Grounded Theory (1967). This criticism is addressed here to highlight potential pitfalls that are subsequently avoided in the context of the RidgiDidge Study. Glaser and Strauss stress in The Discovery of Grounded Theory (1967) that their methodology was designed specifically for the sociologist in pursuit of sociological theory generation (1967: 6). Glaser and Strauss went on to publish many other books and articles but according to Glaser’s vociferous criticism in Basics of Grounded Theory Analysis (1992) on Strauss’ work since The Discovery of Grounded Theory (1967), only Glaser’s version of grounded theory methodology is ‘the correct one’ (Glaser 1992: 6). As Babchuk (1997) argues, Glaser’s criticism appears petty and overstated although Babchuk sees it as crucial to a clear understanding of grounded theory methodology. The central differences between Glaserian and Straussian versions of grounded theory methodology are to be found in the ‘epistemological and methodological chasms between approaches’ (Babchuk 1997). 136 While Strauss is intent on producing a detailed description of the cultural scene and observing the canons of good science in keeping with ‘traditional quantitative doctrines’, Glaser’s version is more flexible and guided by its participants and their ‘socially constructed realities’ (Babchuk 1997). As Babchuk accurately concludes, such criticism from Glaser does little to convince the researcher that grounded theory methodology is ‘inherently flexible’ (Babchuk 1997). According to a number of grounded theory critics, the key to producing good grounded theories is to establish on which type or style of grounded theory a research project is based (Morse and Field 1995: 28; Babchuk 1997). However, since its discovery, grounded theory method has diffused across disciplines such as social work, health studies, psychology and management, resulting in the ‘adaptation of the method in ways that may not be completely congruent with all of the original principles’ (Goulding 2000: 263). Indeed, the fields of nursing (Stern 1994; Baker et al 1992; Skodol-Wilson and Hutchinson 1996; Morse and Field 1991; Cutcliffe 2000; Morse 1995; Streubert and Carpenter 1995), Marketing (Goulding 2002; 2000; Spiggle 1994) and Adult Education (Babchuk 1997) have demanded that the delineation between grounded theory and other styles and methodologies is explicated in pursuit of research rigour. Even Glaser himself has continued to interrogate the method with a view to maintaining rigour (Glaser 1992; Glaser 2002). 137 Nevertheless, in commenting on the interdisciplinary transfer of research methodologies in Nursing, Morse describes the resulting research as a ‘sloppy mishmash’ of methodologies (Morse 1991: 15). The problem with a pick-and-mix approach to research is elaborated by Baker et al under the banner of ‘method slurring’ (1992: 1355). In comparing grounded theory methodology and phenomenology, Baker et al point out that differing intellectual assumptions and the methodological implications of these approaches are clear. Such implications include the role of previous knowledge, data sources, sampling, data collection and analysis, and validity (Baker et al 1992). Skodol-Wilson and Hutchinson (1996) also highlight method slurring or ‘muddling’ as well as generational erosion, premature closure, overly generic research, the importing of concepts and methodological transgression. In adding to the sustained criticism, Cutcliffe highlights the problems of sampling, creativity and reflexivity, use of the literature and precision (2000). Glaser himself takes Charmaz (2000) to task in a recent article where Charmaz’s discussion of performing constructivist grounded theory method is slated as an attempt to subvert grounded theory method into qualitative data analysis (Glaser 2002). Stern however appears to have a keen perspective on the grounded theory method criticism through her conversance with Glaserian grounded theory method and her personal correspondence with both Strauss and Glaser (1994). Stern argues that the question of whether grounded theory has evolved or been eroded since its discovery becomes a matter of ideology. Stern asks that readers 138 of Glaser’s 1992 work Basics of Grounded Theory Analysis ‘see beyond Glaser’s tendency for tirade against what he considers to be the spiriting away and mangling of his method to the clear exposition of the original grounded theory method of allowing theory to emerge’ (1994: 221). Baker et al (1992), Cutcliffe (2000) and Stern (1994) also make clear that explication is the key to producing research rigour in that the researcher needs to be clear about grounded theory methodology and that any deviation needs to be clearly explained. I have no problem with researchers tinkering with a given method or inventing a new one…I really don’t care what you do, just tell me about it. I might learn something (Stern 1994: 219). However, Stern brings up Glaser’s post-1967 demand for fledging grounded theorists to find themselves a grounded theory mentor, or experienced researcher who can steer them in the right direction, avoiding method slurring in the first place. She cites Richards and Richards 1991 assertion that neophyte grounded theorists will assume that themes are waiting to be released from the data and that such themes will be recognised as they emerge. As Richards and Richards point out, ‘neither assumption is justified by research experience’ (Richards and Richards in Stern 1994: 218). However, given an apparent abundance of ‘bad’ grounded theory work on which to base grounded theory criticism, none of the research is directly cited or discussed in detail. This deficit begs the question of to which specific studies is this criticism directed? Which studies featured mentoring and which did not? Without a signposting of the grounded research available, or the clear presentation of how 139 grounded theory method is applied in any given study, the neophyte grounded theorist is left to come to their own conclusion about which style best suits their research endeavour. Fernandez points out that even the risks of ‘minus mentoring’ for PhD candidates in particular, can be minimised through networking, reading widely and participating in relevant discussion groups (2004: 91-92). Nevertheless, at the heart of this range of criticism is the desire to preserve the usefulness of grounded theory methodology and to instruct prospective research. Indeed, the use of grounded theory methodology in a number of research fields such as marketing and nursing has also ensured grounded theory method’s evolution and its role as a valid and useful qualitative method. This is particularly pertinent to studies such as the RidgiDidge Study where presenting how people think, feel and socially interact is of specific interest. So, mindful of the key criticisms of grounded theory method, Goulding points out that most discussions advocate using The Discovery of Grounded Theory (1967) as a starting point given the evolution of grounded theory methodology from 1967. However, Goulding asserts that despite ‘conflicting perceptions over methodological transgressions and implementation’ since grounded theory method’s inception there remains a set of nomothetic principles (Goulding 2000: 263). These principles of process concern the identification of an area of interest and data collection; interpretation of data and further data collection; theoretical sampling, and; concept and category development (Goulding 2000). Indeed, 140 these principles speak to both the flexibility of a grounded theory approach and the key elements that constitute grounded theory method. Identification of Research Area and Data Collection To embark on grounded theory generation is to identify an area of research that, as discussed previously, is relatively neglected; requires a deeper understanding or has been neglected in the literature (Streubert and Carpenter 1995: 151). Although there have been several notable Australian Studies on media and young people, there is a clear demand to know more about the intersection between young people and new media technology from the perspective of young people themselves, given their role as the embodiment of a nation’s future. These lacunae speak to the potential usefulness of the results of the RidgiDidge Study in enriching the ongoing discussion about young people and new media technology. In approaching such a relatively unexplored and evolving area, a researcher’s disciplinary background will also inform how to address a given topic. For example, a health perspective would reasonably address the physical impact of media technology on young people’s bodies; a psychological perspective would seek to account for any cognitive impact, and; a sociological perspective will seek to establish the role of media technology in young people’s social worlds. In this way and in addition to developing a deeper understanding of the intersection between young people and new media technology, the researcher’s disciplinary background ‘provides a sensitivity and focus which aid the 141 interpretation of data collected during the research process’ (Goulding 2000: 263). Nevertheless, while academic training will determine the general approach to an area of research, it should not unduly influence any emergent theory given that there will be little established knowledge in the research area to begin with. Such training will however provide a point from which to approach the topic. Cutcliffe refers to a range of authors (Morse, 1994; Lincoln and Guba, 1985; Turner, 1981; Stern, 1994) in supporting the argument that the creativity and reflexivity of the researcher is a legitimate aspect of the grounded theory inductive process (Cutcliffe 2000: 1479) and one that should be included given the need for the full methodological report. Indeed, as Glaser points out, Theoretical sensitivity refers to the researcher’s knowledge, understanding and skill which foster his ability to relate them into hypotheses, and to further integrate the hypotheses, according to emergent theoretical codes. Accomplishing this result[s] in relevance, fit and work are the criteria of grounded theory (Glaser 1992: 27). With this in mind, it is prudent to outline my own background as the author of the RidgiDidge Study in the interests of contextualising the reflexivity critical to the evaluation of the RidgiDidge Study as a whole. I am a postgraduate with BA (Hons) from the School of Arts, Media and Culture at Griffith University, in my late-thirties and the sole parent of a primary school child. Academically speaking, I have a healthy interest in the possibilities that interdisciplinary ventures might offer to the better understanding of young people’s 142 life worlds. I am also a Martial Arts Instructor in Ju Jitsu where I coach and associate with groups of children and young people on a weekly basis. My interest in young people’s experience of the media world began when I perceived a disparity between the perceptions of adults about young people’s media consumption and those held by young people themselves. This interest led to my Honours dissertation, Square Eyes: What children do with Internet advertising (2001). The Netkidz Study at the heart of the Square Eyes dissertation concluded that its participants practiced a critical autonomy towards their media consumption where they actively used, or disregarded, Internet advertising according to their own recreational needs (Liley 2001). I believe it is my open mind and willingness to actively listen to young people about what they think and feel about their worlds that is at the root of my theoretical sensitivity in the RidgiDidge Study. The ethical regard of young people’s views practiced here allows for research that more accurately reflects their experience and their agency where it relates to the media technology in their lives. This is not to say that a researcher has ‘license to invent’ concepts, categories nor impose their own ideas on the data. Instead, as Cutcliffe points out, Reality is constructed from human perspectives, shared (social) and individual interactions and meanings of given situations and phenomena. To strive to attain more credibility according to an alternative philosophical standpoint appears to be at best inappropriate and at worst, a distraction from the potential that creativity can bring (Cutcliffe 2000: 1479). Nevertheless, Skodol-Wilson and Hutchinson warn against ‘concept importation’ and are wary of overly generic analysis, advocating that the researcher must 143 declare whether they are generating a formal or substantive theory (SkodolWilson and Hutchinson 1996). Glaser and Strauss point out that substantive theory is based on one particular area and can be taken to apply to that specific area only. However, the development of a substantive theory can have ‘important general implications and relevance’ that can become a stepping-stone to the development of a grounded formal theory (Glaser and Strauss 1967: 79). As Goulding points out, the time, expense and high levels of abstraction required in generating formal theory mean that most researchers prefer to work at the substantive level. Although this precludes generalisation where there is no data, the middle range substantive approach is adopted for the RidgiDidge Study. In this way, the emergent theory can be tested empirically, is likely to be useful and has a much narrower and more specific scope than grand theories (Streubert and Carpenter 1995: 147). In terms of data collection, sources of data can be varied, ranging from interviews, memos and observation to focus groups and other information sources including secondary analysis of previously collected data (Glaser and Strauss 1967: 187). On this point and in relation to the inclusion of quantitative data gathering in the RidgiDidge Study, Glaser and Strauss state that the collection of the researcher’s own survey data is acceptable (Glaser and Strauss 1967: 187). Strauss and Corbin suggest that rather than the qualitative and quantitative seeking to simply complement or supplement each other, ‘the qualitative should direct the quantitative and the quantitative feedback into the qualitative in a 144 circular, but at the same time evolving, process with each method contributing to the theory in ways that only each can’ (Strauss 1998: 34). Glaser and Strauss’ position is made clear when they stress that there is no fundamental clash between either quantitative nor qualitative data sources given that either is useful and necessary for both generation and verification of theory, regardless of primacy of emphasis (Glaser and Strauss 1967: 17-18). This position is supported in the RidgiDidge Study in that the quantitative data sources anchors and triangulates the qualitative data in terms of providing a comparative context for the participant responses. The interpretation of the data and further data collection The interpretation of the data and further data collection is done simultaneously according to the constant comparative analysis used in grounded theory generation. The purpose of this is so that the interview material gathered alongside ideas and observations, recorded as memos, is used to ‘reorientate the researcher’ later (Goulding 2000: 264). Part of this process is open coding where the data are broken down into distinct units of meaning. Qualitative software packages such as the NVivo program used to analyse the RidgiDidge data are useful tools in this process, and the Results are discussed on page 235. In terms of the RidgiDidge Study, the consented participant’s media diary and completed questionnaire forms the basis of a semi-structured interview that is 145 transcribed and coded, bearing in mind the memos made at the time of the interview and later as part of the constant comparative approach. Specific coding practices are discussed on page 186 in Data Analysis. Theoretical Sampling The principle of theoretical sampling in grounded theory method is ‘not determined to begin with but is directed by the emerging theory’ (Goulding 2000: 264). Cutcliffe contextualises this type of sampling as non-probability sampling where there are no limits set on the number of participants or data sources (Cutcliffe 2000: 1477). In the RidgiDidge Study, potential participants are sourced from a school community without limitation. Cutcliffe draws attention to Morse (1991) and Baker et al (1992) and their ideas that suggest that the sampling process is initiated through significant individuals who are articulate, have the time to be interviewed and are willing to participate in the study (Cutcliffe 2000: 1477). However, based on the responses of such an initial sample, there might be the need to draw more data and participants into the research. This type of theoretical sampling is more commonly seen in a contemporary research context as ‘snowballing’. This sampling technique is commonly used among concealed populations such as the criminal and the isolated and remains ‘at the margins of research practice’ (Atkinson and Flint 2001: 1). Vogt (1999) describes snowballing as ‘a technique for finding research subjects. Snowballing is where one subject gives the researcher the name of another 146 subject, who in turn provides the name of a third, and so on’ (cited in Atkinson and Flint 2001: 1). In terms of the RidgiDidge Study, its ethical undertaking meant that only volunteers from the consenting school could participate, who by the very nature of their willingness to participate proved themselves to be articulate, willing and generous with their time over the period of the study. Nevertheless, the demands of participation in the RidgiDidge Study are already quite substantial; to expect participants to then recruit other participants for the research is arguably somewhat impertinent on the part of the researcher particularly given the thrust of the Special Considerations outlined on page 24. Indeed, the application of snowballing in the RidgiDidge Study would have seriously undermined the entire project and its purpose. The usefulness of pursuing participants outside the sample group is ultimately dubious given that potential sample groups emerging from the research had already declined to participate; came from other schools in the area that had in turn declined to participate, or; potential participants from these external groups were over 18 years of age. As Morse asserts, the selection of an appropriate sample is critical to the eventual quality of the research (1991: 129). As the emergent theory of the RidgiDidge Study is framed as one that refers to the substantive area only, replacing a theoretical sample with purposeful volunteers makes the results of the RidgiDidge Study more compelling given that sample groups in substantive theory development must be necessarily narrow (Glaser and Strauss 1967; Cutcliffe 2000). 147 Although many sampling terms are available to describe participant recruitment, Morse’s term of the ‘purposeful volunteer’ is the most appropriate to the RidgiDidge participants. ‘Purposeful’ because participants were sought who were appropriate to the research. In this way, eligible participants were Australian High School students with access to new media technology. Participants were ‘volunteers’ in that they agreed to participate in the research without inducement and provided informed consent from themselves and their parents/guardians Defining and controlling the sample in this way is a key factor in ensuring appropriateness in sample selection whether through primary or secondary selection (Morse 1991: 135). In the RidgiDidge Study, such selection is secondary in that the quality of participant response is not determined until after the first interview. Given that all participants met the selection criteria of being from a willing High School population and having access to new media technology in a recreational context, then all volunteers were considered to be valid and useful to the research. However Seidman (1998) asks ‘how many participants are enough?’ and makes reference to the idea of saturation. Seidman is reluctant to establish a specific number, preferring to err on the side of more rather than less. ‘Enough’ is an interactive reflection of every step of the interview process and different for each study and each researcher. The criteria of sufficiency and saturation are useful, but practical exigencies of time, money and other resources also play a role, especially in doctoral research (Seidman 1998: 48). The ethical conduct of the RidgiDidge Study means that ‘enough’ is predicated on the number of participants who volunteer, their responses and the level of 148 information they choose to divulge. In this way, the RidgiDidge Study results can only refer to how new media technology figures in the lives of its participants and hence, a commencing sample of sixteen participants is enough. To expand and extrapolate the results of this research for entire populations is clearly beyond the limits of this thesis, although such delimitation does not preclude others in the research area from drawing on the results of the work here in looking towards formal theory development. As Goulding points out, generating a credible grounded theory project requires careful consideration of; the design of the study, the range of sampling, the clarity of discourse used to present findings, the relationship between theory and other research and the identification of areas for further research (Goulding 2002: 70). This last feature of a credible theory generation directly addresses the substantive and necessarily narrow nature of the theory generated from the RidgiDidge Study and how this can supply larger research endeavours. Constant Comparison, Concept and Category Development Constant comparison is the fundamental method of data analysis in grounded theory with its aim being the ‘generation of theoretical constructs that along with substantive codes and categories and their properties form a theory that encompasses as much behavioural variation as possible. The proposed structure is molecular rather than causal or linear’ (Hutchinson 1986: 122). In practical terms, the presentation of the grounded theory generated from the RidgiDidge Study has the capacity to be presented as a ‘well-codified set of 149 propositions’ like most theory; or, as a ‘running theoretical discussion, using conceptual categories and their properties’ (Glaser 1967: 31). In order to do so, the use of NVivo 2.0 software was used in the RidgiDidge Study to capture, collate and facilitate the analysis of data. NVivo’s capacity to address these research demands lends itself well to grounded theory as an iterative process that features three basic elements; concepts, categories and propositions. Concepts are derived from a conceptualisation of the raw data; categories group those derived concepts, and propositions describe the ‘relationship between a category and its concepts, and between discrete categories’ (Pandit 1996: 1). As Pandit notes, the process of grounded theory building features five analytic phases; research design, data collection, data ordering, data analysis and literature comparison. Within these phases there are nine sequential activities ranging from the initial research design to comparisons between the emergent theory and the extant literature (see page 150). At each point in the process as a whole, Pandit recommends four research quality criteria; construct validity, internal validity, external validity and reliability (Pandit 1996: 2). 150 Figure 4: Research Design Stages of the RidgiDidge Study (Adapted from Pandit 1996) Stage Initial research Task Rationale Isolate a relatively unknown area of interest Complete a tentative literature review Formulate a broad research question Define research area, approach and methodology Design instrument and associated administration Gain Ethics Clearance Address and explore research deficits Establish a research area Fieldwork/Data Collection (Application becomes more project specific) Gain School Authority Clearance Gain Parental/participant Consent Distribution of Media Diaries Refine interview questions based on returned Media Diaries Conduct Interviews Obtain a ‘synergistic’ view of the evidence Persistent memo collection Opportunistic data collection Data Ordering (Concerned with Stage I only - grand scale Data Ordering not appropriate until after stage III) Data Analysis Quantitative research informs Qualitative research (Glaser’s ‘feedback’ system) Thought process memos Open Coding Concepts, categories and properties Axial Coding Relationship between category and its sub-categories? ‘Integrate categories to build theoretical framework’ (Pandit 1996: 2) Research and Instrument Design Selective Coding Theoretical Saturation Literature Comparison Phase Situates Research Defines theoretically Useful sample Theoretical saturation Look for category replication across participant responses Compare emergent theory with focused literature review Fortifies internal and external validity In this way, grounded theory method offers a way of tracking, checking and validating a research project. 151 Indeed, as Goulding points out, grounded theory methodology was a timely development given that until the 1960’s, qualitative research was considered ‘subjective, unsystematic and, above all, unscientific and as such unworthy of serious recognition’ (Goulding 2002: 41). Figure 3: Research Design Stages on page 151 shows in table form the basic stages of this RidgiDidge grounded theory research project. Theoretical Saturation, Closure and How much is enough? ‘How much is enough?’ is a question qualitative researchers must address when gathering data. Theoretical saturation is the term used in grounded theory method to describe the point at which ‘no additional data are being found whereby the sociologist can develop properties of the category’ (Glaser and Strauss 1968: 61). Theoretical saturation is reached when theoretical sampling leads the researcher to incorporate further individuals and situations to their research ‘in order to strengthen findings’ (Goulding 2002: 67). This aspect of theoretical sampling is problematic in achieving this context of saturation given the ethical limitations of researching young people in the RidgiDidge Study as discussed in the section on Theoretical Sampling on page 146 and the section on The Strengths and Limitations of the RidgiDidge Study on page 15. Glaser and Strauss could not have predicted the application of their methodology to groups of young people in a society where the protection of young people is a prominent issue. Without the specific address of juvenile protection, there are no concessions or allowances in Glaser and Strauss’ 1968 blueprint for grounded 152 theory method. This translates to the modification of theoretical sampling procedures in the RidgiDidge Study that account for constraints that arguably consolidate the results of the RidgiDidge Study. Nevertheless, Dey points out that the term ‘saturation’ has a metaphorical resonance to researchers that suggests ‘completion’, ‘soaking’ and ‘excess’ (Dey 1999: 116-117). Dey argues that ‘saturation’ is misleading given that ‘sufficiency’ is a more accurate term. Dey bases this assertion on Glaser and Strauss’ demand that ‘we should be systematic in the procedures we use to generate categories (and their properties), rather than systematic in the accumulation of evidence in their support’ (Dey 1999: 117). In keeping with due regard to how much gathered data will be enough to generate theory introduced at the beginning of this section, theory can be said to occur when theoretical saturation is reached. Hutchinson defines theoretical saturation as the point at which ‘all the data fit into established categories, interactional and organisational patterns are visible, behavioural variation is described, and behaviour can be predicted. The researcher, by repeatedly checking and asking questions of the data, ultimately achieves a sense of closure’ (Hutchinson 1986: 204-205). In terms of the RidgiDidge Study, given the practical and ethical limitations that prevent true theoretical (snowballing) sampling, saturation and closure is achieved when the gathered data are exhausted and the core category emerges. 153 As Glaser himself notes as part of his sustained, well published and vitriolic criticism of Strauss’ work6 on qualitative research methodology published after 1968, an insistence on strict theoretical sampling procedures lest the emerging theory be conceptually inadequate, is nothing more than a meaningless threat (Glaser 1992: 104). What is inadequate? In grounded theory one simply generates a theory that will account for as much variation as possible in a dependent variable, within the limits of the research and its resources. What else? Empty threats? Grounded theory sampling is far simpler and more direct. By letting it guide the generation of theory, the analyst goes to the limits of his data and data collection resources, and what is relevant emerges is relevant as far as he can go and show. He gets to the relevant point with far less trepidation and far faster and more meaning (Glaser: 1992: 104). In terms of the RidgiDidge Study, this meant exhausting and trusting the gathered data and achieving saturation with the data rather than numbers of participants. Evaluating Grounded Theory As discussed earlier, the nature of grounded theory is such that it differs greatly from verificational research methods and this extends to the criteria for evaluating grounded theory research. 6 Glaser points out that he is opposed to Strauss’ presentation of ‘full conceptual description’ as grounded theory in the Basics of Qualitative Research with Juliet Corbin (1998) although he stresses that Anselm ‘loves me’ (Glaser 1992: 124) and that they ‘are still very close’ (Glaser 1992: 124). Glaser’s issue with Strauss’ work post-Discovery of Grounded Theory (1968) appears to be the issue of grounded theory method as intellectual property and the intimation that Juliet Corbin was a co-originator of Grounded Theory Methodology as suggested by her coauthorship of Basics of Qualitative Research. Anselm Strauss died in September 1996 and Corbin was left to complete Basics of Qualitative Research alone. 154 Given that Glaser and Strauss’ The Discovery of Grounded Theory (1967) remains as the touchstone for the implementation of grounded theory method, Glaser and Strauss’ evaluation criteria form a set of core evaluation principles. However, these principles have been modified over time, particularly in Nursing applications, to include rigid and arbitrary rules that amount to little more than ‘cooked up’ translations of the original method and work (Skodol-Wilson and Ambler-Hutchinson 1996: 123). Glaser points out in Theoretical Sensitivity (1978), that ideas contained in The Discovery of Grounded Theory (1967) were just ‘for openers’ and that others could take the method in any direction they wished (Glaser 1978: 158). However, Skodol-Wilson and Ambler-Hutchinson argue that the importation of rigid rules is counterproductive and stifles the creativity involved in grounded theory generation (1996: 123). Locke argues that in Management research, grounded theory method is slowly being rewritten through methodological muddling or the absence of key aspects of method (1996: 244). With this in mind, Locke echoes Stern’s (1994: 219) demand that researchers are clear about how they have pursued their research. Lock asserts that readers need to be able to evaluate research based on ‘the presence, or absence, of the full methodological report’ (1996: 244). It is not enough for a researcher to say that they conducted their research according to The Discovery of Grounded Theory (1967), rather they must be clear about operational indicators or modifications to practice, avoiding the pitfalls of grounded theory method such as those discussed on page 136. Morse 155 and Field’s demand is that the evaluation of qualitative results, particularly in relation to their application in a real setting ‘does not involve the ritualistic and structured application of a specific protocol but, rather, thoughtful reflection’ (Morse and Field 1987: 158). Pidgeon and Henwood argue for the need to evaluate research on its own terms, recognising that personal and social forms of subjectivity are always present in research (1997: 269). Nevertheless, even with a full methodological report and thoughtful reflection, the need to evaluate grounded theory remains. So, given a wariness over ‘cooked up’ and arbitrary evaluation criteria, assessment of the emergent theory from RidgiDidge Study is based on Glaser and Strauss’ original evaluation criteria in The Discovery of Grounded Theory (1967: 237-250). These criteria are: 1. The theory should fit the everyday realities of the substantive area to which it is applied. 2. If a grounded theory fits its substantive area then it should be understandable to the people working in the substantive area, sharpening their sensitivity to the problems of the substantive area. 3. The theory should display a generality where categories are ‘not so abstract as to lose their sensitizing aspect, but yet must be abstract enough to make theory a general guide to multi-conditional ever changing daily situations’ (Glaser and Strauss 1967: 242). 4. The user of substantive theory should be able to exercise a degree of control in everyday situations to make its application worth trying. Pidgeon and Henwood’s criteria for evaluating grounded theory method build on Glaser and Strauss’ criteria to include reflexivity, integration of theory at diverse 156 levels of abstraction, theoretical sampling and negative case analysis, and respondent validation. Although Pidgeon and Henwood’s criteria are useful extensions to Glaser and Strauss’ evaluation criteria, negative case analysis in particular is debatable as a useful evaluation criterion. Glaser and Strauss’ assert that a codified procedure such as negative case analysis will ‘leave a reader at a loss, since these analytical procedures are not linked specifically with the procedures for using qualitative data’ (1967: 230). With that, Glaser and Strauss reaffirm that the constant comparative method is an appropriate analytic procedure for ‘using the data systematically’ (1967: 230). Pidgeon and Henwood’s criterion of reflexivity as noted above is especially pertinent in evaluating the RidgiDidge Study. Both Glaser and Glaser and Strauss tend to present reflexivity as an assumed factor in generating grounded theory without including it in their own evaluation of their methodology despite the capacity for reflexivity to form an integral part of a transparent research approach. As Pidgeon and Henwood point out , to bring researcher subjectivities to light ‘tells a more complete account of the research process than is to be found on the customary sanitised versions of scientific report writing (Pidgeon and Henwood 1997; 270) a point echoed by several writers (Cutcliffe 2000; Morse 1994; Stern 1994; Lincoln and Guba 1985; Turner 1981). For this reason, an outline of my own reflexivity is included on page 141 in Identification of Research Area and Data Collection. Thus, the fifth criterion for evaluating the RidgiDidge Study is, 157 5. Reflexivity in terms of the researcher’s theoretical sensitivity and role in the research process should play a part in the evaluation of the research. These criteria are addressed in Evaluating Grounded Theory Method Post Research on page 327. Research Design Research design is, The overall configuration of a piece of research: what kind of evidence is gathered from where, and how such evidence is interpreted in order to provide good answers to the basic research question [s] (Easterby-Smith 1991: 21). The design of the RidgiDidge Study is configured to discover how new media figures in the lives of young people. Grounded theory method presents itself as an appropriate methodology to use in researching young people given its flexibility and the demand that the gathered data disciplines the emergent theory. Research Boundaries The use of Glaserian grounded theory method limits the results of the RidgiDidge Study to the emergence of a substantive theory. Glaser and Strauss describe substantive theory as one grounded on a substantive area that does not attempt to explain anything outside of the area of research (Glaser and Strauss 1967:79). However, as a conceptual level theory, Glaser and Strauss point out that it has important ‘general implications and relevance’ becoming a springboard to formal theory (Glaser and Strauss 1967: 79). 158 Given the substantive7 aspect of the emergent theory the results of the RidgiDidge Study can be said to apply to the group of research participants and their media technology consumption. Data Collection The notion of using a variety of data gathering techniques to generate grounded theory is well documented (Glaser 1967; Dey 1999: Strauss 1998), although grounded theory is usually synonymous with qualitative methods of data collection. Reticence on the part of some researchers to use of quantitative methods stems from the avoidance of any ‘pre-conceptualisation of the data’ (Dey 1999: 6), although handled correctly, qualitative and quantitative methods can feed back into each other in a circular, yet evolving way (Strauss 1998: 34). Eisenhardt notes, ‘the combination of data types can be highly synergistic’ (in Pandit 1996: 5). Pandit extends this notion by pointing out that, Quantitative data can indicate directly observable relationships and corroborate the findings from qualitative data. Qualitative data can help understand the rationale of theory and underlying relationships (Pandit 1996: 5). The decision to combine both qualitative and quantitative techniques of data collection in the RidgiDidge study serves three purposes. Firstly, the inclusion of quantitative research stems from a desire to create a ‘talking snapshot’ of 7 As discussed previously, the term ‘substantive’ is used in a grounded theory context to denote a theory that applies directly to the area from which it emerges. In other words, the theory describes the range of participants and their new media technology use and not all young people across other likely contexts. 159 Australian children’s new media use. For example, the quantitative data from the media diary acts as the ‘snapshot’ of the participant’s static details such as the ownership and location of new media technologies in the home, family make-up and weekly media use. The ‘snapshot’s’ capacity to ‘talk’ comes from the semistructured interview process where participant attitudes towards their new media technology are revealed. Just as photos in a family album can show how much family members change and grow over time, so too the longitudinal nature of the RidgiDidge study allows the opportunity to see how or if the participants’ attitudes to new media technology change. These ‘snapshots’ of each participant are useful for the purposes of ‘illustration and imagery’ of how theory is generated in the RidgiDidge Study, and work to reveal the conceptual style of the analysis rather than simply describing a scene (Glaser 1978: 133-135). Secondly, the ethical and practical aspects of establishing basic information about the RidgiDidge study participants over three separate encounters is such that self-reporting through the questionnaire and media diary are the most efficient modes of research. Thus, as interviews begin, participants are already familiar with the researcher, the research plan and as such, the subsequent interviews are conducted without significantly affecting the participants time during school hours. Thirdly, the combination of different types of data allows participant responses to be cross referenced ensuring research rigour. In this way, a participant's 160 perception of their media technology consumption, when reported verbally, can be matched with their written responses in their media diaries. Data Ordering As Yin points out, The arraying of events into a chronology permits the investigator to determine causal events over time, because the basic sequence of cause and effect cannot be temporally inverted (in Pandit 1996: 6). In terms of the RidgiDidge study, the form of data ordering is predetermined by the longitudinal nature of the research. In looking at the intersection between new media technology and Australian childhood, it is necessary to look at ‘real time’ changes in participant attitudes towards, and uses of new media technology. In this way, the data collection, ordering and analysis phases are repeated at Field Research Stages II and III over the research period, while the research design and literature comparison phases are once only activities. Data Analysis In grounded theory, data analysis begins with a process of microanalysis. This is where the collected data, such as interview material, videos, and the researcher’s memos, are analysed for initial categories ‘line-by-line’. In this way, a process of coding generates concepts. As Strauss and Corbin discuss (Strauss 1998), there is a magnitude of information in even the simplest participant responses, and coding procedures allow the researcher to make the most of the information 161 gathered. However, as Strauss and Corbin caution, the freedom and creativity of microanalysis must be tempered by a ‘series of analytic tools in the form of procedures and techniques’ (Strauss 1998: 71). The first of which is ‘open coding’ where the data components are closely examined and compared for similarities and differences. Events, happenings, objects, actions/interactions that are found to be conceptually similar in nature or related in meaning are grouped under more abstract concepts termed ‘categories’. This flexible technique allows the researcher to discover concepts or phenomena that enables aspects of the data to be grouped accordingly. As an initial form of coding, open coding is the practice of ‘coding the data everyway possible’ (Glaser 1978: 56), free of preconceptions. During this process, Glaser suggests employing several rules that aid in theoretical sensitivity. The first rule is to ask a set of questions, beginning with the most fundamental of, ‘what is this data the study of?’ (Glaser 1978: 56). Combined with the questions ‘What category or property of a category, or what part of the emerging theory, does this incident indicate?’ and ‘What is actually happening in the data?’ (Glaser 1978: 57), Glaser asserts that a core category is revealed. However, Glaser is at pains to point out that by the very time consuming and intimate nature of microanalysis, it is crucial for the researcher to do their own coding. The reasons are varied but at the heart of the activity is the idea of category emergence and saturation during microanalysis. At these points in the process, Glaser asserts the importance of the rule ‘always interrupt coding to memo the idea’ (Glaser 1978: 58). 162 The next step in the data analysis phase is ‘axial coding’ where categories are related to sub categories along the lines of their properties and dimensions (Strauss 1998: 124). In this way, axial codes emerge in answer to the questions ‘why’, ‘how’, ‘where’, ‘when’ and with ‘what results’. As Strauss and Corbin note, answers to these questions allow the analyst to relate structure with process. Thus, structure is seen as a framework within which events occur and process refers to how entities act or interact in response to such events. If one studies structure only, then one learns why but not certain events occur. If one studies process only, then one understands how persons act/interact, but not why. One must study both structure and process to capture the dynamic and evolving nature of events (Strauss 1998: 127). Selective coding is a further refinement to the coding process where categories are developed to form the theoretical framework. As mentioned previously on page 149, management of the raw data during the coding process was executed using NVivo 2.0 software. During open coding, the text was ‘fractured’ or opened up allowing words and statements to be coded using the participants’ own words such as ‘texting’, ‘drinking’ or ‘piercing’. Other easily recognisable codes were also employed such as ‘new media technology’, ‘consideration to family’ and ‘parental control’ as a means of simply describing what the participant was saying. Given the process involved in coding to generate a grounded theory (see Figure 7: Grounded theory method terminology and process on page 190), NVivo 2.0 was invaluable in managing 163 and manipulating the volume of data gathered over the course of the field work of the RidgiDidge Study. Literature Comparison At this stage of using a grounded theory methodology, the researcher identifies the similarities and differences between the emerged theory and the extant literature, and the possible factors that might account for those similarities and differences. Design Rationale and Applied Ethical Considerations In order to gather data about how new media technology intersects with Australian childhood, both quantitative and qualitative longitudinal field research was gathered from a sample group of young people from Wynnum High School in South East Queensland. Given that the RidgiDidge Study involves the participation of young people, the research is governed by the ethical guidelines set down and approved by the Griffith University Ethics Committee. Under the Griffith University Guide for Research Involving Human Participation, to which the RidgiDidge Study is bound, there is a predetermined set of protocols with which potential researchers must comply if they are to solicit human participation in their research. These protocols include the assurance of voluntary participation and informed consent as well as ensuring potential participants and their families are aware of their right to withdraw from the study at any time without penalty. Accommodation of such protocols was crucial to the ethical clearance of this 164 research project under the basic ethical principles of respect for persons, beneficence and justice (HREC 1996: 43). Given the voluntary nature of research participation under these ethical protocols, all care was taken in the preparation of the initial information and consent forms, research instruments and both written and verbal communication between the researcher and participant. This translated to the appropriate marketing of study participation to the potential sample and their gatekeepers. To illustrate, given that potential participants were high school students and under 18 years of age, it was necessary for the RidgiDidge Study to gain Ethics Committee clearance as well as school authority, parental and participant consents. This meant that the RidgiDidge Study’s graphic profile, written design and usability had to appeal to a wide audience. The potential appeal to such a wide audience is predicated on respect for persons in terms of minimising the effort required by school authority, school teaching and administrative staff, parents and the potential participants themselves in consenting to, and completing the study. As this research design rationale illustrates, basic ethical principles apply across the board to both young person and adult research participants, although the design and marketing of research participation will inevitably be different for young people given the addition of school authority and parental gate keeping and the ethical treatment of young study participants as a special case. The initial sample consists of consented volunteers from Wynnum High School who completed a media diary and participated in an interview on three separate 165 occasions over a three month period. Stage I commenced in May 2003, Stage II in September 2003 and Stage III in May 2004, with approval to continue the research being sought at each stage from participants and their families. The survey represented the quantitative aspect of the research, taking the form of a questionnaire and media journal to be completed at home by the participants over a 7-day period at each research stage (see Appendix: Media Diary on page 408). The form of the journal was designed to elicit both demographic information as well as the participant’s media consumption within specific environmental contexts. The qualitative research was to consist of an individually structured and administered interview during school hours on school premises. The questions featured in both the media journal and the individual interviews were to remain relatively constant for each research stage in the interests of ascertaining any patterns of change in subject perception. However, the type of questions asked during the interview fell into two groups. The first group was designed to clarify responses recorded in the questionnaire and media diary where the participant was asked to elaborate on their responses where necessary. The second group was concerned with the subject’s perception and attitude towards the new media technology available to them and required more than a simple yes or no answer. From these initial questions, the interview becomes more of a conversation that follows a natural flow between participant and researcher. In the interests of 166 accurately recording verbal and non-verbal subject responses, each interview is video recorded. The successful submission to the Ethics Committee is below. Table 1: Overview of Ethics Proposal Ethics Committee Question Participants Expected Age Response School Children Children (under 14) Research Procedure Young People (14-18) Identifiable questionnaires and surveys Observation Research Area Description of Project (in terms easily understood by the lay reader, using simple and non-technical language) Interviews (structured or unstructured) Qualitative Research The comparatively rapid adoption of digital media technologies by children means that established normative theories about communication and childhood are challenged. The objective of the field research component of this PhD thesis is find out how digital media such as the Internet and computer gaming figures in the lives of a group of Australian children over a three year period. Aims of the project: List the specific aims and potential significance of the problems to be addressed in the research project. It is expected that the results of this field research will assist in the development of theories of communication and childhood under digitisation, as well as addressing the problem of inherent obsolescence in digital research issues. It is widely acknowledged in the academic community that there is a paucity of research about children’s digital media issues. Given the rapid adoption of new digital technologies and the perceived fickleness of the children’s digital market, research quickly loses validity in the face of popular trends in technology and content. The significance of this problem is that without methods of articulating how digital media and content works within society, society loses its means of discussing the possible socio-cultural outcomes under digitisation. Participants: Please provide details of the participants of the study, from what target group(s) will they be 167 Therefore, this research project’s objective of developing digital communication models useful to long term academic discourse will be met through the aims of quantitative, qualitative and academic work. Australian High School children will form the research group for this project because they Ethics Committee Question drawn, how many participants will be involved in the project, what is their age range, and do they have any common characteristics Response have grown up with new technologies and form the basis of future Australian society. Please state how potential participants will be approached initially and informed about the research project and the means by which subjects will be screened. Participants will be approached through their teachers (pending school authority approval) and informed about the project’s objectives and aims through distributed Information and Consent forms. Are any of the participants in this research project minors under the age of 18 years of age? Consent: Please indicate how you intend to obtain the consent of the parent/carer of the child participant and indicate if any school approval will be sought. Payment of participants: Is there any payment of participants proposed? If so, what form will the payment take and for what purpose? Location at which the project is to be conducted: Please state the location at which the study involving human participants will be conducted Research plan/methodology: The research plan should: describe the nature of the research, including the scope and limitations of the project; and provide details of the procedures to be used which involve the participants in terms easily understood by the lay reader. Please provide copies of any non-standard questionnaires or survey instruments that are to be used in the project Individual interviewees will be selected based on their access to digital content. Project Participants will be drawn from Year 8 (12-13 years), Year 9 (13-14 years) and Year 10 (14-15 years). The same participants will be approached on a further two occasions (August 2003 and July 2004) pending re-confirmation of parental and participant consent. Written consent from the appropriate school authority will be obtained prior to seeking parental/guardian’s consent for children’s participation through the distribution of Information and Consent forms (see page 405). No inducement to participate in the research is anticipated. Media Diaries (see page 408) will be filled in by participants at home over a 7-day period. Individual interviews will be conducted on school premises and during school hours, pending school authority consent. In order to ascertain how digital media figures in the lives of Australian children, both quantitative and qualitative longitudinal research will be undertaken. The same group of high school children will be surveyed and interviewed at approximately 11month intervals with ‘Field Research Stage I’ commencing in September 2002, ‘Stage II’ in August 2003 and ‘Stage III’ in July 2004.The quantitative aspect of the research will take the form of a media journal to be completed at home by the participants over a 7-day period at each research stage. The form of the journal is designed to elicit both demographic information as well as the participant’s digital media consumption. The qualitative research will consist of an individual structured interview during school hours on school premises, pending school authority consent. The questions featured in both the media journal and the individual interview will remain constant for each research stage (see attached). The scope and limitations of this research are 168 Ethics Committee Question Response governed by the time, budget and the associated constraints of a single researcher as well as the objective of maximising the convenience of participation to prospective participants. Inclusion of a short Literature Review Potential Risks: Please indicate if you consider there are any potential risks associated with the proposed procedures: If it is believed that there are no potential risks please state why. If it is considered that there may be any risk(s) to the subject, in what respect do the potential benefits to the subject or contributions to the general body of knowledge outweigh the risks? Consent: Please indicate how informed consent will be obtained. Physical Risks No Social Risks No Legal Risks No Psychological Risks No Any other Risks No Participants will not be undertaking any activities that are generally considered unusual under normal day-to-day circumstances. There are no foreseeable risks to research participants. Initial consent to conduct research on school premises will be sought from the relevant school authority. Parental/Guardian’s consent will be obtained in writing. See attached Information and Consent Forms for details (See page 405). Is it anticipated that all participants will have the capacity to consent to their participation in the research project? If you answered NO, please explain why and explain how substitute consent will be obtained from the person and/or carer with legal authority to consent on behalf of the participants. Also indicate what will be said if a verbal description of the project will be given. Confidentiality: Describe the procedures that are to be adopted to ensure confidentiality during the study and in the publication of results? 169 As study participants are children under 18years of age, written consent will be sought from their parents/guardians on provision of a detailed Information and Consent form. Children with parental consent will be furnished with a detailed Information sheet that will be explained if and where necessary to participants. The content and spirit of any verbal communication will be in keeping with Section 18.0 of the University’s Guide for Research Involving Humans The researcher and Principal PhD supervisor will have sole access to participants’ personal details and therefore, hold the identity and any personal details of participants and their families in the strictest confidence. Ethics Committee Question Response The purpose of recording the personal details of participants is for research administration purposes only. Self-nominated screen names will be used over real names where reference to participant responses is appropriate in the reporting of results. The viewing of raw data by other researchers subsequent to the completion of the PhD thesis will be subject to, and in accordance with, the Australian Standard on personal privacy protection. Any other protocols for the protection of privacy and confidentiality generated by Griffith University or the School of Film, Media and Culture* will be strictly observed during and after the recommended period of data retention and storage. Will any part of the procedures described be placed on audio-tape, filmstrip, movie film or videotape? For what purposes will the audiotape, film or videotape be used? For what audience(s) will the film/tape be exhibited? Audience (continued). Data Storage: How and where will the collected data be stored securely during the study and the NHMRC requisite five years after the completion of the research project? Will the participants be de-briefed after completion of the study? Videotape will be used for the purpose of generating an accurate transcript of individual interviews. Videotaped material will not be available for general exhibition. Viewing by other researchers during the mandatory period of data storage and retention will be subject to School and University protocols ensuring the confidentiality of viewed material. The raw data generated by the proposed research study will be stored at, and retained by, the school of Film, Media and Culture* at Griffith University, Nathan Campus. Yes * The School of Film, Media and Culture merged with the Humanities Department at Griffith University in 2003 and are now referred to as the School of Arts, Media and Culture. 170 4. Analysis of Data The previous chapter detailed Glaserian grounded theory methodology and how this method is applied to the research design and the research procedures required in handling the data generated by the RidgiDidge Study. In the interests of transparency, the Analysis of Data reveals how categories emerge from the information gathered during the field research. The sampling procedure employed by the RidgiDidge Study and the modification of the theoretical sampling outlined by Glaser and Strauss (1968) given the ethical constraints of working with young people and the exigencies of doctoral research are discussed in this chapter. This modified sampling procedure is shows how the results of the RidgiDidge Study are made more compelling and specific to the participant group. The discussion in this chapter proceeds to detail the semi-structured interview approach as well as providing the rationale for the questions asked in the media diary. The constant comparison of data gathered from the diary and the participants are essential to the rigour of the emergent grounded theory, but the establishment of the rapport between me and the participants is also an equally important factor in data gathering and its analysis. The development of rapport is presented in this chapter as part of the narrative of the RidgiDidge Study and its inception at Wynnum Senior High School. Nevertheless, in keeping with the increasingly detailed discussion of the data analysis, this chapter presents a practical description of the open, axial and selective coding procedures, making 171 use of a diagram to contextualise the process of analysis as well as defining grounded theory-specific terms such as ‘concept’ and ‘category’ (see Figure 7: Grounded theory method terminology and process on page 190). The discussion in this chapter then addresses the level of research participation by the volunteers before presenting each participant’s profile and an outline of their media consumption over the course of their participation in the study. In preparation for the Results section of the RidgiDidge Study, this chapter on data analysis outlines the development of the categories of media technology, domestication, agency and social praxis. The emergent theory generated by the RidgiDidge Study data is discussed in the next chapter on page 235 although the emergence of agency as the core category is briefly addressed in concluding this chapter on data analysis. Applied Theoretical Sampling The recruitment of participants to the RidgiDidge Study is governed by the research protocols in dealing with young people, as approved by the Griffith University Ethics Committee and by the High School itself. These research protocols present themselves as an unusual constraint to grounded theory method generally in that there are no concessions or allowances for the protection of young people in Glaser and Strauss’ 1968 blueprint for grounded theory method. 172 Given Ambert’s8 assertion that there was a near absence of studies on young people in mainstream sociology until 1986 (Corsaro 1997: 7), Glaser and Strauss could not have reasonably foreseen the application of their methodology to this social group in a contemporary society where the protection of young people is a high profile issue. For this reason, there is no specific allowance made in Glaser and Strauss’ vision for the high levels of ethical conduct in dealing with young people demanded by contemporary research standards. This translates to the modification of theoretical sampling procedures that account for contemporary ethical constraints and the exigencies of doctoral research, although paradoxically, such constraints ultimately make the findings of the RidgiDidge Study more compelling. This is particularly so given that the results of the RidgiDidge Study concern a group of ‘purposeful volunteers’; young volunteers with access to new media technologies, supported by their school community in their research participation. As discussed in Theoretical Sampling on page 146, the sampling method proposed by Glaser and Strauss (1968) is more commonly described in a contemporary context as ‘snowballing’. Vogt (1999) describes snowballing as ‘a technique for finding research subjects where one subject gives the researcher the name of another subject, who in turn 8 In Ambert, A. (1995) ‘Sociology of sociology: The place of children in North American sociology’, in Sociological Studies of Child Development, Vol. 1, P. & P. Adler (Eds.). Greenwich, Connecticut: JAI Press, 1986. 173 provides the name of another potential participant (Atkinson and Flint 2001). To employ the technique of ‘snowballing’ has its own set of problems given its predominant use among hidden, isolated or criminal populations, the problem of representativeness and the possibility of hostility given a chain of referral (Atkinson and Flint 2001). Similarly, to seek out other research participants based on initial sample responses is also problematic based on the ethical problems. In grounded theory method, sampling is theoretical in that: Groups are chosen when they are needed rather than before the research. Initially, the researcher will go to the most obvious places and find the most likely informants in search of information. However, as concepts are identified and the theory starts to develop, further individuals may need to be incorporated in order to strengthen the findings (Goulding 2002: 66) [emphasis added]. Given the ethical constraints of voluntary research participation, mediated access to potential participants given the High School’s duty of care and respect for participants, the option of extending the sample group as concepts emerge is unrealistic. However, the longitudinal nature of the RidgiDidge Study allows for theoretical saturation by revisiting participants over a period of time, asking a range of questions and gathering data about participant responses. In this way, participant interview responses in the RidgiDidge Study are mined and exhausted for information rather than seeking to exhaust an infinite supply of young people with access to new media technology in order to strengthen findings. Thus, the emergent theory remains focused on one group of participants who share local cultural capital. With such a necessarily narrow field with which 174 to generate a substantive theory, the emergent theory is illustrative of what is going on at the intersection between young people and new media technology rather than representative so that it is ‘relevant to the world from which it emerges’ (Hutchinson 1986: 184). With the parameters of applying the research firmly contextualised by ethical considerations, the field work of The RidgiDidge Study began at Wynnum Senior High School, Wynnum, Queensland with Stage 1, commencing in May 2003. Stage 2 was conducted in November 2003 and Stage 3 finalised the field research in May 2004. Data collection in the RidgiDidge Study consisted of participants completing a media diary and a short individual interview over three research stages across three school terms. Data Collection Semi-Structured Interviews The use of interview material has been at the heart of research involving human beings for at least half a century, with ‘few signs that social researchers have made improvements in their ways’ (Foddy 1993: x). Foddy’s comment draws attention to criticism that highlights the inadequacy of interview question construction in eliciting accurate responses from research participants. Foddy highlights several key problems in question construction (Foddy 1993: 110) and these problems are summarised below. ! Factual questions sometimes elicit invalid answers. 175 ! The relationship between what respondents say they do and what they actually do is not always very strong. ! Respondents’ attitudes, beliefs, opinions, habits, interests often seem to be extraordinarily unstable small changes in wording sometimes produce major changes in the distribution of responses. ! Respondents commonly misinterpret questions. ! Answers to earlier questions can affect respondents’ answers to earlier questions. ! Changing the order in which response options are presented sometimes affects respondents’ answers. ! Respondents’ answers are sometimes affected by the question format per se. ! Respondents’ often answer questions even when it appears that they know very little about the topic ! The cultural context in which a question is presented often has an impact on the way respondents interpret and answer questions. Despite these problems, and given that verbal data cannot, nor should be dismissed, critics have devoted their energies towards improving rather than demolishing current methodological practices (Foddy 1993: 10). Such improvements include, but are not restricted to, knowledge of the sample group in terms of social dynamic; the use of videotape so that interactions can be reviewed, and; accounting for social psychological factors such as status differences between respondents and interviewers. 176 Foddy distils the work of Cicourel (1982), Briggs (1986) and Phillips (1971) in pointing out that question and answer events are more complex than generally assumed and that such events should be ‘understood in relation not only to one another but also to the social contexts in which they operate’ (Foddy 1993: 11). This relates to the notion of ‘positioning’ (Graue and Walsh 1998: 99), or how a rapport might be established between the researcher and the research participants. The first step in establishing a rapport between myself as the researcher and potential participants came with the distribution of Information and Consent forms during Drama, Media and Music classes at Wynnum High School, before the RidgiDidge Study began. These events presented the opportunity for potential participants to ask questions about the RidgiDidge Study and the context of participation. The research persona I present to potential participants at this early stage of field work is ‘true to myself’ in that I make no attempt to appear as something I am not in terms of power relations (being neither a teacher, nor a parent) or peer group (being at least 21 years older than the eldest participant). In keeping with the ethical standards of the RidgiDidge Study, my approach in developing a rapport with participants is to nurture a respectful working relationship with the participants where I am learning about my research area from them. In this way, using a semi-structured interview approach allows me to keep the interaction between the participant and myself ‘on track’, while affording the 177 participant the freedom to discuss or raise any issues themselves. The efficacy of this approach is indicated by the increasingly voluble and relaxed responses of participants over the course of the RidgiDidge Study. Nevertheless, although interview data, and field memos are the main elements in generating theory in the RidgiDidge Study, the use of the Media Diary as a quantitative instrument anchors and triangulates the qualitative data. What follows presents a description of the purpose behind each survey question and the diary format. However, it is important to bear in mind that grounded theory method avoids a priori assumptions although a tentative literature review reveals key areas with which to establish the ecological contexts of media consumption. The media diary is included in the appendices on page 408. Media Diaries The Front Cover The cover design is part of the overall project identity of the RidgiDidge Study. A description of the RidgiDidge Study, iconic graphics and new media technologies presented in a bold font makes a clear statement about the Media Diary itself and the field research as a whole. Participants and their gatekeepers were introduced to the project identity from the initial Information Pack and the Information and Consent form. Page 1 This page is offers participants a short re-iteration of the purposes of the study as well as a stating that the RidgiDidge Study is not ‘a test’ and that participant 178 confidentiality is maintained. The purpose of this page is to support participant ideas of being useful in developing a picture of young people’s media consumption in the local area. Page 2 This page is included for the purposes of registering participants contact details. The inclusion of Alternative Contact details was included to maximise the opportunity for study subjects to continue to participate in the study in the event of any changes to their personal circumstances. Those persons nominated by study participants as Alternative Contacts were sent a letter informing them of their status (a copy of the letter is included in the appendices on page 405). Page 3 - About Your Media Technology This section is designed to ascertain which media technologies participants had access to in their home and in their rooms. The assumption here is that the location of media technologies would form the basis of subsequent interview questions about the study subject’s attitudes between the uses of technology in the ‘public’ and ‘private’ spaces of their home. Questions about the possible use of media technologies elsewhere, such as library Internet services or using a friend’s games system at their home were reserved for the interview where necessary. 179 Page 4 - About Your Family and Household Rules Question 3 is included to develop a profile of the participant’s home environment in terms of family. It was assumed that that some households might show a correlation between family composition and the purchase of media technologies. Questions about number and age of siblings were reserved for the interview process, including whether these family members shared media technologies such as a family computer, mobile phone or games system where necessary. The inclusion of Question 4 Do your parents/guardians use a computer at work? develops an indication of whether participants were first or second generation technology users in the household. The assumption here is that parents/guardians who use a computer at work were more likely to be receptive to having new technology within the home and would perhaps use the technology with the participants. Answers to subsequent questions about parental/guardian rules might indicate the level of supervision afforded participants if at all. Questions about how participants perceived the level of supervision were reserved for the interview process. Page 5 - About Your Internet Use This set of questions is included in the media diary to gauge the role the internet has in participant’s lives. The response to questions about preferred websites indicates the type of recreational pursuit participant’s preferred online. 180 Page 6 - About Your Game Playing This set of questions is concerned with those participants who use computer games and/or games systems. These responses relate to the consumption of games and games systems. Any voluntary elaboration on the point of pirate software was reserved for the first interview. Page 7 - About Your News and Information This section gauges the participant’s perceived proportion between the recreational and educational use of new media and the informational use of new media technology. Four types of receptive use of new technology can be classified by user purpose; recreational, informational, educational and subliminal. The inclusion of a question about news and information in comparison to other uses was clarified during the interview process. This question also indicates whether participants have an interest in their wider ecology beyond their friends and immediate family. Questions about mobile phone use in the survey form the basis of Stage 1 interview questions that look at whether the type of mobile phone use is predicated on cost, household rules or ownership. Page 8 - About Your Recreation Participant responses here contextualise new media technology use in relation to other activities given perennial community concern about the displacement of traditional activities by new media technology use. 181 Media Diary Pages 9-24 What type of media did you use today? Where were you when you used your media? Was anyone with you when you used your media? Were you doing anything else at the same time? This section contextualises participant media use in relation to their everyday life as well as cross referencing interview responses. The use of this form of cross referencing presents the possible difference between verbally reported participant perception about media use and the diarised media use that takes place. In recording media use this way, media use in relation to everyday life is better contextualised in that; a participant who watches a science video at school with their classmates is exercising a different type of media use to one who watches cartoons on Foxtel while holding a conversation with someone else at home. Analysis of the responses to this set of quantitative data shows the social context of media use such as recreational, informational, educational and subliminal uses. The Sample The RidgiDidge Study looks at how new media technology figures in the lives of young people at Wynnum State High School over three school terms between May 2003 and May 2004. Wynnum State High School was selected to participate in the RidgiDidge Study for several reasons. Firstly, as a State High School in a Brisbane suburb, 182 attendance is not predicated on the socio-economic status of the family. Secondly, all research proposals must go through Education Queensland if they are to concern more than one school. Developing the research for one location only greatly reduced the number of gatekeepers through which the research proposal had to pass. Dealing with one school only also ensured that the final number of participants would be realistically manageable by a sole researcher. On a less tangible basis, research in one school ensured a more singular range of social capital given anecdotal differences between schools in terms of microcultures (Cotton 1996; Solberg 1996). Thirdly, there is an existing professional relationship between the School’s Sports Coordinator, Chris Friendship, and myself in my capacity as a Martial Arts teacher in Ju Jitsu and self-defence. This association was particularly fortuitous given the difficulties in actually getting the initial research proposal to a member of High School staff with the power to consent to the research in the school community. A host school was sought in Cleveland in the Redlands Shire, before extending the search to Brisbane Shire and Wynnum and despite efforts to market the research as having minimal impact on the day-to-day activities of students and staff, all but one school approached did not respond to a follow up telephone call. Schools were initially contacted with a telephone call, a personal visit and delivery of an Information Pack that consisted of sample instrument, Information and Consent details and a covering letter (see RidgiDidge Information Form on page 405 and Covering Letter on page 407). One High School eventually 183 responded but later declined to participate as the staff member willing to participate was due to go on long service leave and would be unable to see out the research. Despite exhausting the High Schools in my local area, I was reticent to approach Wynnum High School based on the desire not to exploit my existing relationship to the school. This reticence was later shown to be ill-founded given Mrs Friendship’s assistance and Bernard’s 1988 assertion that ‘there is no reason to select a site that is difficult to enter when equally good sites are available that are easy to enter’ (Graue and Walsh 1988: 98). In keeping with the full and transparent methodological report, establishing the RidgiDidge Study at Wynnum Senior High School occurred under the following circumstances. In the course of conducting and administrating the self-defence courses for the school through the Queensland Police, Citizen’s and Youth Clubs, Mrs Friendship would often ask how my studies were going and on one occasion, I mentioned my frustration at getting my research into a local school. Mrs Friendship immediately suggested that I utilise my relationship with the school and volunteered to assist me 'from the inside'. Within a week, the head of the Media department of the School, Gabriel Trabuco, had organised School Authority consent and RidgiDidge Information and Consent Forms were distributed among Wynnum students during their Drama, Media and Music classes (see Information and Consent forms on page 405). 184 The Information and Consent forms highlight that student participation in the RidgiDidge Study is entirely voluntary and that participants can withdraw from the research at any time without penalty. As discussed on page 146, the theoretical sampling procedures in the RidgiDidge Study are non-probability sampling where there are no limits set on the number of participants or data sources (Cutcliffe 2000: 1477) within the school context. Nevertheless, once the initial group of Wynnum students volunteered and were consented, no other students came forward to participate. The volunteering RidgiDidge Study participants came from across the high school community from Years 8 to 12. This indicated that there was likely to be maximum diversity across the sample pool in keeping with the demands of grounded theory method. A total of 33 interviews were conducted, with 15 in Stage 1, 12 in Stage 2 and 6 interviews in Stage 6. The table below shows which Stages of the RidgiDidge Study the participants completed. 185 Figure 5: Participant Log Participant 9 Code School Year Stage 1 Interview F1 F2 F3 F4 F6 F7 F8 M1 M2 M3 M4 M5 M6 M7 M8 M9 9 8/9 10/11 8/9 9/10 8 9 10/11 10/11 8/9 10/11 8 9 9 9/10 9/10 # # # # # # # # # # # # # # # Stage 2 Diary Complete d # # # # # # # # # # # # # # # Interview # # # # # # # # # # # # Stage 3 Diary Complete d # # # # # # Interview Diary Complete d # # # # # # # # # # # # # # # # Participant age was not considered particularly important to the RidgiDidge Study given that grouping persons according to shared cultural capital rather than age is more appropriate where an activity is not necessarily predicated on age (Solberg 1996). This approach allowed for the likely differences in human development between genders and age groups given differing levels of physical and mental maturity. Data Analysis The RidgiDidge Study followed grounded theory method and this section outlines the data analysis in terms of the process of handling the developing and incoming data. This entails the use of constant comparison between data, which 9 ‘M’ denotes a male participant and ‘F’ denotes a female participant. The numbers indicate their place on the original interview schedule. 186 leads to the emergence of categories. From an initial open coding stage once data gathering has begun, coding becomes more selective leading to the development of a core category that emerges in relation to its interaction with other categories and their properties. Coding – Open, Axial and Selective In the context of grounded theory method, coding refers to the process of ‘breaking down, examining, comparing, conceptualising and categorising data’ (Strauss and Corbin 1990 in Dey 1999: 97). In open coding, this translates to reviewing a full transcript of an interview and identifying, line by line, data that belongs to, represents or is an example of a ‘general phenomenon’ (Goulding 2002: 76). This step is followed by axial coding or ‘a set of procedures whereby data are put back together in new ways after open coding by making connections between categories’ (Strauss and Corbin 1990 in Dey 1999: 97). Selective coding is the stage in the analytical process where the core category emerges. Strauss and Corbin describe this type of coding as ‘the integration of concepts around a core category and the filling in of categories in need of further development and refinement’ (Strauss and Corbin 1998: 237). Figure 7: Grounded theory method terminology and process on page 190 provides a map of the coding practices and terms in use in the RidgiDidge Study. In terms of managing the data grounded theory method generates, NVivo 2.0 Qualitative software is useful (Richards 2005). However, the use of this qualitative software in the RidgiDidge Study is tempered by an awareness of an 187 overly mechanistic approach. As Dey points out, without a necessarily solid understanding of the processes of grounded theory as a methodology, there is a danger of focussing on codable data and how this data fits with the software application at the expense of other possibilities for theory generation that are implicit, rather than explicit (Dey 1999: 273; Goulding 2002 : 93-94). In this way, NVivo is used as a tool rather than dictating how categories should emerge. As Goulding points out, ‘theory construction is a mental activity’ (Goulding 2002: 94 [emphasis added]) and should remain so, so that computer assisted coding never overshadows the generation of theory. The data analysis process is outlined below with a diagrammatical outline of the grounded theory methodology and process to follow on page 190 based on Strauss and Corbin’s discussion (1998: 101-163). 188 Figure 6: Data Analysis Process Research Stage Stage 1 Stage 2 Stage 3 Post Fieldwork Process Participants consented $ Diaries distributed and returned $ Individual and general questions developed Individual Interviews held and taped $ videotape review and transcription $ memos $ open coding Participants consented $ Diaries distributed and returned $ General questions developed Individual interviews held and taped $ videotape review and transcription $ memos $ open coding Participants consented $ Diaries distributed and returned $ General questions developed Individual interviews held and taped $ videotape review and transcription $ memos $ open coding Review of concepts through axial, then selective coding. Transcripts selectively re-coded to ensure that the emergent categories fitted all participant responses Selective coding reveals core category of agency. 189 Figure 7: Grounded theory method terminology and process OPEN CODING Fractures and opens up the text. CONCEPTS CONCEPTS are an abstract representation of an event, object, interaction, action or phenomena. Comparison between CONCEPTS leads to PROPOSITIONS or how phenomena might be inter-related. PROPERTIES General/specific attributes of a category CONCEPTS are grouped as CATEGORIES Categories stand for phenomena that answer the question WHAT IS GOING ON HERE? DIMENSIONS The location of a property on a continuum SUBCATEGORIES The ‘when’, ‘where’, ‘why’ and ‘how’ of phenomena AXIAL CODING Reassembles the data fractured during OPEN CODING SELECTIVE CODING Process of integrating and refining CATEGORIES Resulting in a CORE CATEGORY Or main theme of research CORE CATEGORY (from Dey 1999: 111) It is central if it is related to many other categories and accounts for a large proportion of variation in the data. It is stable if it can be seen as a recurrent pattern in the data. It is sufficiently complex if it takes more time to saturate (identify its properties) than other categories. It is incisive if it has clear implications for more formal theory. It is powerful if its explanatory power helps the analyst to ‘carry through’ to a successful conclusion. It is highly variable if it is sensitive to variations in conditions in terms of degree, dimension, and type. 190 With the grounded theory process and its terminology clarified, what follows is a short profile of each participant based on memos in the field, interviews, media diaries and the media diary questionnaire. This establishes a rounded perspective of the research acquaintance and the level of the ensuing rapport which is built on in the Results section on page 235. Although there is likely to be some variation or misreporting in the media diaries, all written and spoken responses are taken as accurate and truthful. Not all elements of the transcripts are included here either; rather short excerpts that contextualise how participant media technology appears to figure in their lives. Participant profiles appear in order of participation from the highest level of participation to the least. Participant responses to the questionnaire are summarised in the Data Tables on page 389. Participant Profiles The following participant profiles feature the participant code used throughout the RidgiDidge Study. ‘M’ denotes a male participant and ‘F’ denotes a female participant. The numbers indicate their place on the original interview schedule. M8 M8 was in Years 9 and 10 during the study and participated in all research stages. A micro level analysis of M8’s responses is published as Getting Real: Lessons from RidgiDidge (Liley 2004) in the peer reviewed Conference Proceedings of The Australian Sociological Association (TASA) (Richmond 2004). This paper focuses on the problems of researching young people and how 191 the imbrication of Cultural Studies and Sociology is an appropriate way of ameliorating some of the fundamental problems of young people’s media research. The peer review and subsequent publication of this paper confirms and justifies the approach adopted in the RidgiDidge Study as the field work component of a PhD dissertation given that the conclusion of the microanalysis indicated that, The imbrication of Cultural Studies and Sociology creates a synergistic relationship between disciplines that allows a much more useful approach towards understanding young people's media consumption, particularly when it is their views that discipline the research (Liley 2004). M8’s interview responses across all stages of the RidgiDidge Study formed the raw data for micro analysis and indicated that that the domestication of media technologies (Silverstone 1992; Hutchby 2001; Haddon 2003; Ling 2004) is a more useful perspective in understanding an individual’s media consumption than affordance, social determinism, or technical determinism might allow for. This is where domestication takes on the trajectory where an individual becomes aware of a technology, sees how it can be of use, associates a sense of identity with the technology, making it part of life before the individual finally becomes identified with that technology. Nevertheless, M8’s domestication of technology is only one way of describing a small facet of how new media technology figures in his life given the wider context of the RidgiDidge Study itself and its generation of a grounded theory. Indeed, drawing attention to domestication as a grounded theory concept 192 illustrates that the substantive grounded theory generated by the RidgiDidge Study is greater than simply the sum of its parts. In terms of M8’s personal media technology, he has a radio, a CD Walkman acquired in Stage 2, a television, a DVD player, a computer with no internet connection, a PlayStation2 and a mobile phone acquired in Stage 3. M8’s household technologies include a CD player, cable television, a VCR, a DVD player and a computer with an internet connection. M8 lives at home with his Mother and her partner and two brothers, 16 and 19 years respectively and a younger sister. He perceives no rules about his media consumption and uses the internet for email, games, school research and chat rooms. He has no favourite website but noted Google as being important to him for information. M8 bought his own PlayStation 2. Although he favours ‘shoot ‘em up’ games, M8 listed Final Fantasy X (2001), Red Faction 2 (2001) and Vampire Night (2001) as favourite games. M8 uses pirate software, pointing out in Stage 1 in response to the question of whether he had ever used pirate software that, M8: Lots! Yeah my friend's brother, he plays computer a lot, well my friend’s brother wrote his, he's in year 12. I go 'oh that's a pretty rad game', I go over to his house one time and 'could you burn that for me', 'yeah, OK' so we burned the CD, put it my computer and started playing it. I get it off my friends. KL: Do you think it hurts anyone to burn CD's? M8: Not really, we just share it around our friends. KL: So you're not burning like 50 of them? 193 M8: No, we don't really sell them. Its like he's got four computers at home, he's got a hub so you hook them up and you can play LAN with each other at home. M8’s statement suggests that when software is pirated, it is done so with a view to increased social inclusion rather than commercial gain. In this context, M8’s emphasis in his statement is on play instead of profit. M8 gets his news on most days from television and perceives that he spends most of his time playing sport, using a computer and catching up with friends. The order in which he perceives these activities in terms of time spent fluctuates between research stages. M8 explains in Stage 1 that, M8: In school, I play tennis just for fun; just down there [indicates school courts]. KL: What about outside of school? M8: I play AFL football for Wynnum Vikings. Recently, I was the captain for the Under-14s. KL: How often do you think you might spend playing games per week? M8: It depends really. A week it'd probably be every now and then, here and there after school. In Stage 3 M8 said, M8: I'm booked out a lot lately. I've got Tuesday night football, Thursday football, Saturday I've got football and Sunday I've got football. So yeah, I'm a bit booked out. KL: Is this playing through the school or club? M8: Club. In terms of a weekly routine, M8 occasionally watches television in the morning before school, and plays a computer game alone when he gets home from school. He noted that by late afternoon he is often in the car listening to the radio with his family, spending time later in the evening watching television with is family. 194 Most of M8’s time alone at home is spent on the computer with no indication that his family is present in the house. M8’s weekend routine is to spread his use of the internet, cable television and games system over the course of the day, socialising with a friend and his family. M1 M1 was in Years 10 and 11 during the RidgiDidge Study and participated in every stage, submitting a media diary each time. His personal media technologies located in his room included a television, radio, CD player, CD Walkman, a games system and digital organiser. A new VCR was added to his personal technologies by Stage 2 of the RidgiDidge Study. A computer with an internet connection and CD Burner was located in the family space of the home as were a DVD player, VCR, television and CD player and Walkman. However, CD Burners at the time of the RidgiDidge Study were not a standard feature on most computers. The latest games system was a family purchase used by M1 and his older brother occasionally, but not his parents. Both his parents use a computer at work but according to M1, are ‘no good’ at playing computer games at home. M1’s use of the internet revolves around research on school work and hobbies, soccer website fifa.com being listed as a favourite, and; search engines and email ninemsn and Hotmail. M1 listed MP3 downloading, surfing the net, email and information gathering as other web based activities. Alongside new media technology, M1 read newspapers and watched public television for news reports 195 everyday as well as using the internet to for news gathering. M1 occasionally uses a mobile phone, but this is not his personal technology. M1 estimates that he spends most of his time outside of school playing sport, catching up with friends and watching television. In Stage 3 he said that he continued to be involved with the local soccer club. In terms of how M1 keeps in contact with his friends, M1 responded in Stage 2; M1: I use the internet a bit and call them myself and I see people out at soccer. M1’s weekly routine in Stage 1 as reported in his Media Diary outside school hours shows that he spends time before school watching television, being in the company of his family, talking at home and in the car. M1 talks to a classmate on the way home from school in the car before eating, watching television, doing homework on the computer in the family room, and talking to his parents and brother. This pattern is repeated on week days with the use of the computer being closely related to homework activity. On Saturday, M1 is alone in his room watching television until mid-morning before doing homework, using the computer and talking to his family. No media is indicated during the afternoon, but watching television and a video with his family during the evening and through dinner is a routine practice. M1’s household rhythm on Sunday is similar with social television watching being the main activity and use of media. Although no game playing is indicated in Stage 1, M1 lists Grand Theft Auto 3 GTA3) (2001), Red Faction 2 (2001) and Need for Speed: Hot Pursuit 2 (2001) as favourite games. Tekken 4 (2002) and GTA Vice City (2003) emerge as 196 favourite games along side GTA 3 in Stage 2 with GTA Vice City featuring in Stage 3 alongside Need for Speed: Underground (2003) and V8 Supercars 2. M1’s Media Diaries indicate that it is not uncommon for him to engage in co-media activities such as talking to his brother while playing a game, or listening to music, talking and completing homework tasks on the family computer. Selected interview responses over every stage of the RidgiDidge Study indicate that M1 is an articulate and personable person and that he has a close and respectful relationship with his family. This perception is evidenced by his compliance with family rules. When asked whether he perceived parental control over media consumption and whether permission was conditional on the completion of chores, M1 responded ‘Not really, they're [chores] usually done anyway’. On asked whether he played games with his parents, he responded ‘No, they're no good [laughs]’. M2 M2 was in Years 10 and 11 during the RidgiDidge Study and participated in every stage, submitting a media diary each time. His personal media technologies located in his room included a radio, CD player and Walkman. His games system and his mobile phone, listed in Stage 1 as personal technologies were redesignated as household technologies in Stages 2 and 3 A television, VCR, DVD player, radio and CD player, Walkman and a computer with an internet connection were located in the family space of the home. 197 M2 is an only child living with his Mother. His Mother bought his pre-paid phone for him so that he can keep in contact with his father who does not live with M2. M2 plays games on his phone and downloads and composes different ring tones. M2 prefers using the mobile phone over a landline as his service carrier OPTUS allows free 20 minute phone calls after 9pm. Over the course of the RidgiDidge Study, it readily apparent that M2 is very aware of his family’s household rules about his television, computer and internet use, as indicated in his interview responses. He does not, however, always observe those rules, and this resulted in an excessive internet bill and his Mother cancelling the family internet subscription. However, M2 still perceives that his Mother gives him a reasonable amount of freedom. M2 uses the internet at home for email, school research, ‘net surfing, MP3 files, chat rooms and games such as those found on freearcade.com. The indicated downloading of ring tones and music might have been a factor in his Mother’s decision to stop home internet access. M2 has 3 games systems, the latest of which he bought himself. Unreal Tournament (2000)features in his favourite games selection in Stage 1 and Stage 2, Tekken Tag Tournament (2000) is listed in Stage 2 and GTA 3 (2001) and Time Splitters 2 (2002) are listed in Stage 1. In stage 1, M2 M2 gets his news from public television most days with internet and newspaper news sources being noted in Stage 3. His favourite activities are going to the 198 cinema, playing sport and catching up with friends. M2 indicates that he spends most of his time on developing his social relationships. In Stage 2, M2’s socialising had been partly replaced by reading and using a computer with an identical perception of the way he spends his time being reported in Stage 3. M2’s weekly routine on weekdays is to watch television, and listen to the radio in the morning before school. Breakfast is eaten and there is conversation between himself, his mother and a friend in the car on the way to school. M2 is often alone after school, during which time he watches television or a video and does his homework. His evenings are spent eating a meal and switching between computer and television in the family space of the household. In Stage 2, M2 stopped using any media in the morning, but was focused on the internet or television in the family space in the evening in the company of his Mother. A similar pattern emerged in Stage 3. M2’s weekend routine is very social, catching up with friends at their houses, playing games and talking. Weekend evenings are occupied with television or the internet in the family space of the home, with M2 reporting that he is often alone. M2 is a highly articulate participant although his body language suggested that he was not comfortable being interviewed although he said that this was more about being around adults. 199 F3 and F4 F3 and F4 are sisters with F3 being in Years 10 and 11 over the duration of the RidgiDidge Study and F4 being in Years 8 and 9. Both girls participated in all stages of the RidgiDidge Study apart from the final interview. Their joint profile here extends to the location of their household and personal technologies, although their individual media use bifurcates in many aspects. The girls live at home with their Mother and Step-father who both use computers at work. The household technologies include radio, CD player and Walkman, public television, VCR, DVD player, internet connection CD burner games system and a mobile phone. The girls have their own rooms with F3 having a mobile phone, television and a video recorder as well as a CD player, Walkman and radio. F4 has a CD player, Walkman and radio only. Rules about media use in the house are the same for both girls with only rules about time spent on the home computer being perceived by each girl. Typical computer use for each girl is email and research for school with F3 using chat rooms and games sites. F4 extends her use of the computer to the msn messenger. Taste in websites between the girls is different with F3 favouring functional use of Google and Hotmail and stupid.com. F4 favours neopets.com, rove.com and bored.com. The girls have a Nintendo games system at home that was purchased by their Mother. F3 told me that their Mother runs day care from home, and the games system is used by those children at their house as well. 200 Both girls list The Sims (2002) as a favourite game, but the games listed are played on their PC. F3 lists Who wants to be a millionaire and GTA3 as favourite sites and F4 favours Encarta and Cosmopolitan Virtual Makeover. In terms of news and information, F3 gets her news everyday from public television while F4 reads a newspaper, uses the internet and accesses public television for her news. Mobile phone use between the girls indicates that F3 uses her phone regularly while F4 uses the family mobile phone for contacting her parents only. When asked what technology she would most like to have, F3 responded: F3: A new mobile phone because my old one didn't work any more… and… yeah that's probably the best one. KL: Would you go prepaid? F3: Prepaid, yeah Both girls indicated that they spent most of their free time catching up with friends, reading and playing Netball. F3’s diarised media usage indicates a typical routine where she watches television in her room while eating breakfast before school if she uses media at all. Her evenings are spent with her family watching television when she is not working at a retail outlet. On the weekends, F3 activities range between spending a lot of time at a friend’s house using a computer and talking or being at home alone and reading. F4’s weekly routine consists of television in the morning in the company of her family and television with her family in the evening if she is not reading alone. 201 F4’s weekend activities are to consistently read alone during the day, and to watch television with her family in the evening. F6 F6 was in Years 9 and 10 during the RidgiDidge Study, and participated in every research stage as well as submitting three Media Diaries. F6 had attended the Self-defence course I ran at the school previously but did not initially recognise me as a ‘researcher’. When she realised that she knew me, rapport was more quickly established. F6’s personal technologies were a radio, a CD player and Walkman, a television and a games system. Her household technologies included a mobile phone, a computer with an internet connection, a VCR, a DVD player, a television, a radio and a CD player. She lives with her Mother, her brother and her brother’s friend. F6’s Mother uses a computer at work. F6 perceives no rules about her media consumption although, KL: Do you have to finish your homework or chores before playing games or getting to watch TV? F6: My mum doesn't actually do that but at times when I have homework she tries to not let me watch TV but I normally watch TV and I’ve one in my room. F6 uses the internet at home for research, email and games, indicating neopets.com as a favourite site. She plays on a PlayStation2 at home but she identifies this as her brother’s. In Stage 1 she indicated that Age of Empires I (1997) and II (1999) were favourite games alongside Pinball (1995). In Stage 3, F6 indicated that she no 202 longer had the use of her brother’s games system at home suggesting that her brother had left the home. F6 gets her news most days at from television, the internet, newspapers and magazines and uses her family member’s phones to make and receive calls and text messages. Her favourite activities are catching up with friends, sleep over parties, watching television, reading and going to the cinema. F6’s weekday routine features very little media consumption during the day outside of listening to the radio in the car. She does however, watch cable television at her grandparents after school, before multi-tasking homework, talking to her family, eating and watching television in the evening. F6’s weekends are family based, talking and listening to music with her extended family during the day, and watching television in the evenings with them. In Stage 3 F6 was also spending time playing games with a friend on the weekend. M3 M3 was in Year 8 at the beginning of the RidgiDidge Study and participated in Stages 1 and 2. His personal technologies are restricted to a radio, CD player, CD Walkman, Tape Walkman, and a Gameboy with a mobile phone being added in Stage 2. Television, mobile phone, games system, cable TV, DVD player and a VCR are designated as household technologies in his home. M3 has one brother and two sisters who are younger than he is and they live with both parents, who use a computer at work. 203 The family do not have a computer in the home, but M3 uses the internet facilities at the library, a friend’s house and a relative’s house. His use of the internet is restricted to research for school and his interests (nrl.com, stickdeath.com, kingsofchaos.com) as well as chat rooms, games and email. M3 has four games systems, although his favourite games are PlayStation 2 compatible (Madden 2001, GTA3 (2001), GTA Vice City (2003), Grand Turismo A-Spec (2001) and Tony Hawks Pro Skater 4 (2002). In Stage 1, M3 said that he played games socially as well as on his own. M3 accesses news information everyday using television, cable TV, newspapers and magazines. M3’s favourite activities are playing sport, catching up with friends, television, listening to music and playing with his dogs and family. M3’s media diary in Stages 1 and 2 indicates that M3 listens to music in the morning before school and watches television and cable TV in the evening with his family in the family room. He occasionally played a computer game with his brother and sisters in the evening during Stages 1 and 2. He is rarely on his own, spending time with his family, including his grandparents, when using media technology. M3 uses very little to no media over the weekend apart from family television viewing through the evening as well as eating a meal while the television is on. M4 M4 was in Years 10 and 11 during the RidgiDidge Study and participated in all stages of the RidgiDidge Study although he only submitted a media diary in 204 Stage 3. He lists his personal technologies as a radio, CD player and Walkman, a computer with an internet connection and a mobile phone. The household also has a mobile phone, laptop computer, computer with internet connection, television and a VCR and DVD player. His interview transcript indicates that he has a PlayStation although this was not included in his media diary. M4 lives with his Mother, Step-father and older sister. M4 perceives no rules about his media consumption but acknowledges that his chores and homework need to be finished before he can play games. M4’s guardian’s do not use a computer at work, but M4 uses his computer mainly for research on school projects, stating that he does not have any favourite websites. M4 gets his news from public television most days and has a personal mobile phone that he uses for receiving calls and sending and receiving text messages. His favourite activities are catching up with friends which he perceives to take up most of his free time. He enjoys playing sport and using a computer, but does not include watching television as a favourite activity. His weekday routine in Stage 3 is not to use any media during the morning, but to use his mobile phone to talk to a friend during school hours. He occasionally watches television with his family during the evening, before retiring to his room to use the computer alone. 205 On the weekend of Stage 3, he spent most of his time during the day alone in his room using his computer although he spent the evening with his family and a friend watching a DVD in the family space of the home. M9 M9 was in Years 9 and 10 during the RidgiDidge Study and participated in all stages although his Stage 2 media diary was not submitted. M9 has a clear phonological disorder that might account for his preference for very short responses to interview questions. His personal technologies included a radio, CD player, a television, a Sega games system and his Father bought him an Xbox games system in Stage 3. M9 mentioned playing on an Xbox at a family member’s home prior to this acquisition. His household technologies included a television, a VCR, DVD player and a computer with an internet connection. M9 lives with his Mother, Father and a younger sister. Both parents use a computer at work and M9 perceives no parental rules about his media consumption. M9 uses the internet for games, email and net surfing favouring Xbox.com and Google.com. His favourite Xbox games include GTA and V8 Supercars 2 with Xbox games Halo (2003), Microsoft Flight Simulator 2002 PC (2001) and Mech Assault (2002). M9 said he uses burned CD games, but that, getting a friend to burn a CD ‘doesn’t really matter’. M9 reads a newspaper and watches television on most days to get his news, adding cable television, the internet and magazines as news sources in Stage 3. 206 M9 lists his favourite activities as playing sport, using a computer watching television, cinema going and reading. He perceives that he spends most of his time watching television, reading and playing sport. M9 did not list catching up with friends at any stage although, when asked if he sees friends at school he said, M9: I see them at school, at home. KL: Do you ever ring them or email them? M9: No, I just talk to them. M9’s weekly routine in Stages 1 and 3 follows a similar pattern of morning television before school, talking to a parent in the car with the radio on the way home from school and watching television with his family in the family space or alone in his room during the evening. M9 also used a computer at the library on some afternoons. However, the absence of any notation at ‘eating a meal’ in his media diary suggests that M9 was selective in his completion of the diary pages. M9’s weekend routine was more social, indicating that he will watch a video with family members during the evening and listen to the radio in a car while talking with his family. M5 M5 was in Year 8 during the RidgiDidge Study and participated in Stages 1 and 2 submitting a diary each time. His personal technologies include a radio, CD player and Walkman, television, a DVD player, and a games system. A Palm Pilot/Digital Organiser was acquired in Stage 2. 207 His household technologies included a mobile phone, a computer with an internet connection, cable television, a DVD player and a radio, CD player and Walkman. M5 lives with his Mother, Step-father and older brother. Both guardians use a computer at work and M5 perceives no parental control over his media use. M5 uses the internet to research for school and his hobbies indicating that he has no favourite websites although ebay.com was listed in Stage 2 as was internet use for email, online shopping, games and MP3 downloading. His Mother bought him an Xbox and his favourite games include V8 Super Cars, Halo (2003), Tony Hawk Pro Skater 3 (2002), AFL 2003 and True Crime: Streets of LA (2003). M5 indicated in Stage 1 that he does not use burned game CDs but that he has copied music CDs. Like M8, M5’s pirating activities are done with a view to social participation rather than commercial gain. M5’s friend gives him CDs rather than selling them to his friends. M5 indicated that he gets his news from once each week to a few times each week from cable television, public television, newspapers and magazines. M5 indicates that his favourite recreational activity is playing sport although he perceives that he spends over 5 hours each week watching television and catching up with friends. M5’s weekly routine consists of watching cable television in the morning in the company of his family before school. He spends time immediately after school watching cable television at a relative’s house in the company of another relative 208 before spending the evening talking and watching cable television in the evening with his family. M5’s weekend routine sees him using no media during the day, but watching television or cable television in the evening with his family. M7 M7 was in Year 9 during the RidgiDidge Study and participated in Stage 1 and only the interview in Stage 2. M7 lists his personal technologies as a radio, CD player and Walkman, a television, a computer and a tape player. His household technologies include a mobile phone, a computer with internet connection, a television, VCR, and a DVD player. M7 lives with his Mother who does not use a computer at work, and a housemate10. He has a half-brother and a half-sister who do not live with him. In Stage 1 he perceives no rules about his media consumption and uses the internet in his housemate’s room for games and looking up gaming cheat sheets. He lists one favourite online game (Teletubbies Mercy Killing) on the 2atoms website (www.2atoms.com/game/play/teletubbies_mk.htm). He has a Nintendo games system which his Mother bought, but list his favourite games as Diablo 2 (2000), Soldier of Fortune (2000) and Unreal Tournament (2002) all of which are in the PC version. M7 gets his news on most days from television and from a newspaper. 10 A housemate in M7’s home context is the lodger. 209 His favourite activities are watching television and going to the cinema although he also indicates that he spends over 6 hours reading each week. M7’s weekly routine is to watch morning television before school and to watch television or a video in the evening including while eating a meal. These activities are done while M7 is alone and M7 indicates a similar pattern of media consumption over the weekend. However, M7’s survey responses indicate that he is a keen PC gamer although no gaming is indicated in his diary. The reported absence of his Mother, other company at home and crossing out in his diary responses might draw the accuracy of his diary entries into question despite a presumption of truth and accuracy in participant reporting. F2 F2 was in Year 8 when she participated in the RidgiDidge Study, submitting a diary in Stage 1 only and participating in the Stage 2 interview only. F2’s personal technology includes a mobile phone, a digital organiser, a laptop, a CD player and a radio. Her household technology includes a television, a computer and a DVD player. F2 goes to a relative’s house to use the internet. F2 lives with her mother and has brothers and sisters, but did not elaborate as to her family configuration. Her Mother uses a computer at work and F2 perceives no rules about her media consumption. She uses the internet for school research and for game playing and chat rooms listing bubblegumclub.com as a favourite internet site. 210 F2 reads magazines but rarely accesses a news service. She plays games on her phone and uses her phone to send and receive text messages. She lists her favourite activities as playing sport, catching up with friends and going to the cinema although she perceives that she would not spend any more than 3 to 4 hours on any of these activities. F2’s weekly routine is to use her mobile phone in the morning and when she gets home from school. She spends time talking to her family in the afternoons and evening, while listening to music and occasionally watches a DVD. During the time of F2’s participation in the RidgiDidge Study, it transpired that visiting a relative in hospital was the main social activity for F2 as she visited the hospital several times for long periods. F2’s weekend routine was dominated by a hospital visit and a wedding, but talking to her family, talking on her phone, playing a CD or listening to the radio in the car were the main forms of communication and media consumption. F2 demonstrated that she was able to multi-task by watching a DVD while talking on the phone with a sibling. Appearance was also an important factor for F2, making a special note of ‘getting dressed’ as an ‘other’ activity done while listening to a CD. She highlighted that her early Christmas present from her family was to have her belly pierced. KL: What made you have that done? F2: I just wanted it done. KL: Have you got any friends with pierced belly buttons? F2: No. 211 KL: Or any other piercing? Like tongue, nose, eyebrow? F2: No. F2’s answers were generally non-committal when asked about how she uses and perceives her media consumption, using words like ‘probably’ in response to the interview questions. F2 had participated in the self-defence course I had previously taught at the school so there was a degree of familiarity between us. Based on my personal knowledge of F2, I attribute her lack of articulation about how media technology figures in her life to not having given very much thought to something that, for her, is simply a means to an end. Her phone is a way of making arrangements and keeping in touch with people. Playing music is also part of her media consumption, but this is always an activity in the background to something else such as talking with family members. M6 M6 was in Year 9 during the RidgiDidge Study and participated in Stage 1 only submitting a diary and participating in the interview. M6 had also attended the self-defence course and proved to be a popular and gregarious person so a rapport was already well established. M6 listed a radio, CD player and Walkman, a television, a DVD player, a games system and a mobile phone as his personal technologies. His household technologies include three computers, one of which has an internet connection and is kept in the spare room. A radio, a CD player and 212 Walkman, a television, VCR, a DVD player, a CD burner, a mobile phone and a Palm Pilot/Digital Organiser are also listed as household media technologies. M6 lives with Mother, Father and younger sister and perceives no rules about his television watching but does perceive rules ‘sometimes’ about his computer use and game playing. He has an older half-brother who does not live with them who bought the PlayStation2 that M6 uses. His Mother uses a computer at work and his Father does not. M6 uses the internet at home, at school and at the library for email, school and hobbies research, information gathering (horoscopes, weather, news), News groups, chat rooms, games, net surfing and for downloading ring tones. His favourite sites are miniclips.com and mrtones.com.au. M6 has used pirated software. KL: Have you ever used pirate software or burned CDs? M6: Oh, Yes. KL: Do you think that hurts anyone by doing that? M6: Not unless you're selling it. KL: So it's just between friends? M6: Yes only for a computer because we don't have a chipped Play Station. The chip M6 is referring to is available to ‘upgrade’ Sony PlayStations so that they will play copied CD games. The chip itself is pirate product and is not manufactured by Sony. M6’s favourite games are The Sim’s Deluxe: Hot Date (2002), GTA: Vice City (2003), and Empire Earth (2001) all of which are PC Editions. 213 M6 gets his news from public television, the internet, by mobile phone and magazine on most days. His mobile phone usage extends to the sending and receiving of text messages and his favourite activities are catching up with friends, using a computer, reading and going to the cinema. M6 also indicates playing games, riding and handball as favourite activities. He perceives that he spends most of his time watching television, then catching up with friends and reading and using a computer. M6’s interest in media technology is wide given that he also plays with computer hardware. KL: What are your favourite activities outside of school? M6: IT and basketball. KL: How often do you play basketball? M6: Every second or third afternoon. KL: In terms of IT what do you mean? M6: Rebuilding computers, playing with them…. M6 watches television in the family room with his family before school as part of his weekly routine, spending time with a friend after school listening to music. He watches television and talks with his family in the evening. His weekend routine sees M6 in the constant company of a family member or friend with his media usage flitting between the computer and television or recorded content. 214 F1 F1 Was in Year 9 during the RidgiDidge Study and participated in Stage 1 only, submitting a diary and attending the interview. Her personal technologies are listed as a radio, a CD player and Walkman. Additional household technologies indicated in her diary included a television, a mobile phone and a VCR. She did not indicate that she has a mega drive in her room, or that her brother has a PlayStation. F1 did however indicate that she prefers to play games and use the internet at her friend’s house. Her main internet activities are email, school research, chat rooms and net surfing. Her favourite site is Girlfriend.com. and she says that she will play any game, nominating no favourites and has used pirated software. She lives with her Mother and Step-Father but does not know if her Mother uses a computer at work. She perceives no rules about her media consumption given that she doesn’t play games at home, nor is a computer available. Newspapers, magazines and television are her main sources of news everyday and she uses the family phone to send and receive text messages. Her favourite activities are playing sport, television, her friends, going to the cinema and shopping. She spends most time watching television, catching up with friends and playing sport (Volleyball). Her weekly routine outside of school hours is to watch television in the morning before school on her own or with a family member. After school time is spent in the company of her family at home watching 215 television. Her weekend routine is similar although she spends time playing her keyboard. F7 F7 was in Year 8 during her participation in the RidgiDidge Study and participated in Stage 1 only, submitting a diary and attending an interview. F7 also attended the self-defence course and was familiar with me, quickly reestablishing a rapport. F7’s personal technologies were restricted to a CD Walkman. Her household technologies included a radio, CD player and Walkman, a television, cable service, VCR, DVD player, computer with internet connection, games system and mobile phone. F7 lives with her Mother and her older brother and her Mother uses a computer at work. F7 perceives rules about her game playing and internet use, but not television. Although F7 uses the internet at home, she also uses it at a friend’s house, the library and at another relative’s house. She uses it for email, research, net surfing, and for viewing music clips. She cites bubblegumclub.com as a favourite site as well as the ninemsn and hotmail sites. F7 uses a Nintendo 64 games system and indicates Mario kart (1997), Zelda Ocarno of Time, Gran Turismo 2 (2001) and Tekken 3 (1998) as favourite games. She gets her news everyday from television and her favourite activities are catching up with friends, watching television and using a computer. 216 F7’s weekly routine is to listen to music in the car on the way to school with her family. Her evenings are spent mostly with her family listening to music and watching television alternately. On the weekend, she is rarely alone, spending time with her family watching television, cable service or a DVD. She plays games late at night; presumably once family television viewing has finished for the evening. F8 F8 was in Year 9 during the RidgiDidge Study and participated in Stage 1 only, submitting a media diary and attending an interview. Her personal technologies include a radio, a CD player, a television, a mobile phone, and a Palm Pilot/Digital Organiser, a DVD player and a computer with an internet connection. Her household technologies include Palm Pilot/Digital Organiser, a cable service, a VCR, DVD player, computer with an internet connection, and a mobile phone. She lives with her Mother, Step-Father and sister and perceives rules about her media consumption. She uses the internet for email, school and hobby research, chat rooms, games and MP3’s. Her favourite websites are neopets.com, ninemsn.com/dolly and girlfriend.com.au. F8 does not play on a games system but neopets.com is primarily a games site where neopets (‘virtual pets’) are created, fed and cared for as well as offering arcade style games to the neopet user (Liley 2001). F8 gets her news from a newspaper, magazine and television everyday. 217 She uses her mobile phone fully for sending and receiving calls and text messages as well as using it as an address book for storing numbers. Her favourite activities are shopping, playing sport, going to the cinema, watching television and catching up with friends. F8 perceives that she spends most time catching up with friends spending less time watching videos and going to the cinema. F8’s weekly routine is to occasionally listen to music alone in her room before school. Homework is done after school to a CD playing and she spends a little time in the evening with her family watching television. F8’s weekend routine features a lot of time with her friends and family, talking or watching cable television. As Table 2: Typical Weekly Media Routine on page 219 shows, the contours of the recreational lives of the RidgiDidge Study participants are quite clear in that television use is patterned according to family social practice. This is evidenced by most participants and their families preferring to watch television, a DVD or video or cable television together for at least part of the weekday evening. 218 Table 2: Typical Weekly Media Routine WEEKDAYS WEEKEND F1 BEFORE SCHOOL Television AFTER SCHOOL Individual screening Phone EVENING DAY EVENING Family screening Family screening Social Activities Family screening F2 Phone Social Activities Family screening Listens to Music F3 Television Individual Screening Family screening Reading and Listens to music Gaming Family screening, Internet and reading F4 Morning Television No media Family screening F6 Car Radio Family Screening Family screening Social Activities Family screening F7 Car Radio Family screening and computer use Assorted media use over the day Family screening F8 Listens to music Listens to music Family screening and late evening gaming Family screening Family screening M1 Television M2 Television and radio M3 Listens to Music Homework and Internet and computer use Individual screening and homework Family Screening Social activities and listens to music Gaming M4 No media Individual screening M5 Television M6 Television M7 Television Social Screening (with relatives) Social Activities Music Individual screening M8 Television M9 Television Family screening Family screening, Internet and reading Family screening Family Screening and Internet use Family screening Computer use Family screening (but often alone) Social Screening Family screening Family screening and computer use Family Screening Computer use and social activities Gaming or Family Screening Social Activities Family screening Family Screening Family Screening Family Screening Individual Screening Individual Screening Individual Screening Car Radio Gaming Family Screening Family Screening Computer and Internet use Individual screening Social Activities Assorted media use Assorted media use over the day Individual screening Table 2: Typical Weekly Media Routine on page 219 presents a general outline of the participant’s weekly media routine and is by no means a definitive picture 219 of media use given changes to scheduling and activities. In the context of the table above, family screening is any screen media (cable, public television, a DVD or a video) viewed in the company of immediate family. Social activities and screening are those activities done in the company of friends or extended family. Individual screening denotes viewing screen media while the participant is alone. Radical fluctuations in media routine from research stage to stage in those participants who attended all three interviews and submitted all three diaries suggest that other factors dictate their media consumption. For example, F2’s usual media routine is significantly altered by her family visits to the hospital during the week to attend a sick relative, and the weekend attendance of a wedding. Other impediments to media consumption are apparent from a broken mobile phone (F7), a stolen phone (F8), parental changes to household rules as punishment (M7), fluctuating social arrangements, sports commitments (M8) and work (M4). Development of the Categories A total of sixty nine (69) key concepts emerged from the open coding of transcripts and these concepts were grouped into the categories of social praxis, media technology, domestication and agency during axial coding. Table 3: Concepts and their emergent on page 221 shows the emergent concepts generated from the interview transcripts as well as the categories into which they 220 are grouped. A table of Concept Definitions is included in the Appendix on page 384. Table 3: Concepts and their emergent categories Piercing Pleasure Research difficulties Self-Reflexivity Social Conscience Sole Parental Practice ! ! ! ! ! ! ! ! ! ! ! ! Talk Technology location Texting TV Young person’s life world ! ! ! Social Praxis Agency ! ! ! ! ! ! Perceived influences Perceptions of NMT Phones ! Planning Ratings Self-management Smarts Social Responsibility Sport and Recreation ! Teaching Skills Technological knowledge Travel Work Domestication Concepts Advertising Alone Barriers to socialisation Burned Game CD's Change Co-media activity Competition Consumption Criticism Displacement Drinking Education Family Friends Game Playing Happiness Internet Media Media Literacy Music CD's Outside friends Media technology ! Social Praxis ! Categories Agency Domestication Concepts Adult Community Agency Attitude to School Books Cable Cinema Communication Consideration to family Cooperation Digital Piracy Downloaded Music DVD's Environment Fluid Tastes Game CD's Games Human Interaction LAN-MUD Games Media Influence Media Production NMT (New Media Technology) Parental Control Perceptions of Childhood Personal Economics Media technology Categories ! ! ! ‘!’denotes where a category is not apparent These concepts emerge directly from the participant interviews and are an abstract representation of an event, object, interaction, action or phenomena. The 221 categories generated by the data indicate a wide variety of issues that concern the participant sample in response to the interview themes of new media technology consumption and individual life worlds. Figure 7: Grounded theory method terminology and process on page 190 shows how contexts and categories inter-relate in a grounded theory context. In grounded theory method, comparison between concepts leads to propositions or how phenomena might be inter-related. In the case of the RidgiDidge Study, the concepts generated indicate that these concepts are inter-related in terms of technology-specific groupings such as type and ownership of technology and social groupings such as family, friends, self-management and social responsibility. Closely related to this social grouping is the indication of the domestication of technology where consumption is indicated by desire and taste. Agency also emerges as significant category in that it suffuses concepts such as change, human interaction, perceptive reasoning and beyond. Media Technology This category includes the ownership of traditional media technologies such as radio and television as well as the new media technologies of the games system, mobile phone, the internet and computer. However, this category also encompasses the participant ‘buzz’ about a technology, where participants either desire to have, or upgrade to, a piece of technology. KL: Have you ever discussed buying new pieces of technology like a DVD or software with friends? M8: X has a DVD. I just go my friends and we talk about it. See my friend, he bought like a game on a PS system but he got bored 222 with it so he got an Xbox for Christmas and, pretty lucky hey, and pretty much everybody wants an Xbox and it comes with the one game Halo. It's a really big seller game, like 3 million copies sold. It came out mid last year. And, KL: Are you going to upgrade to the next generation of phone? M6: I already have a 7250, yes, the New Nokia. Nevertheless, this category also includes where participants point out that they no longer use a technology as much as they did when they first started. KL: How often do you think you spend on the Xbox? M9: About an hour. After school KL: How long have you had your Xbox? M9: Since May KL: Do you think you play it as often as you would when you first got it? M9: Not as much. In the case of a games system, while the latest hardware is consistently favoured across the game players in the group, this is more so in the system’s capacity to play newer games given most game players preference for games titles released post-2000. This category also subsumes gendered responses to different media technologies and the flexibility and negotiation participants engage between media technology and other aspects of their lives. Domestication The term ‘domestication’ was originally used in British studies on Information and Communication Technologies (ICTs) in the home and the interactions between household members. In this respect, knowledge of domestication is part 223 of the theoretical sensitivity of the RidgiDidge Study. Although the domestication cycle was apparent in the early micro analysis of M8’s responses discussed on page 191, domestication was not necessarily expected to emerge as a clear category in keeping with the grounded theory method demand that data disciplines theory. Domestication is the term given to a cycle of adoption that features 'imagination, appropriation, objectification incorporation and conversion' (Ling 2004: 28) in relation to technology. This process is explained as a point where an individual becomes aware of a technology, sees how it can be of use, associates a sense of identity with the technology, makes it part of their life before finally becoming identified with use of the technology. Ling makes clear that domestication is more likely to be readily apparent on a small scale, rather than a technologically deterministic macro-scale. In this way, domestication can be seen as linear in terms of the consumption process, but can also keep pace with the capriciousness of the individual. As Ling points out 'people seem quite agile in the ability to mentally objectify items long before the actual purchase has taken place' (Ling 2004: 30). As Haddon points out, domestication is 'a package of understandings' (Haddon 2003: 45). Firstly, there is an emphasis on consumption rather than simply use and Haddon draws attention to the need to see both the individual and household strategies in managing technology in the context of their personal aspirations and selfidentity. Haddon takes this further in highlighting the need to see aspects of 224 consumption ‘such as how technologies are talked about and displayed’ (Haddon 2003: 45). Secondly, the adoption of technology is seen as a process rather than an event in that early perceptions about a technology or service inform the process of acquiring a technology or not as the case may be. Experimentation with a new technology leads to the 'routinisation' of its consumption. In this way, routinisation leads to domestication where technologies are taken from 'the public domain but then made personal, or, in these early studies in the domestic context, made to be part of the home' (Haddon 2003: 46). Haddon also highlights ‘that attention must be paid to individuals in context', a theme that acknowledges the role of gatekeepers, communal household practices and the idea that individuals can also exhibit ambivalence towards any given technology. KL: So what sort of media technology do you want for your birthday? F7: Just a mobile phone and soon we are getting an Xbox. Like a family present. KL: Do you think your parents would play on it? With you? F7: Mum would play DVDs on it, she might play games with us and play music but that's all. The identification of domestication as a category is appropriate given that it answers the question of ‘what is going on here?’ across many concepts, although it does not present itself as constituting the core category. 225 Agency The term agency has persistently escaped categorical definition in social thought and significant attempts to theorise agency has ‘neglected crucial aspects of the problem’ (Emirbayer and Mische 1998). Emirbayer and Mische identify that even the most well known proponents of agency such as Bourdieu and Giddens offer only a one-sided view of agency where agency is seen as habitual, repetitive and taken for granted. This perspective fails to distinguish agency as an ‘analytical category in its own right - with distinctive theoretical dimensions and temporally variable social manifestations’ (Emirbayer and Mische 1998). In this way, Emirbayer and Mische stress that even the important dimensions of agency such as routine, purpose and judgement, fail to capture its complexity. In turn, such a focus fails to articulate the dynamic interplay between dimensions and agency’s variation ‘within different structural contexts of action’ (Emirbayer and Mische 1998). In reconceptualising agency as an internally complex temporal dynamic, Emirbayer and Mische reveal a new perspective on free will and determinism. Thus human agency is seen as, A temporally embedded process of social engagement, informed by the past (in its habitual aspect), but also oriented toward the future (as a capacity to imagine alternative possibilities) and toward the present (as a capacity to contextualise past habits and future projects within the contingencies of the moment) (Emirbayer and Mische 1998). As M1 demonstrates in a discussion about the future, KL: Are you planning to go to uni? M1: I probably will go to university. 226 KL: What do you think you might do? M1: I don't know yet. KL: Are you more kind of Arts or more Science? M1: Not really Science. Oh, maybe maths. Something like business or IT or something. KL: So obviously you'll need to use a computer in your job? M1: Yeah. This direct demonstration of agency is recognisable in Emirbayer and Mische’s terms in that M1 has apparently thought about going to University in the past, perhaps in discussion with parents, friends and teachers about his future. M1 has considered alternate possibilities for his future career path such as not science, maybe maths, business or IT. Finally, M1 has managed to articulate this agency on a moment’s notice with in the context of a response to an ostensibly simple question. In this way social actors are embedded in many different temporalities simultaneously although orientation towards one or another temporality can occur within any one given emergent situation (Emirbayer and Mische 1998). The key to grasping the dynamic possibilities of human agency is to view it as composed of variable and changing orientations within the flow of time. Only then will it be clear how the structural environments of action are both dynamically sustained by and also altered through human agency - by actors capable of formulating projects for the future and realising them, even if only in small part, and with unforseen outcomes, in the present (Emirbayer and Mische 1998). Social Praxis Cohen draws attention to the idea that accounts of social behaviour are ‘simplifications designed to facilitate studies of social organisation while 227 bracketing the complications that dedicated theorists of action must address’ (Cohen 1996: 73). Such simplification and the downplaying of random action means those sociologically significant patterns of action are found in one of two dimensions of social conduct (Cohen 1999: 73). Specifically, Cohen differentiates between theories of action and theories of praxis where action theories stress subjective meaning to the actor or actors in question; and theories of praxis that are performative in stressing enacted processes. Smith draws attention to Aristotle’s three-fold classification of disciplines as being theoretical, productive or practical as of use in clarifying this distinction in the purpose each serves (Smith 1999). To elaborate, the theoretical discipline is concerned with the search for knowledge for its own sake, while the productive disciplines produce artefacts and are creative and artisanal in nature. Carr and Kemmis illustrate this differentiation in terms of productive and practical disciplines by pointing out that a potter will have some imagined idea of what is to be created in clay (productive discipline). This plan restricts the outcome of the activity, despite creative modifications to the original idea of the pot and the finished product. The practical discipline has no such restriction or concrete origin. Practical disciplines’ are those that deal with ‘ethical and political life, their telos [purpose] is practical wisdom and knowledge’ (Carr and Kemmis, 1986: 32). In practical disciplines, an idea or event presents itself and the actor will consider the idea or event in terms of what is good or best generally, than in particular. 228 The mark of a prudent man [is] to be able to deliberate rightly about what is good and what is advantageous to himself; not in particular respects, e.g. what is good for the health or physical strength, but what is conducive to the good life generally (Aristotle 1976: 209 in Smith 1999). From this perspective, praxis emerges as action that embodies specific properties such as ‘a commitment to human well-being’ and ‘respect for others’ and is the ‘action of people who are free and able to act for themselves’ (Smith 1999). Nevertheless, as Smith points out, praxis is also risky given the presupposition that action will be prudent. Cohen (1989) draws attention to the common sense that, All social life is generated in and through social praxis; where social praxis is defined to include the nature, conditions, and consequences of historically and spatio-temporally situated activities and interactions produced through the agency of social actors (Cohen 1989: 2). Cohen argues, based on his exegetical position in relation to the work of Giddens, that praxis is synonymous with the constitution of social life. Such a position refers to both the manner in which social conduct, conduct and relations are generated, and the conditions that shape and facilitate these processes. Cohen points out that, conditions are not only intrinsic to the production of social life, but are sustained 'only in so far as the production of social life continues to occur'. This view of praxis is equally relevant to the constitution of action and the constitution of collectivities, because both aspects of social life are generated and reproduced or altered in and through social praxis itself (Cohen 1998: 12). In this way, if category development in grounded theory method produces the answer to the question ‘what is going on here?’ (See Figure 7: Grounded theory 229 method terminology and process on page 190), then praxis as a category generated from the RidgiDidge Study describes what is going on where participants and both their immediate and wider social context intersect. Consider the following excerpt from M5. KL: You mentioned using media outside home. If you use media outside of school and home where would this be? M5: My Grandma’s. KL: How often would you spend playing games each week? M5: 5 or 6 hours. KL: Is that mainly on the weekend? M5: [Nods] KL: Was your games system a family purchase or did you buy it? M5: A family purchase. KL: Do you play with other members of your family? M5: Yes, my brother. KL: Is he much older than you? M5: Yup, 3 years KL: Are you good at playing games? M5: Yeah, I'm all right KL: Do you think you play as much as when you first got the game? M5: No. KL: Do you ever encounter any problems when you share playing a game M5: No. KL: Do you play in competition with your brother? M5: Yes. KL: Do you ever play on the same team M5: No. KL: Do you ever go over to friend’s houses to play games or have them come over? 230 M5: Yep, both. KL: Why do you play? M5: Fun. This excerpt from M5’s Stage 1 transcript illustrates how a conceptual approach to a range of participant responses reveals the category of social praxis. Here, concepts such as friends, pleasure, sharing, family, games, media technology location, competition, self reflexivity, motivation, parental control and agency are apparent in an open coding context. When the question ‘what is going on here?’ is asked of the data in developing categories, thinking conceptually generates the term social praxis to describe what is going on for this participant. In the context of the RidgiDidge Study participant social praxis is related to agency given the negotiation of the structuring influences in young people’s lifeworlds. Thus, M5’s desire to have fun and socialise with his friends and family produces opportunities for social interaction, at his home or at their homes. In an Aristotelian sense, the praxis illustrated by M5’s response indicates a ‘moral disposition to act truly and rightly; a concern to further human well being and the good life’ (Smith 1999). This desire is the enactment of M5’s agency where he wants to socially interact by playing a game, because it is a popular social practice among his friends and family, and one with a reciprocal flow between M5’s house and his friends’ homes. In this context, such agency presents a temporal dimension in terms of remembered pleasure such as the idea that its fun to play against my brother and friends; that the practice continues over his weekend recreational time, and; is 231 likely to continue in the future, for the short term at least, given the pleasure M5 indicates towards his game playing and preference for playing with someone else. The preceding discussion illustrates the transition from the collection of raw data in the field, its handling and analysis, to the development of the four categories of agency, domestication, social praxis and media technology. These categories are comfortably applied to new data from the later stages of the RidgiDidge Study in terms of memos and the recognition of social contexts as well as being pertinent to the process of recoding the transcripts for fit and working capacity. The repeated emergence of these four categories across the data and their relationships to each other heralded that theoretical saturation was possible given the approach to sampling and analysis discussed in this chapter. The resulting saturation of the RidgiDidge Study data is confirmed in consideration that ‘no new evidence emerges which can inform or underpin the development of a theoretical point’ (Goulding 2002: 70). In refining the four categories during theoretical coding, the core category of agency emerged as a pervading factor in participant media technology use. Its emergence as the core category is established given Dey’s elaboration of the criteria for a core category (Dey 1999: 111). ! It is central if it is related to many other categories and accounts for a large proportion of variation in the data. ! It is stable if it can be seen as a recurrent pattern in the data. 232 ! It is sufficiently complex if it takes more time to saturate (identify its properties) than other categories. ! It is incisive if it has clear implications for more formal theory. ! It is powerful if its explanatory power helps the analyst to ‘carry through’ to a successful conclusion. ! It is highly variable if it is sensitive to variations in conditions in terms of degree, dimension, and type. The emergent theory generated by the RidgiDidge Study and the categories generated by the data analysis are discussed in more detail in the next chapter. Particular attention is paid to the core category of agency and how this permeates the other generated categories and with the contexts that surround the RidgiDidge participants. 233 234 5. Results This chapter on the results of the RidgiDidge Study presents a comprehensive view of the analysis revealing the core category of agency and how this relates to other categories. In particular, the role of agency within the participants’ ecology in terms of their public and private life worlds is discussed, articulating the negotiation undertaken by research participants within the ecological systems such as peer group, home and school. This concept of young people’s ecology is discussed in terms of the ecological model developed from Bronfenbrenner’s Ecology of Human Development on page 42. The raw data, comprising of media diaries, field notes and videotaped interviews, are not presented with or within this thesis in keeping with an assurance of strict confidentiality to participants and their families. However, this material can be made available to the examiners on request subject to, and in accordance with, the Australian Standard on personal privacy protection, the research agreement with the Griffith University Ethics Committee and any other protocols for the protection of privacy and confidentiality generated by or the School of Arts, Media and Culture (See Table 1: Overview of Ethics Proposal on page 167). Nevertheless, the presentation of the results of the RidgiDidge Study includes transcript excerpts and participant profiles. As discussed previously in Data Collection on page 159, these transcript excerpts and profiles act as ‘snapshots’ of each participant are included for the purposes of ‘illustration and imagery’ of how theory is generated in the RidgiDidge Study, working to reveal the 235 conceptual style of the analysis rather than simply describing a scene (Glaser 1978: 133-135). In the interests of accuracy, a transcript excerpt is presented were necessary, rather than the use of paraphrasing participant responses, so that speech idiosyncrasies’ and participant nuances are presented as part of the data context. Body language and demeanour noted in the field notes are included where pertinent. As noted previously, and in keeping with participant confidentiality, participant quotes and information are attributed by the participant’s personal code. For example, ‘M’ means that the participant is male, ‘F’ that the participant is female, and the number allocated indicated the participants place on the interview schedule. Participant F5 is not included in these results as she did not submit a media diary at any time, nor did she appear for her first interview although she had consented to participate. In keeping with the voluntary nature of participation in the RidgiDidge Study, no participants were pursued for their reasons why they choose not to continue participation after commencing the RidgiDidge Study. The Alternative Contact requested in the Media Diary (see page 408) is used for reporting back to the participants in the event of a change in address. Reporting back to the participants is scheduled on completion of the RidgiDidge Study and the thesis examination in the interests of contextualising the results through the examiners opinion so that the extent of the participants’ contribution to the field as a whole is appropriately framed. 236 Interpreting the Results As the RidgiDidge Study draws on the views of the sixteen high school students who volunteered to participate in the RidgiDidge Study, the results can only be said to be true for those high school students who participated in the research in keeping with the middle range and substantive nature of the research11. In this way, the results presented here can only be described as illustrative of a group of High School students rather than representative of all Australian High School students. Such illustrative research has the capacity ‘produce regularities, patterns of repetition which are indicative of the ‘hardness’, the resistance, of social fact; and they have the capacity, crucial to empirical research, to take 11 Glaser and Strauss define a middle range substantive theory in the following way. Comparative analysis such as that used in grounded theory generation can produce both formal and substantive theory. Substantive theory is developed for an empirical area of sociological enquiry, while formal theory addresses the conceptual areas of sociological enquiry. Both types of theory can be thought of a ‘middle range’ in that either can fall between the ‘minor working hypotheses’ of everyday life and the all inclusive ‘grand theories’ (Glaser and Strauss 1967: 33). Nevertheless, Glaser and Strauss point out that each type of theory ‘can shade at points into the other’ and the analyst should ‘focus clearly on one level or on another or on a specific combination’ (Glaser and Strauss 1967: 33). 237 [one] by surprise’ (Bennett 1999: 15). However, the emergent theory is useful in identifying the contours of how new media figures in the lives of the RidgiDidge participants and high school students generally. All participant responses are assumed to be truthful and accurate although comparison between verbal responses and quantitative data was engaged for the purpose of clarification between verbal responses during the interview and the completed quantitative instrument. Comparison between data forms are also used to situate responses in participant context. For example, M7 asked to be reminded of his diary entry so he could contextualise his verbal response. KL: Does your mum or housemate know how to play the games? M7: No - what did I put down? [Indicating his diary] KL: You play Diablo 2 …which you play on the Internet M7: I could, but I can play it as a single player too. As discussed previously in the Development of the Categories on page 220, a total of sixty-nine (69) key concepts emerged from the open coding of transcripts and these concepts were grouped into the categories of social praxis, media technology, domestication and agency during axial coding. Table 3: Concepts and their emergent on page 221 shows the emergent concepts generated from the interview transcripts as well as the categories into which they are grouped. The rationale behind how concepts are grouped is clearly articulated by Glaser and Strauss in terms of the defining rule of constant comparative method that states that while coding an incident for a category; it is necessary to compare it with previous incidents in the same and different groups coded in the same category 238 (Glaser and Strauss 1967: 106). Such an approach begins to generate the theoretical properties of the category or its general and specific attributes. The analyst starts thinking in terms of the full range and types or continua of the category, its dimensions, the conditions under which it is pronounced or minimized, its major consequences its relationship to other categories and its other properties (Glaser and Strauss 1967: 106). As discussed previously, NVivo 2.0 software was used in the RidgiDidge Study to code the raw data (interview transcripts and memos). During open coding, the text was ‘fractured’ or opened up allowing words and statements to be coded using the participants’ own words such as ‘texting’, ‘drinking’ or ‘piercing’. Other easily recognisable codes were also employed such as ‘new media technology’, ‘consideration to family’ and ‘parental control’ as a means of simply describing what the participant was saying. Given the process involved in coding to generate a grounded theory (see Figure 7: Grounded theory method terminology and process on page 190), NVivo 2.0 was invaluable in managing the volume of data gathered over the course of the field work of the RidgiDidge Study. New Media Technology Participant responses to the quantitative instrument are used here to build a picture of participant access to, and perception of, the media technologies in their lives in the family space of the home, and the private space of their rooms. This outline reveals the participants' general views about new media technology before extending this discussion towards specific technologies such as the internet, games systems and the mobile phone. 239 As the Data Tables on page 389 show, most of the RidgiDidge participants lived in a household that had radio, television, a CD player, a Walkman, a VCR, a DVD player, a computer with an internet connection, a games system and a mobile phone. Very few participants had access to cable/pay television such as Foxtel, a CD burner, a laptop and no participant had access to HDTV. In terms of personal technologies, most participants had a radio and a CD player and Walkman in their rooms. A few participants had a television, a VCR or a DVD player and a personal mobile phone with only one participant having the use of a laptop in their room. Only one participant has an internet connection in their room. In the context of the results of the RidgiDidge Study, participants did not appear to make a conscious delineation between ‘old’ and ‘new’ technologies such as radio or television and the Internet or mobile phone. The assumption that there is delineation between ‘old’ and ‘new’ technologies can categorised as a specifically adult assumption. Rather, participants appear to absorb new technologies into their pre-existing and personalised technoscapes creating consequences for previously ‘new’ technologies (Livingstone 2002: 43). Livingstone refers to Neuman's 1991 account of Rogers’ (1962) Diffusion of Innovations Theory where Neuman’s focus is on the 'sequencing in the uses of one medium over time, rather than following Rogers' segmentation of the population' (Livingstone 2002: 43). In this way, innovations have a three phase history through the early adopter, the mass market and specialisation. Television 240 as a technology has gone from being an elite medium for early adopters, to its proliferation in the mass market. With the adoption of new technologies such as the personal computer, television has become specialised with the growth of cable services, community television, and more than one set can be found in many households. As Livingstone points out, 'few innovations drop out of circulation altogether and consequently the dominant trend is towards the accumulation of available media' [emphasis added] (Livingstone 2002: 43). In this way and as the RidgiDidge participant diary pages show, television is still an integral household technology despite the presence and use of other newer technology. Such a position is evidenced by the majority of participants indicating habitual family viewing of television during the evening on both weekdays and the weekend (see Table 2: Typical Weekly Media Routine on page 219). Indeed, rather than a delineation between 'old' and 'new' technologies, the RidgiDidge Study participants were aware of what was the latest technology in terms of its ability to deliver content and functionality. This is supported by the listed ownership of up to three games systems by participants but a preference for playing only the latest purchased or burned game on the latest model of games system. M8, who plays only on a PlayStation 2 system, appreciates the peripheral items associated with improved functionality in game playing. KL: A couple of questions about PS2 games. Do you have a memory card for PS2 as well as PS1 games? M8: Yeah. 241 KL: So you play both games? M8: Yeah. KL: What are you playing at the moment? M8: I bought Medal of Honour Frontline [(2002)]. That was platinum, for like $32 or something. And SOCOM II Navy SEALs [(2003)]. That's one where you have a headset and you talk to them over the headset. You can give them special commands like 'move in' and 'ambush' and 'fall back' or something. So that's pretty cool. You've got your own special team. M8’s ownership of a PS1 memory card means that he can play PS1 games on his PlayStation 2. However, unless chipped to play PS2 games, a PlayStation 1 cannot play PS2 games. In M8’s case, he has indicated that he prefers the latest games rather than continuing to play PS1 games. F6 contextualises her preference for later games in terms of them being more challenging than her older games. In Stage 1 she indicated that Age of Empires I (1997) and II (1999) were favourite games alongside Pinball (1995). KL: Do you think you play as much as when you first got [your PS2]? F6: I don't really play as often but when I get time to play one hour or two non stop. KL: How do you feel when you play? Are you competing against yourself? Do you feel challenged? F6: It depends what game I have, like I got one that was Buffy the Vampire Slayer [(2003)] and I feel challenged …when I've 5 other vampires. Other ones I've got Like I got a couple of Pokemon ones I've got, they are easy and don't make me feel challenged because I feel like I'm just walking around and it's easy. Like the wild Pokemon. The absence of HDTV as an accessible technology and the absence of knowledge about HDTV further supports the idea that access to the latest technological content and functionality supersedes the desire for the latest 242 technology simply for the sake of technology being 'new'. For example, M2 points out when asked if he was keen to upgrade to the new generation phone that ‘Yeah I'm looking at those phones with the movie camera, you know the video phones, and stuff like that’. M8 refers to a desire for technology functionality in that, M8: I haven't got a DVD player. Well in a sense I do, it's my PlayStation 2, but it's not really downstairs with the TV for everyone to enjoy….But that's upstairs in my room, and our TV is like this big at the moment [gestures]. We have to get a new one, because we've recently moved to Chandler, on [deleted] Road at the white house, and our old TV is still at our old house and it's fairly big. It hasn't been fixed. We've intended to get that fixed but we'll have to get it fixed one day. KL: So is the size of the screen important? M8: It really depends because it's a bit annoying when watching movies and they've got writing up on the screen and it goes over half the screen. Its like, "I can't read that". Some people reckon it is but I don't reckon it is really. In this way, media technology is a conduit that must deliver the best functionality in presenting content. For example, M2 has a good range of recent games such as Time Splitters (2002) and a new games system (PlayStation 2). However, when asked, KL: What motivates your game playing? Is it "oh I'm bored I'll play"? M2: I suppose like it's… I mainly play when I have friends over. And, KL: The people you play games with, are they friends from school? M2: Yeah or like half of my friends, a quarter of them are from like primary school, old friends and stuff, [they] go to a different 243 high school so I only see them on the weekends. I invite them round and we play games and stuff. And, KL: Do you think you would play your games more on your own or more with other people? M4: Oh I guess with other people because it's like something to do. People just come over and play Similarly, M8 expresses that the technology that dictates the mode of game playing, and thus the social aspects. KL: Would you play with other people you knew from school? M8: Yeah, a few people I know from school and football, lots of other things, yeah. KL: Would you use your games system more on your own than with other people? M8: Yeah probably - I've only got one controller so I can't play many two-player games at home. I haven't got any two-player games. I've this game, Vampire Night and you can use light guns so you shoot at vampires and stuff, so you point at the screen and shoot 'em. So I borrowed a gun off my friend so I had two and I played with my brother and my friend. Go round the levels shooting stuff [laughs]. This borrowing of equipment indicates a keen desire to circumvent the dictates of single-player gaming, for social interaction, highlighting the pro-activeness of social gaming rather than performing a simple re-action to the presence of new media technology. In this way, media technology fulfils its imagined capabilities in terms of being a catalyst of, and a facilitator to, social relations. Having established that participants do not consciously delineate their technologies as either old or new, the technology in the family and private spaces of the home becomes part of the technological milieu. In the case of M6, access 244 to news content such as the daily headlines, sport weather and horoscopes are readily accessible through his media choices. KL: Where do you get your news from? M6: PocketNews, the internet and TV. KL: How often would you look at the news? M6: Every night. Here M6 uses PocketNews, Telstra's SMS based news service, the internet and television to source news content. The use of this variety of technologies to source one type of content, suggests that the type of technology is not necessarily relevant if it has functionality to purpose and the ability to deliver desired content. In this way the technology facilitates M6's access to news content, but M6 needs to have actively set up this relationship in the first place. Consumption is an integral part of the new media technology category in its role as part of the engine that drives the social relations between the participant and their peer group. KL: Have you ever discussed buying a Game or a DVD with your friends? M4: Oh yeah , if you don't know what sort of game to get you'd ask your friends, like what people like, you'd get the game if that's what people like as well. However, as F3 points out, consumption can also be a site of resistance. KL: Have you ever discussed buying technology with your friends? F3: Yeah, Sometimes. With some people it can be a competition. It can be a bit uncomfortable. Similarly, when asked if they felt as though advertising had an effect on their personal consumption of media technology, not all participants perceived that they paid much attention to advertising. 245 KL: How do you see advertising on films, television and the net do you think you're affected by the advertising you might see? M4: Oh not really. I just sort of ignore it because it's boring. Sometimes if I see something good I might think about it KL: Have you made any purchases lately based on any advertising you've seen? M4: No. KL: Or said to your Mum can you get Pepsi instead of Coke or something like that? M4: Oh not really. I'm not too fussy. M8’s response to the same question also indicates agency in terms of actively engaging with and manipulating consumer culture to his own purposes. M8: Yeah I went [inaudible] brochure and you get 2 games for $65, saving like $80 I think. So that was pretty good, I got them. It was like in a brochure thing for K-Mart, so I thought that was good. In looking at the contours of participants’ general new media technology access, several themes emerge. The participants’ relationship to, and with new media technology is proactive, rather than reactive, in that they tend to utilise and make do with the technology that they have access to. In this way, participants accumulate old and new media technologies, but not those technologies that are so new that they are cutting edge. For example, although High Definition Television (HDTV) has been mandated for the Australian Television Industry, no participant had access to the technology for viewing it. Similarly, access to new technologies such as the Mp3 player were not in evidence, although downloading Mp3 files was reported so 246 that the file could be burned to disc, occasionally shared and played on a CD Walkman or in a CD Player. This speaks to functionality in that, the use of several technologies to access similar content, participants appear to put more emphasis on what they want, rather than how they get it. In this way, a news service can be accessed ‘on the go’ by mobile phone just as well as watching the news on television in a social context (M6). Music can be shared with others who have the same technology such as CD Players, and this social compatibility of technology appears to be a key factor in resisting the early adoption of technology. This is not to say that early adopters of new technologies do not exist; rather, they are not in clear evidence in the RidgiDidge Study results. Thus, the nature of participant use emerging from this research indicates that the relationship to and with new media technology concern functionality and the social compatibility of technology among the participants’ microsystems. This indicates a high level of agency in negotiation with the structuring influences of the family and peer group microsystems. Digital Piracy The issue of digital piracy is addressed in the RidgiDidge interviews. Most participants indicated that they had used pirated software or had shared burned music CDs with friends. In the context of the RidgiDidge Study, pirated software 247 and CDs were perceived by the participants as those copied or burned by friends rather than the mass produced pirated discs that flood overseas markets. The general consensus among the participants is that burning CD copies of games and music CDs is a generally accepted practice among the participants' peer group. However, M5's response indicates acceptance of the practice although a degree of reticence in actually burning discs himself. KL: Do you think it's wrong to use pirate software? M5: Yeah KL: Do you ever use it? M5: No, er...only on my stereo KL: So you burn CDs? M5: Yeah my friend does KL: Do you think it hurts anyone to use pirate software? M5: No Only a few participants indicated ownership of CD Burners, and M5's technologies do not include a CD burner which might account for his use and benefit from his friends equipment. The consensus among participants is to acknowledge that digital piracy is a crime, particularly if many discs are burned. However, the admission by most participants that they have used and or copied discs themselves indicates their conscious and informed decision to consider the Australian law on digital piracy not applicable to them, providing that the copying of discs and games is small scale and serves the social purpose of being ‘just between friends’. 248 The participants’ openness in admitting their practices in this regard is an indication that they consider this small scale digital piracy to be a victimless crime. The Internet All of the RidgiDidge Study participants have access to the internet with F2 using the internet at a relative’s house and F1 using the internet at a friend’s house. M3 uses the internet at the library and at a friend’s house. KL: You don't have a computer with internet connection at home is there any particular reason? M3: Mum and Dad just haven't bought one yet. M3 noted in his questionnaire that both parents use a computer at work and M7, F8 and M8 have parents who do not use a computer at work but do have the internet at home. The rest of the participants have access to the internet at home with only M4 reporting that he has an internet connection in his room. The location of the computer with an internet connection was in the family space of the house such as the spare room or the family room. Most participants indicated that they had favourite websites, using the internet for email, school research and online gaming. KL: What new media technology do you think you couldn't live without? M4: I use my computer a lot so I probably couldn't do without that. M8 also ‘can’t live without’ the internet, but for different reasons. KL: What piece of technology could you absolutely not live without? 249 M8: Probably the computer. You know with all the games that are coming out these days. All my friends saying "Oh have you tried this one?” Yeah, probably the computer. and, KL: So what sorts of things are you using the internet for? M8: A lot more for research. Sometimes I play games, if you're bored, you know, and just talking. That's pretty much it. KL: So are you finding that you're able to do a lot more schoolwork? M8: Oh yeah. Get higher grades. Sometimes I download music too. It's pretty fun. Impatience with the speed of the internet is echoed by F6. F6: The internet - I think it's a bit of both. If you want to get information you have to log on, go connect everything… Well with school you don't have to do that. Then you have to go to a search site, type it in. Normally you don't get the thing that you really want. You have to go searching through all these different sites, but when you get somewhere you have to wait for each page to load up. I've been doing TBT, that's business technology, and we're doing share stuff. I'm sort of actually starting to understand it, but lately my work has been right so I must be doing the right thing. But we had to do two different things with questions about shares - one on the internet and one on the newspaper. The newspaper was easier because it was right there but the internet you just had to wait for each page to load on and then you don't understand what they're saying and everything. But I guess now that you can buy stuff and get cheaper things and be able to connect with other people, and all this other stuff that in a way it's convenient but in another way it's just time-consuming. Such frustration is accounted for by the prevalence of dial-up internet connections rather than broadband connection at the time of the study. As M2 points out in Stage 3, M2: Up until now my Mum has just recently cut the phone line off because I've been going over the internet, like the bill. I've just been going on it heaps. I used to just stay on the internet and now and then I'd jump off that and go and watch TV for a few seconds, get a drink, and go back on the internet. But now that it's off I suppose I'm going to be watching the TV a fair bit more. 250 Several participants used the internet as a news source but internet surfing was also a popular use of the internet. In terms of using the internet habitually, email services such as hotmail.com and the search engine Google featured in participant responses across both genders. However, gendered responses to favourite websites were of note. Male participants favoured sporting sites and online amusement sites such as stickdeath.com, an animated black humour site featuring stick figures that ‘die’ violently. Other ostensibly masculine uses of the internet were gaming on sites such as miniclips.com, information retrieval and gaming ‘cheat sheets’. While the female participants enjoyed gaming sites as well, the sites listed as ‘favourites’ are sites such as neopets.com and bubblegumclub.com. Although such sites have a wide appeal, with Neopets claiming over 30 million members’ world wide, 57% of neopets users are female with male users of neopets accounting for 43% of site traffic. 39% of users are under 13 years of age and 40% are 13-17 years of age (Neopets 2006). However, the textual codes apparent in the website graphics and content imply and construct a feminine audience. For example, Bubblegumclub.com uses a predominantly pink and purple colour palette and the use of the ‘cute’ figures ‘cool dude’ and ‘groovy chick’. Similarly, the range of neopets characters are ‘cute’ in that they all feature big eyes, fur and pretty, vibrant colours. These are essential ingredients to the branded environments presented to users for their immersion. Stupid.com is another less subtle in its audience construction in that its 2006 banner headline reads ‘stupid stuff for girls – no boys allowed’. 251 Although most participants indicated that they were using the internet for email, school research and online gaming, female participants included traditional teen girl magazine sites such as Girlfriend and Dolly as well as Hotmail.com. The inclusion of the popular web-based email service indicates an emphasis on communication as pleasure for the female participants. This can be inferred from the male participants’ use of email, but not it’s ranking as a favourite internet activity. Indeed, as discussed in on page 261 and in Mobile Phones on page 254, male participants engaged in and sought out social activity in the context of gaming. Thus, arrangements to meet for gaming were made by phone, email or in person, again emphasising the participant’s focus on what technology can do for them rather than the type of technology itself. As discussed previously in the Development of the Categories on page 220, a total of sixty-nine (69) key concepts emerged from the open coding of transcripts and these concepts were grouped into the categories of social praxis, media technology, domestication and agency during axial coding. Table 3: Concepts and their emergent on page 221 shows the emergent concepts generated from the interview transcripts as well as the categories into which they are grouped. The rationale behind how concepts are grouped is clearly articulated by Glaser and Strauss in terms of the defining rule of constant comparative method that states that while coding an incident for a category; it is necessary to compare it with previous incidents in the same and different groups coded in the same category 252 (Glaser and Strauss 1967: 106). Such an approach begins to generate the theoretical properties of the category or its general and specific attributes. The analyst starts thinking in terms of the full range and types or continua of the category, its dimensions, the conditions under which it is pronounced or minimized, its major consequences its relationship to other categories and its other properties (Glaser and Strauss 1967: 106). As discussed previously, NVivo 2.0 software was used in the RidgiDidge Study to code the raw data (interview transcripts and memos). During open coding, the text was ‘fractured’ or opened up allowing words and statements to be coded using the participants’ own words such as ‘texting’, ‘drinking’ or ‘piercing’. Other easily recognisable codes were also employed such as ‘new media technology’, ‘consideration to family’ and ‘parental control’ as a means of simply describing what the participant was saying. Given the process involved in coding to generate a grounded theory (see Figure 7: Grounded theory method terminology and process on page 190), NVivo 2.0 was invaluable in managing the volume of data gathered over the course of the field work of the RidgiDidge Study. New Media Technology Group gaming among male participants then becomes the site for social activity in terms of being with friends and talking. KL: Do you think you're going to have much time to play games and socialise with your friends over the holidays? M8: Umm… Yeah… KL: Or would it depend on…? M8: It depends on if like you want to get your act together, because my friend was going to have a LAN at my other friend's place on Saturday but I don't think I want to go. They're all into this one game but I don't have an X-Box so I don't really play that game much. I might go but I don't know. We'll see. But yeah it 253 really depends if you ring up each other and stuff. And you have to be [inaudible] because I just moved house to Chandler at the moment, and that's a fair way away form where these guys are now. We used to live fairly close, just down the road and stuff. KL: Would you consider email? M8: Oh yeah, ring up, whatever. Say "Oh I'll meet you on Saturday at 12 at school". Say that or something. Yeah. Female participants appear to be more open than male participants to ‘just talking’ on the phone, although purposefulness emerges in relation to phone use. F6 contextualises her phone and media technology use in terms of purposefulness. As the excerpt below indicates, F6 uses a variety of modes of communication with her friends. KL: How do you keep in contact with your friends at the moment do you just see them at school or do you use a phone? F6: I don't really use email a lot. I did at the beginning of the year but I haven't been able to get internet access to email. The school has blocked it, my mum had it taken off and we're trying to get it back on because of this virus thing that happened, and I've only got my cousin who has got it and I rarely go over there so I don't use the internet. I hardly ever use a phone but last night my friend rang me. Most of the time I just see them at school but most of the time we always like to arrange a date to get together over the weekend or the holiday - have a couple of sleepovers or have a shopping spree or go and see the movies and all of that other stuff. But it's mostly school really. Mobile Phones Social contact and media technology related activity, such as gaming, figure highly in the participant lives, predominantly in a peer group context. The personal mobile phone in particular features highly as a desirable technology in terms of its facilitation of social contact, or its role as a desirable item for 254 those participants who do not have their own phones. As F6 articulates, ‘What do I really want? A mobile phone’ (F6 Stage 3). During the third stage of the RidgiDidge Study, MacDonald’s ran a ‘mobile phone deal’ with Telstra, Australia Post and Coca-Cola (see Interview Aid on page 420). This promotion entailed the collection of 15 Coca-Cola tokens from specially marked MacDonald’s or Coca-Cola products, downloading a redemption form at www.coca-cola.com.au and the payment of $50 at participating Telstra or Australia Post stores to get a pre-paid Motorola C201 phone, with $10 phone credit. That MacDonald’s stores were running this promotion during Stage 3 was serendipitous in that participant response to such an interview aid might offer some insight into their consumption of media technology in terms of internet use or interest in acquiring such a phone. KL: I want to get your opinion on that particular ad campaign. Does that make you want to drink Coke, go to McDonalds or use a phone? M8: Not really. I've already got a phone. It's the C200 and this is the one up on it. KL: Do you think that sort of advertising is successful with other young people who maybe don't have a phone? M8: I know a few people who have got this already and they've been drinking a lot of Coke probably, to get the barcodes and things. Yeah it probably would if they drink Coke…"sweet fiftybuck phone!” But you have to buy fifteen Cokes though. It's like fifty bucks anyway. M4 is also aware of the promotion, and has determined whether the deal is a good one. KL: What do you see when you see this ad? Have you seen that ad before? 255 M4: Yep. KL: Does it make you want to go and drink Coke or buy Macca's or anything like that? How do you feel about that ad? M4: Yeah it sort of makes me want to go out and buy some Coke. Yeah. But I've already got a phone so I'm not really interested in the deal. KL: Would you say that's a good deal? M4: Oh yeah, I suppose so. Because people drink Coke and just by drinking Coke you can get a phone for 50 dollars. It's pretty good. M2 says he would like a personal phone and has assessed the value of the deal. KL: What's your opinion of an ad like that? Does it make you want to have lots of Maccas’? M2: It makes me want a phone. KL: Do you think that's a good deal? M2: Not really. It kind of is in a way. The phone - I'm not too sure if it's any good. I haven't checked out the phone or had a look at it or anything like that. I think it's a little bit over the top, I mean 50 bucks, and 15 tokens. The tokens would be around about two dollars each to get the actual drink. So that's around 80 dollars. It's brand new. If you wanted to buy it second hand it would be cheaper. Yeah it might be good value. Of the participants excerpted here, M8 had just acquired a mobile phone in Stage 3, M4 did not have one and M2 appears to share a mobile phone with his Mother, listing the mobile phone as part of his household technology, rather than his personal technology. As M2 responds in Stage 1, he uses the household mobile phone ‘to contact my Dad because my parents don't live together’. Several participants indicate they already have their own personal mobile phone with most of the participants indicating access to a mobile phone. F2 indicates ‘I use my Mum's mobile phone and [my] brother's’ suggesting those other participants with access to, but not their own phone, make use of another family members phone where possible and necessary. 256 Only two participants indicate that they play phone games on their phones with mobile phones being used mainly to make and receive calls and text messages. However, one participant (M2) indicates that he no longer plays games on his phone and a few participants indicate that they change their ring tones or compose their own ring tones; activities that appear to be a form of ‘play’ (M6, M2). Other uses of mobile phones were as a mobile phone book, as a news platform and for emergency communication. Using up phone credit before it expires also created opportunities for use. F6: What do I really want? A mobile phone. I'm using my Gran's at the moment. It's just a little cheap one because it's just for emergencies and that. But there's credit on it that will be expired when she comes back [from Canada] so she's just given it to me for emergencies and to use up the credit. Mobile phones are actually a lot easier I know how to text now. I've been playing with my friends phones except they don't have any credit so I can't text anybody if I wanted to. ‘Texting’ appears to be an essential part of mobile phone usage among the RidgiDidge Study participants with access to a mobile phone in that it offers a functional mode of communication in keeping with their own structured and disciplined use of the technology. M2 and M8 indicated the disciplined use of mobile phones, in response to questions about how they use their phones. KL: Do you take [your mobile phone] with you everywhere? M2: Not really I used to take it school, I only got it this year, but now I'm just limiting myself, so I only take it out on the weekends and stuff. And, KL: What about your mobile phone? Do you like having a mobile phone or is it a hassle when it rings? M8: It's alright. I usually only use it mainly for emergencies. Like the other day me and two other friends had to go to the Gabba to 257 watch the Lions play, and we walked from Coorparoo station and my friends parent was going to pick us up and we had to use my phone…and we went to Wet 'n Wild last year and I had to use it for that. They had to pick us up because it was raining. So that was good. Not really a hassle. I quite enjoy it really. The ways in which the phone is used is also quite structured in that concepts of cost and value for money were important factors in patterns of participant use. KL: Do you use text messages much? M2: Yes. KL: Do you prefer text messages? M2: Yeah I do I like it. KL: Do you send text message during the day at school? M2: Yes, sometimes. KL: Do you find it more convenient? M2: It's cheaper like than actually calling someone especially during the day. KL: Okay. Who pays your mobile phone bill? Is it prepaid or…? M2: It's a prepaid so I usually buy credit. Similarly, M2 also reported the importance of manipulating his phone plan to his own needs indicating that he will call his friends on his mobile ‘because like on Optus after 9 o'clock its free for 20 minutes with any other Optus prepaid mobile’ (M2, Stage 1). The use of text language to send messages by mobile phone is also an essential part of phone use and one that occurs in both phone and internet use. This indicates the popularity of cross-media modes of communication. KL: Have you played games on the mobile? F7: Yes. Oh and I play games on my brother's KL: Do you send text messages? F7: On my friend's phone I do. KL: Do you spell out the words or use [abbreviations]? 258 F7: Yeah, like P-L-S for ‘please’ or S-R-Y for ‘sorry’. You use those sorts of things and you use them on the internet as well. KL: Do you use smiley faces and stuff too? F7: Yep Similarly, M6 favours texting and his phone’s language functionality. KL: With your phone do you take it everywhere? M6: Yes. KL: Who do you mainly speak to on the phone? M6: No one - I just SMS. KL: So you are a text person? M6: Yes. KL: Do you spell out words or use abbreviations? M6: I use quick type KL: Do you ever change your ring tones? M6: I have a disk of over a million. I use Composer. I get them from the ring tone site and burn then onto a disk. I used to run up $40 or $50 worth on the phone at home so I just thought I'd get them off the internet and burn them to CD. KL: Do you take your mobile phone with you everywhere? F8: No not at school because it gets stolen. KL: Is the theft of mobile phones a problem at school? F8: Yeah, I got my first mobile stolen on my fourth day at school. And I bring my other one when I play sport, so I can ring to get mum to pick me up. KL: Do you use text messages? F8: Yes. KL: Do you use them a lot? F8: Yes. KL: Is that between yourself and family and friends? F8: Friends mostly. KL: Do you type out the full word or do you use abbreviations? F8: I use quick tap and slang KL: Do you use smiley faces? 259 F8: Yep Do you ever change your ring tone? F8: Yep KL: Do you ever download from the net? What would be your ring tone now? F8: Yes. You can down load them from the net. You get the number and just ring up, I got, think I got Dilemma. However, despite a preference for the text messaging function of a mobile phone, most participants indicated that they prefer to have face-to-face communication with their friends and family. F7 prefers face to face communication in terms of accessing non-verbal language during her social interaction. KL: Do you think talking to a friend by phone is just as good as talking face-to-face? F7: No. KL: So you would you rather talk face to face? F7: Yeah, because you can't tell if they're telling the truth because you can't see their face, facial features movements and stuff. Because you can tell if they're sad or something. They could be going [does phone action] ‘no I’m not mad at you' and you might not know if they're mad at you. Male participants appear to have a similar perspective, preferring face to face contact with their friends. KL: Do you find talking to your friends over the phone just as effective as talking to face to face? M2: I suppose, yes. I discuss more things face to face or somewhere on the phone than you could vice versa. KL: So sometimes it works when you are not looking at the person? M2: Yeah and the other way round. KL: Depending on the subject of conversation? M2: Yeah 260 However, the phone is also an important aspect of his family communication given his family composition. KL: How does having a mobile phone help you? Do you need it as your own personal phone line? M2: Yeah pretty much like to contact my Dad because my parents don't live together. KL: Did he buy the phone for you? M2: No my Mum did. Similarly, F2 indicates that she did not use her phone much given her family visits to the hospital at the time of her Stage 1 diary submission. Given the semi-structured nature of the interview process and the methodological protocol that the participants dictate what aspects of technology use they introduce on the interviews, several key ideas emerge about how mobile phone and phone communication figure in their lives. Firstly, in terms of phone use, text messaging is the preferred function of the mobile phone among the peer group. This is not to say that they prefer text messaging over other forms of human communication and interaction. Indeed, face-to-face communication is preferred where possible among the RidgiDidge Study participants, particularly among the female participants. Nevertheless, text messaging suits the participants’ purpose in terms of making social arrangements and supplementing communication threads already started at school or in a face-to-face context such as plans to meet outside school hours. Participant preference for texting is closely related to cost and convenience indicated by an awareness of the cost of sending a text message. For example, at the time of the RidgiDidge Study, Telstra charged a flat fee of 25¢ per text 261 message with other mobile carriers offering similarly priced services and phone plans. Similarly, using a mobile to make calls during ‘free time’, such as M2’s use of his mobile on the Optus network also supports the conclusion that cost is a significant factor in how young people use their mobile phones. The use of participants own money to purchase phone credit a likely factor in how text messaging is the most favoured use of a mobile phone. KL: Do you send text message during the day at school? M2: Yes sometimes. KL: Do you find it more convenient M2: It's cheaper like than actually calling someone especially during the day. KL: Okay. Who pays your mobile phone bill? Is it prepaid or…? M2: It's a prepaid so I usually buy credit. The use of quick-tap, emoticons, and abbreviations are common to text messaging among the participants peer group, although ‘text language’ occurs in email correspondence as well. Games and Games Systems Most participants have a games system at home with only F2 and F8 indicating they do not own their own system. However, while F2 does not indicate game playing at all, F8 plays internet games on Neopets.com indicating that not owning a games system does not preclude game playing on other media platforms. Most participants with games systems play games at home with M9 also playing at a relative’s house and M3, M6 and F1 playing at friends’ houses. 262 The most popular games system among participants is PlayStation 2, with M1, M2 and M3 owning three generations of game consoles. A preference for the latest game titles among participants indicates that the latest console model is their preferred system. Although a preference for the latest games and game technology relates to notions of consumption, there is also an indication that shared knowledge among friends is also a key factor in participant preferences. KL: Do you think you're going to have much time to play games and socialise with your friends over the holidays? M8: Umm… Yeah… KL: Or would it depend on…? M8: It depends on if like you want to get your act together, because my friend was going to have a LAN at my other friend's place on Saturday but I don't think I want to go. They're all into this one game but I don't have an X-Box so I don't really play that game much. I might go but I don't know. M8’s reticence to engage with unfamiliar technology suggests that social competence (Schneider 1993; Smart and Sanson 2003) is a key factor in how he perceives his status among his peers. As Schneider puts it, ‘one approach in defining social competence or social skills has been to include all skills and behaviours and traits that are associated with peer acceptance or effective behaviour in social situations. The range of behaviours can be quite broad’ (Schneider 1993: 13). Similarly, M9’s use of his Xbox indicates that ‘skilling up’ is a necessary stage in acquiring game knowledge before contemplating social gaming. KL: What books do you like to read? M9: Xbox books 263 KL: You have got an Xbox? M9: Just got it. An appreciation of competent game playing and computer knowledge is certainly apparent in M8’s view. KL: Do your parents ever play with you? M8: Not much, they're not really into computers. They're like 'what's that'? I go 'it’s a monitor!’ 'It's part of the computer'. Other people's friends are like into the computer and stuff, my parents don't have anything to do with computers but like my friend’s Dad, he’s a computer engineer so he knows all about this stuff. Similarly, KL: Do you play with other members of your family? M1: Yeah, my brother sometimes. KL: So not with your Mum [or Dad]...? M1: No, they're no good [laughs]. In terms of games system purchase, most systems were a family purchase with M8 buying his own system. As family purchases, playing on games systems appears to be related to nurturing social relationships among the immediate family, with male participants and their fathers playing together. KL: Who do you play games with? M2: My youngest brother, my Dad, and a few friends. KL: So do you get your friends to play at your house? M2: Sometimes. KL: Do you ever go over to friends' house and play as well? M2: Yes. KL: Do you play very often with your Dad? M2: Yeah probably - on the weekends we play a lot. 264 In game playing, the role of teacher is reversed with participants teaching their parents how to use the technology. KL: Have you ever taught someone to play a game before? M4: Well, yeah, my Dad actually did play with me just one time, he does rarely, and we had two computers connected to each other. KL: Okay. M4: We played a multi-player game. Similarly, KL: Do you talk with your Dad when you are playing or are you just focussed on the game? M3: No, we talk. KL: Are you good at the games when you play? M3: Fairly good - you get better with practice. However, game playing with parents extends to playing between participants and their mothers. KL: Was the game system a family purchase? F7: Yes. KL: Have you ever played with a parent? F7: Yes, I verse my mum sometimes, if she’s up to it. F7 also points out that that the family discussion of a games system purchase has pre-designated individual uses of the technology according to family needs. KL: So want sort of media technology do you want for your birthday? F7: Just a mobile phone and soon we are getting an Xbox. Like a family present. KL: Do you think your parents would play on it? With you? F7: Mum would play DVDs on it, she might play games with us and play music but that's all. In terms of competition, participants appear to be more preoccupied with getting others to play and participate in gaming. Teaching others as well as the changing 265 of game rules to suit the players are key statements from participants about what they do with their technology. KL: Have you ever taught somebody how to use your PlayStation? M4: Yeah. KL: Is that like a friend so that you can play with them? M4: Yeah, like when friends come over if they don't know how to play I teach them and I also taught my little cousin how to play. Similarly, M5 indicates that he is flexible in his gaming practice so that his friends can participate in the game session. KL: Do you play games outside of school with school friends? M5: Yep. KL: Do you ever change the rules the make it harder or easier for players? M5: Yep, harder for some, but easier for people new to the game. KL: Do you find the games challenging? M5: Yes, some games. M4 is also similarly inclined to help others participate in a games session. KL: When you play with someone else, do you feel like you're competing with them when you play the game? M4: No - its more of a team effort sort of thing, you want to finish the game. KL: Do you ever talk while you're playing as well or are you concentrating? M4: If you're not playing you help the other person out by giving directions or whatever. Such manipulation displays a great deal of agency in game playing for the purposes of social interaction. However, social interaction is not the only purpose of play. KL: Why do you enjoy playing the games? Do they kill time, stave off boredom or you just really enjoy them? M1: Probably all three [laughs] 266 M8 response below indicates that the challenge of some games is to finish them, completing all the available levels. KL: Do you think you play it as much as when you first got the game? M8: No, you play it a lot more when you first get it, then you slack off. You might pick it up again but then you slack off again KL: Is that because it's a challenge, or because you’re bored? M8: Yeah or because you've finished it. I've got this really long game; it took me 127 hours to finish. But I don't play non-stop for one day; I play like an hour each day. So you save where you're at. As the Data tables on page 389 indicate, the types of games favoured by participants have a gendered bias. Female participants favoured ‘God games’ like Empire Earth and Age of Empires where players control the fate of civilisations. Racing games (Gran Turismo) and simulations such as The Sims as well as quest games such as The Legend of Zelda series being popular choices among female participants. As discussed earlier, he inclusion of Tekken 3 and Grand Theft Auto 3 in the listed choices from the female participants also implies the sharing of games between siblings such as F7 and her older brother, and F3 and F4’s interaction with the day care children at their home. In comparison to the female participants taste in games, the male participants in the RidgiDidge Study favour multi-player, team-based game play with online games such as Counter Strike, Red Faction and Medal of Honour. While the type of content is not necessarily at issue in the RidgiDidge Study, some content necessitates the use of other game associated technology such as headsets and light guns. 267 M8: I've only got one controller so I can't play many two-player games at home. I haven't got any two-player games. I've this game, Vampire night and you can use light guns so you shoot at vampires and stuff, so you point at the screen and shoot 'em. So I borrowed a gun off my friend so I had two and I played with my brother and my friend. Go round the levels shooting stuff [laughs]. Indeed, the use and manipulation of the technology itself appears to be part of the gaming experience. KL: Do you think anything has changed with the way you use media since we last spoke? M8: Yeah, probably. KL: How? M8: A lot more high-tech, advanced. Like, we recently got a new computer - its better. I go over my friend's house to have a Local Area Network, a L-A-N. It's quite fun. KL: So are you playing games on that? Stuff like Medal of Honour? M8: Yeah. M8 went on to say that, M8: We all take our computers over someone's house, and hook it up together and start playing against each other. So it's pretty fun. KL: Are we talking laptops - something small and portable? M8: No, just towers, monitors, whatever. KL: The whole thing? M8: Yeah. KL: And the group of people that you join the LAN with, do you see them socially or is it just to play? M8: Oh I see them at school. I sit with them. I see them all the time really - we're mates. Music Every participant had some way of playing music at home. At the time of the RidgiDidge Study, mini-discs, Apple iPods and other MP3 player brands were 268 available, but none of the participants had these items of technology. This was not to say that participants did not use the internet to download MP3 music files however. As M6 points out in his response below, he is part of the file sharing community at Kazaar.com. KL: Do you have any favourite websites? M6: Probably just Kazaar but it's not a website, it's like a downloader. M2 also stores files on his computer for later access. KL: Would you say that maybe, if you had more homework, do you think you might listen to more music, or radio or CDs instead of watching TV or videos? M2: Yeah I have been. I listen to music every night now, because I download it. KL: OK, so you're doing MP3s? M2: Yeah. KL: Have you got like a disc player, mini-disc or MP3 player? M2: No. I don't have a burner so I just have them on my computer and I can't really take them off, so yeah. KL: Have you got any particular favourite artists or media personalities? M2: Artists? Linkin Park, Blink 182, Metallica. Yeah, stuff like that. KL: So this is what you've been listening to lately? M2: Yeah For most participants, listening to music is an activity done in conjunction with other media technology use. M4: I like listening to music a lot, but when I'm on the computer I just listen to music anyway. KL: What sort of music do you listen to while you're on the computer? M4: Like punk rock. Things like that. KL: So not a kind of soothing music - a bit harder? 269 M4: Yeah. Listening to music was a common activity for participants as a sole activity and as a context for other daily activities. Contexts for listening to music included listening to the radio in the car on the way to school, listening to CDs with friends as well as listening to music while participants are doing something else such as getting dressed for a wedding (F2). However, F6 indicates in her response below that music itself is one of two media technologies that she cannot live without. Direct reference to a specific media technology is absent from her response (such as a CD player), with her focus being on music and its function of ‘[making] me think about other things while blocking out everything else’. Her focus on content rather than technology and how she uses that content for the specific purpose of ‘blocking out everything else’, supports the idea that participant emphasis is on getting what they want from their technology, rather than the means or media technology they use to get what they want. KL: If there is one piece of media technology that you couldn't live without, what would it be? F6: One piece? KL: Yeah. Like what could you absolutely not live without? F6: I've got two. KL: OK. F6: Music and TV, because I always need to watch my programs. And music just makes me think about other things while blocking out everything else. I do care about watching things that are happening around the world but at times I don't think that it's necessary for me to actually know them, but I do watch it because it's interesting - the news. I don't think I'll have the internet because heaps of people have hooked up to the internet before and I don't 270 use it that often. Like, I can get books to look for information. I love books anyway. Mobile phones, well I'll just write letters out. The imminent Christmas break after Stage 2 of the RidgiDidge Study was a source of anticipation for the participants with several of them making plans for their ‘Christmas money’ or knowing what they would get as a gift for Christmas. KL: Do you plan to buy any CDs or games? F2: Probably. KL: What sort of things do you think you might buy? F2: CDs. KL: Like which artists? F2: Black Eyed Peas. Any really. A preference for the latest CDs is apparent among participant responses with popular emo, R&B and hip-hop titles featuring on the participant ‘wish list’. KL: Do you plan to buy any CDs, games? M7: Probably. [Inaudible] Christmas because then I get money. Yeah probably just CDs mostly. KL: Who are your favourite artists at the moment? M7: I don't really have a favourite artist. I kind of like, I've always like, I've never had a favourite one I've always just like changed over and I've never had a favourite. It's like I'm a bit of a mix. KL: Is there anything that you're tempted to go out and buy at the moment? M7: The Linkin Park Meteora CD and The Black Eyed Peas new one, Elephunk. Yeah that's about it. Similarly, M5 plans to buy ‘50 Cent or something’, but was not more specific suggesting that genre rather than particular artist was a deciding factor. Similarly, M4’s family trip to the Philippines offered an opportunity for consumption as well as travel. KL: Do you plan to buy any CDs or games or that sort of thing while you're overseas? 271 M4: Yeah, probably. Probably some CDs and stuff, or computer games I don't know. The acquisition of the latest CD music or downloaded music appears to be a significant part of the participants’ consumption of popular culture. This consumption is part of an active engagement with popular culture where participants are complicit in their own consumerism. For example, when asked whether a participant knew why new media such as CDs and DVDs come out at Christmas, all participants asked this question were clear in their responses such as M2’s response below, M2: Yes, that would just be smart marketing I suppose. Television and Cable/Pay TV Television itself is not a new technology in comparison to computers and mobile phones, but its function in delivering new content into the home from free-to-air broadcasters, videos and DVDs and Pay TV providers such as Foxtel, makes it an important part of the participants technoscape. All participants had access to television and could play video and DVD’s at home. Eight participants have a television in their bedrooms, with three participants owning a DVD player and two participants owning a video player. None of the participants were connected to a Cable/Pay TV service in their bedrooms. Nevertheless, four participants had access to Cable/Pay TV, with F6 and her family acquiring Cable/Pay TV in Stage 3. No participant had access to HDTV. 272 All participants spent time with their families on most evenings watching television, with those families with Pay TV access using a combination of freeto-air, recorded content and Pay TV programming. KL: Now you've got cable as well? M8: Yeah, Foxtel, I do, but not for the internet. We were thinking of getting broadband for the internet because it's really slow and annoying. So yeah I've got Foxtel at the moment. KL: So would you say that out of all of your TV use, you watch Foxtel more than public television? M8: Oh yeah. Yeah, most likely. Because sometimes there's not much on commercial TV so you watch Foxtel, and just when there are movies on. Then just commercial for the others. But yeah probably more Foxtel. KL: Do you flick between channels? M8: Yeah. I sit there and go through all of them. "Oh nothing good there, oh here's a good thing. Let's do it." Yeah, pretty much. I flick through them. I don't really look up the TV guide because I'm too lazy. I'm just like "Oh yep. Just watch this quick". You watch advertisements on TV and it says "this is on at Channel Ten" and tells you what time. Although M8 appears to be referring to his personal viewing practices, his media diary indicates frequent television viewing in the company of his family. The family interaction during family viewing is one of a communal sensibility where direct interaction is reserved for he commercial breaks. KL: Do you ever all watch TV together? F1: Yes. KL: Do you talk to each other during the program or during the ads? F1: Sometimes during the show but mostly during the ads. In homes where participants have access to more than one television set, communal sensibility also entails watching television apart. In this way F6 is an example of how she actively seeks out her grandparents company, watching what 273 her Grandfather watches, but seeking out her own viewing choice on another set where necessary. KL: How do you feel about television - what do you use television for? Would you go to a TV guide and find what you wanted to watch or do you just flop down and go "oh what's on?"? F6: A bit of both. When I come home from school I'm normally exhausted because I do a bit of walking after the bus because I need to keep myself fit somehow. Normally my Grandpa has the TV on, because I always go to my grandparents first, and then at four o'clock my mum comes home from work, picks me up and goes home because it's just around the corner. That way I get to see my grandparents and she gets to see her parents’ everyday. I watch what they're watching and I do look at the TV Times at times but more just looking at the TV Times because it's good to see what's going on because flicking it you don't know what you're watching. KL: What sort of programs so you like to watch? F6: Charmed. Charmed is my favourite. When Buffy was on I liked to watch that but I watched it on Fox 8 - the repeats - because there were some I hadn't seen, a little bit of Angel, movies, some cartoons but not any on Channel Two because they seem sort of kiddy. Yeah I'm not their target audience obviously. I used to watch Neighbours but I haven't watched Neighbours for ages. At my grandpa's place, because they've got Fox Classics, he watches this show called [inaudible]. I find that weird so I don't really watch it. Then we watch MASH - no, then he watches the news then we watch MASH, which I find enjoyable, then the old series of Law & Order. If there's something that I want I always go into the other room to watch, but I haven't really watched a lot on public television in these past five or so weeks. When I was little I used to remember me and [my brother] getting home from school and get the TV Times and actually make a plan of what we were going to be watching, one show after the other, but we're not like that anymore. But I do that from six o'clock onwards. As discussed earlier, Neuman's 1991 account of Rogers’ (1962) Diffusion of Innovations Theory indicates that new media is accumulated into pre-existing technoscapes with the use of ‘older’ technology becoming more specialised. For example, radio is a technology that has become specialised in that it is used by 274 most of the participants in the car on the way to school as indicated by participant media diary entries. These results show that new media technology is complex and pervading aspect of the lives of the RidgiDidge Study participants. Indeed each new technology discussed here cannot be seen as a discrete unit. Rather, the technologies participants have access to form the technological milieu that supports the social practices and structures such as the relations between peer group, family, school and cultural systems. Social Ecology As discussed previously, in culturally specific research such as the RidgiDidge Study, the idea that ‘context matters’ is essential to bear in mind when looking at young people as a structural category in society. In this respect, Bronfenbrenner's model (see page 42 and 47) of the ecology of human development is a useful framework in conceptualising the contexts of the RidgiDidge Study participants in terms of their life worlds. This framework comprises of: ! Macrosystem refers to consistencies that exist at a sub cultural and cultural level and their supporting ideology. 275 ! Exosystem refers to one or more settings that do not involve the developing person but affect the developing person like the parental workplace setting12. ! Mesosystem comprises the interrelations among two or more settings such as the school, home or peer group microsystems. ! Microsystems of school, home and peer group. These microsystems feature patterns of activities, roles and interpersonal relations. ! The chronosystem encompasses the dimension of time as it relates to a child’s environments. Elements within this system can be either external, such as the timing of a parent’s death, or internal, such as the physiological changes that occur with the aging of a child. Bronfenbrenner's model can apply universally in a generic sense although it leaves a space for the recognition of differences from macrosystem to macrosystem based on cultural specificities. In this way an ecological perspective goes beyond the linear 'cause-effect' relation between social variables 'to a broader conception of the interrelation among systems' (Durkin 1995: 31). As Thomas points out, such a systematic approach to human development holds considerable promise in 'guiding child rearing, educational practices, social work, and child therapy' (Thomas 2000: 413). 12 Given the parameters of the RidgiDidge Study, the exosystem is not explored given that it extends beyond how participants’ think and feel about new media technology and the role in their lives. 276 In the context of Australian research practice, the ecological perspective appears to have taken hold given its capacity to account for rapid changes in family structure (Wise 2003). In terms of the RidgiDidge Study, this framework is useful in giving structure to a discussion of the complexities of young people’s everyday contexts, particularly where new media technology is concerned. Nevertheless, although Bronfenbrenner’s model concerns a holistic approach to the ecology of human development, the focus of the RidgiDidge Study and its ethical constraints prevent the full discussion of the exosystem, for the reason that significant others in the lives of the participants’ are not the focus of the research here although the inclusion of participant perceptions of the mesosystem is useful for context. The Home Microsystem The home microsystem features patterns of activities, roles and interpersonal relations. In the context of the RidgiDidge Study, discussion of this microsystem focuses on how new media technology features in the lives of participants as well as how the home is situated in relation to the mesosystem or the interrelation between two or more settings such as the peer group or school. However, as the school microsystem falls outside the scope of the RidgiDidge Study and its focus on the recreational use of new media technology, its inclusion here accounts for its impact on the peer and home microsystems. In terms of household makeup, participants came from six single-parent families, four families were both parents were present and six blended families made up of 277 the participant’s mother and step-father. Several siblings were a common aspect of the participants’ families. Most participants’ parents used a computer at work, with only one participant commenting that they did not know whether their parents did or not. Most participants perceived that there were ‘no rules’ as such to their media consumption, although the interviews indicated that there was a provision that chores and homework needed to be completed before recreational consumption of media, particularly the use of the internet for gaming and gaming itself. As M7’s response in Stage 1 illustrates: KL: Does your Mum have any rules about your game playing or when you watch TV? M7: No, One rule is that I have to do my jobs - empty the bins sometimes to wash up but when I am done I can do what I want basically. Perception of rules in game playing often took on a financial aspect in terms of the cost of internet use. KL: Do you think your mum has rules about using the computer and watching TV? F7: Because it costs a lot of money to use the computers because we often download a lot of things and with games, she says we shouldn't play games because games are for weekends or else we'd be glued to the TV. And, M2: My Mum has just recently cut the phone line off because I've been going over the internet, like the bill. I've just been going on it heaps. I used to just stay on the internet and now and then I'd jump off that and go and watch TV for a few seconds, get a drink, and go back on the internet. But now that it's off I suppose I'm going to be watching the TV a fair bit more. 278 Indeed, the relationship between participants, their parents and their new media technology can be described as structuring. In this context, the use of media technology is structured according to family priorities such as schoolwork, family events and communal sensibility in terms of running the household and sharing technology with other family members. In terms of prioritising school work, M7 was clear in relating how his parents perceive how media technology use adversely affects his performance at school. KL: Do you think you've changed your media consumption since your last media diary [Stage 1]? M7: Yes, definitely. Unfortunately. KL: How? M7: The TV. I've been grounded. Not very good grades. I've been grounded from the TV, so I'm not staying awake for very long watching TV all night so that's a bit of a bummer. M6 also presents a view of home life where media technology use is structured around chores and the running of the household. KL: Do you think there is ever any parental control over what you watch? M6: We have to be in bed by 9.30. That pretty much limits us. KL: Do you have to finish chores? M6: Yes, before we watch TV. However, within these limits, M6 perceives that there are ‘no rules’ about how much he can use the technology available to him. KL: Do you have rules about how much TV you watch? M6: No. KL: How much time you spend playing games? M6: No. KL: How much time you spend on the home computer? M6: I use that every day. 279 Indeed, although the time spent using media technology was of concern to parents as indicated by the participants, content issues were not. KL: Do you ever think there's any parental control over your game playing? When you are playing games? M2: Yeah I have a lot of restrictions like I'm only allowed to play games at weekend yeah sometimes I do on weekdays…but I'm pretty much restricted with everything like with the internet. KL: Is that because you know you've got stuff like homework and chores to do? M2: Yeah. KL: Or do you think that any restriction may have to do with Mum and Dad being concerned about the content? M2: No, not really. KL: No? It's just you've got to get your homework and chores done? M2: Yeah. KL: Do you think that parental control has diminished over time? M2: I suppose yeah. M2 is an articulate young person living in a one-parent family, although he has free contact with his father. Whether this perception of diminished parental control over his media technology is related to this family structure is open to speculation. However, M2 appears to be working in with his family structure in demonstrating a communal sensibility. This extends to his use of a pre-paid mobile phone that he uses on Optus free-time as well as his preference for text messages, making his media use as cost effective as possible. KL: Do your friends have phones as well? M2: Not as many as I like. Some do, some don't KL: So you would contact them on a landline? 280 M2: No, on the mobile because like on Optus after 9 o'clock it’s free for 20 minutes with any other Optus prepaid mobile. Seven of the RidgiDidge participants also owned a personal mobile phone and the use of pre-paid schemes appeared to mitigate any financial control or concern the participants perceived from their parents. M2’s attitude towards having the internet cut off at home because of the excessive cost is one of acceptance, commenting that ‘now that it's off I suppose I'm going to be watching the TV a fair bit more’(M2 Stage 3). This comment supports a theme in the results that asserts that access to content is of more importance than simply how content is accessed. Perceptions of influence were very clear among the participants. KL: Who would you say has the biggest influence on you at the moment? Would you say its friends, parents or teachers? M8: Probably friends. As in, what do you mean by that? KL: Like, are you kind of more tuned in to what your friends would say. If you needed to make a decision, who would you ask your friends, parents or teachers? M8: Oh. Friends or parents. Not so much teachers, but friends or parents, yeah. Most other participants indicated that friends were more of an influence, however in Stage 3, M8 considered his Mother to be more of an influence. KL: Who do you think has been the biggest influence on you at the moment - friends, teachers or family? M8: Probably my Mum. KL: Do you spend a lot of time with your Mum? M8: Yeah, every now and then. Just around the house, taking me to football and all that. Yeah. In acknowledging his Mother’s influence, particularly in terms of her capacity to drive him to football, as well as to transport his computer equipment to the LAN 281 events he attends, suggests that M8 sees his Mother as a structuring influence in his life, even if only because she enables his social life. In terms of communal sensibility in the running of the household, most participants indicated that they were expected to do chores. KL: Do you think there was every any parental control over your game playing or television watching? M4: Oh I just have to finish my chores and then after that I can do whatever I want. KL: What sort of chores do you do? M4: Oh clear the rubbish and like do the dishes and stuff. Knowing what to do or working in with parental expectation is part of communal sensibility. KL: Do you think there was ever any parental control? TV? Does a parent ever say ‘you've got to get your chores done’? M1: Not really, they're usually done anyway This extends to participants extended family where indicated. F6 and F2 are two examples where extended family involvement is a part of their everyday lives. KL: And how do you feel in relation to adults? Do you feel kind of like you're part of the adult scene or do you feel like they have a different scene and you have your own scene? F2: We've got a really big family so it's all sort of… everyone's involved. F2 attended a wedding during the RidgiDidge Study which featured in how she reported her media use in terms of co-media activity. This is where she listened to music while dressing for the wedding. F2 also reported that she didn’t use her mobile so much during Stage 2 because she was attending a family member in hospital. KL: Do you think you've changed your media consumption since your last media diary? 282 F2: Yeah. KL: How? How do you think it might have changed? F2: I've stopped using the mobile so much. KL: How come? F2: Oh because the last time I was up at the hospital a lot, because of my family, so there wasn't a lot of time. This statement suggests that the situation required her to prioritise and focus on her family given that she makes no mention of the ‘no mobile phone’ rule near hospital equipment. Similarly, F6 was very involved with her extended family. KL: Have there been any changes to your family - I mean apart from your Mum and Gran going to Canada. Have you got any new brothers and sisters? F6: No I've just got the same family but my cousins - my three cousins and my aunty and uncle - have moved closer. They're just about 15 minutes walk away now, so I sort of see them more now. They get off at the same bus stop and I walk past their place now. Because my Mum and my Gran have gone to Canada, I'm more closer to my second cousin, Kim, and my Aunt, and my Grandpa. My older brother, Nathan, because he's older he likes to go out partying and all that other stuff with his friends, but at times I don't see him a lot. But unlike how we were when we were kids, we don't fight and we get along. In terms of sharing technology with other family members, participants show consideration to others as part of their communal sensibility. KL: Now how do you feel in relation to adults? Do you feel like you're part of their world and you're part of the entire community or do you kind of have an 'us and them' kind of thing going between your group of friends and adults. M8: Yeah I feel like they're a part of us and, you know, you can ask them questions if you need help and stuff, and all that. And there is a difference between us because my mum, she doesn't know anything about computers and stuff. So I'm like [inaudible] but that's alright. 283 M8 also extends consideration to his siblings. KL: Is there any sort of technology that you haven't got at the moment but that you would like to get? M8: I haven't got a DVD player. Well in a sense I do, it's my PlayStation 2, but it's not really downstairs with the TV for everyone to enjoy. The Peer Group Microsystem Like the home microsystem, the peer group microsystem features patterns of activities, roles and interpersonal relations. Discussion of this microsystem focuses on how new media technology features in the lives of participants in a peer group context as well as how the peer group is situated in relation to the mesosystem or the interrelation between two or more settings such as the home or school setting. Again, any detailed discussion of the school microsystem, given its nonrecreational context, falls outside the scope of the RidgiDidge Study and discussion here occurs only where interrelation exists. With this awareness in mind, the nurturing of friendships from school, outside of school are key aspects of the participant’s media technology consumption where social interaction among the peer group are present. KL: Do you talk about games at all with your friends at school? M4: Yeah we just talk about what we're like up to and stuff. KL: Do you every play with friends at school, like go to each other's houses and play? M4: Yeah. and, KL: Have you ever taught somebody how to use your PlayStation? 284 M4: Yeah. KL: Is that like a friend so that you can play with them? M4: Yeah, like when friends come over if they don't know how to play I teach them and I also taught my little cousin how to play. Talk about new media technology in the future also features in talk among the peer group. KL: Are you interested in the new phone where you can take pictures? F7: Yep, but from what I've seen on the news I'd probably been a bit worried about other people having them [F7 is referring to a spate of ‘up skirt’ photographs and the ban on picture phones in changing rooms and public toilets]. KL: Do your friends have phones? F7: Um, I think 2 people in our group have phones. The rest of us are like getting them on our birthdays or Christmas KL: Do you talk about stuff that you are going to get for birthdays and Christmas? F7: Um, we mostly talk about what, um yeah or were getting a groovy thing for Christmas, blah, blah, blah or something like that. Sometimes. Or we ask 'when's your birthday?' or they say 'what do you want for your birthday'? Blah, blah, blah. Similarly, F6 points out that there are several types of technology she would like to get. KL: Is there any technology that you don't have at the moment but you would like to get? F6: I wouldn't mind a computer in my room. Well I've got a TV in my own room - like at my own house, not where I'm staying at the moment. I wouldn't mind getting a PlayStation 2 in there so I can play not only DVDs but music and [inaudible] games as well. I wouldn't mind a VCR in my room also so I can tape some stuff. I've got a Discman for myself and a CD player. Male participants are also interested in new technologies to consume. In Stage 1 M2 remarked; M2: I'm looking at those phones with the movie camera, y'know the video phones. Stuff like that. 285 KL: Do your friends have phones as well? M2: Not as many as I like. Some do, some don't M2 goes on to say that, KL: Have you ever discussed buying let's say a new DVD or new game with your friends? M2: Yeah. KL: Do you like talk about ‘oh I got this new game’? Or ‘I'm going to get this new game’. M2: Yeah KL: The people you play games with, are they friends from school? M2: Yeah or like half of my friends , a quarter of them are from like primary school, old friends and stuff, go to a different high school so I only see them on the weekends. I invite them round and we play games and stuff. KL: Do your parents or any members of your family play games with you as well? M2: No. This social interaction also extends to teaching others to play or use technology. KL: Have you ever taught someone to play a game? M8: A few, my brothers, sisters. KL: So you'd be telling them how to… M8: Yeah, I tell them because usually I get the game with my friends and start playing and stuff. Indeed, as one of the most voluble participants, M8 is enthusiastic about his friends and their activities in several contexts. Such friendships extend from those among the school community, to those outside. KL: The people you often play games with or do like watch TV or video are these friends from school or are they outside school? 286 M4: Oh most of them are from school, but I have friends from old schools who come over sometimes. M2 also has a wide circle of friends. KL: The people you play games with, are they friends from school? M2: Yeah or like half of my friends , a quarter of them are from like primary school, old friends and stuff, go to a different high school so I only see them on the weekends. I invite them round and we play games and stuff. Indeed, M3 actively nurtures his circles of friends. KL: Do have a lot of school friends [at school]? So it’s an opportunity to catch up with them? M3: Yeah, I try not to hang out with just one group of friends I try and get around. Female participants appear not to differentiate between school friends and outside friends in their responses, although family members who are part of the peer group and friends who do not live locally are included in their peer group. KL: What do you think of school? F6: I do like school I like a number of subjects. Like TVT, I like Business like computers. I sort of like media but I might choose art because I am not good at filming and making up stories so I am choosing something different - I am good at maths except I just don't like [inaudible] but I really like coming to school and seeing my friends because that's the only time I get to see them, because one of them lives near Alexandra Hills and one lives near Tingalpa, near Belmont and that's really handy because Belmont Village is just down the road. I go down there and I try too get there every Tuesday because there’s any movie or game for a dollar and that's really cheap. and, KL: Do you like shopping for anything in particular? F6: No, a lot of times I just go window shopping with my cousin. I don't really go with my friends a lot because it's a bit hard to get us all together. But I like to go shopping with my cousins and I sort of need to go out shopping with my mum because she has better taste in clothes than I do. 287 In terms of consumption, observing the tastes of the peer group appears to be a factor in the choice of purchase. KL: Have you ever discussed buying a Game or a DVD with your friends? M4: Oh yeah , if you don't know what sort of game to get you'd ask your friends, like what people like, you'd get the game if that's what people like as well. However, peer group participation also entails some transgressive behaviour. KL: Do you think you'll have much time to play games and socialise over the holidays? M2: Yeah. Well, I suppose because I'm Grade 10, like, we had our semi a while ago and everyone got drunk. So I suppose I'll be doing a bit of that over the holidays as well. A little bit of drinking. I don't know. Similarly, maintaining friendships outside of school in M7’s case appears to involve ‘trouble’. KL: What activities do you plan to do over the Christmas holidays? M7: I used to live in Cairns and I was hoping one of my friends is coming down to Brisbane over the holidays so I'm going to spend some time with him. I've known him for like 4 years. I met him in primary school in grade 6 so I was hoping to catch up with him because we moved down to Brisbane this year so it would be good to catch up with him and hang around with him. KL: What sort of things will you do? M7: We'll probably go to the movies probably a lot. He doesn't like getting out very much so I'll probably get him out of that habit of not going anywhere. And then me and Mum will probably take him down to the beach in the Sunshine Coast. Other than that we'll probably just go and muck around at the shopping centres and cause trouble. While these are disturbing admissions, given the focus of the RidgiDidge Study, the desire for social interaction, albeit in dubious circumstances indicates a high level of agency and independence. 288 In terms of perceived influences, the peer group are recognised as key factor by the participants. KL: OK. Who do you think has the biggest influence on you at the moment? Friends, teachers or family? M1: Probably friends. I don't know. KL: Do you listen to your friends much? In terms of do you engage in group activities or is there one person in your group that is sort of the ideas person? M1: Probably the whole group. Indeed ‘friends’ as a perceived influence is the most popular response from participants, with ‘family’ also featuring among many responses. As M8 puts it, KL: Who would you say has the biggest influence on you at the moment? Would you say its friends, parents or teachers? M8: Probably friends. As in, what do you mean by that? KL: Like, are you kind of more tuned in to what your friends would say. If you needed to make a decision, who would you ask your friends, parents or teachers? M8: Oh. Friends or parents. Not so much teachers, but friends or parents, yeah. Evidence of how and what friends talk about in relation to new media technology is apparent in F6’s response to the Interview Aid on page 420. KL: Do you think that's a successful ad for young people? I mean, does it make you want to get the phone? F6: I'm not really too sure because me and my friends don't really want it because we would think that we'd rather get a different type of phone - a better phone. I prefer Nokia, so [inaudible] same as a couple of my other friends because they have a Motorola. At the moment I'm not really that big on Coke. At times I'm big on Coke or big on chocolate or big on something, but not right now, I'm not. The range of responses here best articulates the close interrelation between the peer group microsystem and those of the school and the home systems in the context of the mesosystem. Within the mesosystem, it is readily apparent that 289 new media technology figures highly in the peer group microsystem as a catalyst to, and facilitator of, social interaction. This occurs in two ways; firstly, new media technology is a catalyst in nurturing relationships with peer group and family in that it is a benign context for social interaction. As indicated previously, the use of MSN Messenger, text messaging, mobile phone use and email are all modes of communication indicated by participants when face-to-face communication at school is not possible. Secondly, the participants and their peer group use new media technology to initiate, conduct or facilitate contact with each other when not physically able to do so. As a catalyst and facilitator of social interaction, new media technology emerges as a space where social competence can be displayed. These competencies take the form of arranging social activities such as gaming or going to the cinema; teaching others how to play an electronic game or making the media activity easier to participate in by changing the rules, and; discussing new media technology in a future context, sharing ideas among the peer group and thus forming competent social identities based on new media technology consumption. The Macrosystem The macrosystem refers to consistencies that exist at a sub cultural and cultural level and their supporting ideology. A macrosystem is comprised of cultural values, customs, and laws which are likely to differ from culture to culture. The specificity of such cultural norms cascade down to the individual through the 290 other ecological layers described by Bronfenbrenner (see Figure 2: Ecological Systems on page 47). This is not to say that the concept of a macrosystem can act as a specific framework; rather the concept of a macrosystem can be likened to a range of building materials from which a culturally specific ecology can be described. For example, given the cultural specificity inherent to the RidgiDidge Study, the impact of an Australian macrosystem on young people is one that permeates all layers of their ecology. Consider the Christian democratic context of Australian federal and state legislation that protects young people from exploitation and abuse, as well as ensuring common standards of health and education across all social groups regardless of ethnic or religious identification. In terms of the exosystem and the mesosystem, such legislation is supported by welfare, health and education systems that are designed to assist families and optimise children and young people’s development. The impact of the macrosystem can be seen to shape Australian conception of childhood in terms of its boundaries, dimensions and divisions (Archard 1993). In an Australian context, the boundary of childhood is 18 years of age although the age of consent is 16 across all states. In terms of the dimension of childhood, Archard suggests that the most probable choice of defining dimension will be one that observes prevailing social priorities. In an Australian context, this means the protection of children and young people from exploitation and abuse, at least 291 until the completion of the academic education and their subsequent entry to the work force. In terms of the division between youth and childhood, nearly all cultures recognise a period of infancy where the child is most dependent on its parent for its survival, but the passage into maturity appears to be more a negotiation between the individual and their mesosystem context among the RidgiDidge Study participants. However, such a description of the Australian conception of childhood as embodied by legislation and macrosystemic institutions leads to a prescription for what youth and childhood should be (Jamrozic and Sweeney 1996: 33). Such a prescription does not necessarily gel with individuals or groups, and as such requires ongoing discussion. Indeed the participants’ views on childhood itself are of note in terms of how they perceive their own life world in relation to those of the adult world. KL: At what age do you think you stop being a child? M1: Probably never stops. Throughout your life you're always going to be like a child somewhere. You become more responsible at a certain age. I don't know. When you start going to high school you become more responsible. KL Do you feel like you're still a child or do you feel like you've gone past that? M1: Past it KL: At around about what age do you think you go past it? M1: Probably starting high school. F3 suggested that, F3: Well it all kind of depends on maturity. I think I am still a child but it's kind of past... It's just in between that's all. 292 When asked, M8 suggested that he was halfway in between childhood and adult hood and that defining where an individual was in relation to these two life stages depended on ‘what you're into and stuff’ (M8, Stage 3) . M8: It depends on like, what you got and stuff. It depends what you're into. If you're into cars and stuff and you want to get a car at an early age, you're not really an adult but you're older than other people because they drive cars and stuff. Some other people I know, they drive cars around their back yard, and other people are into computer games, which is kids stuff. That's what they reckon anyway. You know, it really depends what you're into and stuff. Such certainty about how to identify where childhood begins and ends was not always in evidence, although the feeling of being ‘in the middle’ between childhood and adulthood appears to be a common theme among participants. KL: At what age do you think you stop being a child? Do you think you've stopped being a child? How do you feel about that? M5: When do I think I will stop being a child? KL: Yeah when do you think you stop being a child? M5: Umm… 20. KL: OK. That's quite old. So do you feel like you stopped being a little kid when you came to high school? M5: Yeah. Nevertheless, the idea of what you ‘do’ as a sign of maturity is a theme in participant responses. KL: How do you feel in relation to the world of adults at the moment - do you feel that you're more part of that world than you aren't, or are you stuck in between? F6: Well it's sort of difficult because I get in their conversations, I understand what they're saying, but at times I get left out, they don't want me to hear particular things. At home it's just my brother and my Mum. My brother's turning 20 and he's got his friends. So I think I'm just stuck in the middle really. I mean I have Scouts but I'm the oldest person there and all these little kids have come up from Cubs. I'm moving up to [Venturer Scouts] soon. So I sort of seem stuck in the middle. 293 Although the RidgiDidge Study participants appear to feel ‘stuck in the middle’ between childhood and adulthood, they readily engage with the wider cultural context. KL: Are you doing anything outside of school at the moment? F6: I was doing horse-riding but I haven't done it this term. I've been doing it for the past couple of years and I'm going to be doing it next term again - it's just because Mum went away. I'm doing Scouts at the moment and I'm going to go up to Venturers’ in August. I've been doing the Leo club - that's originated from the Lions. I'm the president now this year. The youngest person at the school who has been {President]. KL: What sort of things does the Leo club do? F6: Fundraisers - we do anything really to raise money. Like we sell chocolates, we're going to be doing a sausage sizzle; we've done raffle tickets [inaudible]. At the moment I'm in the Read-athon. I need to get more sponsors for that actually. Yeah that's it. Although F6 is not articulating a specific relationship with the macrosystem itself, such as an involvement with a particular political party or global issues, she is participating in a wider cultural context beyond her own mesosystem. This type of positive social participation is beyond the mesosystem, although there is likely to be expansion of the peer group during this type of social participation. Similarly, M7 is exposed to people outside his own mesosystem. KL: Do have much contact with adults outside of your family, like …? M7: I talk to a lot of people when I do my paper round, I talk to the people in the Retirement Home so I talk to people them a fair bit. I used to live in Cairns and I had a lot of adult friends F3 also has much to do with adults outside her family. KL: Do you have much contact with adults outside your family? Like sporting coaches, neighbours F3: Sporting people yes, but not so much neighbours. 294 Common to these interactions is structure. In this respect, the sporting club, part time work or community activity take the participants beyond their own mesosystems. As Vromen observes, the term ‘community’ is used in periods of perceived social fragmentation in popular and policy making contexts, and; is ascribed to a group of people with a common identity or interests by academic writers. Vromen suggests that this constructs ‘how the world ought to be’ and fails to address how young people’s community formations can be recognised on their own terms (Vromen 2003). As Vromen outlines, there are four types of participation among the 18-36 year olds who participated in her research; activist participation, which included attending rallies, boycotting products, and being involved with environmental and human rights organisations. Communitarian participation, which included being involved in a youth club or a church group and volunteering time; individualist participation, which included donating money, volunteering time, and being a member of a sporting group; and, partyoriented participation, which included being a party member, being a union member, and contacting an MP (Vromen 2003). As the RidgiDidge Study participant responses indicate, individualist and communitarian participation in community formation is readily apparent, and is at odds with a construction of young people as lacking a sense of ‘community’ through new media technology use. 295 The Chronosystem The chronosystem encompasses the dimension of time as it relates to a young person’s environments. Berk elaborates noting that new conditions can affect development. ‘these changes can be imposed externally or arise from within the organism, since children select, modify, and create many of their own settings and experiences’ (Berk 2000: 30). In terms of the RidgiDidge Study participants’ expression of change, key factors that affect their media technology consumption over time are life priorities like schoolwork and structures such as parental rules. KL: Do you think anything has changed in your media consumption since your last diary? F4: Probably reading more, and I've started watching less TV. KL: Have you had more school work to do at home? F4: Sometimes you get lots of work and then other times it's not much and then it goes up again. So it changes all the time. Similarly F6 perceives a change in her media technology consumption by Stage 3. KL: Has the way you use the internet changed much in the last 12 months? You say that you've had it taken off at home, but when you do get on it, is it just for, let's say, school research projects or are you using chat rooms? F6: I'm not using chat rooms anymore because the school will get your internet access banned. I did use chat rooms but I wasn't really all that fond about it. I mostly did it because my friends were going it at that time. Well the internet sort of has changed a little bit. It's evolved a little bit I guess. I mostly do it for school but I also go on there to get images off the computer and all that, like pictures of stars. M8 in Stage 3 also expresses the change in his media consumption in terms of having more schoolwork. 296 KL: Has the way you've used the internet changed much in the last 12 months? M8: Yeah a fair bit. KL: So what sorts of things are you using the internet for? M8: A lot more for research. Sometimes I play games, if you're bored, you know, and just talking. That's pretty much it. KL: So are you finding that you're able to do a lot more schoolwork? M8: Oh yeah. Get higher grades. Sometimes I download music too. It's pretty fun. Similarly, M4 perceives a difference in his internet consumption. M4: I probably use it for school, like research and things like that. I don't surf the net much anymore. Although school work is a key factor in change over time, parental control also dictated the pace of media consumption. KL: Do you think you've changed your media consumption since your last media diary? M7: Yes, definitely. Unfortunately. KL: How? M7: The TV. I've been grounded. Not very good grades. I've been grounded from the TV, so I'm not staying awake for very long watching TV all night so that's a bit of a bummer. Such structuring was also present in terms of parents insisting that chores were completed before media use or self-management. M8 noted in Stage 2 when asked if anything had changed in his media consumption. KL: Do you think anything has changed in your media consumption since last time we spoke - are you playing more, playing less? M8: Yeah there's a lot more games coming out lately, and movies and stuff, so probably more. But, football this year, we were in the grand final, so I'm really hoping to do really good next year with our team and stuff. I was captain this year for the grand final, we lost it though. So I'll just play some games, get fit, do some 297 football, you know, work it around school work and all that stuff. Try to get it all done in the afternoon. M1 also notes a change a change in his consumption over time, but this relates to the acquisition of a new VCR. KL: Do you think anything has changed in your media consumption since your last media diary? Do you think that maybe you listen to more CDs now or go on the computer more or do you think it's pretty much the same? M1: It would be pretty much the same - it wouldn't be too much more or too much less. Just probably using a different form of it. KL: Like how so? M1: Like I probably wouldn't be playing the PlayStation as much and be watching a bit more TV probably. KL: Oh OK. Is that because there is good stuff on or you're just kind of tired at the end of the year? M1: So far I just haven't had the time to play PlayStation because of school and I got a VCR. KL: Is the VCR in your room? M1: Yeah. KL: So this is a change for you, having it in your room. M1: Yep. KL: Was it a new VCR? M1: Yeah. The acquisition of a personal VCR rather than a DVD supports the idea that functionality rather than the latest technology for the sake of having the latest technology is more of a concern to the participants given that M1’s household technologies already include a DVD player and VCR in the public spaces of the home. As these responses illustrate, changes to media consumption concern the acquisition of new media platforms as well as changes to life priorities according to the structuring influences of home and school in particular. Nevertheless, the 298 discussion so far has shown that there are no significant differences among the RidgiDidge Study participants in terms of how new media technology figures in their lives. Rather, any observed differences in the context of the RidgiDidge Study, are restricted to gendered aspects of communication, the origin of friendships and taste in games titles. Differences Given the vast differences in physical and mental development during the High School years (Heaven 2001; Lerner and Castellino 1999), the approach used towards the RidgiDidge Study participants is to incorporate Solberg’s (1996) idea of seeing young people in terms of what they do rather than what their physical age dictates they should be. In this way, the idea of seeing a group of High School students according to their shared cultural capital of school culture, rather than by their physical development or age is more conducive to the specific research focus on participant views about the new media technology in their lives. Indeed, as M8’s comment that maturity ‘really depends what you're into and stuff’ (M8 Stage 3) is telling in this respect, considering the recreational practices across the sample as well as sharing a school culture. Using Solberg’s idea in approaching the sample allowed specific differences to emerge based on the participant responses rather than imposing a range of predetermined and adult views about age and gender categories on the sample 299 group. In allowing the data to ‘discipline 13’ the emergent theory, the dominant difference to emerge among participants in their media technology use is gender. Female participants appear to include all the people they spend time with as part of their peer group but differentiate between friends and family. F6: No a lot of times I just go window shopping with my cousin. I don't really go with my friends a lot because it's a bit hard to get us all together. But I like to go shopping with my cousins and I sort of need to go out shopping with my Mum because she has better taste in clothes than I do. Similarly, KL: Do you see school as an opportunity, of catching up with friends? F7: Yes because you can't go out every weekend can you, you might have other plans KL: Do you see your friends outside of school? F7: Yep KL: Do you have contact with adults outside of your family, neighbours F7: Yes, the people across the road - neighbours. Male participants however appear to categorise their friendships based on location or origin of friendship. KL: The people you often play games with or do like watch TV or video are these friends from school or are they outside school? M4: Oh most of them are from school but I have friends from old schools who come over sometimes. or, 13 The term ‘discipline’ is used here in a grounded theory context. To say data ‘disciplines’ theory means that only the data (rather than academic school of thought, a priori ideas, assumption or a verificational approach) can dictate emergent theory. 300 M2: Yeah or like half of my friends , a quarter of them are from like primary school, old friends and stuff, go to a different high school so I only see them on the weekends. I invite them round and we play games and stuff. M8 is quite articulate in categorising his social circle. KL: Do you have much contact with adults outside of your family, school, like friends parents of sporting coaches? M8: Oh yeah, my football coach Mark yeah and my friends Dad, when I'm at my friend’s house, we talk and stuff. He's cool. or, KL: Would you play with other people you knew from school? M8: Yeah, a few people I know from school and football, lots of other things, Yeah. Communication among the peer group in particular featured gendered differences. Female participants appeared to not need a pretext to communicate with their friends in the same way as the male participants appeared to. KL: Now how will you keep in touch with your friends over the holidays? F2: Ring them. KL: OK, so ring them to talk? Or ring them just to make arrangements or a bit of both? F2: A bit of both. Similarly, KL: How will you keep in touch with [your friends over the holidays]? Email or call them? F6: I don't really do email a lot but I have one because the internet at home got taken off because we had it with my Mum’s work except they did this new virus thing so it got taken off everyone else's computers. I might be getting it on soon but I have to go to my cousin's place if I want to use the internet. But I mainly just call them all the time, but you can't call mobiles from our phone because my Mum put a ban on it. It was getting too expensive. Male participants appear to be more pro-active in their communication uses. 301 KL: Now do you think you're going to have much time to play games and socialise with your friends over the holidays? M5: Yeah. KL: What sort of things do you think you will do with your friends? M5: Go riding, go over to their house and play some games. Stuff like that. KL: How will you keep in touch with them? How will you contact them? Email or phone? M5: Phone. Nevertheless, text messaging suits the participants’ purpose in terms of making social arrangements and supplementing communication threads already started at school or in a face-to-face context such as plans to meet outside school hours. The choice of games favoured by participants is perhaps the clearest display of a gendered difference. As previously discussed in Games and Games Systems on page 262, female participants favoured ‘God games’ like Empire Earth and Age of Empires where players control the fate of civilisations. Racing games (Gran Turismo) and simulations such as The Sims are popular with quest games such as The Legend of Zelda series also being popular choices among female participants. The inclusion of Tekken 3 and Grand Theft Auto 3 in the listed choices from the female participants also implies the sharing of games between siblings such as F7 and her older brother, and F3 and F4’s interaction with the day care children at their home. Knowledge of these games also suggests participation in social relationships between genders. 302 However, as F6’s responses indicate, her tastes in game titles are specific although she is willing to share a technology that ultimately has appeal to both genders. KL: How often would you play games a week? Would you play regularly? F6: Not really. At times I play on the computer or on my Gameboy. Very rarely I play my brothers Play Station because I don't have any games and he doesn't have any games I like. I have to ask my brother's permission. KL: Do you have your own Gameboy - I am assuming you play that on your own. Was this bought especially for you or did you buy it yourself? F6: I got it for Christmas, well actually I got one for Christmas but my brother, because he didn't hear about them, hogged the game so I used to share it with him, then he bought his own Gameboy and he bought me one of those games. In comparison to the female participants’ taste in games, the male participants in the RidgiDidge Study favour multi-player, team-based game play with online games such as Counter Strike, Red Faction and Medal of Honour. It is reasonable to suggest that such a gendered preference indicates the association between masculine gaming activity and the maintenance of friendships. This is particularly evident in that gaming also provides a context for talk. KL: Do you talk about games at all with your friends at school? M4: Yeah we just talk about what we're like up to and stuff. Female participants however, are much more specific in the detail of their social interactions as they relate to media technologies. KL: Have you ever talked about buying a new Game boy, games, DVDs in conversation with school friends? 303 F6: Yes I have been having conversations about that kind of thing, like buying a new DVD or what I might get with my birthday money, and my other friends feel the same. My friend Crystal, y'know that coke thing that went on, Crystal had to order hers in from the store. We normally talk about CDs at times At times we talk about DVDs but that's only when we’re over at each other's places, like to decide what to watch or what would be cool to own. Here, F6 is referring to the MacDonald’s ‘Coke Phone’ campaign that is discussed in the Stage 3 interviews (see Interview Aid on page 420). Nevertheless, while such differences are of note, in the context of grounded theory, they are still articulations of the core category, agency. Core Category: Agency As discussed previously, a total of sixty-nine (69) concepts emerged in the open coding of the data from the RidgiDidge Study and these concepts are defined in Table 4: Concept Definitions on page 384. Title choice for these concepts came from the participants’ themselves, or were constructed to reflect basic and broad topics. As Glaser and Strauss highlight, ‘concepts abstracted from the substantive situation will tend to be the current labels in use for the actual processes and behaviours that are to be explained, while the concepts constructed by the analyst will tend to be the explanation’ (Glaser and Strauss, 1967: 107). As Figure 7: Grounded theory method terminology and process on page 190 illustrates, concepts are grouped as categories that answer the question, ‘what is going on here’ and Table 3: Concepts and their emergent categories on page 221 indicates how concepts were grouped. In this way, data is ‘distilled’ through categorisation until the core category is revealed. 304 The criteria for a core category in use in the RidgiDidge Study come from Dey’s elaboration of grounded theory method (Dey 1999: 111). Here Dey notes the criteria for a core category: ! ! ! ! ! ! It is central if it is related to many other categories and accounts for a large proportion of variation in the data. It is stable if it can be seen as a recurrent pattern in the data. It is sufficiently complex if it takes more time to saturate (identify its properties) than other categories. It is incisive if it has clear implications for more formal theory. It is powerful if its explanatory power helps the analyst to ‘carry through’ to a successful conclusion. It is highly variable if it is sensitive to variations in conditions in terms of degree, dimension, and type. The concept of agency arises in relation to the responses of the RidgiDidge Study participants as a means of describing their relationship to the media technology in their lives as expressed through their responses in the study. The concept of agency meets Dey’s criteria but needs to be expressed in terms of its role in the duality of structure where young people mobilise agency to positively negotiate the duality of the structures in their lives that simultaneously constrain and enable their new media technology use. With this in mind, this discussion focuses on the theoretical framework with which to explain how agency emerges as a core category in a grounded theory of young people and new media technology. While the complexity of a young person’s response to their world is unlikely to be accounted for to the extent of predictability, nor should it given grounded theory’s emphasis on ‘fit’, an interdisciplinary approach addresses the 305 fundamental deficiencies of single disciplines which have misrepresented young people, particularly their relationship to media (Bryant and Jary 2001: 55; Gauntlett 1998). Indeed, in the context of audience research, Nightingale (2003) suggests that it is time to return to a middle range theorisation that is capable of adding to the documentary evidence and advocacy of audience research. Theories of this magnitude go beyond simple description of social phenomena and use specified ranges of data to occupy the ground between basic empiricism and grand theory14. As the RidgiDidge Study framework outline indicates, the combination of the theoretical agility of Cultural Studies and a grounded method of inquiry is capable of producing middle range substantive theory, producing a cogent contribution to what is known about the intersection between young people, and the new media technologies they use within their ecological contexts. Given the theoretical sensitivity that such an imbrication brings to this research, the category of agency emerges as a way of talking about what is going on at the intersection between new media technology and young people, given the assumption that truly ‘objective’ knowledge can never be attained (Barker 2002: 86). However, the concept of agency has become a source of strain and confusion in social thought despite its resonance to sociological discussion (Emirbayer and Mische 1998: 962). The inclusion at this juncture of a short 14 Glaser and Strauss make the same assertion in the Discovery of Grounded Theory, 1963: 33. 306 discussion of agency is pertinent given that the emergence of agency in general terms during axial and selective coding can thus be more appropriately contextualised. Agency is commonly associated with ‘freedom, free will, action, creativity, originality and the very possibility of change through the actions of free agents’ (Barker 2000: 182). Bronfenbrenner's Ecological model (see pages 47 and 42) notes the distinction between two types of personal characteristics. These are the resources and liabilities indexed by 'ability, achievement, temperament and personality' and the 'developmentally instigative characteristics' indicative of the human organism as 'an active agent in, and on, its environment' (Bronfenbrenner 1995: 634), an assertion that supports and extends Barker’s idea (2000: 182). Agency can also be described in a socio-historical context as ‘the quest for the underlying forces of social dynamics; the operation and transformation of society’ (Sztompka 1994: 25). Emirbayer and Mische argue that in the struggle to demonstrate the interpenetration of structure and agency, theorists fail to distinguish agency as an ‘analytical category in its own right - with distinctive theoretical dimensions and temporally variable social manifestations’ (Emirbayer and Mische 1998: 963). In this way, Emirbayer and Mische stress that even the important dimensions of agency such as routine, purpose and judgement, fail to capture its complexity. In turn, such a focus fails to articulate the dynamic interplay between dimensions and agency’s variation ‘within different structural contexts of action’ (Emirbayer and Mische 1998: 963). In reconceptualising agency as an internally complex temporal dynamic, Emirbayer and Mische 307 reveal a new perspective on free will and determinism where human agency is seen as a ‘temporally embedded process of social engagement, informed by the past (in its habitual aspect), but also oriented toward the future (as a capacity to imagine alternative possibilities) and toward the present (as a capacity to contextualise past habits and future projects within the contingencies of the moment)’ (Emirbayer and Mische 1998: 962). Seen in this context, Giddens structuration theory presents as a similarly wide-angled approach, offering ‘a set of ‘sensitising concepts’ that might prove of particular use in social analysis generally and social research in particular’ (Layder 1994: 125). For Giddens, agency and structure are inexplicably linked. Structure is a conceptual term meaning rules and resources that are fiction given that they have no existence beyond the conceptual, with the agent being the visible carrier of structure. While this might suggest a virtual existence, the agent as visible carrier of structure, takes structure out of the virtual realm and makes structure manifest in the situated activities that make up everyday life (Best 2003: 184). Giddens conception of structure and agency in structuration theory (1984) focuses on the practices by which ‘agents produce and reproduce social structure through their own actions’ (Barker 2002: 90). Although structure is not enacted by individual agents, it is recreated by them when they reproduce the conditions that make those activities possible. This is the ‘duality of structure’ where social organisation is not only constraining but also enabling (Barker 2002: 90). It is Giddens idea of the duality of structure that draws attention to the idea that people are not victims of circumstance; rather that agency and structure are 308 mutually constituted. As Layder points out, human agency is conditioned by a dialectic of control where ‘power is always embedded in reciprocal social relations and this implies the formation of compromises and balances restricting the ability to impose ones will’ (Layder 1994: 211). Layder sees this as strength in structuration theory in its capacity to acknowledge the ‘full force’ of an individual’s ability to ‘make a difference in the social world while recognising the limitations imposed by the social context’ (Layder 1994: 211). In terms of the RidgiDidge Study participants, this idea translates to their free exercise of choice and expression in regard to how media technology figures in the lives, simultaneously observing the structuring influences of their ecology. In this way an actor or agent is the ‘locus of decision and action where the action is in some sense a consequence of the actor’s decisions’ (Hindess in Sibeon 1999: 320). Just as Orlikowski employs the tenets of structuration theory in developing her structurational model of technology in organisations (1992), the tenets of structuration theory emerge as being equally useful and applicable in developing a grounded theory. As Orlikowski puts it, ‘structuration offers a solution to the dilemma of choosing between subjective and objective conceptions of organizations, and allows them to embrace both’ (Orlikowski 1992: 403). In terms of Dey’s criteria for a core category (Dey 1999: 111), agency is central to the RidgiDidge Study in that it accounts for a large proportion of variation in the data. The participants all display a range of uses of technology, technology 309 types, responses to technology, and modes of communication and recreation that are socially proactive according to the data, although this creativeness is not necessarily consciously articulated. This agency is constituted within a dialectic of control where external and internal structure is recreated by the participants when they reproduce the conditions that make their media consumption possible. In this way, agency is a stable category in that it recurs through the data, at a conceptual level, illustrating how new media technology figures in the lives of the participants and answering Glaser’s demand that the core category address the question ‘what is going on here?’. Given its conceptual emergence, agency takes more time to saturate than other categories as it is inextricably linked to structure in the participants educational, recreational and social contexts. In The Constitution of Society (1984), Giddens defines structure as rules and resources. Rules relate to the ‘constitution of meaning and to the sanctioning of modes of social conduct’ (Giddens 1984: 18) and such rule-making and following is the central premise of ‘knowledgeability’, constituting the practical consciousness; an element of agency and self-identity (Best 2003: 186-189). As Best points out, agency consists of three elements. Firstly, the unconscious, a Freudian derivation that represents those elements that a person is not in full control outside immediate intention. Secondly, the practical consciousness refers to the agent’s ability to make rules and routines for themselves and to embodies the idea that ‘human action is not pushed about or determined by forces outside the individual’ (Best 2003: 187). Finally, the discursive consciousness refers to the individual’s reflection on 310 social action and making sense of such actions. In this way, agency is highly variable given its range articulated through these elements suggesting sensitivity to those variations in conditions in terms of degree, dimension, and type. The manifestation of these elements of agency in the participant responses indicate the stability of agency as the core category in that ‘all social actors, all human beings are highly ‘learned’ in respect of knowledge which they possess and apply in the production and reproduction of day-to-day social encounters’ (Giddens 1984: 22). As Orlikowski notes, through the regular action of knowledgeable actors ‘patterns of interaction become established as standardized practices in organisations’ and over time such patterns become structure (Orlikowski 1992: 404). Although Orlikowski’s work refers to organisations specifically, her application of structuration theory aptly illustrates a bounded range of inquiry similar to the RidgiDidge Study. In this way, the category of agency has clear implications for formal theory in terms of adding to the discussion about subjectivity, cultural identity and regimes of the self. Finally, in terms of addressing the criteria for the constitution of a core category, agency is ‘powerful’ in that its explanatory power accounts for the processes and themes and concepts in the data from open coding through to the more selective methodological process of integrating and refining categories. Nevertheless, as Dey points out in relation to Glaser’s criteria for selecting a core category, there is an apparent methodological paradox. In one instance, the core category is presented as a powerful independent variable that accounts for 311 variation in the data. In the second instance, the same category must be a highly dependant variable that is much affected by its relationship to other factors (Dey 1999: 112). With this in mind, the validity of agency as the core category becomes strikingly apparent given its role in the ‘duality of structure’ where social organisation is not only constraining but also enabling. The Emergent Theory As Glaser and Strauss point out, grounded theory may take many forms and while the process of generating grounded theory is related to its use and cogency, theory presentation can ‘be different from the process by which it was generated’ (Glaser and Strauss 1967: 31). Although a theory’s form is traditionally thought of as an integrated set of propositions, Glaser and Strauss make clear that the form of a theory does not make it a theory; ‘it is a theory because it explains or predicts something’ (Glaser and Strauss 1967: 31). In keeping with this flexibility, indeed arguably the flexibility of the methodology as a whole, Glaser and Strauss favour presenting theory as a discussion so that there is a sense that the theory is ‘ever-developing’ allowing it to be come rich, complex and dense, making ‘fit and relevance easy to comprehend’ (Glaser and Strauss 1967: 32). To begin by attempting to present theory as a codified set of propositions runs the risk of immobilising the theory making it less rich, complex and dense, yet more ‘laborious to read’ (Glaser and Strauss 1967: 32). Thus, in approaching theory development as a running theoretical discussion first, a set of propositions can be presented later to purpose 312 given that ‘the concepts are already related in the discussion’ [emphasis added] (Glaser and Strauss 1967: 32). The efficacy of a discussional presentation of theory is well demonstrated in the contemporary examples of Timlin-Scalera et al (2003) and Bell and Bromnick (2003). To that end, the focus of this section is the presentation of the grounded theory of new media and young people as a discussion, which in turn leads to implications of this theory for future research as indicated in Significance of the RidgiDidge Study on page 343. The use of grounded theory in the RidgiDidge Study in addressing the intersection between young people and new media technology has assigned due emphasis to the views of young people themselves rather than what is externally observed by a researcher or the adults in their lives. In this way, the grounded theory generated by the RidgiDidge Study is one that speaks directly to how new media figures in the lives of the High School student participants. The defining characteristics of the participant sample are that they are purposeful volunteers from one High School in South East Queensland and that they have access to a range of media technologies, including those technologies considered ‘new’ such as the mobile phone, the internet, computer and games system. Deviance, gender, socio-economic status or sourcing data from the significant others in their lives were not necessarily issues in the context of the present study unless raised by the participants themselves. Indeed, the participant responses are taken to be accurate and truthful and for these reasons, the emergent theory is necessarily participant-centric. This focus leads to the emergent theory being 313 illustrative of how this sample of young people think and feel about new media rather than being representative of all young Australians. The participant responses indicate that there is more than one experience of youth or childhood to be lived in relation to media technology, evidenced by the individual and personal narratives each participant revealed over the course of the research. These responses when taken in the context of a sample reveal the general contours and themes of the role played by media technologies in their lives. As Livingstone points out, only in appreciating the perspectives of young people ‘can we appreciate their practices and these in turn are central to understanding how their activities contribute to the construction of daily life’ (Livingstone 1998: 448). In laying down the term ‘new’ media at the very beginning of the RidgiDidge Study as a means of putting a boundary around the field of inquiry, there is an implicit assumption of a specific delineation between traditional forms of point-to-point, or point-to-many, communications media such as television and radio, and new information and communications technologies. Such an assumption is unfounded in the context of the RidgiDidge Study in that the participants themselves do not make this delineation in the same sense as media writers or researchers do. Instead, accessible media technologies, even those ‘new’ types such as the mobile phone, internet and games system are assimilated in to the household milieu, with ‘older’ technologies adopting more specialised uses, such as the use of the radio only in the context of the family car on the way to school or as a subliminal ‘co-media activity’ (see Table 4: Concept Definitions on page 384). 314 As the RidgiDidge participant diary pages show, television is still an integral household technology despite the presence and use of other newer technology. Such a position is supported by the majority of participants indicating habitual family viewing of television during the evening on both weekdays and the weekend, even though ‘watching television’ might also include the use of television technology for viewing cable television content, a video or a DVD. Indeed, rather than a delineation between 'old' and 'new' technologies, the RidgiDidge Study participants were aware of what was the latest technology in terms of its ability to deliver content and functionality. Evidence of this categorisation by participants’ of ‘the latest’ over simply ‘new’ is found in the listed ownership of up to three games systems by participants. Participants’ clearly indicate preferences for playing only the latest purchased or burned game on the necessarily latest model of games console. This fundamental difference between a commonly held perspective on new media as a field of study, and that to emerge from the participants’ perspectives, supports the use of a grounded theory approach. Without grounded theory method’s demand that the data discipline the theory, the difference in perspectives might have been put down to a lack of experience or knowledge on the participant’s part, effectively devaluing the participant responses. This translates to a methodological consideration for further research that demands that topic boundaries might need to be delineated by research participants, rather than the researcher, especially where participant views discipline the area of research. With this in mind, how new media technology figures in the lives of the 315 RidgiDidge participants can be seen in the context of an inclusive milieu of media technology. With the relationship between traditional and new technologies situated thus, the results of the RidgiDidge Study show that new media technology is an intrinsic aspect of the recreational and social lives of young people in that its presence performs recreational, informational, educational and subliminal roles and uses. In this way there are standardised uses of media technology such as; playing a game to stave off boredom or chatting to friends and family by mobile phone on a carrier plan like Optus ‘Free Time’ (recreation); looking for information by phone or internet just for interest or a hobby (informational); using a computer and the internet for homework (educational), and; listening to music or watching a DVD as part of a co-media activity (subliminal). While these activities are part of the designated functions of what the technologies are designed to do; the changing of gaming rules and the delineated purpose of items among family members indicates agency, such as the preferred use of a PlayStation by some participants as a DVD player rather than a games console. However, although these activities describe how media technology is used and consumed, overarching these uses is the active pursuit of social contact. Indeed, the results of the RidgiDidge Study show that recreational activities in the company of someone else are preferred. In instances where a participant is alone and using media technology, ‘skilling up’ on games, watching television, cable or a DVD, or listening to a CD are part of their development of social 316 competence with a view to prospective social interactions. In this context, social competence includes ‘all behaviours and traits that are associated with peer acceptance or effective behaviour in social situations’ (Schneider 1993: 13). The intrinsic role played by technology in the lives of the RidgiDidge Study participants is such that it is used for positive purposes such as social connection, or benefit. Talking about technology with peers, as indicated in the results, functions as a constituent of self identity, where participation in media culture equates to participation in social life. From a theoretical perspective, ‘human acts encode things with significance while from a methodological point of view it is thingsin-motion that illuminate their human and social context’ (Livingstone 1992: 113; Appadurai 1986: 5). In this respect, new media technology figures in the lives of the participants as a catalyst and facilitator of social praxis or that which is conducive to having a good life. In this context, social praxis is defined to include the nature, conditions, and consequences of historically and spatio-temporally situated activities and interactions produced through the agency of social actors (Cohen 1989: 2). 317 Figure 8: The Emergent Theory NEW MEDIA TECHNOLOGY HOME SCHOOL AND PEER GROUP MICROSYSTEMS AGENT SOCIAL ECOLOGY (Mesosystem, Exosystem, Chronosystem and Macrosystem) SOCIAL PRAXIS 318 As Figure 8: The Emergent Theory on page 318 suggests, the relationship between the agent/participant and the microsystems of the home, family and peer group can be likened to cogs in a mechanism where individual contexts like the home, school or family (microsystems) are simultaneously enabling and constraining agency. For example, parental rules will dictate the completion of chores and homework before the use of media technology which is invariably provided by the family in the first place. Similarly school rules and teacher expectation will demand the completion of homework by a set day and time, suggesting the prioritisation of homework over media technology use. Social participation in the peer group might also dictate the consumption and use of technology to keep up with perceived peer group expectation. These structures enable and constrain participant agency in the context of the RidgiDidge Study in the following ways. If participants enact agency unconsciously, practically and discursively (Best 2003: 187) then they are essentially in control of their lives. Participants are free to disobey the rules about school and recreational balance set down by their parents despite the consequences, to accept a teacher’s admonishment for not completing homework on time or to suffer the exclusion, derision or demotion in the context of their peer group. However, such an enactment of agency is not conducive to a ‘good life’ or social praxis in terms of getting along with others. This is not to say that isolated occurrences of rebellion do not appear in the responses of participants, but for the most part, the active pursuit of a ‘good life’ is readily apparent. 319 As discussed and situated previously, Giddens refers to this process as the duality of structure and the constraints and enabling mechanisms of structure is evident in the results of the RidgiDidge Study. Such a relationship occurs in and over time (chronosystem) and relates to the broader contexts of the exosystem and macrosystem. For example, in terms of the exosystem where the participant is not directly involved such as the parent’s work place, the structuring effect is enabling and constraining in that work hours or salary can both constrain and enable media technology consumption. The macrosystem is similarly enabling and constraining through cultural values, customs and laws structuring the enactment of agency. In the context of the RidgiDidge Study, Australian law is part of the macrosystem and the participants acknowledge that digital piracy is a crime. However despite the admission by most participants that they have used and or copied discs themselves indicates their conscious and informed decision to consider the Australian law on digital piracy not applicable to them, providing that the copying of discs and games is small scale and serves the social purpose of being ‘just between friends’. While the duality of structure aptly contextualises the relationship between agency (the enactment of a self-identity comprising of the unconscious, the practical consciousness, the discursive consciousness) and structure, the addition of new media technology can be likened to oiling the cogs at the centre of the ecological contexts. In this way, new media technology helps in the everyday running of social systems for the participants. For example, it is used as a bargaining chip by parents to ensure that chores and homework are completed, 320 but also used to facilitate social events like LAN events for male participants or as a catalyst to social connections for female participants through email and mobile phones. At this conceptual level such gendered differences are subsumed given the common purpose of new media technology use and consumption to facilitate social connections. This is not to say that the gendered differences in media technology consumption are not of note. Rather, they form an area of for address by prospective research beyond the concerns of the participants here. As Turnbull points out, ‘the essentialising of gender differences, particularly with reference to technology and its uses is fraught with philosophical and practical problems: it is quite possible to imagine women wanting ‘masculine’ functions from their technology and vice-versa’ (Turnbull 1996: 11). Given the focus on participant views on new media technology rather than gender, exploring gender differences unless indicated by participant response was not of primary concern. Nevertheless, in the absence of data that suggests that participants dislike their recreational uses of new media technology, and the presence of data strongly indicating the communal and social uses of new media technology among friends and family, the concept of social praxis emerges as a way of emphasising the pleasure and benefits participants feel through social contact with others in both personal and mediated contexts. Thus, the role of new media technology in participants’ lives is not dominant in comparison to the desire for social connection; its role is one that facilitates social connection such as the shared experience of playing a game, watching a film on video, DVD or a cable network program. As a catalyst, new media technology speeds up social interaction 321 through the convenience of mobile telephony and email or instant messaging. In this context, participants’ do not get together to use a mobile phone or send an email for the sake of doing so as they would a game or watching a film; rather they focus on the functionality new media technology affords them. In applying a commutation test where new media technology is removed from the emergent theory, it is reasonable to suggest that some other shared interest or activity that connects individuals to wider social contexts would act as a catalyst or facilitator of social praxis. Nevertheless, what new media technology as catalyst and facilitator of social praxis means for the negative mythology about the Australian conception of youth and childhood is clear. Young people, particularly High School students in the context of the RidgiDidge Study, cannot be described as too dependant on technology, nor deviant, nor apathetic community members (Vromen 2003). Young people use their media technology for a variety of positive social purposes when they are not otherwise occupied with non-media related activities like playing sport or spending time with their families and friends. Participants also emerge as competent research partners and this competence is particularly important to the RidgiDidge Study given its focus on participant perceptions about their own media technology use. A perceived failure to take young peoples’ competency to participate in research is a hallmark of research about young people and their relationship to media based on psychological models and methodologies (Gauntlett 1996). As discussed previously in the methodology (see page 125), the RidgiDidge Study sees young 322 people in terms of what they can do in a research context, in contrast to perceptions about what they cannot (Alderson 2000). Nevertheless, the negative mythology about young people and new media technology contextualises young people as a passive, easily manipulated audience with their media consumption assumed responsible for a range of negative health and social issues. These assumptions persist in the public domain despite any coherent theory or conclusive research in support of such ideas (Barker and Petley 2001). Recent analysis has shown that Australian political leaders have contributed to this perspective (Vromen 2004), and public debate of this tenor in turn perpetuates a negative mythology. As Vromen points out, Costello, Latham, Tanner, and Cameron have all spoken extensively in public forums about community cohesion, family relationships, and the values of volunteering. All assume that we have lost a sense of community and that we need to reclaim it. They all exclude the experiences of young people as community members on their own terms (Vromen 2003). The oversimplification and misunderstanding of young people's media consumption and the spheres of influence surrounding their lives colours concepts of youth and childhood given that any description becomes a prescription for what and how youth and childhood should be (Jamrozic and Sweeney 1996: 33). Nevertheless, research conducted in response to community concerns about young people's media consumption, has acknowledged the active engagement of young people with their media (Nightingale 2000; Sheldon et al 1994) and highlights the disparity between adult perceptions of young people's relationship to media and the views of young people themselves. Why a negative mythology should persist is open to further research and public debate. 323 This suggests that a change in community mindset as part of a new media inspired paradigm shift clears a path towards non-judgemental and intergenerational understandings of young people. This in turn has implications for social policy, the direction of media literacy and community conceptions of the ethical treatment of young people. 324 325 6. Conclusions and Implications The central objective of this research is to generate a grounded theory of young people and new media technology that will reasonably contribute to a growing body of Australian research that calls for an intergenerational and nonjudgemental understanding of young people’s media consumption. The RidgiDidge Study generates a middle range substantive theory that describes the intersection between new media technology and Australian childhood. Given the frequent ability for technical change to impact on conceptions of youth and childhood, a critical view of research on young people’s media technology consumption suggests the need for the development of appropriate and ethical methodologies that account for the complexity of young people’s relationship to their media and pursue an intergenerational and non-judgemental understanding of young people’s media consumption. The results of such research has the capacity to challenge the current negative mythology about young people that portrays young people as passive, undiscriminating media consumers, prone to a range of social and health problems. The RidgiDidge Study focuses on how these young people feel and think about the new media technology in their lives, concepts not readily derived from deductive methodologies or purely statistical research. The need to understand the relationship between young people and media technology is a special case given its functional significance in providing a link between individuals, households and the rest of the world in complex and often 326 contradictory ways. However, most academic research about young people is written for an adult audience, and in such research, young peoples’ voices are either completely absent or mediated through adult understanding. The application of a grounded theory methodology in the RidgiDidge Study ameliorates this problem in that the data provided by the participants ‘disciplines’ the emergent theory so that the personal lived experience of the participants is represented as transparently as possible. In this way, calls for a non-judgemental and intergenerational understanding of young people alongside the development of methodologies that account for the complexities of young people’s relationship to their media technology are met. Nevertheless, in evaluating how the objectives of this research are met, what follows is a discussion that presents the evaluation, implications and conclusions drawn from the results and emergent theory. Evaluating Grounded Theory Method Post Research As discussed in Evaluating Grounded Theory on page 154, the nature of grounded theory is such that it differs greatly from verificational research methods and this extends to the criteria for evaluating grounded theory research. Glaser and Strauss’ The Discovery of Grounded Theory (1967) remains as the touchstone for the implementation of grounded theory method, although Glaser points out in Theoretical Sensitivity (1978), that the ideas contained in The Discovery of Grounded Theory (1967) were just ‘for openers’ and that others could take the method in any direction they wished (Glaser 1978: 158). 327 Nevertheless, Stern (1994: 219) demands that researchers are clear about how they have pursued their research while Lock asserts that readers need to be able to evaluate research based on ‘the presence, or absence, of the full methodological report’ (1996: 244). Morse and Field demand that the evaluation of qualitative results, particularly in relation to their application in a real setting ‘does not involve the ritualistic and structured application of a specific protocol but, rather, thoughtful reflection’ (Morse and Field 1987: 158). Pidgeon and Henwood argue for the need to evaluate research on its own terms, recognising that personal and social forms of subjectivity are always present in research (1997: 269). With these demands in mind, evaluating the RidgiDidge Study takes the form of Glaser and Strauss’ original evaluation criteria in The Discovery of Grounded Theory (1967: 237250) as well as Pidgeon and Henwood’s fifth criterion on reflexivity (1997: 269). Thus, the grounded theory generated from the RidgiDidge Study answers the following criteria: 1. The theory should fit the everyday realities of the substantive area to which it is applied. 2. If a grounded theory fits its substantive area then it should be understandable to the people working in the substantive area, sharpening their sensitivity to the problems of the substantive area. 3. The theory should display a generality where categories are ‘not so abstract as to lose their sensitizing aspect, but yet must be abstract enough to make theory a general guide to multi-conditional ever changing daily situations’ (Glaser and Strauss 1967: 242). 4. The user of substantive theory should be able to exercise a degree of control. 328 5. Reflexivity in terms of the researcher’s theoretical sensitivity and role in the research process should play a part in the evaluation of the research in everyday situations to make its application worth trying. The grounded theory generated from the RidgiDidge Study fits the everyday realities of young people’s media consumption in that it is induced from diverse data that is faithful and open to the realities of the lived experience of the sample. The sample is defined only by their high school attendance, a factor common to all young people between the end of primary school and the beginning of life after High school. The grounded theory acknowledges the presence of new media technology in participant homes and its capacity to deliver the latest content as well as the dominant, ongoing and occasionally specialised use of traditional or older technologies like television and radio. Other ‘popular’ ideas about young people based on models of animal research such as categorising young people by age or size, or as cultural dopes are consciously set aside so that the focus of research is unsullied by a priori ideas on the part of the researcher. It is the openness of the research base and the diverse data in generating this theory that contributes to the fit of the emergent theory in that there is a clear potential to use the theory among other groups of young people in diverse contexts, beyond the recreational, such as education, work, the juvenile justice system or with young people undergoing long term medical care. Given the growing body of research that recognises the need for a non-judgemental and intergenerational understanding of young people, the RidgiDidge Study’s contribution to that body of work is likely to resonate with those working for, and with, young people. 329 Similarly such a theory is understandable to participants in that there is a resonance in terms of the acknowledgement of their agency and those structures they encounter. The grounded theory generated here is non-judgemental in that it is the participants’ data that disciplines the theory. The inter-generational understanding presented in this grounded theory is based on a distinct awareness that young people’s lives and their relationship to technology cannot be measured by adult perceptions of life in a media saturated society typical of the developed world. Rather, young people’s lived experiences must be appreciated on their own terms. That such a grounded theory should emerge from a challenge to the negative mythology of the substantive area only serves to further sensitise practioners to the problems addressed in the Literature Review and Methodology. In terms of generality, the grounded theory here is general enough so that it maps the themes and contours of young people’s media consumption. The emergence of agency as a core category given its centrality to other categories and variation in the data confirms its role in underpinning theory as a ‘general guide to multiconditional ever changing daily situations’ (Glaser and Strauss 1967: 242). As Glaser and Strauss point out, ‘the person who applies theory becomes, in effect, a generator of theory, and in this instance theory is clearly seen as a process: an ever developing entity’ (Glaser and Strauss 1967: 242). In this way, a grounded substantive theory is flexible enough so that when applied to a particular area it will account for change but can be reformulated in managing situational realities (Glaser and Strauss 1967: 242). Like the fit, the generality of 330 the grounded theory generated by the RidgiDidge Study has the potential to apply to other locations and contexts that feature young people, new media technology and change in pursuit of more formal theory. In terms of control, a substantive theory ‘must enable the person who uses it to have enough control in everyday situations to make its application worth trying’ (Glaser and Strauss 1967: 245). This is achieved through awareness that the production and control of change is achieved through access variables and controllable variables. This can be taken to mean that there is a reasonable amount of control over a situation such as a teacher’s control over a class of High School students and the researcher’s reasonable access to that class. Similar models of access and control can be projected in contexts where there is a structuring institutional influence within the mesosystem. The evaluation of the emergent grounded theory in light of Pidgeon and Henwood’s fifth criterion on reflexivity (1997: 269) requires an appraisal of my role in the research and my theoretical sensitivity. As Pidgeon and Henwood point out, the constructivist view of research acknowledges the ways in which research activity is interdependent with the object of inquiry. They argue that bringing to light researcher subjectivities ‘tells a more complete account’ of the research process and thus a stronger sense of objectivity (Pidgeon and Henwood 1997: 270). Although the benefit of hindsight necessarily dictates that there will be questions or issues I wish I could have addressed in the context of the RidgiDidge Study, 331 the emergence of such areas serve to support the need for further research with young people in different contexts and locations and under different circumstances. Indeed the nature of substantive theory is such that further research will develop a grounded theory toward more formal iterations. Nevertheless, there are two key reflexive points to note in the interests of evaluating this grounded theory that have emerged in reflecting on the RidgiDidge Study at its conclusion. Firstly, my adoption of a ‘humble posture’ (Graue 1988: 56) and the extension of the same high degree of courtesy and respect I extend towards adults appears to have been effective with the most resistant of students. For example, in deciding not to ask further questions of individual participants at a later date or to ‘hassle’ them about why they would not be continuing their participation is supported by the continued and relaxed participation by participants. I see this as a clear indication that maintaining the respectful and ethical treatment of the participants is conducive to developing productive research. Similarly and as discussed in the Methodology the decision not to use theoretical sampling or ‘snowballing’ to establish the sample ultimately leads to a fundamentally more secure application of the methodology as well as maintaining the ethical standards agreed to in partnership with the participants, their gatekeepers and Griffith University. In this way, restricting the location of the research to the school itself rather than attempting to conduct research in participant’s homes or at other locations meant that participant interaction was much more relaxed. 332 The media studio and music room where the interviews were conducted were neutral yet familiar spaces for the participants. The absence of pressure to reveal the names and locations of other potential participants demanded by snowballing also reduced the likely stress of participating in research. The second reflexive point concerns the time in my life when I left home in my early teens, shortly after immigrating to Perth from the UK. My personal narrative describes this period as going from childhood straight into a selfimposed adulthood, funded by a small government allowance, help from my parents and being a musician in a band. While the associated family issues have long since been positively resolved, the absence of a range of what I perceive to be ‘normal’ experiences such as finishing High School with class mates, or the comfort of a structured existence means that I have little personal experience of a traditional Australian youth with which to gauge the lived experiences of my research participants. It can be argued that this perspective perhaps accounts for my fascination with youth and childhood as dimensions of human life. This lack of experience has perhaps been a productive deficit in using a grounded theory methodology in that, when asking ‘what is going on here?’ in the context of young people’s research, my limited experience of Australian youth and childhood results in a unique appreciation of the experiences of others. These reflexive points and the special considerations developed at the beginning of the RidgiDidge Study, serve to confirm the productivity of applying a 333 grounded theory methodology in conjunction with defined ethical standards. From this perspective, the findings of the RidgiDidge Study can be summarised in terms of the participants’ uses and views on the media technology available to them and the social contexts that shape their everyday experiences of media technology. Summary of the RidgiDidge Study: Technological Milieu Most homes had a full complement of technology that included radio, television, a CD player, a CD Walkman, a VCR, a DVD, a computer, the internet and a mobile phone. Very few had cable television or a CD Burner and no household had access to HDTV. Participants commonly had a radio, CD player and CD walkman with a few participants having a television, and two participants had a DVD and a VCR. In terms of delineating between old and new technologies, participants made no distinction with a process of accumulation to a technological milieu evident across the data. Functionality is, however, important to the participants in terms of what technology can do to serve the participant purposes. In this way, the latest technology was favoured in terms of its ability to deliver the latest content. This puts an emphasis on what participants want rather than necessarily how they get it. This is evident in preferences for the latest games and music, the use of existing technology, the use of several technologies to access similar content such as news. Any desire for new models of technology such as mobile phones 334 or games systems is predicated on function rather than aesthetic form or the dictates of commercially provided culture. Participants are often proactive in their new media technology consumption in that they will seek out, borrow and make do with what they have, particularly in gaming among the male participants. Female participants are more likely to get together to watch a DVD than to engage in gaming together. In these ways, participants’ consumption of new media technology is part of their social activity where they can be seen to be actively participating in peer group culture or where they are seen to be developing their social competence in a variety of ways from ‘skilling up’ in gaming to being aware of what technology is available and desirable among the peer group. In this way, the core category of agency begins to appear in the data with evidence that participants are engaging with and manipulating consumer culture to their own purposes. Indeed manipulation of their lifeworlds is illustrated in participant perceptions of digital piracy. While participants are aware that digital piracy is against the law, most indicate that they have used pirated material but see no problem with pirated material such as CD’s so long as it’s ‘just between friends’. Only one participant does not have the internet at home and three participants’ parents’ do not use the internet at work. All but one family has the internet available in the communal spaces of the house with the speed of dial up internet access being a source of frustration. Most participants list favourite internet sites which feature gendered preferences, but female participants’ included email sites as favourite websites. This is in keeping with the female participants’ use of the 335 mobile phone to maintain contact with friends and family, or to augment communication threads that begin in face-to-face contexts. Male participants use of the mobile phone appeared to be more purposeful in that it is used to keep in touch with friends and family but in a more deliberately purposeful way such as making arrangements to meet in person; the transmission of instructions such as when and where to be picked up; and to make use of free phone calls between mobile phones on the same pre-paid plan. Similarly, cost effectiveness and communicative efficiency was a key factor in the use of text messaging, with the use of abbreviations common among mobile phone users and the disciplined use of the technology generally. Questions about the cost and purchase of technology reveals that participants made disciplined and informed choices about their technology purchases, reading promotional material or calculating value to seek out the best deal on games titles and mobile phones. The disciplined use of technology was evident across the sample in that mobile phones in particular were a site of family negotiation with family members using phones interchangeably. Although game and games systems of various types can be found at most participants homes, taste in game style and websites is strongly gendered with ‘god games’ being favoured by female participants and combat and sporting titles featuring among the male participants’. For male participants, game play is extremely social in terms of talking about gaming with friends or male family members, and playing at home with friends or going to friend’s houses. This 336 might also entail the setting up of an LAN at a specific location or online gaming across the internet. Indeed, gaming appears to be part of the male participants’ enactment of social competence, where games skill and knowledge is appreciated and admired. Female participants are also keen gamers, but this appears to be a more solitary activity in comparison with male participants, particularly given preferences for online games sites such as neopets.com. Changes to gaming and gaming style among male participants were apparent over time, but these changes were predicated on changing priorities such has increased amounts of homework, and; a preference for more advanced gaming such as LAN gaming. Games systems were often a family purchase across the RidgiDidge Study sample and the participation of family and friends was of more importance than winning given rule changing to suit players. Finishing a multi-level game was also indicated as a desired outcome from gaming. Ironically, despite the popularity of games and gaming in the verbal responses, the diary entries through all the research stages indicate very little actual gaming during the week, a little at the weekends, but much more social television use across the whole week. Like gaming, music was part of the participants’ social competence in terms of knowing what to listen to or being aware of what was popular at the time of the RidgiDidge Study. This did not necessarily extend to specific songs, with participants referring to particular artists or to particular genres. For example, at the time of the RidgiDidge Study, participants’ taste in music included punk, 337 emo, R&B and hip-hop. The new media technology used in conjunction with music playing was predicated on what participants had access to rather than what was desired. For example, Mp3 music files were downloaded and listened to on a computer with no CD burning facility or an Mp3 player. Such matter-of-fact reporting supports the earlier remark that new media technology consumption is about what participants want (latest music, ‘hip’ artists and bands) rather than how they get it (CD player, burned disc or computer sound system will do). Television presents itself as a ‘new’ media technology given its perennially dominant role in the participants’ lives as the technology that delivers DVD, video and pay television content as well as free-to-air content. Watching television was often done in the company of friends or family in the communal spaces of the home despite a significant number of participants having a television in their rooms. Summary of the RidgiDidge Study: Social Ecology In terms of structures that surround the participants, the microsystems of the home and the peer group are the most significant with the role of the school in the context of the RidgiDidge Study being restricted to its relation to the home and peer group. As previously noted, these microsystems feature patterns of activities, roles and interpersonal relations. In terms of household makeup, participants came from six single-parent families, four families were both parents were present and six blended families made up of the participant’s mother and step-father. Several 338 siblings were a common aspect of the participants’ families. Most participants’ parents used a computer at work, with only one participant commenting that they did not know whether their parents did or not. Most participants’ perceived that there were ‘no rules’ as such to their media consumption, although the interviews indicated that there was a provision that chores and homework needed to be completed before recreational consumption of media, particularly the use of the internet for gaming and gaming itself. In this context, the use of media technology is structured according to family priorities such as schoolwork, family events and communal sensibility in terms of running the household and sharing technology with other family members. Indeed, although the time spent using media technology was of concern to parents as indicated by the participants, content issues were not. Most participants indicated that friends were a significant influence in their social lives although significant family influence emerged in the data in terms of time and activities with other family members. In terms of sharing technology with other family members, participants show consideration to others as part of their communal sensibility. Indeed ‘friends’ as a perceived influence is the most popular response from participants, with ‘family’ also featuring among many responses. The nurturing of friendships from school, outside of school are key aspects of the participant’s media technology consumption where social interaction among the peer group are present. This social interaction also extends to teaching others to play or use technology. Male participants differentiate their friends by location, 339 indicating where that they have school friends, gaming friends or friends from sporting activities who do not necessarily attend the same school. Female participants appear not to differentiate between school friends and outside friends in their responses, although family members who are part of the peer group and friends who do not live locally are included in their peer group. The range of responses here best articulates the close interrelation between the peer group microsystem and those of the school and the home systems in the context of the mesosystem. Within the mesosystem, it is readily apparent that new media technology figures highly in the peer group microsystem as a catalyst to, and facilitator of, social interaction. This occurs in two ways; firstly, the participants and their peer group use new media technology to initiate and maintain contact with each other when not physically able to do so. Secondly, new media technology is a factor in nurturing relationships, including peer group relationships with family members like brothers, sisters and cousins, taking new media technology as a catalyst and facilitator of social interaction into the realm of the mesosystem. These functions take the form of arranging social activities such as gaming or going to the cinema; teaching others how to play or making the media activity easier to participate in by changing the rules, and; discussing new media technology in a future context, sharing ideas among the peer group and thus forming identities based on new media technology consumption. 340 The domestication cycle of technology is also apparent in participants’ activities in that the imagination, appropriation, objectification incorporation and conversion of technology are apparent in direct relation to how the participants think and feel about their technology (Ling 2004; Haddon 2003; Silverstone 1992), and what media technology might mean to their lives. In turn, the macrosystem refers to consistencies that exist at a sub cultural and cultural level and their supporting ideology (see Figure 2: Ecological Systems on page 47). However, such a description of the Australian conception of childhood as embodied by legislation and macrosystemic institutions leads to a prescription for what youth and childhood should be (Jamrozic and Sweeney 1996: 33). Such a prescription does not necessarily gel with the participants in that they feel ‘stuck in the middle’ between childhood and adulthood. In terms of the RidgiDidge Study participant’s expression of change, key factors that affect their media technology consumption over time are life priorities like schoolwork and the associated structuring of parental rules. The inclusion of Solberg’s preferencing of ‘doing’ over ‘being’ means that the RidgiDidge Study participants are defined by their position as High School students, rather than by gender, age or size. Indeed M8 concurs with this idea from his perspective on how his peer group define themselves. Nevertheless, gendered differences are apparent in terms of communication style and preference, the categorisation of friendships and taste in games titles and website content. 341 Although two instances of minor deviant behaviour is mentioned by participants (underage drinking and ‘causing trouble’; neither of which have a direct relation to media consumption), the use and consumption of media technology and its impact in and to social relationships is considered by the participants to be positive. Indeed, there is no evidence from the RidgiDidge Study to suggest that new media technology figures in the lives of its participants as anything other that a positive, pleasurable and social aspect. In considering the RidgiDidge participants’ perception of how new media technology figures in their lives using grounded theory method, how those perceptions challenge a negative mythology surrounding the current conception of Australian youth and childhood is revealed. The constant comparison of data and coding of results generates a substantive, middle range grounded theory that indicates that new media technology is a catalyst and facilitator of social praxis in the lives of the RidgiDidge Study participants. Given the emergence of the categories of domestication, media technology, domestication and social praxis; agency emerges as the core category. This conceptual extension of the concept and categories generated in the RidgiDidge Study, underpins the participants’ relationship to their social ecology in that it is ‘composed of variable and changing orientations within the flow of time’ (Emirbayer and Mische 1998), but that such orientations are invariably directed to the purpose of living the best lives they can. Such an outlook challenges the current negative mythology surrounding young people’s media consumption, showing the RidgiDidge Study participants to be 342 active agents in society, using their media technology for predominantly social purposes in ways not readily apparent to practitioners or commercially provided culture. Significance of the RidgiDidge Study The key objective of the RidgiDidge Study is to add to a growing body of culturally specific work that focuses on young people and new media technology. The significance of the RidgiDidge Study and its grounded theory emerge by contributing to this body of knowledge in several areas. Firstly, the findings of this study recognise the paradigm shift 15 between traditional and new media discourses from the perspective of young people and this presents a range of practitioners’ new areas to address. Such a shift in perspective necessitates the need to reassess new media technology in the lives of young people’s relationship to given its functional significance in linking individuals to society. In this way, the strength of the RidgiDidge Study is its interdisciplinary approach to the research problem. In advocating the imbrication of Cultural Studies and Sociological approaches, with an awareness of other disciplinary interests such as Bronfenbrenner’s Ecological model of human development, young people’s 15 As discussed previously, paradigm shift comes from Thomas Kuhn’s the structure of Scientific Revolutions (1962) and describes a range of change-driven challenges with which a range of practitioners must contend. 343 media culture can be seen in sharper relief. If it takes a village to raise a young person, then why not use a village to understand them as well. Secondly, but perhaps most extensively, the results show that new media technology is a complex and pervading aspect of the lives of the RidgiDidge Study participants. New media technology like the games system, the internet and the mobile phone cannot necessarily be seen as a distinct set of technologies, separate from traditional technology like television. Rather, the technologies participants have access to form the technological milieu that supports the social practices and structures such as the relations between peer group, family, school and cultural systems. Negative generalisations about young people’s media consumption are often used as a means of explaining community problems or the gulf between generations. The emergent theory proposes that new media technology is a catalyst and facilitator of social praxis in the lives of young people which challenges the negative mythology about young people in public discourse. The elaboration of a culturally specific domestication perspective of technology consumption speaks to the 'social embeddedness of technology' (Warschauer 2003: 202) in the lives of the participants, making clear the complex and mutually evolving relationship between this technology and young people. This relationship is also significant because it is uniquely Australian and follows a specifically Australian trajectory of domestication under similar circumstances described by Ling (2004). Nevertheless, such complexity does not have to be seen negatively or as a threat to the social order given that this relationship can 344 only be couched in terms of specific social contexts, such as the small group of RidgiDidge participants, rather than applied to young people as an aggregate. Democratising research such as the RidgiDidge Study might go some way towards presenting alternative ways of imagining young people in public discourse that is more productive and beneficial to their well being as a structural category in society. Ways of challenging and changing intergenerational mindsets are a valid area of future endeavour. Thirdly, the methodology and field research conduct is significant in terms of its specific design and regard for its participants within a grounded theory methodology. The RidgiDidge Study required the development and implementation of a set of special considerations in ethically applying a grounded theory methodology to a group of young people. This has produced some useful insights to the research process such as the marketing of the study to the participant's gatekeepers and to the participant’s themselves as an activity that does not unduly impinge on their time at school or their schoolwork. Such attention to detail is necessary given Goulding’s assertion that generating a credible grounded theory requires careful consideration of; the design of the study, the range of sampling, the clarity of discourse used to present findings, the relationship between theory and other research and the identification of areas for further research (Goulding 2002: 70). The adaptation of the sampling method used in the application of the methodology to accommodate the high ethical standards in dealing with 345 participants and their gatekeepers is significant in that ultimately, the emergent theory is made more compelling by not theoretically sampling. With this in mind, the presentation of the full methodological report of the emergent theory is significant in that it is often missing from other grounded theories as lamented by Stern (1994). The use of a grounded theory methodology to inductively generate a theory of young people and new media is not readily apparent in the literature although Timlin-Scalera et al’s (2003) A Grounded Theory Study of Help Seeking Behaviours among White Male High School Students and Bell and Bromnick’s The Social Reality of the Imaginary Audience: A grounded theory approach (2003) confirms the usefulness of such an approach where young people and their views ‘discipline’ the research. Acknowledging young people’s competence is one of the keystones of the new paradigm of childhood sociology described by James and Prout in 1990. The adaptation of sampling procedures that address the stringent ethical requirements in conducting research with young Australians is a significant application of grounded theory methodology. The criticism that grounded theory method can be a prone to method slurring, is addressed with the inclusion of the full methodological report in the body of the thesis. Therefore, as an interdisciplinary work, the imbrication of Sociology and Cultural Studies in the RidgiDidge Study offers an interdisciplinary approach that gives weight to the personal experiences and perceptions of young people about their media consumption in a culturally specific context. 346 This study therefore addresses the negative mythology about young people, their media consumption, and puts interdisciplinary work on a firm theoretical footing, addressing criticism of young people's media research derived from social psychological models. Indeed, the combination of Cultural Studies theoretical agility and Sociology’s grounded method of inquiry produces a cogent contribution to the area of researching young people. In further support of an interdisciplinary approach, the inclusion of the emergent paradigm of childhood sociology in the RidgiDidge Study framework encourages a new agenda for the discussion of young people’s media issues suggesting a synergistic relationship between disciplines. In this way, young people's media research might enjoy the best of both worlds by adopting an anti-essentialist approach to the personal and lived experience of participants (Sociology) as well as connecting this range of experiences with concepts of difference and subjectivity (Cultural Studies). It is this acknowledgment of difference and subjectivity that suggests that young people's media research should be contextualised as illustrative of groups of young people rather than representative of young people as an aggregate. As Finch argues, it is more pragmatic to accept this research outlook given that the relationship between research and social policy and is never direct. Alongside these interdisciplinary concerns, the emergence of Gidden’s theory of structuration as a sensitising concept in the relationship between agency and structure adds to the theoretical discussion in terms of providing a loose framework that does not seek to provide an overall theory of society. 347 The acknowledgement of Gidden’s structuration theory in the RidgiDidge Study to describe the relationship between the participants, their agency and the social structures that surround them is apt given the notion of the duality of structure that emerges from the research. The inclusion of Bronfenbrenner’s ecological model provides a means of discussing the social structures that surround the participants as well as accounting for the process, the person and the context over time. Similarly, the inclusion of ideas from nursing and paediatric medicine on designing and researching young people also benefits the research framework in terms of introducing a way of seeing and dealing with young people that privileges the way they think and feel. The inclusion of these theoretical perspectives offers access points with which to articulate the complex processes that occur at the intersection between youth, childhood and new media technology. Their combination in an interdisciplinary context produces a synergistic view that applications across a wide range of disciplines. This approach facilitates a more dynamic examination of contemporary youth and childhood and its intersection with new media. In this way, young people are seen as social agents creating and participating in their own peer cultures and contributing to cultural production and change. This position acknowledges that while childhood is a temporary period for children, it is a permanent structural category in society. This approach encourages and gives weight to young people’s attitudes and experiences, independent of the perspective and concern of adults (Jenks 1996; James and Prout 1990). 348 In this way, research participants are able to claim ownership of knowledge about themselves and their media consumption, effectively combating a negative mythology of community concern that sees young people as apathetic community members, as deviant, as not conforming to social norms of behaviour, and suggesting that young people depend too much on technology (Vromen 2004). The gulf between generations might be better bridged in terms of a nonjudgemental understanding that sees young people as active agents in society. Finally, the RidgiDidge Study makes several theoretical contributions to the growing body of knowledge on young people’s media technology consumption. As a grounded theory with the necessary requirement that it possess generality, this grounded theory of new media and young people has a wide application across a wide range of fields. Limitations of the RidgiDidge Study While this research makes several contributions to a growing body of knowledge on young people and media technology, it is important to acknowledge the limitations of this research. The RidgiDidge Study has maintained several features from the outset that have shaped and bound the extent of its research. As a PhD research project with a grounded theory methodology, the focus of the current research has needed to be sufficiently narrow in generating a middle level substantive theory, as well as observing and predicting the practical exigencies of time, money and other resources that play a role in doctoral research (Seidman 349 1998: 48). In this way, the results of the current research can only be said to be true for the participant sample, although the emergent theory illustrates the themes and contours of the intersection between youth and childhood and new media technology. Similarly, a focus on the research question formulation of ‘how does new media technology figure in the lives of Australian High School students’ has directed the research. Nevertheless the continued dominance of television in the participants’ technological milieu dictates a difference between how they delineate between ‘old’ and ‘new’ technologies challenges and the basic working assumptions required to begin a project such as this. The maintenance of a high level of ethical research practice demanded by the Griffith University Ethics Committee also shapes the current research. This defining factor leaves little doubt that any perceived restrictions or ensuing method modification based on agreed research protocols is far outweighed by the benefits of maintaining an ethical position in relation to the participants. Relevance to Contemporary Debates As discussed previously, ideas about young people and media in Australia often publicly emerge within the confines of an ‘effects’ debate. This debate is characterised by the assumption of a direct relationship between anti-social or non-normative behaviour and media consumption and features highly in American psychological traditions. From this perspective, young media consumers are contextualised as a passive, easily manipulated audience with 350 their media consumption assumed responsible for a range of negative health and social issues. These assumptions persist in the public domain despite any coherent theory or conclusive research in support of such ideas (Barker and Petley 2001; Turnbull 1998). Recent analysis has shown that Australian political leaders have contributed to this perspective in the public domain, perpetuating the myths of young people as apathetic community members, as deviant and too dependant on technology (Vromen 2004). This perception is encapsulated by the Australian Governor-General Michael Jeffery in a recent speech where he said that 'prising children away from their TVs, DVDs and PlayStations would be a good start in combating "diabesity"' (Jeffery 2004). Such an oversimplification of the effect of young people's media consumption, let alone the extent of the health factors associated with diabetes, disregards those structures that are instrumental in young people’s lives such as their family, school, peer group and wider cultural contexts over time. Simplistic characterisations of young people and their media consumption colour concepts of youth and childhood given that any description tends to become a prescription for what and how youth and childhood should be (Jamrozic and Sweeney 1996: 33). In this respect, oversimplifying and ignoring the reality and dynamics of young people’s lives does little to maintain an open dialogue in terms of accurately and appropriately investigate those issues that do affect the ongoing health and well being of young people. 351 If anti-social behaviour, community apathy, deviance, technological dependence and obesity are of genuine political and public concern in relation to young people’s media consumption, then the results and the emergent theory of the RidgiDidge Study has much to offer in terms of supporting a non-judgemental and intergenerational understanding of young people’s media consumption. This understanding manifests itself in a number of ways. To begin with, grounded theory method’s central demand that the data should ‘discipline’ the emergent theory allows the complexities of young people’s relationship to their media to be realised. Such data, observed first hand from participants’ responses, is free from the constraints of a priori adult ideas, although the acceptance, introduction and discussion of the researchers own theoretical sensitivity realistically appreciates areas of interest and endeavour from the beginning of the research. The inclusion of transparent methodological reporting privileges grounded theory method over verificational research in that the emergent theory is ‘relevant to the area from which it emerges’ (Hutchinson 1986: 184), given its dynamic from practice to theory; opposed to theory to practice indicated in verificational research. Figure 3: Method Comparison on page 135 diagrammatically shows the key differences between approaches. The importance of developing methodologies that deal with young people’s perspectives on new media technology is that the functional significance of media has been subsumed into adult processes and contexts with little regard for the different ways young people relate to technology. As Druin points out, young 352 people’s media technology activities are open-ended and exploratory in a recreational context while most methodologies are developed to observe and understand adults as users of technology ‘in a work place environment where tasks are clearly defined for a required end user product’ (Druin 1999: 51). With this in mind and given the materialist steadfastness of sociological method of enquiry, grounded theory is free of the assumptions of the psychological model that sees young people in terms of their development from childhood to logical adulthood, and in terms of what they cannot do, rather than what they can (Gauntlett 1998). Such a perspective appears to be negative and unethical in the sense that the responses of young people as research participants might be unduly tempered by disciplinary ideology. The adoption of a shift in perspective where young people’s familiarity and expertise with technology is celebrated, rather than seen as something to be wary of, results from an ethical outlook and the application of grounded theory method. From this perspective, responses are appreciated as accurate and truthful and produce an arguably more realistic view of the area of research given that the data disciplines the theory. The generation of a middle range substantive theory that goes beyond the basic representation and reporting of data towards theory development is particularly useful given the researcher’s familiarity with the data and constant comparative analysis. The generation of a middle range substantive theory has implications for more formal theory and the direction of future research. 353 Thus, in the selection and development of an appropriate methodology that ethically pursues the area of its research; the emergent theory goes beyond reporting statistical patterns of usage. The emergent theory proposes that new media technologies are part of the participants’ technological milieu and acts as a catalyst for and a facilitator of social praxis, highlighting the presence of participant agency in ways not necessarily predicted by adults or commercially provided culture. Implications Qualitative research which is part of an ongoing process of the democratisation of knowledge and research, such as the RidgiDidge Study, takes on the task of dealing with the complexities of specific cases of human activity that do not always fit established theories well. The application of psychological theories in areas such as media effects research on young people is an example of where the subject of young people’s relationship to new media technology demands new tools to think with. While this is not to say that the media as technology or content does not produce ‘effects’ of some kind, it is reasonable to demand that future and prospective research sees young people as participants in a much more balanced and ethical light than psychological models have previously allowed. While Psychology as a discipline still has much to offer the field of research on young people, its dominance in Education and social policy must be reappraised given the basic assumption in psychology that young people are on a journey from irrational childhood to logical adulthood. As Kociumbas (2002) and Factor 354 (1981) suggest, young people rarely write their own histories and so there is a need to ensure that the historical perspectives of young people are accurate for future reflection. Researching the lived and experienced instances of what goes on at the intersection between new media technology and Australian childhood, particularly where those instances discipline the results, will produce culturally specific ideas about youth and childhood that emerge in relation to those technologies. In terms of future research, the grounded theory of new media technology and young people generated here might reasonably be included in research in new locations and among different groups with a view to generating more formal theory. Based on the shift in perspective implied by the grounded theory here, the generation of a grounded theory of the indigenous experience of youth and childhood might reasonably be applied to a range of areas not least of which is addressing the digital divide and social policy. The new slew of commercially available technologies that have arrived since the end of the RidgiDidge Study field work such as the iPod, digital camera, and camera phone are also of interest in terms of theory testing and development in a rapidly evolving technological environment. Grounded theory also has uses in looking at how the social aspects of media technology consumption now, might impact on young people in the future as they enter the workforce and higher education. How might the open ended and 355 social aspects of the new media use in a recreational context manifest themselves positively in learning or work contexts? 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Example M8: Oh yeah, my football coach Mark yeah and my friend’s Dad, when I'm at my friends house, we talk and stuff. He's cool. Advertising KL: Do you think you're affected by Advertising? M8: Not really. I mean when you go on the net there's a bit of advertising around, and you just ignore it. Agency KL: Do you think you're affected by Advertising? Alone KL: Is there anything that, for example, you would only use on your own or are there technologies that you would definitely not use on your own but use in a group? Say like, listening to music - is that a private kind of activity for you while you're on your computer? KL: What's your attitude to school? M1: I'd say a little but I'd still make my own choice about it - whether to use that product or buy it or not. M4: Well if a friend comes over I'll just put on some music or go on the internet or something like that. It's more like a group thing but not too many people - like two or three max. Attitude to School Barriers to socialisation M8 asked what his socialisation with friends depends on. Books Participants mention books as part of their media consumption Direct and volunteered responses Direct and volunteered responses KL: Do you think you've changed your media consumption since your last media diary? Burned Game CD's Cable Change Cinema Direct and volunteered responses 384 M5: Yes its good I get to seem my friends and that. KL: So it's a social opportunity? M5: Yep M8: I just moved house to Chandler at the moment, and that's a fair way away form where these guys are now. We used to live fairly close, just down the road and stuff. M7: Yes, definitely. Unfortunately…the TV. I've been grounded. Not very good grades. I've been grounded from the TV, so I'm not staying awake for very long watching TV all night so that's a bit of a bummer. Co-media activity Communication Competition Refers to multitasking like watching television and eating or talking, listening to a CD and being on the computer. Talking and discussion about technology. How do you feel when you play with someone else? Are you in competition with them? M6: yes Consideration to family KL: Is there any sort of technology that you haven't got at the moment but that you would like to get? M8: I haven't got a DVD player. Well in a sense I do, it's my PlayStation 2, but it's not really downstairs with the TV for everyone to enjoy. Consumption Indication of material consumption KL: Have you ever discussed buying new pieces of technology like a DVD or software with friends? Cooperation KL: Do you have chores to do? M8: Yeah, X has a DVD. I just go my friends and we talk about it. See my friend, he bought like a game on a PS system but he got bored with it so he got an Xbox for Christmas and, pretty lucky hey, and pretty much everybody wants and Xbox and it comes with the one game 'Halo'. It's a really big seller game, like 3 million copies sold. It came out mid last year. F7: Yes we take turns in cooking dinner and washing up. Criticism Direct criticism of adults in relation to childhood obesity debate Reference to burned CD’s and thoughts about whether DP is a ‘bad’ thing Response to being asked what they thought about the childhood obesity debate. Responses indicate other young people susceptible to advertising, media effects. Direct and volunteered responses KL: Do you think you'll have much time to play games and socialise over the holidays? Digital Piracy Displacement Downloaded Music Drinking DVD's Education Environment Direct and volunteered responses KL: So are you finding that [using the internet means] you're able to do a lot more schoolwork? Response to the question of Christmas and Christmas holidays 385 M2: Well it's most probably because kids are just always on computers and stuff like that all day and not going out for fresh air and sunlight and exercise. They're probably not eating right or looking after themselves. M2: Yeah. Well, I suppose because I'm grade 10, like, we had our semi a while ago and everyone got drunk. So I suppose I'll be doing a bit of that over the holidays as well. A little bit of drinking. I don't know. M8: Oh yeah. Get higher grades. Sometimes I download music too. It's pretty fun. F6: I'd like to have my room painted. Like, my whole room designed the way I like it because it seems like a baby room because it's all pink. Family Fluid Tastes Friends Game CD's Game Playing Games Happiness Human Interaction Internet LAN-MUD Games Media Media Influence Media Literacy Media Production Music CD's NMT Outside friends Parental Control All discussion concerning family (direct response and volunteered information) KL: Who are your favourite artists at the moment? Direct and volunteered responses Direct and volunteered responses Direct and volunteered responses Direct and volunteered responses Direct and volunteered responses KL: So you would prefer to speak to someone than have a conversation by phone? Direct and volunteered responses Direct and volunteered responses Direct and volunteered responses about disks, books, news, games Participant perception of how they are influenced by media Direct and volunteered responses about how participant perceives media Direct and volunteered responses about creating media (does not include CD burning) Direct and volunteered responses Direct and volunteered responses about upgrading or desire for the new or the latest Direct and volunteered responses about friends outside Wynnum SSHS Direct and volunteered responses 386 M7: I don't really have a favourite artist. I kinda like, I've always like, I've never had a favourite one I've always just like changed over and I've never had a favourite. It's like I'm a bit of a mix. F3: Yeah, most of the time KL: Which search engine do you use? M8: Google.com. It's a pretty popular one. If you're looking for something in particular, like say a history thing, it wouldn't come up with that. It would come up with something else. A couple of years ago it probably would because there wasn't as much things there back then. It really depends. You've got to know what you're looking for though. Perceived influences Perceptions of Childhood Perceptions of NMT Personal Economics Phones Piercing Planning Pleasure Ratings Research difficulties Self-management Self-Reflexivity Smarts Social Conscience Social Responsibility Sole Parental Practice Sport and Recreation Talk Direct and volunteered responses Direct and volunteered responses Direct and volunteered responses Participant asked about plans for the Christmas break Direct and volunteered responses One volunteered response KL: Have you got any activities or plans for over the Christmas holidays? F3 in particular enjoys reading more than media technology use and spends a great deal of time reading for pleasure. Direct and volunteered responses Included as an articulation of some of the difficulties with field research. KL: Do you take [your phone] with you everywhere? Direct and volunteered responses This concept emerged in relation to participants displaying complex thought processes Direct and volunteered responses Direct and volunteered responses KL: And what sort of things will you do down in Melbourne with your dad? Direct and volunteered responses Direct and volunteered responses about who and when participants talk to others 387 M8: Sort of, just have a good holiday, and maybe get a job. I don't know. I'm not old enough yet. I'm 14 and 9 months next July but hopefully I could over the holidays just earn some money and to do whatever I want with my friends like go down to the computer shop or something. M2: Well no I don't usually plan things. It just happens normally. KL: So what would be your favourite thing to do? F3: Reading. It sounds really dumb, but I've just finished the Bourne Identity KL: I haven't got your media Diary. M6: I know! I keep forgetting to bring it! M2: Not really I used to take it school, I only got it this year, but now I'm just limiting myself, so I only take it out on the weekends and stuff. Aware of marketing strategies Value for money sought in technology consumption F6 actively involved with fundraising KL: Do you think burning CD's should be against the law? M2: It really depends, like music CD’s I reckon that's okay like it's all stealing pretty much but like music companies are multi-million dollar corporations. F3: Probably just go to the movies and hang around at his house Teaching Skills Technology location Technological knowledge Texting Travel TV Work Young person’s life world Direct and volunteered responses Direct and volunteered responses Direct and volunteered responses about specialised knowledge Direct and volunteered responses Direct and volunteered responses about travel to see family Direct and volunteered responses Direct and volunteered responses Participants asked how they feel in relation to adults. 388 Internet and computer mainly located in family/spare room M6: We don't have a chipped Play Station. KL: Do you find [texting] more convenient? M2: It's cheaper like than actually calling someone especially during the day. M8: Yeah I feel like they're [adults] a part of us and, you know, you can ask them questions if you need help and stuff, and all that. And there is a difference between us because my Mum, she doesn't know anything about computers and stuff. So I'm like ‘Hey’ but that's alright. F1 F2 F3 F4 F6 F7 F8 M1 M2 M3 M5 M6 M7 M8 M9 F1 F3 F4 F7 M1 M2 M3 M5 M6 M7 M9 F1 F2 F3 F4 F6 F7 F8 M1 M2 M3 M5 M6 M7 M8 M9 (F8 had originally mistaken Public TV for HDTV) F8 M3 M5 M8 F1 F3 F4 F6 F7 F8 M1 M2 M3 M6 M7 M8 M9 F2 F3 F4 F6 F7 F8 M1 M2 M3 M5 M6 M7 M8 M9 F3 F4 F6 F7 F8 M1 M2 M5 M6 M7 M8 M9 F2 F3 F4 F6 F7 F8 M1 M2 M5 M6 M7 M8 M9 F3 M1 M6 M8 F3 F4 F7 M1 M2 M3 M5 M6 M7 M8 F1 F2 F3 F6 F7 F8 M1 M2 M3 M5 M6 M7 M8 F2 F8 M1 M6 M3: Tape Walkman & Game Boy M7: Tape CD Player CD Walkman Public Television HDTV Cable Video DVD Computer Laptop Internet connection CD ROM Burner Games System Mobile Phone Palm Pilot/ Digital Organiser Other 2 4 13 10 4 12 1 12 14 13 4 0 15 11 15 M5 F3 F4 F6 M1 M2 M3 M5 M8 F3 F4 M1 M2 M3 M5 M8 F3 M1 F3 M1 M2 M5 M8 M5 F3 F4 F6 M1 M2 M5 M8 F3 F4 F6 M1 M2 M3 M5 F3 F4 F6 M1 M2 M3 M5 M8 M3 M5 M8 F3 F4 F6 M1 M2 M3 M5 M8 F3 F4 F6 M1 M2 M3 M5 M8 F3 F4 F6 M1 M2 M3 M5 M8 F3 F4 F6 M1 M2 M3 M5 M8 Participant Response Total 15 Participant Response F1 F2 F3 F4 F6 F7 F8 M1 M2 M3 M5 M6 M7 M8 M9 Stage 2 Stage 1 Radio Media 0 1 8 7 2 5 1 7 7 8 3 0 8 8 8 8 Total 1. Tick the media technologies you have in your home (You can tick more than one box) Data Tables M1 F3 F4 F6 M1 M2 M4 M8 F3 F4 M1 M2 M8 M9 F3 F4 M1 M8 M9 F3 F4 M1 M2 M4 M8 M9 F3 F4 F6 M1 M2 M4 M8 M9 F3 F4 F6 M1 M2 M4 M8 M9 F3 F4 F6 M1 M2 M4 M8 F6 M8 F3 F4 F6 M1 M2 M4 M8 M9 F3 F4 F6 M1 M4 M8 F3 F4 F6 M1 M2 M4 M8 M9 F3 F4 F6 M1 M2 M4 M8 M9 Participant Response Stage 3 Total 0 1 7 6 5 7 0 8 8 8 2 0 8 8 8 8 F8 M6 M7 F8 M7 F2 DVD Computer Laptop 0 5 M1 M2 M5 M6 F6 F1 F2 F3 F8 M1 M6 F2 F8 M1 M3: Tape Walkman & Gameboy M7: Tape CD ROM Burner Games System Mobile Phone Palm Pilot/ Digital Organiser Other 2 3 6 0 Internet connection 1 2 3 2 F3 M3 Video 9 0 F3 F6 F8 M1 M5 M6 M7 M9 Public Television 9 Cable F1 F4 F7 M1 M2 M3 M5 M6 M7 CD Walkman 13 0 F1 F2 F3 F4F6 F8 M1 M2 M3 M5 M6 M7 M9 CD Player 14 HDTV F1 F2 F3 F4 F6 F7 F8 M1 M2 M3 M5 M6 M7 M9 M5 F4 M3 M1 M5 M8 M5 M1 M5 F3 F6 M1 M5 M8 F3 F4 F6 M1 M3 M5 M8 F3 F4 F6 M1 M2 M3 M5 F3 F4 F6 M1 M2 M3 M5 M8 Participant Response Participant Response Total Stage 2 Stage 1 Radio Media 2. What media technology do you have in your room? (You can tick more than one box) 0 1 2 2 0 0 0 1 1 2 0 0 5 7 7 8 Total M1 F3 F4 F6 M4 M8 M1 M8 M9 M4 M4 M8 M8 M1 F3 M1 M8 M9 F3 F4 F6 M1 M4 M8 F3 F4 F6 M1 M4 M9 F3 F4 F6 M1 M2 M4 M8 M9 Participant Response Stage 3 0 1 5 3 0 1 0 2 1 1 0 0 4 6 6 8 Total M7 F8 M8 F1 No Don’t Know 1 3 M8 F3 F4 F6 M1 M2 M3 M5 Participant Response 11 Total Participant Response F2 F3 F4 F6 F7 M1 M2 M3 M5 M6 M9 Yes Stage 2 M3 F6 M3 M5 M8 F4 M5 M8 M1 M3 Stage 1 4. Do your parents/guardians use a computer at work? 2 Other M7: Housemate F6:Brother’s friend 0 Sister/s 2 Brother/s F6 M8 0 Grandparent 5 Step-Father F3 F4 F8 M5 M8 0 4 Step-Mother M1 M3 M6 M9 Father F4 F6 M1 M2 M3 M5 M8 Participant Response 15 Total Participant Response F1 F2 F3 F4 F6 F7 F8 M1 M2 M3 M5 M6 M7 M8 M9 Stage 2 Stage 1 Mother Relative 3. Whom do you live with (people over 18 years of age)? (You can tick more than one box) 0 1 4 0 3 0 2 0 1 7 Total Total 7 M4 M8 F3 F4 F6 M1 M2 M9 Participant Response Stage 3 F6 M8 F3 F4 M4 M8 M1 M9 F3 F4 F6 M1 M2 M4 M8 M9 Participant Response Stage 3 Total 0 2 6 Total 0 0 2 0 0 0 2 7 12 F3 F6 M1 M2 M3 M8 F2 F6 M1 M5 M7 M8 M9 F1 M3 No I do not have a computer at home 2 7 6 M3 F6 M1 M5 M8 F3 F4 M2 1 4 3 Total 6 2 Total F6 M1 M4 M8 M9 F3 F4 M2 Participant Response Stage 3 F3 F4 F6 M1 M4 M8 M9 M2 Participant Response Stage 3 I don’t play computer games/systems No Yes 1 7 F3 F6 M1 M5 M8 F4 Participant Response M2 M3 Participant Response F7 F8 M2 M3 M6 F4 F6 M1 M5 M7 M8 M9 F1 Total 5 Stage 2 Stage 1 1 5 Total 2 Participant Response F3 M2 F4 F6 M1 M4 M8 M9 Stage 3 7. Do your parents/guardians have rules about how much time you spend playing computer games/games systems? F3 F4 F7 F8 M2 M6 Yes Participant Response Participant Response Total Stage 2 Stage 1 6. Do your parents/guardians have rules about how much time you spend on a home computer? F1 F2 F3 F4 F6 F7 M1 M5 M6 M7 M8 M9 No F4 M5 Participant Response 3 Total Participant Response F8 M2 M3 Yes Stage 2 Stage 1 5. Do your parents/guardians have rules about how much television you watch? 0 6 Total 2 0 5 3 Total 7 1 Total Other At relation’s house At the Library At a friend’s house At home F2 M3 F8, M6: School M7: Housemate’s room 2 2 1 2 F4, F6: school M3 Participant Response F3 F4 M1 M2 M5 M8 Participant Response F3 F4 F6 F7 F8 M1 M2 M5 M6 M8 M9 F1 M3 M3 M6 Total 11 Stage 2 Stage 1 9. Where do you mainly use the Internet? F3 No 1 Participant Response F3 F4 F6 M1 M2 M3 M5 M8 Participant Response F1 F2 F4 F6 F7 F8 M1 M2 M3 M5 M6 M7 M8 M9 Yes Total 14 Stage 2 Stage 1 8. Do you use the Internet? 2 0 1 0 Total 6 0 Total 8 F6: School F6 Participant Response F3 F4 M1 M2 M4 M8 M9 F4 F6 Stage 3 Participant Response F3 F4 F6 M1 M2 M4 M8 M9 Stage 3 1 0 1 2 Total 7 0 Total 8 F8 M1 M2 M6 M2, M6: Ring tones M7: Cheats F3: MSN Messenger F7: Music clips MP3 files Other ‘Net Surfing Games (MUD’s) Chat Rooms News Groups F1 F4 F8 M1 M2 M3 M6 F2 F4 F6 F7 F8 M2 M3 M6 M7 M8 M9 F1 F2 F7 M1 M2 M5 M6 M9 F7 F8 M1 M3 M5 M6 F7 F8 M1 M2 M6 M6 Research (hobbies) Information Gathering 12 F1 F2 F3 F4 F6 F7 F8 M1 M2 M3 M5 M6 Research (School) 5 4 8 11 7 1 5 6 0 F6: sound and game sites F3 M1 M2 M5 F3 F4 M1 M2 F3 F4 M1 M2 M3 M5 M8 F3 F4 M1 M5 M1 M1 M3 M5 F3 F4 F6 M1 M2 M3 M5 M8 Participant Response F3 F4 F6 M1 M2 M5 M8 M5 Total 12 Participant Response F1 F3 F4 F6 F7 F8 M1 M2 M3 M6 M8 M9 On-line shopping E-mail Stage 2 Stage 1 10. What do you mainly use the Internet for? 0 4 4 8 4 0 1 3 8 0 Total 7 F3 F4 M1 M9 F3 M1 M2 M8 F6 M1 M1 M2 F3 F4 F6 M1 M2 M4 Participant Response F3 F4 F6 M1 M2 Stage 3 0 1 3 1 3 0 2 2 6 0 Total 5 Stage 1 F1 F2 F3 F4 F6F8 M1 M3 M7 M6 M9 11 W/D W/D ChannelV.com, Bored.com, Hotmail.com Stupid.com, hotmail.com, dolzmania.com Neopets.com,cartoonnetwork.com, hotmail.com W/D W/D Hotmail.com, ninemsn.com, clubbrugge.be ChannelV.com, Take40.com, freearcade.com Nrl.com, stickdeath.com N/R Ebay.com W/D W/D Google.com W/D Stage 2 F3 F4 F6 M1 M2 M3 M5 M8 Participant Response Participant Response M5M8 Total 1 Stage 2 Stage 1 Do you have one or more favourite websites? F1 Girlfriend.com F2 Bubblegumclub.com F3 Neopets.com, rove.com, bored.com F4 Stupid.com F6 Neopets.com F7 Bubblegumclub.com F8 Girlfriend.com, neopets.com, ninemsn.com/dolly M1 Fifa.com M2 Electrotank.com, freearcade.com M3 Nrl.com, kingsofchaos.com, stickdeath.com M4 N/R M5 N/R M6 Miniclips, mrtones M7 Tellitubbiesmercykilling.com M8 N/R M9 Birch.com.au, xbox.com N/R = No Response W/D = Withdrawn Yes No 11. 8 Total 0 7 Total 1 W/D W/D Hotmail.com,weebls-stuff.com, spacerunner.com Google.com. weenles-stuff.com, hotmail.com Hotmail.com, girlfriend.com, take40.com W/D W/D google.com, ninemsn.com, clubbrugge.be Take 40, ChannelV W/D N/R W/D W/D W/D Google.com Google.com, xbox.com, thesimpsons.com Stage 3 F3 F4 F6 M1 M2 M8 M9 Participant Response M4 Stage 3 F3 F4 F6 F7 M1 M2 M3 M5 M6 M7 M8 F1 M3 M6 M9: Family Rent Own Participant Response F3 F4 F6 M1 M2 M3 M5 M8 Participant Response F3 F4 F6 F7 M1 M2 M3 M5 M6 M7 M8 M9 0 Stage 2 F3 F4 F6 M1 M2 M3 M5 M8 M3 Stage1 Total 12 1 3 11 Participant Response Participant Response 14. Do you own or rent this games system? Other At a friend’s house At home Stage 2 Stage1 Total 2 Participant Response F3 F4 F6 M1 M2 M3 M5 M8 Total 13 Participant Response F1 F2 F3 F6 F8 M1 M2 M3 M5 M6 M7 M8 M9 F8 F2 13. Where do you play on a games system? No Yes Stage 2 Stage1 12. Do you play on a games system (like PlayStation, X Box)? 0 Total 8 0 1 8 Total 0 Total 8 Participant Response F3 F4 M1 M2 M8 M9 Stage 3 F3 F4 M1 M2 M8 M9 Participant Response Stage 3 Participant Response F3 F4 M1 M2 M8 M9 F6 M4 Stage 3 0 Total 6 0 0 6 Total 2 Total 6 M1 M2 M3 M1 M2 M3 M6 M8 F6 F3 F4 F7 M1 M2 M3 M7 M9 M3: Super Nintendo, Gameboy M6:Gameboy PlayStation PlayStation 2 Sega Other Nintendo M5 2 1 7 6 3 1 M1: Gameboy F6 M1 M2 M3 M8 F3 F4 M2 M3 M1 M2 M3 M5 Participant Response Total 0 Participant Response X Box Game Cube Stage 2 Stage1 15. Which Games System do you play? 1 0 4 5 3 1 Total 0 F3 F4 M1 M2 M8 M1 M2 M1 M9 Participant Response Stage 3 0 0 0 5 2 2 Total 0 0 0 Other 3 Brother Sister 0 Grandparent M1 M6 F6 0 Step Father- 5 7 0 F3 F4 F7 M1 M2 M5 M7 F4 M1 M2 M3 M9 F6 M1 F3 F4 M1 M2 M5 F4 M1 M2 M3 Participant Response M1 M2 M8 Total 4 Participant Response M2 M1 M3 M8 Step-Mother Father Mother I did Stage 2 Stage1 16. Who bought this system? 0 0 2 0 0 0 4 5 Total 3 M1: Won X-Box M1 F4 F3 F4 M1 M2 M1 M2 M9 Participant Response M1 M2 M8 Stage 3 1 0 1 0 1 0 3 4 Total 3 Age of Empire I & II, Pinball Mariocart, Zelda: Ocarna of Time, Tekken 3, Grand Turismo GTA 3, Red Faction, Need for Speed (Hot Pursuit 2) Unreal Tournament, GTA, Time Splitters F6 F7 The Simm's Deluxe/Hot date, GTA Vice City, Empire Earth Diablo 2, Soldier of Fortune, Unreal Tournament Final Fantasy X, Red Faction II, Vampire Night Halo, Mech Assault, Flight Simulator (Microsoft) M6 M7 M8 M9 M5 GTA (Race City), Grand Turismo, Tony Hawks 4 V8 Supercars, Halo, Tony Hawks Pro Skater 3 M3 M2 M1 F4 Grand Theft Auto 3, The Sim’s: Livin’ Large, Who Wants to be a Millionaire Simms’, Encarta, Cosmopolitan Virtual Makeover Stage 1 Anything F3 F1 17. What are your favourite games/software? No response No response No response No response True Crime: Streets of LA, V8 Supercars, AFL 2003 GTA Vice City, GTA 3, Madden 2001 Tekken Tag Tournament GTA Vice City, Tekken 4, GTA 3 No response No response No response Mat Hoffman Pro BMX, The Simms Stage 2 No response V8 Supercars, GTA 'shoot 'em up games' No response No response No response No response Unreal Tournament GTA Vice City, Need for Speed Underground, V8 Supercars II No response No response Simpson's Road Rage, Virtual Tennis 2, Dancing Stage Mega Mix Eye-Toy, The Simpson's Road Rage Stage 3 No response 0 5 F6 M5 Participant Response F3 M1 M2 M3 M8 F4 Total 8 Participant Response F1 F3 M1 M2 M3 M6 M7 M8 F4 F6 F7 M5 M9 Other Mobile Phone/WAP Magazine Newspaper F4: Friends F6 : School discussion M8: Mother F1 F2 F4 F6 F7 F8 M3 M6 F3 M6 3 2 8 9 6 Internet F4 F6 F7 M1 M3 M6 F1 F4 F6 F7 F8 M1 M3 M7 M9 0 2 14 F1 F3 F4 F6 F7 F8 M1 M2 M3 M5 M6 M7 M8 M9 M3 M5 F4: Friends F6: Radio F3 F6 M1 M5 F3 F6 M1 M5 M1 M2 F3 F4 F6 M1 M2 M3 M5 M8 M3 Participant Response Total 0 Participant Response HDTV Cable TV I am not interested in news Public Television Stage 2 Stage1 19. Where do you get your News (You can tick more than one box) No response No Yes Stage 2 Stage1 2 1 Total 5 2 0 4 4 2 0 1 8 Total 0 F4: Friends F6: Friends and family F4 F6 M9 F3 F4 F4 F6 M1 M2 M9 F3 F4 F6 M1 M2 M9 F3 F4 F6 M1 M2 M4 M8 M9 M9 Participant Response Stage 3 Participant Response F3 M1 M2 M8 F4 M9 Stage 3 0 2 Total 4 2 2 3 6 5 0 1 8 Total 0 18. Have you ever used ‘pirate’ software or software copied from a friend? (Answering this question is optional and remember that all your answers are strictly confidential) 1 Rarely No Yes Participant Response F4 M2 M3 F6 M1 M5 M8 Participant Response F1 F2 F3 F8 M2 M6 F4 F6 F7 M1 M8 5 Stage 2 Stage1 Total 6 4 Participant Response F4 F6 M1 M2 M3 M5 F3 M8 Participant Response F1 F2 F3 F4 F6 F7 F8 M1 M2 M6 M8 M3 M5 M7 M9 22. Is this your personal telephone? No Yes Stage 2 M5 Stage1 Total 11 0 Occasionally 21. Do you use a mobile phone? 0 Once a week F2 0 6 Participant Response F3 F6 M1 M3 F4 M2 M8 Total 6 Participant Response F1 F3 F7 F8 M1 M3 M2 M6 M7 M8 M9 F6 A few days a week Most days Everyday Stage 2 Stage1 20. How often do you get your News? 4 Total 3 2 Total 6 1 1 2 Total 4 Participant Response F3 F4 M4 M8 F6 Stage 3 Participant Response F3 F4 F6 M4 M8 M1 M2 M9 Stage 3 Participant Response F3 F6 M1 M9 F4 M2 M4 M8 Stage 3 1 Total 4 3 Total 5 0 0 0 1 3 Total 4 Other Receiving Text Messages Games Sending Text Messages Receiving Calls Calling Friends In case of emergency I do not have a mobile Phone F3: News F4: Pick up call F6: calling family F7: answer phone F8: mobile phone book F2 F6 F7 F8 M2 M6 F3 F7 F8 M2 M6 F2 F3 F6 F8 M2 M6 F1 F2 F3 F8 M2 M6 F1 F2 F3 F6 F8 M2 M6 F1 F2 5 2 7 6 6 5 6 F4 F6 M1 M2 F4 M2 M3 F4 F6 M2 M3 F4 M3 F4 F6 M1 M2 M3 F4 F6 Participant Response M5 M8 Participant Response F8 M1 M3 M7 M8 Total 5 Stage 2 Stage1 23. What do you mainly use a mobile phone for? (You can tick more than one box) 0 2 4 3 4 2 5 Total 2 F6: Use up credit F3 F4 M4 M8 F3 F4 M4 F3 F4 M4 F3 F3 F4 M8 F4 Participant Response Stage 3 1 1 3 3 4 1 3 Total 0 F1 F3 F4 F6 F7 F8 M1 M6 M8 M9 F1 F2 F3 F4 F6 F7 F8 M1 M2 M6 M7 M8 M9 F3 F4 F6 M6 M9 F1 F8 F7: Chat rooms M3: Listening to Music, playing with dogs and family F6:Sleepover Parties M6: playing games, hand ball, riding Watching TV/Videos Going to the movies Reading Shopping Other Using a computer F1 F2 F3 F4 F6 F7 F8 M1 M2 M6 M8 F3 F4 F7 M1 M6 M8 M9 F3 F6: Pets and Family 4 F3 F6 M5 F3 F6 M1 M2 M3 M5 F3 F4 F6 M1 M2 M5 M8 F3 F4 F6 M1 M2 M3 M5 M8 F3 F4 F6 M1 M2 M8 2 5 13 10 7 11 Participant Response F3 F4 F6 M1 M2 M3 M5 M8 Total 11 Participant Response F1 F2 F3 F4 F7 F8 M1 M2 M5 M8 M9 Catching up with friends Playing Sport Stage 2 Stage1 24. What are you favourite activities outside school? (You can tick more than one box) 1 1 3 6 6 5 8 Total 8 F6: Hanging out at home F3 F4 F6 M9 F3 F4 F6 M1 M2 M4 M9 F3 F4 F6 M1 M8 F3 F4 F6 M1 M2 M4 M8 F3 F4 F6 M1 M4 M8 M9 Participant Response F3 F4 F6 M1 M2 M4 M8 M9 Stage 3 1 0 4 7 5 7 7 Total 8 M1 M3 M7 F2 F3 F4 F6 M3 M5 M7 M9 F3 F4 F1 F3 M1 M2 M3 M5 M6 M8 F1 F2 F8 M1 M3 M5 M5 M6 Catching up with Friends Using a computer Going to the Movies Reading Other Watching TV/Videos F3 F4 F6 F7 M7 Playing Sport F1 F7 M3 F3 F4 M6 F2 F6 F8 M7 M8 F7 M1 M6 F2 F3 M8 F2 F8 M2 M9 M7 M9 F6 F6 F7 F8 M8 F1F6 M5 M6 F1 M1 M8 M1 F1 M1 M3 M4 M5 M6 M9 F4 F7 F8 M2 M3 M5 6+hrs M1 M2 F3 F4 F6 M1 M3 M5 F4 F6 M3 M1 M5 F3 F4 F6 M5 M8 1-2+hrs 5-6+hrs 1-2+hrs 3-4+ hrs Stage 2 Stage 1 M1: Homework M3 M5 F3 M2 M5 M8 F3 M8 F3 F4 M2 M3 M1 M2 3-4+ hrs 25. How many hours each week would you spend on activities outside school? M5 F3 F6 M2 F4 F6 M1 M2 F6 M8 5-6+hrs M2 F4 M1 M3 M3 6+hrs M1 M2 F4 F6 M1 M2 M4 F3 F3 F4 F6 M8 F3 F6 M4 1-2+hrs Stage 3 M2 F3 M1 M2 M4 M8 F4 F6 M1 M4 M8 M1 F4 M2 3-4+ hrs F3 F6 F3 F4 F6 M2 M1 5-6+hrs F4 F6 M9 M9 M9 M2 M4 M8 M9 6+hrs RidgiDidge Information Form Dear Parent/Guardian High school students in The Redlands are invited to participate in this study which looks at the role new media technology plays in Australian adolescent life. This study will track changes in the uses of, and attitudes towards, the new technologies available to students in terms one and three of 2003 and in term one of 2004. Students participating in the research will be asked to: Keep a media diary for one week in terms one and three, 2003 and in term one, 2004, and; Take part in an individual 15-minute interview on school premises, during school hours, about the role new media plays in their home life in terms one and three, 2003 and in term one, 2004. Student interviews will be videotaped in the interests of accurately recording student comments and any personal details gathered in the course of this research will be strictly confidential and will not be for publication. A summary of the study results will be made available to participants and their families at the conclusion of the research. While this research is not part of normal student activity, those students who participate in this research will benefit from understanding the role technology plays in their lives over a period of time. Griffith University requires that all participants are informed that any complaints concerning the manner or execution of this research can be referred to the researcher, or, if an independent person is preferred, either The University Ethics Officer, Office for Research, Bray Centre, Griffith University, Kessels Road, Nathan QLD 4111, telephone (07) 3875 6618; or, The Pro-Vice-Chancellor (Administration), Bray Centre, Griffith University, Kessels Road, Nathan QLD 4111, telephone (07) 3875 7343. Please return the attached consent form to your child’s teacher. Thank you in anticipation of you and your child’s assistance with this research. Yours sincerely Kate Liley For further information about this study, contact: Wendy Keys (Principal Supervisor), [email protected], (07) 3875 7770 Kate Liley (PhD Candidate), [email protected], (07) 3286 7376 RidgiDidge Consent Form This study looks at the role new media technology plays in the lives of Redland’s High School Students. Participation is voluntary. While this research is not part of normal student activity, students who participate will benefit from understanding how new media might shape their lives. Any personal details gathered during the course of this study will be held in the strictest confidence and are not for publication. A summary of results will be made available to study participants and their families at the conclusion of the study. You will be asked for your consent again in 2003 at the next research window and again in 2004. I have read the Information sheet and Consent form. I agree to allow my child to participate in the RidgiDidge Study and give my consent freely. I understand that the study will be carried out as described on the information statement, a copy of which I have retained. I understand that I can withdraw my consent at any time, for any reason, without penalty. Student’s Name: Class: Teacher: I give consent for my child to (please tick%): % Complete the 7-day media diary and to be individually interviewed once each year for the next three years. % I do not consent to my child’s participation in this study Parent/Guardian’s signature: Covering Letter to Schools Dear Mr XXXXX, PhD Study Request RidgiDidge: A Study of New Media Use among Australian High School Students I am a Griffith University PhD Candidate researching the impact of new media technology in the lives of Australian High School children. The purpose of this letter is to request your permission to conduct a study among students with parental consent from Years 8, 9 and 10, in school terms one and three in 2003, and in term one, 2004. Australian families are acknowledged as the most rapid adopters of new technology in the world, incorporating technologies such as the Internet and the mobile phone into their everyday lives. Recent studies suggest that these technologies have encouraged users to develop personal traits such as openness, curiosity and assertiveness. Should you agree to XXXXXXX State High School participation in this study, the research will commence in term one, 2003 and be conducted in two parts with consented students completing a media diary over a seven-day period as well as participating in a short individual interview. This process is repeated with the same students, re-consented, in term three, 2003, and in term one, 2004. Completion of the media diary is not expected to take more than 5 minutes of the consented student’s time each day over seven days, and the interview is expected to last no more than 15 minutes. The Griffith University Ethics Committee has approved the RidgiDidge research proposal dependant upon your written approval (Ethics Committee approval number FMC/02/02/hec). This approval provides the assurance that student participants, and the personal data they provide, will be treated according to Griffith University’s stringent ethical and academic protocols. It is expected that the RidgiDidge study would have a negligible impact on the normal school activity of students and teaching staff with the study results being made available to the school, student participants and their families. A condensed review of the literature and a select bibliography are attached to this letter, with the Parent/Student Information and Consent form and ‘RidgiDidge’ media diary enclosed for your perusal. Please do not hesitate to contact me should you have any queries about this study. I thank you in anticipation of your consideration in this matter. Yours Sincerely Kate Liley (PhD Candidate) Media Diary Cover Media Diary Questionnaire Pages About this Media Diary The information you enter in this media diary will help to build a picture of the role new media plays in the lives of high school students in the Redlands. While discussions of youth and media culture tend to focus on content issues like violence on television, the effects of new media technology itself is yet to be determined. Recent studies suggest that new media like the mobile telephone and the Internet have encouraged new media users to develop personal traits such as openness, curiosity and assertiveness (Luke, 1999; Morrison & Krugman, 2001). This study will look at the effect of new media technology on Australian youth culture and how that effect might change over time. This is not a test and your answers will be kept private. Please seal your completed media diary in the envelope provided and give it to your teacher for collection. Thank you for your assistance in this study. Kate Liley PhD Candidate The following details will be held in the strictest confidence Name: Date of Birth: Address: Contact Number: Alternative Contact details (optional) Enter the contact details of a family member who does not live with you (like an Aunt/Uncle or Grandparent). This is so you can be reached if you change schools or move house before Term 1 in 2004. The person you nominate will be contacted by post to inform them of their alternative contact status. Name: Relationship to you: Postal Address: Contact Number: About Your Media Technology 1. Tick the media technologies you have in your home (You can tick more than one box) Radio CD Player CD Walkman Public Television & & & (ABC, SBS, Channels 7,9 & 10) & & & & & & & & & High Definition Television (HDTV) Cable Television (Optus, Foxtel etc.) Video Recorder DVD Player Computer (PC or Mac) Laptop Internet Connection CD-ROM Burner Games System & (PlayStation/X-box/GameCube/Dreamcast etc) Mobile Phone Palm Pilot/ Digital Organiser Other & & &(please specify) 2. What media technology do you have in your room? (You can tick more than one box) Radio CD Player CD Walkman Public Television & & & (ABC, SBS, Channels 7,9 & 10) & & & & & & & & & High Definition Television (HDTV) Cable Television (Optus, Foxtel etc.) Video Recorder DVD Player Computer (PC or Mac) Laptop Internet Connection CD-ROM Burner Games System (PlayStation, X-box etc) Mobile Phone Palm Pilot/ Digital Organiser Other & & & &(please specify) About Your Family and Household Rules 3. Who do you live with (people over 18 years of age)? (You can tick more than one box) Mother Father Step-Mother Step-Father Grandparent Brother/s Sister/s Other & & & & & & & &(please specify) 4. Do your parents/guardians use a computer at work? Yes No Don’t Know & & & 5. Do your parents/guardians have rules about how much television you watch? Yes No & & 6. Do your parents/guardians have rules about how much time you spend on a home computer? Yes & No & I do not have a computer at home & 7. Do your parents/guardians have rules about how much time you spend playing computer games/games systems? Yes & No & I don’t play computer games/systems & About your Internet Use 8. Do you use the Internet? Yes No & & (Go to Question 12) 9. Where do you mainly use the Internet? At home At a friend’s house At the Library At a relations house Other & & & & &(please specify) 10. What do you mainly use the Internet for? (You can tick more than one box) E-mail On-line Shopping Research for school projects Research for hobbies Information gathering (daily news, horoscope, weather News groups Chat rooms Games (Multi-User Domains) ‘Net surfing MP3 files Other & & & & etc.) & & & & & & &(please specify) 11. Do you have one or more favourite websites? No Yes & & (please specify) www. www. www. About Game Playing 12. Do you play on a games system (like PlayStation, X Box)? Yes No & &(Go to Question 19) 13. Where do you play on a games system? At home At a friend’s house Other & &(Go to Question 17) &(please specify) 14. Do you own or rent this games system? Own Rent & & (Go to Question 17) 15. Which Games System do you play? Game Cube X Box PlayStation PlayStation 2 Nintendo Sega Other & & & & & & & (Please Specify) 16. Who bought this system? I did Mother Father Step-Father Step-Mother Grandparent Brother Sister Other & & & & & & & & & (please specify) 17. What are your favourite games/software? 1. ______________________________________________________ 2. _______________________________________________________ 3. _______________________________________________________ 18. Have you ever used ‘pirate’ software or software copied from a friend? (Answering this question is optional and remember that all your answers are strictly confidential). Yes No & & About your News and Information 19. Where do you get your News from? (You can tick more than one box) I am not interested in the news Public Television Cable TV HDTV Internet Newpaper Magazine Mobile Phone/WAP Other & (Go to Question 21) & & & & & & & & (please specify) 20. How often do you get your News? Everyday Most days A few days a week Once a week Occasionally Rarely & & & & & & 21. Do you use a mobile phone? Yes No & & (Go to Question 24) 22. Is this your personal phone? Yes No & & 23. What do you mainly use a mobile phone for? (You can tick more than one box) & I do not have a mobile phone In case of an Emergency Calling friends Receiving calls Sending text messages Receiving text messages Other & & & & & & (please specify) About your Recreation 24. What are you favourite activities outside school? (you can tick more than one box) & & & & & & &(please specify) Playing Sport Catching up with friends Using a computer Watching TV/Videos Going to the movies Reading Other 25. How many hours each week would you spend on activities outside school? (you can tick more than one activity) 1-2+ hours Playing Sport Catching up with friends Using a computer Watching TV/Videos Going to the movies Reading Other 3-4+ hours & & & & & & & & & & & 5-6+hours & & & & & & & 6+hours & & & & & & & & & & Media Diary Sample Journal Pages Interview Aid